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  • 0 Votes
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    SchulzS
    Actually I say it for specifically v3 map in the other maps it may be not problematic because bomber cost is higher in some maps and Italy is part of Germany ant it makes Germany less vulnerable to bombing.
  • Randomization of starting set up

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  • Excluding a unit from naval battles

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    redrumR
    @thephalanx1453 Nope, the AI generally doesn't handle most triggers. I believe it would still try to use the air units for sea battles.
  • Artillery that fires at Aircraft

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    RogerCooperR
    @Zjelcop I made the objective cities German capitals, which focused the AI on taking and defending them.
  • "bombard" Question

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    B
    Think I finally got it sorted. Misinterpreted pos. Even though i've read it a pile of times, parts of it are still confusing. Anyway, you can delete all this if you want
  • Help with trigger activating a supportAttachment

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    redrumR
    @Frostion Good to hear. My general advice is that you should make sure that all triggers specify "when" otherwise I think you can sometimes get strange behavior and are relying on some magic trigger defaults on when they fire. Also, I'm guessing you are using SupportAttachments for the items instead of just having them increase the base values as there are multiple items that could increase the AA strength for heroes?
  • Units don't attack together.

    Moved
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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Questions about Sea Zones

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Air battles in out of factory territories

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Air Base Movement

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    B
    @beelee i found it. This is what i was thinking of link text
  • typeAA question

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    B
    @redrum right on thank you
  • attackAA question

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    B
    @redrum Well it's working now. Setting it to "0" was one of the first things I tired. I thought "this should be easy". : ) Anyway I obviously had something else off. At least it made me research the new AA support : ) Thanks again guys
  • Victory Trigger Not Working

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    redrumR
    @RogerCooper The victory value needs to be a key for the notifications.properties file not the actual string you want to display. Here is the POS2 XML: victory values: the string message from notifications.properties to be displayed if the condition is true. victory can be used to play sounds as well. victory will use victory value + "_sounds" as the key in notifications.properties file, and then will use "defeat_" or "victory_" + the notifications.properties value as the new key to look for in the sounds.properties file.
  • Chance in triggers

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    redrumR
    @RogerCooper You have the wrong phase name in the "when" condition. Replace the when condition in all the triggers with this: <option name="when" value="before:americanEndTurn"/>
  • Map colors in map.properties

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    RobbyPantsR
    @Cernel said in Map colors in map.properties: @RobbyPants Another suggestion may be that you search in internet for free fantasy maps, so you can draw it shadowing that, then use that map as the base for the relief thereafter, that can achieve very good results at relatively modest graphical skills. For my, my concern is more the time it would take to make the tiles and being able to make a map that's "good". I'm not so worried about the difficulty of it. The thing I like about the Classic and Revised WWII maps is that they have some natural choke points, and the value of certain territories leads the factions into fighting over them. I kind of like looking at the differences between the two maps because of that. I want to make sure that any map I make would be interesting to play and not come off like a chessboard in the middle of an ocean.
  • Linux and Windows Have Different Behaviour In Objectives Properties

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    B
    @redrum Uggh...thanks for looking at it. I see where I fckd up now. Rookie mistake sorry to waste your time
  • Give and remove trigger added “unitProperty”?

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    FrostionF
    Thank you @redrum for the explanation, and the "-reset-" worked
  • Maps on tripleA web and maps "downloadable" in game

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    H
    Thank you all, you've answered/solved all my problems and allowed me to play happily.
  • Understanding alliancesCanChainTogether

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    RogerCooperR
    @Cernel A common request has been the ability to have countries join alliances. I wonder if the chaining property works that way (except for the display screen).
  • World War II Global - Map fix: Fortress Greenland

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Recent Posts

  • @VictoryFirst

    It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.

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  • @rogercooper I noticed "Mega New Elk" was uploaded as a map. Is it ready to be approved?

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  • @rogercooper

    Just in case you don't know, the approval page is up, again
    https://prod.triplea-game.org/support/maps/status

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  • @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well.

    If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions.

    Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues
    (click on "New Issue" and select the top option "Feature Request")

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