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Recent Posts
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It can do this

And then you move the placement boxes and save the coordinates. in place,txt
SO many cool things.

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Nice! I’ll be checking it out when I have some free time
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Hello guys,
me again, I know. You asking yourself how can i post again. Well to answer that.
Work gave me Fable 5.2 to test and break it in my supa dupa giant ai workflow, and you know I can't keep my hands off this project and im not trusting it on my main projects yet.So I built something with it, and I'd like to show you: my map editor for TripleA. Its goal is to make map making more accessible. Thanks to @thedog for initial testing and for the feature ideas.
I would love some of the map makers and maybe some people that never build a map to try it. I actually want to throw you in relativley blind so you can explore this thing on your own, at the end of the day you guys know more about map making then i do. This project is not yet finished but @thedog already told me its helping him a lot so i thougt maybe it can help some of you guys aswell.
What you need
TripleA from June 2026 or newer, installed. The editor runs with your installed TripleA Windows: download the zip, unzip, start Eddies Map Editor.exe. Java is included. macOS / Linux: the zip from the latest release plus Java 25. A backup of your map. It's still a test version.Good to know
Saving rewrites the formatting of the game XML. The content stays; your own indentation and line breaks don't.Try it, break it, and tell me what's missing or confusing. A screenshot helps a lot.

( download is inside the readme)
https://github.com/xXEddieXxx/eddies-map-editor

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@rogercooper That's exactly what I've already tried. But it only showed anything in the lower right corner and in the AI turns.
<!-- Greeces Game Sequence --> <step name="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful) Politics" delegate="politics" player="Greeces" display="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful)"/> <step name="My hovercraft is full of eels. Tech" delegate="tech" player="Greeces" display="My hovercraft is full of eels."/> <step name="My hovercraft is still full of eels. and now also of whales. TechActivation" delegate="tech_activation" player="Greeces" display="My hovercraft is still full of eels. and now also of whales."/> <step name="I will not buy this record - it is scratched Purchase" delegate="purchase" player="Greeces" display="I will not buy this record - it is scratched"/> <step name="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) CombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) Combat Move"/> <step name="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)Battle" delegate="battle" player="Greeces" display="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)"/> <step name="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...) NonCombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...)"/> <step name="No em prenguis el cervell (translation: don't take my brain) Place" delegate="place" player="Greeces" display="No em prenguis el cervell (translation: don't take my brain)"/> <step name="см. выше (translation: cut! this is the false text!) EndTurn" delegate="endTurn" player="Greeces" display="см. выше (translation: cut! this is the false text!)"/>
However, I would like to display the text in the actions tab.
Here is my code:... And it's a bit more absurd than i said. And that the Easter Egg in Greek Combat Move is in Finnish, is the absurd thing that i wanted. (Note: i let me inspiring by monty python, as be seen in the code)