Subcategories

  • Hosting with 2.0

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    C
    Yep. All good.
  • how to play vs ai and how do you get there

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    C
    After you started TripleA and, then, selected the game you want to play ("Select Map"), click on "Start Local Game", then you can assign players to the AI in the Type column ("Human" means the one that you will play).
  • Edit Mode Move

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    so one can't move through a closed "canal" is why it didn't work. At least that seems to be the reason. Maybe "virtually anywhere" should clarify if so
  • Ideas For Air Warfare

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    HeppsH
    @RogerCooper You could simply give Hvy Bombers a negative terrain effect over water.
  • Global 1940 2nd ed. questions

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    C
    This question keeps resurfacing once every couple of years or so... @Jim-Jimjim To give more contest to what @redrum correctly said, back when this map was made TripleA didn't have the feature of hiding players that never actually play. So, there are simply no reasons for the last 5 listed so called players (TripleA calls the powers/countries/factions as "players" and the actual players as "type") to be offered as playable powers to the users, beside the fact that: 1- when this map was made, there was no way not to have players selectable, and 2- so far, nobody updated it. Anyone can now pull an update to that game (and preferably all of its many mods and variants), to hide (and preferably also assign to the nothing AI) all the players there is no point assigning.
  • Which gaming tournament platform is good to use?

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    C
    @nishant121 I assume you are getting confused. This forum is about the TripleA program, and its maps and games, not about Triple-A games, or video games in general.
  • Linux: Which distribution are you running TripleA with?

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    redrumR
    @Panther I don't use either as I use Windows 10 But generally, I believe the majority of Chrome OS is Chromebooks not full desktops and I don't think I'd ever choose to install Chromium OS on my PC. I'd probably go with Ubuntu personally but when it comes to linux flavors I think its more about what you are comfortable with and if there are certain things you are looking for since they are all a little different.
  • Fortification functionality

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    redrumR
    @tinfoil666 For the most part, I agree with you though whether you have limited battle rounds plays a big part in this as if you don't then the difference between weakening attacker and strengthening defenders isn't much since they fight to the death. I don't believe there is any easy way to have a fortification increase the HP of other units. You could either have the fortifications increase their defense or have fortifications that have 0 attack/defense and just HP or some combination of those. You might be able to do something with triggers where units in a territory with a fortification are changed into a unit with more HP after your turn and then a trigger to change them back at the start of your turn. I believe what you are getting at would be something like adding a new supportAttachment option that could increase HP instead of just attack/defense. Its an interesting idea and you could create a feature request to see if others supported it as well.
  • AI with extra resources and objectives?

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    redrumR
    @Frostion I think it would see them as free if they have "0 PU cost" so would buy as many as possible but not positive.
  • Where is Airborne Combat Described?

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    @MartyMoose Global 50 No wonder the Canadians are going first Yea you need to activate "Tech Development" in "Map Options" before you start the game or it will skip the tech phase. I don't remember tanks being able to move infantry. I thought it was they could just blitz with 2 mechs or maybe mech boost the inf ? Anyway, just click on both and move them together and see what happens : )
  • Best WWII map to learn against AI?

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    F
    Thanks guys. I will stick with revised.
  • AA50 question

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    C
    Well ... you're here on the forum helping noobs; would she consider this commendable charity work?
  • Log In.

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    LaFayetteL
    @AdamF any luck logging in now? I just tried and had no problem
  • Request for starting a game

    Moved
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    C
    @Panther said in Request for starting a game: It looks like animated gifs don't work unfortunately Forum bug report anyone? I guess gif and webP (better) anymations should work, shouldn't they?
  • How to modify mouseover tooltip duration in battle calc screen?

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    FrostionF
    @zlefin @Cernel @redrum I dont have access to test it (no PC at the moment), but if I recall correctly, you can mouseover and then slightly move the mouse pointer around every 1-2 seconds, while inside the boundaries of the unit picture, that way keeping the pop-up alive. Anyway... a good solution/engine fix could be a to have the pop-up stay popped up by default until the mouse is moved like 10-15 pixel or something?
  • math question

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    @tinfoil666 heh heh ok tinfoil my non educated brain needs some clarification lol
  • Best game for AI

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    forthebirdsF
    @RogerCooper Thanks for bringing The Grand War to my attention. It looks interesting. Also, I didn't know about the option of choosing a random scenario at fandom.com. I'll give that a go. TripleA is great & has an informative forum.
  • Which Map has Option: West Canada no Atlantic SZ?

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    HeppsH
    @Cernel A simple graphical addition to the map could solve the problem from a visual standpoint, without having to redraw the map or make any compatibility issues.
  • This topic is deleted!

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  • This topic is deleted!

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Recent Posts

  • @cernel
    Grouping the same map with different versions can also be a solution, I do it in my mobile port.

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  • To be clear, my starting suggestion was to have "Basic" instead of "A&A Style". Whether or not then also divide between originals and variants was merely an added item and maybe not worth it. There can be just the "Basic" category only and forget about the variants, let them be normal non-Basic maps like anything else.

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  • @TheDog

    I know I can search for them but the whole point of a category system is to not need to search for them and for people to be able to find things that they want to play in the same style. As map variety expands you'd want to be able to make to filter for category.

    So for example someone looking for Domination maps might stumble on the "Steampunk" one which they otherwise wouldn't. Or if Im a fan of Total War I might stumble upon Total Ancient War. There are currently dozens of maps that are not searchable based on common map packs and these would benefit from a categorization system immediately.

    For example Battle For Arda is a Middle-Earth variant, Operation Unthinkable and Ozeta's maps are Global variants, Steampunk is a Domination variant. These categories have actual utility.

    Year just doesn't make any sense, it's not related to the actual thing people are searching for. There's for example 100 WW2 maps. What is "Year" going to do for anyone looking thorugh 1939-1945? Does a player playing Revised care about Total War?

    Edit: An other variant instead of either of these two would be to simply have it be "Complexity". So Total War goes into 5 (most complex) Domination 4, Global/NWO 3, Revised 2, Classic 1. Non A&A would go into "Unclassified" category. Like Relic or Chess.

    This would automatically group maps of the same style at least somewhat.

    Regarding ratings Im fine either way, but I thought the whole reason you removed them was that people did complain. You've already rated some maps that are finished as 2. What would you rate the Capture the Flag map for example? Its (Approved/Finished) but you're rating it a 3. So its not really an equivalent of what I suggested, though it may have its own merit.

    Never had a problem with the old system personally. But it was useful partly because it was so stringent 😛 So it depends on if people like that or not.

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  • @TheDog said:

    Genre, currently Im going for these
    1946+ Atomic (for near our current tech levels)
    Futuristic (includes Dune, Star Wars, Star Trek etc)
    Again, I will give it a few days to see other opinions

    Yes, I would agree that, if we do not want to have a "Near Future" category, better to have it as part of 1946+ than Futuristical. For example, if I now make a map for a World War in 2050, I think that would be better as 1946+ than staying together with Star Trek and such. However, this has the risk of the distinction being lost over time: without a "Near Future" category, every time a new map in the near future would be released, it may end up going one way or the other. Thereby, if not having a "Near Future" category, I suggest that the "Futuristical" category is named either "Far Future" or "Hyperfuturistical" to make that clear enough.

    read more