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    • RoiEX

      Website Improvements
      Development • • RoiEX

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      Thank You Triplea

      Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass.

      Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you 🙂

      Thanks for making triplea cool. It makes a few people happy and they then make more people happy 🙂

      Peace Out

      Rock On TripleA

    • redrum

      Unit Tooltip Improvements & Poll
      Feature Requests & Ideas • • redrum

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      C

      @Frostion Side note, for the tooltips on map, I would find more useful getting the info about the unit value (usually, cost), so I'm really not seeing why we are getting told who is the owner and not what is the value of that unit, from someone that would have neither of them.

    • B

      Game 1 EXP Silas vs beelee
      Play By Forum • • beelee

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      @sirsilas

      Hi silas

      It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver 😲

      Anyway, you still welcome to play on triplea with our small gruppe.

      Hope you give it a try again 🙂

    • redrum

      Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)
      Play By Forum • • redrum

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      Black_Elk

      Right on. I'll bang out a turn when I get back later this evening

    • R

      42 G3 Woods vs Wylie
      Play By Forum • • redanto

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      @redanto good game.

    • bayder

      Revised Tournament of Champions (ToC 16)
      Revised Tournament Of Champions • • bayder

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      E

      today epinikions allies won lucky versus bayders axis (+9 full africa bid) in round 1 by decision of dice gods (battles in ukr rus 1 and sz 15 ger1). Thanks to all players in TOC 16 and last not least to bayder, who organized this tournament very well.
      epi

    • I

      New Map: World War 1 End of Empires
      Maps & Mods • • iratoric

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      I

      I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.

    • R

      42 G7 Woods vs Wylie
      Play By Forum • • redanto

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      @redanto triplea_3739_12ita (1).tsvg

    • redrum

      Cold War 1965 - Official Thread
      Maps & Mods • • redrum

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      D

      @redrum Thread for Cold War 1965 version 2:

      https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread

    • LaFayette

      Darken Moved Units
      Feature Requests & Ideas • • LaFayette

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      Hepps

      @Ondis The reason I redesigned as a square was based on the example @LaFayette had posted... with some infantry units not really centered... the circles looked very off center... where-as using the square I thought it would look more centered as well as the square would work well for some of the larger unit images like the BB or CA

    • R

      42 G8 Woods vs Wylie
      Play By Forum • • redanto

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      @wylie1070
      Good game. Big Sea lion move by Germany stalls UK from building complex in Middle east. I figured I would try and see. For sure the wrong move. Puts UK focus on defending the capital the first round for sure.

    • prastle

      Donation Drive 2024
      Donation Drive 2025/26 • • prastle

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      prastle

      @airwalker @LaFayette @ ALL We have hit $1356.00 !!! I will update the list this weekend . TY all donators!

    • M

      Axlerose (ax) vs Makalakalane (al)
      Play By Forum • • Makalakalane

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      @axlerose1942 no. Thanks for the game. Ridiculous to lose like that, not seing something so obvious. Fucking hell. Anyway, gg. See ya

    • prastle

      Start of a new v3 anniversary tourney?
      V341 - 42 (AA 50 Anniversary) • • prastle

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      Raville

      Congratulations! Well done riverrat! Thanks to all and particularly to Prastle as organizer, Good job friend! Maybe a new tournament soon with more competitors, with limit of time for a game duration and a possibility that everybody game vs all others (as a soccer league, with points to add)…

    • G

      Isolation 1942 - Take 2
      Play By Forum • • GeneParmesan

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      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs

      Combat Hit Differential Summary :

      Savegame

    • M

      Red Sun Over China - Possible Bugs (RESOLVED)
      (ARCHIVED) Bug Reports • • mattbarnes

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      redrum

      @cernel Fair point. I added the link to the official thread in the first post and I'll lock this now.

    • N

      Simple Trigger Help
      Map Making • • Name

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      Captain Crunch

      @all ok glad you mentioned what mod/map this is for ... we been getting lots of threads and questions for questionable "projects" and had you mentioned at the start your mod/map then I would not have wondered!

      Plus your title "simple Trigger help" also got me suspicious.

      Sure call me the forum nerd that likes to keep the trolls in check ... if a guy who was on his student council and quarterbacked his highschool and football teams and played Can-Am baseball 10 years is a nerd 😜

    • CrazyG

      TWW 2.8.0.3 CrazyG (Allies) vs oigroig78 (Axis)
      Play By Forum • • CrazyG

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      TripleA Turn Summary: Thailand round 6

      TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.3

      Game History

      Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseBattleship moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 94 Sea Zone 3 japaneseCarriers and 6 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone 6 japaneseNavalFighters moved from 94 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 94 Sea Zone 1 japaneseMarine moved from 94 Sea Zone to Brunei 1 japaneseSubmarine moved from 115 Sea Zone to 120 Sea Zone 1 japaneseNavalFighter moved from Japan to Iwo Jima 1 japaneseFighter moved from Japan to French Indochina 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseInfantry moved from Chahar to Suiyuan 1 japaneseMech.Infantry moved from Shanghai to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseMech.Infantry moved from Anhwei to Hunan 1 japaneseTank moved from Anhwei to Hunan 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from Southern Thailand to Thailand Combat - Japan Usa scrambles 4 units out of Sumatra to defend against the attack in 92 Sea Zone Strategic bombing raid in Chungking AntiAircraftGun fire in Chungking : 0/1 hits, 0,08 expected hits Bombing raid in Chungking rolls: 3,0 and causes: 3 damage to unit: chineseBarracks Bombing raid in Chungking causes 3 damage total. Battle in Brunei Battle in 92 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters Usa defend with 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters and 2 americanTransports; Britain defend with 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters in 92 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters, 2 americanTransports, 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports in 92 Sea Zone, round 2 : 5/1 hits, 4,92 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 americanDestroyer owned by the Usa, 2 japaneseCruisers owned by the Japan, 2 japaneseNavalFighters owned by the Japan, 2 americanTransports owned by the Usa and 2 britishTransports owned by the Britain lost in 92 Sea Zone 1 japaneseBattleship owned by the Japan lost in 92 Sea Zone 1 japaneseBattleship-damaged owned by the Japan added in 92 Sea Zone CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship-damaged and 4 japaneseNavalFighters in 92 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 1 americanDestroyer, 2 americanNavalFighters, 1 britishBattleship-damaged, 2 britishFighters and 2 britishNavalFighters in 92 Sea Zone, round 3 : 5/1 hits, 4,33 expected hits 1 americanDestroyer owned by the Usa, 1 britishBattleship-damaged owned by the Britain, 4 japaneseNavalFighters owned by the Japan, 1 japaneseBattleship-damaged owned by the Japan and 1 americanCarrier owned by the Usa lost in 92 Sea Zone Usa win, taking Brunei from Britain with 1 americanCruiser, 2 americanNavalFighters, 2 britishFighters and 2 britishNavalFighters remaining. Battle score for attacker is -48 Casualties for Japan: 1 japaneseBattleship, 1 japaneseBattleship-damaged, 2 japaneseCruisers and 6 japaneseNavalFighters Casualties for Britain: 1 britishBattleship-damaged and 2 britishTransports Casualties for Usa: 1 americanCarrier, 2 americanDestroyers and 2 americanTransports Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra 2 americanNavalFighters owned by the Usa forced to land in Sumatra Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 japaneseStrategicBomber moved from Chungking to Thailand 1 japaneseStrategicBomber moved from Chungking to Thailand Purchase Units - Japan Japan buy 1 japaneseCruiser, 5 japaneseInfantrys, 3 japaneseMech.Infantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseMech.Infantrys placed in Shanghai 2 japaneseInfantrys placed in Shantung 2 japaneseInfantrys placed in Hong Kong 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry placed in Kyushu Shikoku Activate Technology - Japan Japan activating AdvancedSpecialWarfare Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseHeavyArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMech.Infantry Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseTank Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMobileArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAntiTankGun Trigger japaneseASW1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese2 Turn Complete - Japan Japan collect 53 PUs; end with 53 PUs Units generate 3 techTokens; Japan end with 3 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 5 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys

      Combat Hit Differential Summary :

      Usa : 0,75 Japan rolls : : 1,00 CruiserAntiAircraftGun fire in 92 Sea Zone : : -0,33 AntiAircraftGun fire in Chungking : : -0,08 Japan : 0,67

      Savegame

    • R

      Darrell vs George Game 7
      Play By Forum • • redanto

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      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Italians collect 3 PUs; end with 3 PUs

      Combat Hit Differential Summary :

      Savegame

    • L

      New AA50 game
      Play By Forum • • leemorrison

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      VictoryFirst

      https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942

      Here is the new thread.

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