Subcategories
-
53 Topics421 Posts
-
0 Votes34 Posts10k Views
-
0 Votes11 Posts2k Views
-
0 Votes3 Posts480 Views
-
0 Votes28 Posts9k Views
-
0 Votes3 Posts850 Views
-
0 Votes13 Posts2k Views
-
0 Votes8 Posts998 Views
-
0 Votes3 Posts720 Views
-
0 Votes1 Posts469 Views
-
0 Votes6 Posts1k Views
-
1 Votes7 Posts1k Views
-
0 Votes55 Posts17k Views
-
0 Votes10 Posts1k Views
-
2 Votes6 Posts1k Views
-
1 Votes10 Posts2k Views
-
0 Votes5 Posts1k Views
-
0 Votes1 Posts297 Views
-
0 Votes4 Posts1k Views
-
0 Votes17 Posts4k Views
-
0 Votes4 Posts750 Views
Recent Posts
-
I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia.
This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player.
The engine does violate the rules for placing factories.
Cheers...
-
@wc_sumpton
Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia.
-
@wc_sumpton
To the genius that is wc_sumpton, Thank you, Thank you!
Im almost excited by this revelation
That "placementAnyTerritory" value="true"
Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah ðĪŠ
-
Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.
The AI uses the same rules for placing a purchased unit/factory that a Human player does. The rules only change when the AI attempts to place non-purchased/held/given units/factories.
For S&G add the following to GCD:
<!-- Player Rules --> <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>Let the AI play a few rounds, more than 2. Save the game and then reload with Human players and inspect the history. Check purchase with placement.
The AI is now placing the factories!
Most of the units have "requiresUnits". Even with "placementAnyTerritory", "requiresUnits" still has to be fulfilled to place units.
Using "placementAnyTerritory" allows the AI player, not a Human player, to place units into newly captured territories. There are also some side effects to how the AI purchases units, it may in fact stop purchasing altogether.Cheers...