• PBEM won't send email

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    PantherP
    @mikemikemike You are welcome, enjoy gaming
  • Improving AI

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    RogerCooperR
    @Schulz I usually don't give the AI a bid, unless the scenario is unbalanced. I take only 1 country, leaving me with AI allies as well as AI foes. We don't want to really lose to the AI.
  • 0 Votes
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    C
    @redrum I post this as an example of how this rule, that I deem to be silly, can impact in a game. This is the chat we just had: Dany: what rule are we using for loading trannies? tcurin: in terms of block? Dany: now with new engine set up Dany: we can load after combat tcurin: if they were in combat, no Dany: k because now they can't move combat and non combat tcurin: this case we need to solve tcurin: can i load these transports in NCM? Dany: so has exemple they wont be able too come back in 24 tcurin: sz23 Dany: no they will be stuck in 232 tcurin: ok, solve that Dany: but maybe they had for counter that they load after combat Dany: since we use too move them away in combat and back in non combat Dany: You were slapped by Dany Dany: what do you think Cernel? Cernel: let me read Cernel: yeah no by revised rules you cannot load them in non combat Cernel: if you moved them in combat Cernel: which is dumb Dany: but now engine allows load after combat Dany: if they didnt move tcurin: if i keep them in sz24 Cernel: yes because by revised rules you can load or unload (not both) after combat if you took part in a battle without unloading tcurin: i would be able to load them? Dany: yes Dany: engine will alow tcurin: that is wrong i guess Dany: but not in previous version Cernel: but if you move them away from the hostile zone, they count as having move during combat move, and don't have the special bonus of being able no load Cernel: it is not wrong dany, just dumb Dany: well i would like too adapt too new engine evently Dany: to load after combat tcurin: i would preffer that i can move them in CM phase and load them in NCM Cernel: if those transports remain in 24 and take part in the battle without unloading, they will be able to load or unload but not both Dany: since trannies don't have attacking value Cernel: if you only move them away to 23 sea zone, they will be able to do nothing, during non combat move Dany: so let's play with enigne rules Tcurin? Dany: a load after combat allowed Dany: ? tcurin: ok tcurin: but not unload? Cernel: well, before being the engine rules, those are the revised rules; just the old engine gave freedom to the players to follow them or not Dany: no engine won'T allow Cernel: so as I said Cernel: if you keep the transports in 24 Cernel: you should be able to either: Cernel: 1) load them during non combat move, keeping what you loaded on board Cernel: 2) now load something on them, and then unload it during non combat move Cernel: but you should not be able to both load and unload in non combat move tcurin: option 2 is not possible i guess? Cernel: tho since the sea zone is hostile you cannot load in 24 sea zone now tcurin: they are in battle zone Cernel: correct Cernel: so basically, in this situation only things you can do is either: Cernel: 1) keeping them in 24 sea zone, do battle and in non combat move you will only able to load units on them and keeping such units on board Cernel: 2) moving them away to 23 or 22 sea zone and do nothing else now and nothing else during non combat move tcurin: yes Cernel: realistically, what I believe you should be able to do is to move out to 23 sea zone in combat movement, then, during non combat movement, moving back to a cleared 24 sea zone and eventually load a... Cernel: nd unload, but this is against the rules tcurin: agree on that too Dany: well it use to be that Dany: engine allowed that before tcurin: but let's follow rules on this, altough not ideal Cernel: that is just because the engine didn't support those rules, but you were supposed to follow them anyways (since this is revised rules) [image: 1553628357158-20190326_world-at-war.png] So, I'm not against enforcing this rule, as I said, since this is the actual rule for the basic Word War II Revised game, but I think it would be good to have either a property that, if set true, would allow to split movement of all units between combat and non combat movement or, even better, an option for define if each unit is able to still move during non combat movement if moved during combat movement or participated in a battle (default true if the unit is air, of course), and, then, a property for validating such option. This editable property (user option) can, of course, be added to World At War, I suppose off as default. In the above case, this would allow the player to move those Russians transports from 24 Sea Zone to 23 Sea Zone during Combat Movement, then, during Non Combat Movement, go back to 24 Sea Zone and freely load and unload. Tho I have to say that the recently added property for being able to load in hostile sea zones (not disposable in the mentioned game) goes a long way in reducing the distortive impact of this no-split movement rule.
  • Ubuntu

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    RoiEXR
    @beelee You're mostly right. While on Windows Java 11 should work without any problems (at least using the latest pre-release, not sure about the latest stable). However on Debian based system there seems to be an issue that causes the game to crash: https://github.com/triplea-game/triplea/issues/4372 Rolling back to java 1.8 should fix the issue for now.
  • How does low luck option affect technology rolls?

    technology low luck ww2v3
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    redrumR
    @Tayleron That's correct. Its essentially just how LL works for battles where it adds up all the unit strength and only rolls for the remainder. For tech, you can only get 1 tech per turn so once you have 6 tech tokens then you automatically will get a tech.
  • how does transporting units work?

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    J
    @LaFayette thanks all! a little clunky but I think I have the hang of it now.
  • where is the "lobby down" topic?

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    LaFayetteL
    Continuing the tradition, here is a new "what to do if the lobby is down" thread: https://forums.triplea-game.org/topic/1242/what-to-do-if-the-lobby-is-down FWIW, The next release that will come out in perhaps a few months or so will help make this easier with a 'report to TripleA' button that will be available when any error occurs. So in the future when the lobby is dead, you'll be able to report from in-game after the game fails to connect.
  • This topic is deleted!

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    No one has replied
  • Is there an RSS feed for the forums?

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    ubernautU
    awesome thanks good to be back online.
  • I need help about changing the engine of Triplea.

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    redrumR
    @Schulz Yes, you can define any type of resource. You'll want to take a look at Civil War as it uses the concept of manpower and several other types of resources for upkeep, unit production, and unit movement.
  • 1 Votes
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    redrumR
    @engelgrafik Not that I'm aware of. You should always be able to train up to 2 new units and upgrade up to 4 for any territory with a barracks. Training and upgrading don't impact each other so you can for example place 2 militia and upgrade 4 existing militia to infantry on a barracks.
  • should i update java

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    B
    @Panther Thank you
  • Why don't naval units constantly bomb enemy shores?

    Moved
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    O
    IF I CAN'T TAKE THIS SHORE, THIS SHORE WILL NOT EXIST! And so began the new phase of TripleA development, introducing the brand new "destructable territories" function. Never liked those Smug Frenchies? Bomb them out of their baguette eating, snail slurping, wine swirling butts out of existence! Now part of the DLC "Stalins Summer" where you build your own little farm-dacha in the sun, micromanaging all the crops you stole from the Ukranians! (Sorry , I don't know what im talking about)
  • ”Failed to read file at:…” when trying to download maps

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    FrostionF
    Ahhhaa ... Now it all makes more sense
  • new update problem

    Moved
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    B
    @beelee jfc that was a minor nightmare. Life's hard. It's even harder when you're stupid. Just gotta be tough Thanks for everyone's help
  • Troubleshooting: Connection Refused

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    RoiEXR
    Also @baron1282 your issue is a completely different issue,so you should've kept your own thread
  • Could not connect to lobby: Connection Refused

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    B
    I was able to fix this issue by just resetting my router.
  • 0 Votes
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    C
    Since it seems nothing really specific came out, moving this to "Help & Questions".
  • RSS Feeds

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    RoiEXR
    Yeah, it was done a while ago
  • Unable to donate through Paypal

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    prastleP
    @Monster I just tried and it worked for me using the donation button. Do you have anymore info?

Recent Posts

  • I'm able to log in to git after the machine meltdown but it won't let me clone my repo. This is what I get

    beelee@beelee-ThinkPad-T560:~$ mkdir git-repos
    beelee@beelee-ThinkPad-T560:~$ cd git-repos
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone git@github.com:triplea-maps/global_40_expansion_uhd_boxes.git
    Cloning into 'global_40_expansion_uhd_boxes'...
    The authenticity of host 'github.com (140.82.114.4)' can't be established.
    ED25519 key fingerprint is SHA256:+DiY3wvvV6TuJJhbpZisF/zLDA0zPMSvHdkr4UvCOqU.
    This key is not known by any other names.
    Are you sure you want to continue connecting (yes/no/[fingerprint])? y
    Please type 'yes', 'no' or the fingerprint: yes
    Warning: Permanently added 'github.com' (ED25519) to the list of known hosts.
    git@github.com: Permission denied (publickey).
    fatal: Could not read from remote repository.

    Please make sure you have the correct access rights
    and the repository exists.
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone git@github.com:triplea-maps/global_40_expansion_uhd_boxes.git
    Cloning into 'global_40_expansion_uhd_boxes'...
    git@github.com: Permission denied (publickey).
    fatal: Could not read from remote repository.

    Please make sure you have the correct access rights
    and the repository exists.
    beelee@beelee-ThinkPad-T560:~/git-repos$ https://github.com/triplea-maps/global_40_expansion_uhd_boxes.git
    bash: https://github.com/triplea-maps/global_40_expansion_uhd_boxes.git: No such file or directory
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    fatal: Too many arguments.

    usage: git clone [<options>] [--] <repo> [<dir>]

    -v, --[no-]verbose be more verbose -q, --[no-]quiet be more quiet --[no-]progress force progress reporting --[no-]reject-shallow don't clone shallow repository -n, --no-checkout don't create a checkout --checkout opposite of --no-checkout --[no-]bare create a bare repository --[no-]mirror create a mirror repository (implies bare) -l, --[no-]local to clone from a local repository --no-hardlinks don't use local hardlinks, always copy --hardlinks opposite of --no-hardlinks -s, --[no-]shared setup as shared repository --[no-]recurse-submodules[=<pathspec>] initialize submodules in the clone --[no-]recursive ... alias of --recurse-submodules -j, --[no-]jobs <n> number of submodules cloned in parallel --[no-]template <template-directory> directory from which templates will be used --[no-]reference <repo> reference repository --[no-]reference-if-able <repo> reference repository --[no-]dissociate use --reference only while cloning -o, --[no-]origin <name> use <name> instead of 'origin' to track upstream -b, --[no-]branch <branch> checkout <branch> instead of the remote's HEAD -u, --[no-]upload-pack <path> path to git-upload-pack on the remote --[no-]depth <depth> create a shallow clone of that depth --[no-]shallow-since <time> create a shallow clone since a specific time --[no-]shallow-exclude <revision> deepen history of shallow clone, excluding rev --[no-]single-branch clone only one branch, HEAD or --branch --no-tags don't clone any tags, and make later fetches not to follow them --tags opposite of --no-tags --[no-]shallow-submodules any cloned submodules will be shallow --[no-]separate-git-dir <gitdir> separate git dir from working tree -c, --[no-]config <key=value> set config inside the new repository --[no-]server-option <server-specific> option to transmit -4, --ipv4 use IPv4 addresses only -6, --ipv6 use IPv6 addresses only --[no-]filter <args> object filtering --[no-]also-filter-submodules apply partial clone filters to submodules --[no-]remote-submodules any cloned submodules will use their remote-tracking branch --[no-]sparse initialize sparse-checkout file to include only files at root --[no-]bundle-uri <uri> a URI for downloading bundles before fetching from origin remote

    beelee@beelee-ThinkPad-T560:~/git-repos$ gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    Command 'gh' not found, but can be installed with:
    sudo snap install gh # version 2.86.0-112-gc30647b78, or
    sudo apt install gh # version 2.45.0-1ubuntu0.3
    See 'snap info gh' for additional versions.
    beelee@beelee-ThinkPad-T560:~/git-repos$ sudo snap install gh # version 2.86.0-112-gc30647b78
    [sudo] password for beelee:
    error: This revision of snap "gh" was published using classic confinement and thus may perform
    arbitrary system changes outside of the security sandbox that snaps are usually confined to,
    which may put your system at risk.

    If you understand and want to proceed repeat the command including --classic.

    beelee@beelee-ThinkPad-T560:~/git-repos$ sudo apt install gh # version 2.45.0-1ubuntu0.3
    Reading package lists... Done
    Building dependency tree... Done
    Reading state information... Done
    The following NEW packages will be installed:
    gh
    0 upgraded, 1 newly installed, 0 to remove and 91 not upgraded.
    Need to get 8,836 kB of archives.
    After this operation, 45.4 MB of additional disk space will be used.
    Get:1 http://us.archive.ubuntu.com/ubuntu noble-updates/universe amd64 gh amd64 2.45.0-1ubuntu0.3 [8,836 kB]
    Fetched 8,836 kB in 1s (6,534 kB/s)
    Selecting previously unselected package gh.
    (Reading database ... 215818 files and directories currently installed.)
    Preparing to unpack .../gh_2.45.0-1ubuntu0.3_amd64.deb ...
    Unpacking gh (2.45.0-1ubuntu0.3) ...
    Setting up gh (2.45.0-1ubuntu0.3) ...
    Processing triggers for man-db (2.12.0-4build2) ...
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    fatal: Too many arguments.

    usage: git clone [<options>] [--] <repo> [<dir>]

    -v, --[no-]verbose be more verbose -q, --[no-]quiet be more quiet --[no-]progress force progress reporting --[no-]reject-shallow don't clone shallow repository -n, --no-checkout don't create a checkout --checkout opposite of --no-checkout --[no-]bare create a bare repository --[no-]mirror create a mirror repository (implies bare) -l, --[no-]local to clone from a local repository --no-hardlinks don't use local hardlinks, always copy --hardlinks opposite of --no-hardlinks -s, --[no-]shared setup as shared repository --[no-]recurse-submodules[=<pathspec>] initialize submodules in the clone --[no-]recursive ... alias of --recurse-submodules -j, --[no-]jobs <n> number of submodules cloned in parallel --[no-]template <template-directory> directory from which templates will be used --[no-]reference <repo> reference repository --[no-]reference-if-able <repo> reference repository --[no-]dissociate use --reference only while cloning -o, --[no-]origin <name> use <name> instead of 'origin' to track upstream -b, --[no-]branch <branch> checkout <branch> instead of the remote's HEAD -u, --[no-]upload-pack <path> path to git-upload-pack on the remote --[no-]depth <depth> create a shallow clone of that depth --[no-]shallow-since <time> create a shallow clone since a specific time --[no-]shallow-exclude <revision> deepen history of shallow clone, excluding rev --[no-]single-branch clone only one branch, HEAD or --branch --no-tags don't clone any tags, and make later fetches not to follow them --tags opposite of --no-tags --[no-]shallow-submodules any cloned submodules will be shallow --[no-]separate-git-dir <gitdir> separate git dir from working tree -c, --[no-]config <key=value> set config inside the new repository --[no-]server-option <server-specific> option to transmit -4, --ipv4 use IPv4 addresses only -6, --ipv6 use IPv6 addresses only --[no-]filter <args> object filtering --[no-]also-filter-submodules apply partial clone filters to submodules --[no-]remote-submodules any cloned submodules will use their remote-tracking branch --[no-]sparse initialize sparse-checkout file to include only files at root --[no-]bundle-uri <uri> a URI for downloading bundles before fetching from origin remote

    beelee@beelee-ThinkPad-T560:~/git-repos$ gitclone gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    gitclone: command not found
    beelee@beelee-ThinkPad-T560:~/git-repos$

    I knew things were going too smoothly 🙂

    Any help is appreciated

    read more

  • Heard. I understand it was convenient.

    We are so close to the 2.7 release model where every prerelease is the official download. The hope is you won't miss the link for long

    read more

  • @poptech
    Indeed, it used to be there until the redesign of the website.
    I would welcome it back, too, maybe in the "Development"-Section on the bottom of the Download page.

    cc: @LaFayette

    read more

  • The pre-release link is missing from the official download page.

    read more