Subcategories

  • 16
  • 17
  • 33
  • 5
  • 13
  • 6
  • 5
  • 1
  • 2
  • 1
  • 7
  • 9
  • 2
  • 3
  • 24
  • 10
  • 4
  • 7
  • 25
  • 5

Recent Posts

  • @azimuth
    [[laughs]] that sounds like a nightmare. i feel like the objective for it would end up being 80+% of the xml file... (not ALL the territories - just the land ones...)
    i'll most likely be the only person who ever plays this mod and i tend to ignore victory triggers anyway - i'm a conquer the whole world kinda player. 🙂

    read more
  • A

    @cameron As I stated in my opening post, I was looking for a lighter way. But I think you can achieve what you want, but with a lot of variables and triggers.

    You need $Territories$ with the list of territories where your redweed can appear (hopefully not all map territories, hence it is possible) You need $Integer$ with the list of integers (from 1 to... the max build cap - mandatory to have one) You need a specific territory (can be out of the map) where to pile, let's say, Victory Points (VPs) a specific unit.

    Then you need conditions checking for each integer and each territory (see my examples above) the number of redweed per territory.

    Then you need triggers that place VPs into the selected territory.

    And finally you make an objective checking the number of VPs in the selected territory.

    Not sure it is worth it. But theoretically possible.

    read more
  • A

    @wc_sumpton Great news! Thank you!

    read more
  • bah. oh well. thanks for the reply.

    read more