@wc_sumpton
actually, that makes them heal less...
when i tried:
<property name="Units Repair Hits Start Turn" value="true" editable="false">
<boolean/>
</property>
<property name="Units Repair Hits End Turn" value="false" editable="false">
<boolean/>
</property>
then:
units healed 0 HP at end of their Turn Complete phase
units healed 0 HP at end of other players Turn Complete phase
units healed 1 HP at start of their Combat Move phase
when i tried:
<property name="Units Repair Hits Start Turn" value="true" editable="false">
<boolean/>
</property>
<property name="Units Repair Hits End Turn" value="true" editable="false">
<boolean/>
</property>
then:
units healed 1 HP at end of their Turn Complete phase
units healed 0 HP at end of other players Turn Complete phase
units healed 1 HP at start of their Combat Move phase
when i tried:
<property name="Units Repair Hits Start Turn" value="false" editable="false">
<boolean/>
</property>
<property name="Units Repair Hits End Turn" value="true" editable="false">
<boolean/>
</property>
then:
units healed 1 HP at end of their Turn Complete phase
units healed 1 HP at end of other players Turn Complete phase
units healed ? HP at start of their Combat Move phase [always fully healed before this point but one assumes 0]
EDIT: corrected lazy copy/paste errors