• Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    redrumR
    @wirkey Bump.
  • Test GenericMask

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    J
    TripleA Turn Summary: Russians round 3 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to Ukraine S.S.R. 7 infantry moved from West Russia to Ukraine S.S.R. 2 fighters moved from West Russia to Ukraine S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 4 infantry moved from Novosibirsk to Russia 5 infantry moved from Russia to West Russia 2 infantry moved from Karelia S.S.R. to West Russia 1 submarine moved from 8 Sea Zone to 7 Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 artilleries, 2 fighters and 9 infantry Germans defend with 4 armour and 2 infantry Russians roll dice for 3 artilleries, 2 fighters and 9 infantry in Ukraine S.S.R., round 2 : 4/0 hits, 4.00 expected hits Germans roll dice for 4 armour and 2 infantry in Ukraine S.S.R., round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 artilleries, 2 fighters and 6 infantry in Ukraine S.S.R., round 3 : 4/1 hits, 3.50 expected hits Germans roll dice for 2 armour in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Germans: 4 armour and 2 infantry Non Combat Move - Russians 1 aaGun moved from Russia to West Russia 1 aaGun moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Ukraine S.S.R. to West Russia Place Units - Russians 3 artilleries and 1 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Combat Hit Differential Summary : Germans : 0.33 Russians : 0.50 Savegame
  • Civil War 3.2.6 - panzer (Confederate) vs redrum (Union)

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    redrumR
    TripleA Turn Summary: Union round 4 TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6 Game History Round: 4 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PUs on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PUs on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PUs on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body> Turning on Edit Mode EDIT: Removing units owned by Union from St Louis: 1 infantry EDIT: Adding units owned by Union to St Louis: 1 general EDIT: Turning off Edit Mode Union buy 2 artilleries, 3 battleships, 3 depot_us, 1 drill_camp, 3 elite_infantrys, 1 general, 3 gunboats, 3 infantry, 43 militias, 2 recruitment_center_us, 1 recruitment_center_u2, 3 recruitment_center_u3s, 3 recruitment_center_u5s and 1 transport; Remaining resources: 165 Supplies; 0 PUs; 0 Manpower; 231 Industry; 0 Leadership; Place Units - Union Units in St Louis being upgraded or consumed: 2 infantry and 1 recruitment_center_u2 2 artilleries, 2 elite_infantrys, 1 general and 1 recruitment_center_u3 placed in St Louis Units in St Louis being upgraded or consumed: 1 infantry 1 elite_infantry placed in St Louis Union undo move 2. Units in St Louis being upgraded or consumed: 1 infantry 1 elite_infantry placed in St Louis 1 gunboat placed in Mississippi River Upper 2 1 gunboat placed in Mississippi River Upper 2 1 gunboat placed in Mississippi River Upper 2 Turning on Edit Mode EDIT: Adding units owned by Union to Delaware Mouth SZ: 3 frigates EDIT: Turning off Edit Mode Units in Delaware Mouth SZ being upgraded or consumed: 3 frigates 3 battleships placed in Delaware Mouth SZ Turning on Edit Mode EDIT: Removing units owned by Union from Delaware Mouth SZ: 3 battleships EDIT: Removing units owned by Union from Gulf of Mexico East SZ: 2 frigates EDIT: Adding units owned by Union to Gulf of Mexico East SZ: 2 battleships EDIT: Removing units owned by Union from Sargasso Sea SZ: 1 frigate EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 battleship EDIT: Turning off Edit Mode Units in Houston being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Houston Units in Cornettsville being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 recruitment_center_u placed in Cornettsville 1 drill_camp placed in Paducah Units in Rockville being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Rockville Units in Cairo being upgraded or consumed: 2 militias 2 infantry placed in Cairo Units in Erin being upgraded or consumed: 1 militia 1 infantry placed in Erin 2 militias placed in Cairo 2 militias placed in Kaskaskia 2 militias placed in Alton 2 militias placed in Springfield 2 militias placed in Naples 2 militias placed in Mittersburg 2 militias placed in Iowa City 2 militias placed in Edina 2 militias placed in St Charles Units in Paducah being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Paducah 2 militias placed in Pensacola 2 militias placed in Cape Henlopen 1 transport placed in Delaware Mouth SZ 2 militias placed in Dover Units in South Jersey being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in South Jersey Units in Allentown being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Allentown Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Zanesville Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Cincinnati 1 recruitment_center_u placed in Knoxville Units in Louisville being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Louisville 2 militias placed in Harpers Ferry 2 militias placed in Rockville 2 militias placed in Washington 2 militias placed in Annapolis 2 militias placed in Equality 2 militias placed in Evansville 2 militias placed in Ellicotts Mills 2 militias placed in Ottawa 1 militia placed in Omaha City 1 militia placed in Omaha City 1 militia placed in Des Moines Combat Move - Union Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts fortifications into different units Union takes Selinas de San Andres from Pro-Confederate Some non-combat units are destroyed: Union converts civilian_economy2 into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts depot into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy2 into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts civilian_economy2 into different units Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy3 into different units Union takes Jonesboro from Pro-Union Union takes Maryville from Pro-Union Union takes Hartford from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: Union takes Council City from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: 2 infantry and 2 militias moved from Cairo to Mississippi River Upper 2 2 militias moved from Alton to Mississippi River Upper 2 2 militias moved from Kaskaskia to Mississippi River Upper 2 2 transports moved from Mississippi River Upper 2 to Missouri River Lower 1 cavalry moved from Glasgow to Missouri River Lower 3 militias moved from St Charles to Missouri River Lower 4 transports moved from Mississippi River Upper 2 to Mississippi River Upper 1 2 militias moved from Iowa City to Mississippi River Upper 1 2 militias moved from Mittersburg to Mississippi River Upper 1 2 militias moved from Naples to Mississippi River Upper 1 2 militias moved from Edina to Mississippi River Upper 1 1 militia moved from Pilot Knob to St Louis 1 cavalry, 3 militias and 2 transports moved from Missouri River Lower to Mississippi River Upper 2 8 militias and 4 transports moved from Mississippi River Upper 1 to Mississippi River Upper 2 1 cavalry, 2 infantry and 17 militias moved from Mississippi River Upper 2 to St Louis 5 gunboats and 2 ironclads moved from Mississippi River Lower 1 to Mississippi River Upper 2 1 militia moved from Waynesville to Pilot Knob 1 militia moved from Westport to Waynesville 1 militia moved from Wichita to Fort Arbuckle Union take Fort Arbuckle from Confederate 1 militia moved from El Llano Estacado to Fort Worth 1 militia moved from Valverde to Mesilla Union take Mesilla from Confederate 1 cavalry, 2 infantry and 2 militias moved from Tuscon to Playa De Los Pimas 1 artillery, 1 infantry and 1 militia moved from Valverde to Selinas de San Andres 1 militia moved from Canon Largo to Santa Fe 1 militia moved from Tuscaloosa to Meridian Union take Meridian from Confederate 1 militia moved from Centerville to Talladega Union take Talladega from Confederate 1 infantry moved from Apalachicola to Tallahassee Union take Tallahassee from Confederate 2 battleships moved from Gulf of Mexico East SZ to Gulf of Mexico West SZ 2 militias moved from Pensacola to Alabama Coast SZ 2 militias and 1 transport moved from Alabama Coast SZ to Gulf of Mexico West SZ 2 militias moved from Gulf of Mexico West SZ to Sabine Pass 1 elite_infantry moved from Houston to San Felipe Union take Wharton from Confederate Union take San Felipe from Confederate 1 cavalry moved from Fort Worth to Booneville Union take Honey Springs from Confederate Union take Booneville from Confederate 1 elite_infantry moved from Apalachicola to Starkville Union take Starkville from Confederate 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 infantry moved from Santa Rosa to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Mississippi Mouth SZ 1 infantry moved from Mississippi Mouth SZ to Biloxi Union take Biloxi from Confederate 1 infantry and 2 militias moved from Charleston to Charleston Harbor SZ 1 infantry, 2 militias and 2 transports moved from Charleston Harbor SZ to Savannah Harbor SZ 1 infantry and 2 militias moved from Savannah Harbor SZ to Savannah 4 battleships moved from Charleston Harbor SZ to Savannah Harbor SZ 2 militias moved from Cape Henlopen to Delaware Mouth SZ 2 militias moved from Dover to Delaware Mouth SZ 1 elite_cavalry moved from Branchville to Charlotte Union take Summerville from Confederate Union take Charlotte from Confederate 1 ironclad moved from Sargasso Sea SZ to Albemarle Sound SZ 1 ironclad moved from Sargasso Sea SZ to Pamlico Sound SZ 1 infantry moved from Outer Bank South to North Carolina Coast SZ 1 infantry moved from Outer Bank North to North Carolina Coast SZ 2 infantry and 1 transport moved from North Carolina Coast SZ to Pamlico Sound SZ 2 infantry moved from Pamlico Sound SZ to New Bern 2 militias and 1 transport moved from Delaware Mouth SZ to Pamlico Sound SZ 2 militias moved from Pamlico Sound SZ to New Bern 1 infantry moved from Elizabeth City to Plymouth Union take Plymouth from Confederate 1 infantry moved from Elizabeth City to Ridgeway Union take Ridgeway from Confederate 1 artillery moved from Elizabeth City to Plymouth 2 militias and 1 transport moved from Delaware Mouth SZ to South Carolina Coast SZ 2 militias moved from South Carolina Coast SZ to Wilmington 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 transport moved from Sargasso Sea SZ to Delaware Mouth SZ 1 infantry moved from Harrison's Landing to Bermuda Hundred 1 infantry moved from Darbytown to Bermuda Hundred 1 militia moved from Milford Station to Spotsylvania Union take Spotsylvania from Confederate 1 militia moved from Mechanicsville to Hanover Junction Union take Hanover Junction from Confederate 1 cavalry moved from Petersburg to City Point Union take City Point from Confederate 1 cavalry moved from City Point to Petersburg 1 cavalry moved from Port Republic to Gordonsville Union take Robertsons River from Confederate Union take Gordonsville from Confederate 1 cavalry moved from Waynesboro to Halifax Union take Buckingham from Confederate Union take Halifax from Confederate 1 elite_cavalry moved from Lebanon to Greensboro Union take Newbern from Confederate Union take Greensboro from Confederate 1 elite_cavalry moved from Lebanon to Danville Union take Danville from Confederate 1 militia moved from Lexington to Lynchburg Union take Lynchburg from Confederate 1 artillery, 2 infantry and 2 militias moved from Lexington to Newbern 2 militias moved from Franklin to Romney 1 militia moved from Lebanon to Jonesboro 1 militia moved from Cornettsville to Hartford 1 artillery, 2 infantry and 2 militias moved from Cornettsville to Athens 1 militia moved from Pikeville to Jasper Union take Jasper from Confederate 1 militia moved from Erin to Pulaski Union take Pulaski from Confederate 1 infantry moved from Pikeville to Murfreesboro 2 militias moved from Nashville to Murfreesboro 1 elite_infantry and 1 infantry moved from Erin to Florence 1 general moved from Erin to Cumberland River Middle 1 militia moved from Hopkinsville to Cumberland River Middle 1 infantry and 2 militias moved from Knoxville to Athens 1 militia moved from Mill Springs to Cornettsville 1 train moved from Munfordville Station to Bowling Green Station 1 artillery, 1 infantry and 2 militias moved from Bowling Green to Bowling Green Station 2 militias moved from Paducah to Tennessee River Confluence 2 militias and 1 transport moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Mississippi River Lower 1 to Farmington Union take Farmington from Confederate 1 general, 1 militia and 1 transport moved from Cumberland River Middle to Tennessee River Confluence 1 general and 1 militia moved from Tennessee River Confluence to Paducah 2 militias moved from Elizabeth to Ohio River Lower 2 militias moved from Evansville to Ohio River Lower 4 militias and 2 transports moved from Ohio River Lower to Mississippi River Lower 1 1 ironclad moved from Cumberland River Middle to Tennessee River Confluence 3 gunboats moved from Tennessee River Confluence to Mississippi River Lower 1 1 ironclad moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Equality to Cairo 2 militias moved from Mississippi River Lower 1 to Cairo 2 militias moved from Mississippi River Lower 1 to Farmington 2 militias moved from Ottawa to Mittersburg 1 militia moved from Omaha City to Westport 1 militia moved from Omaha City to Council City 1 militia moved from Des Moines to St Charles 2 militias moved from Springfield to Springfield Station 1 train moved from St Louis Station to Springfield Station 2 militias and 1 train moved from Springfield Station to St Louis Station 2 militias moved from St Louis Station to St Louis 1 artillery, 1 infantry, 2 militias and 1 train moved from Bowling Green Station to Nashville Station 2 militias moved from Lebanon to Jonesboro 2 militias moved from Piketon to London 1 artillery moved from Harpers Ferry to North Fork 1 militia moved from Warrenton to Culpeper Union take Culpeper from Confederate 1 militia moved from Falmouth to Potomac Lower SZ 1 militia and 1 transport moved from Potomac Lower SZ to Potomac Upper SZ 1 militia moved from Potomac Upper SZ to Aquia Creek Union take Aquia Creek from Confederate 1 cavalry moved from Harpers Ferry to New Market 1 militia moved from Romney to New Market 1 militia moved from Cross Keys to New Market 1 militia moved from Winchester to Strasburg 1 infantry moved from Harpers Ferry to Strasburg 1 militia moved from Harpers Ferry to North Fork 1 militia moved from Harpers Ferry to Strasburg 4 artilleries moved from Rockville to Hunters Mill 1 general moved from Rockville to Hunters Mill 1 elite_infantry moved from Rockville to Leesburg 1 elite_infantry, 1 infantry and 3 militias moved from Rockville to Hunters Mill 2 infantry and 2 militias moved from Washington to Hunters Mill 1 cavalry moved from Washington to Leesburg 1 artillery moved from Williamsburg to Harrison's Landing 1 transport moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 2 militias moved from Annapolis to Middle Chesapeake Bay SZ 2 militias moved from Middle Chesapeake Bay SZ to Leonardtown 1 gunboat moved from Mississippi Mouth SZ to Alabama Coast SZ 1 battleship and 1 ironclad moved from Sargasso Sea SZ to Gulf of Mexico East SZ 2 battleships moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 transport moved from Gulf of Mexico Southwest SZ to Gulf of Mexico Southeast SZ Battle - Union Union creates battle in territory Debt1 Union creates battle in territory Debt2 Union creates battle in territory Debt3 Union has abandoned Falmouth to Confederate Battle in Albemarle Sound SZ Union attack with 1 ironclad Confederate defend with 1 torpedo and 1 transport Some non-combat units are destroyed: Union win, taking Falmouth from Union, taking Albemarle Sound SZ from Confederate with 1 ironclad remaining. Battle score for attacker is 8 Casualties for Confederate: 1 transport Battle in Pamlico Sound SZ Union attack with 1 ironclad and 2 transports Confederate defend with 1 torpedo and 1 transport Some non-combat units are destroyed: Union win, taking Pamlico Sound SZ from Confederate with 1 ironclad and 2 transports remaining. Battle score for attacker is 8 Casualties for Confederate: 1 transport Battle in Murfreesboro Union attack with 1 infantry and 2 militias Confederate defend with 1 civilian_economy, 1 infantry, 1 recruitment_center2 and 1 storehouse Some non-combat units are destroyed: Union win, taking Murfreesboro from Confederate with 1 infantry and 2 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 1 infantry Battle in Savannah Union attack with 1 infantry and 2 militias Confederate defend with 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy4 into different units Union converts fortifications into different units Union win, taking Savannah from Confederate with 2 militias remaining. Battle score for attacker is 9 Casualties for Union: 1 infantry Casualties for Confederate: 2 infantry Battle in Leesburg Union attack with 1 cavalry, 1 elite_infantry and 2 militias Pro-Confederate defend with 1 militia Union win, taking Leesburg from Confederate with 1 cavalry, 1 elite_infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Leonardtown Union attack with 2 militias Pro-Confederate defend with 1 civilian_economy2, 1 militia, 1 recruitment_center and 1 storehouse Union takes Leonardtown from Pro-Confederate Some non-combat units are destroyed: Union converts storehouse into different units Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Sabine Pass Union attack with 2 militias Confederate defend with 1 civilian_economy2, 1 militia and 1 storehouse Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking Sabine Pass from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hunters Mill Union attack with 4 artilleries, 1 elite_infantry, 1 general, 3 infantry and 5 militias Confederate defend with 1 militia Union win, taking Hunters Mill from Confederate with 4 artilleries, 1 elite_infantry, 1 general, 3 infantry and 5 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Florence Union attack with 1 elite_infantry and 1 infantry Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Some non-combat units are destroyed: Union win, taking Florence from Confederate with 1 elite_infantry and 1 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in New Market Union attack with 1 cavalry and 2 militias Confederate defend with 1 civilian_economy, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Nashville Station Union attack with 1 artillery, 1 infantry, 2 militias and 1 train Confederate defend with 1 train Union win with 1 train remaining. Battle score for attacker is 6 Casualties for Confederate: 1 train Battle in New Bern Union attack with 2 infantry and 2 militias Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center, 1 shipyard and 1 storehouse Confederate and Union reach a stalemate Battle in Athens Union attack with 1 artillery, 3 infantry and 4 militias Confederate defend with 1 depot and 1 infantry Union converts depot into different units Union win, taking Athens from Confederate with 1 artillery, 3 infantry and 4 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 1 infantry Battle in Playa De Los Pimas Union attack with 1 cavalry, 2 infantry and 2 militias Confederate defend with 1 infantry Union win, taking Playa De Los Pimas from Confederate with 1 cavalry, 2 infantry and 1 militia remaining. Battle score for attacker is 6 Casualties for Union: 1 militia Casualties for Confederate: 1 infantry Battle in Strasburg Union attack with 1 infantry and 2 militias Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Confederate and Union reach a stalemate Battle in North Fork Union attack with 1 artillery and 1 militia Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking North Fork from Confederate with 1 artillery and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Bermuda Hundred Union attack with 2 infantry Confederate defend with 1 militia and 1 storehouse Confederate and Union reach a stalemate Battle in St Louis Union attack with 5 artilleries, 1 barracks, 1 breastwork, 4 cavalrys, 1 civilian_economy4, 1 drill_camp, 3 elite_infantrys, 1 entrenchments, 2 generals, 4 infantry, 20 militias, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Confederate defend with 2 artilleries, 15 elite_cavalrys, 4 elite_infantrys, 3 generals and 4 infantry Units damaged: 3 generals owned by the Confederate Units damaged: 2 generals owned by the Union Confederate and Union reach a stalemate . Battle score for attacker is 190 Casualties for Union: 1 artillery, 1 infantry and 19 militias Casualties for Confederate: 10 elite_cavalrys, 4 elite_infantrys and 4 infantry Non Combat Move - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership4.jpg"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership3.jpg"/></body> Trigger UnionLeadership4: Union met a national objective for an additional 1 Leadership; end with 1 Leadership Trigger UnionLeadership3: Union met a national objective for an additional 1 Leadership; end with 2 Leadership 1 artillery, 1 infantry and 2 militias moved from Nashville Station to Nashville Turn Complete - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/Blockade40.gif"/></body> Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 87 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Objective UnionLeadership210: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership430: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership320: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs Units generate 122 Manpower; Union end with 152 Manpower Units generate 284 Supplies; Union end with 371 Supplies Units generate 132 Industry; Union end with 332 Industry Units generate 229 PUs; Union end with 229 PUs 2 units repaired. Savegame
  • TWW 2.8.0.4 - wirkey (Axis) vs redrum (Allies) #3

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    redrumR
    @wirkey Playing with fire I guess If you want to edit/redo Japan's turn, I'm fine with that. Up to you.
  • Looking for a TWW, Civil War or Great War

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    @redrum I'd join. But Play-By-Lame is not my preferred genre.
  • Civil War 3.2.4 - wirkey (Confederate) vs redrum (Union)

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    redrumR
    @wirkey Alright. GG. It was fun to get to play the Union a bit. I think I'll need to take a break for a few weeks as work has picked up and I ended up with too many games going on at once. It'll give ya some time to practice
  • Greyhawk Wars

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    @drkepple If you are having problems with PBF it may be good to report them.
  • 270 Game 1

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    No one has replied
  • Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2

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    redrumR
    @wirkey Not a huge fan of Great War as its really long/slow and the USA setup in the game is kind of poor. The graphics also make me want to cry after playing TWW I'd vote for you giving the rebellion a go!
  • TWW 2.8.0.4 - Wirkey (Allies) vs Gully (Axis)

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    G
    hab mich schon gefragt, ob du ohne Indien noch weiterspielst. gg Hat mir echt Spaß gemacht. Mit Zähnen und Klauen Leningrad verteidigen, Ägypten baut mehrere Schiffe, die Ally-Flotte zieht auf die Phillippinen und nimmt beinahe Japan. Alles Sachen, die ich noch nie gesehen habe.
  • WaW CharlestheScot vs wirkey

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    wirkeyW
    TripleA Turn Summary: French round 10 TripleA Turn Summary for game: World At War, version: 2.1.1 Game History Round: 10 Combat Move - French 2 Fighters moved from 41 Sea Zone to Leon 2 Infantrys moved from Andalusia to Leon 1 Tank moved from E.Morocco to N.Algeria French take N.Algeria from Italians 1 Tank moved from N.Algeria to E.Morocco 2 Elites moved from E.Morocco to 41 Sea Zone 2 Elites moved from 41 Sea Zone to Andalusia 1 Artillery and 1 Infantry moved from Adana to Ankara 1 Infantry moved from New Valley to Kufra 2 Infantrys moved from Greenland to 2 Sea Zone 2 Infantrys and 1 Transport moved from 2 Sea Zone to 3 Sea Zone 2 Infantrys moved from 3 Sea Zone to Iceland Purchase Units - French French buy 2 Adv.Fighters, 2 Artillerys, 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - French Battle in Leon French attack with 2 Fighters and 2 Infantrys Italians defend with 1 Infantry French roll dice for 2 Fighters and 2 Infantrys in Leon, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 Infantry in Leon, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Italians lost in Leon French win, taking Leon from Italians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Iceland French attack with 2 Infantrys Germans defend with 1 Infantry French roll dice for 2 Infantrys in Iceland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Iceland French roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Iceland Germans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for French: 2 Infantrys Non Combat Move - French 2 Fighters moved from Leon to 41 Sea Zone Place Units - French 2 Artillerys, 1 Elite and 1 Infantry placed in E.Morocco 1 Bunker placed in Kufra 2 Adv.Fighters placed in Syria Turn Complete - French French collect 36 PUs; end with 36 PUs Combat Hit Differential Summary : Germans : 1,33 Italians : -0,33 French : -0,50 Savegame
  • TWW 2.7.7.2 - Ghostronin (axis) vs. Gully (allies)

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    @ghostronin yeah good game!
  • W@W wirkey vs Lafalot

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    wirkeyW
    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: World At War, version: 2.1.1 Game History Round: 1 Combat Move - Germans 1 Battleship, 1 Destroyer and 1 Submarine moved from 23 Sea Zone to 24 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 2 Fighters moved from Hamburg to 24 Sea Zone 1 Bomber moved from Berlin to 24 Sea Zone 6 Infantrys and 2 Tanks moved from Bavaria to Lorraine 2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone 1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 48 Sea Zone 2 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk 2 Tanks moved from El Agheila to Darfur 2 Infantrys moved from El Agheila to Tobruk 1 Tank moved from Austria to Lorraine 2 Artillerys, 6 Infantrys and 1 Tank moved from Rhine to Lorraine 2 Tanks moved from Hamburg to Lorraine 2 Tanks moved from Saxony to Lorraine 2 Tanks moved from Bohemia to Lorraine 2 Artillerys and 4 Infantrys moved from Austria to Hungary 2 Infantrys moved from Bohemia to Hungary 2 Tanks moved from Silesia to Hungary 1 Artillery and 4 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Silesia to Krakow 1 Artillery and 1 Infantry moved from Silesia to Krakow 1 Artillery and 1 Infantry moved from Silesia to Krakow 1 Tank moved from Brandenburg to Lorraine 1 Tank moved from Pomerania to Krakow 1 Artillery and 4 Infantrys moved from Pomerania to Danzig 1 Tank moved from Pomerania to Danzig 2 Infantrys and 1 Tank moved from East Prussia to Danzig 2 Stukas moved from Berlin to Lorraine 1 Fighter moved from Bohemia to Lorraine 1 Submarine moved from 27 Sea Zone to 25 Sea Zone 1 Submarine moved from 28 Sea Zone to 13 Sea Zone 1 Submarine moved from 15 Sea Zone to 13 Sea Zone 1 Submarine moved from 37 Sea Zone to 34 Sea Zone 1 Submarine moved from 36 Sea Zone to 31 Sea Zone 1 Submarine moved from 29 Sea Zone to 31 Sea Zone 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 1 Submarine moved from 16 Sea Zone to 34 Sea Zone 1 Submarine moved from 4 Sea Zone to 8 Sea Zone 1 Submarine moved from 3 Sea Zone to 9 Sea Zone 1 Submarine moved from 9 Sea Zone to 8 Sea Zone 1 Transport moved from 22 Sea Zone to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys and 2 Infantrys moved from Hamburg to Denmark Purchase Units - Germans Germans buy 8 ArmoredCars and 2 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in 25 Sea Zone Germans attack with 1 Submarine Americans defend with 1 Transport Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Transport in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 Submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Transport owned by the Americans lost in 25 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 34 Sea Zone Germans attack with 2 Submarines French defend with 1 Transport Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 Transport owned by the French lost in 34 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for French: 1 Transport Battle in Danzig Germans attack with 1 Artillery, 6 Infantrys and 2 Tanks Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank Germans roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Danzig, round 2 : 2/1 hits, 2,50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Danzig, round 2 : 2/1 hits, 1,67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Danzig 1 Artillery, 4 Infantrys and 2 Tanks retreated to East Prussia Neutral win with 1 Bunker, 1 Infantry and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Infantry Battle in Hungary Germans attack with 2 Artillerys, 6 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Hungary, round 2 : 3/0 hits, 3,00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 1/0 hits, 1,00 expected hits 1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary Germans loses 0 PUs for violating Hungarys neutrality. Germans win, taking Hungary from Neutral with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 24 Sea Zone Germans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters and 1 Submarine Russians defend with 1 Destroyer, 2 Submarines and 1 Transport Germans roll dice for 1 Submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 Submarines in 24 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 24 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 24 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 Transport owned by the Russians and 2 Submarines owned by the Russians lost in 24 Sea Zone Germans roll dice for 1 Submarine in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 Fighters in 24 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits Russians roll dice for 1 Destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Russians lost in 24 Sea Zone Germans win with 1 Battleship, 1 Bomber, 2 Destroyers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 28 Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport Battle in Krakow Germans attack with 3 Artillerys, 7 Infantrys and 1 Tank Neutral defend with 2 Infantrys and 1 Tank Germans roll dice for 3 Artillerys, 7 Infantrys and 1 Tank in Krakow, round 2 : 3/1 hits, 3,17 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 2 : 2/1 hits, 1,17 expected hits 2 Infantrys owned by the Germans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Krakow Germans loses 0 PUs for violating Krakows neutrality. Germans win, taking Krakow from Neutral with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Germans: 2 Infantrys Casualties for Neutral: 2 Infantrys and 1 Tank Battle in Denmark Germans attack with 2 Artillerys and 2 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 2 Artillerys and 2 Infantrys in Denmark, round 2 : 2/1 hits, 1,33 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/0 hits, 1,00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Denmark Germans roll dice for 2 Artillerys and 1 Infantry in Denmark, round 3 : 1/0 hits, 1,00 expected hits Neutral roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in 31 Sea Zone Germans attack with 3 Submarines British defend with 1 Cruiser Germans roll dice for 3 Submarines in 31 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 Cruiser owned by the British lost in 31 Sea Zone Germans win with 3 Submarines remaining. Battle score for attacker is 12 Casualties for British: 1 Cruiser Battle in Lorraine Germans attack with 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Stukas and 11 Tanks French defend with 3 Bunkers, 3 Infantrys and 1 Tank Germans roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Stukas and 11 Tanks in Lorraine, round 2 : 10/1 hits, 10,17 expected hits French roll dice for 3 Bunkers, 3 Infantrys and 1 Tank in Lorraine, round 2 : 3/0 hits, 3,00 expected hits 3 Bunkers owned by the French, 1 Tank owned by the French, 3 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Lorraine Germans win, taking Lorraine from French with 2 Artillerys, 1 Fighter, 9 Infantrys, 2 Stukas and 11 Tanks remaining. Battle score for attacker is 23 Casualties for Germans: 3 Infantrys Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank Battle in Darfur Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Darfur, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Darfur Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for British: 1 Infantry Battle in 13 Sea Zone Germans attack with 2 Submarines Americans defend with 1 Destroyer and 1 Transport Germans roll dice for 2 Submarines in 13 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 Transport owned by the Americans lost in 13 Sea Zone Germans roll dice for 2 Submarines in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 Destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 13 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer and 1 Transport Battle in 8 Sea Zone Germans attack with 2 Submarines British defend with 1 Destroyer and 1 Transport Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 Destroyer and 1 Transport in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 Submarine owned by the Germans and 1 Transport owned by the British lost in 8 Sea Zone Germans roll dice for 1 Submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 Destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Submarine in 8 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 Destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the British lost in 8 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Casualties for British: 1 Destroyer and 1 Transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber and 2 Fighters moved from 24 Sea Zone to Lapland 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone EDIT: 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 T.Boat moved from 22 Sea Zone to 23 Sea Zone 4 Infantrys moved from 24 Sea Zone to Lapland 1 AAGun moved from Bohemia to Krakow 1 AAGun moved from Bavaria to Lorraine 1 Fighter and 2 Stukas moved from Lorraine to Rhine 2 Infantrys moved from Saxony to Pomerania 6 Infantrys moved from Brandenburg to Pomerania 1 Tank moved from Berlin to Pomerania 1 AAGun, 2 Artillerys and 4 Infantrys moved from Berlin to Brandenburg Place Units - Germans 3 ArmoredCars placed in Bavaria 4 ArmoredCars placed in Rhine 1 ArmoredCar placed in Bohemia 2 Transports placed in 23 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs 1 unit repaired. Combat Hit Differential Summary : Germans : 1,83 Neutral : 0,83 British : 0,50 French : 0,00 Americans : -1,00 Russians : -1,50 Savegame
  • TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)

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    redrumR
    @wirkey GG. Yeah once both Russia and China have lost all their capitals unless the Allies have crippled either Germany or Japan its pretty much over. Given that this is LL unless the Axis would make a major mistake, I think this game is over after the fall of Moscow. Cool game though. If Russia/China could have held out a few more turns then the Allies could have easily won. Italy being crippled really made this one interesting. The Allies really needed to pressure Germany faster to save Russia. Greece while an interesting idea ended up being very slow to put pressure on Germany.
  • game

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 7:29:00 PM Savegame
  • Europe crazy lynx round 5

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    TripleA Turn Summary: Russians round 6 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 6 Combat Move - Russians Turn Complete - Russians Combat Hit Differential Summary : Savegame
  • Europe crazy lynx round 4

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    TripleA Turn Summary: Germans round 11 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 11 Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 76 PUs; Germans buy 4 artilleries, 2 carriers, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans 3 units repaired. 10 artilleries, 4 fighters and 13 infantry moved from France to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 9 armour and 2 mech_infantrys moved from Western Germany to Southern France 5 mech_infantrys moved from Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 6 tactical_bombers moved from Germany to Southern France 2 bombers moved from Poland to Southern France 1 armour moved from Tambov to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Tambov to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Albania Italians take Albania from Americans 2 mech_infantrys moved from Slovakia Hungary to Bulgaria 1 bomber moved from Western Germany to Southern France 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer and 2 submarines moved from 104 Sea Zone to 118 Sea Zone 1 battleship moved from 109 Sea Zone to 108 Sea Zone 1 cruiser moved from 109 Sea Zone to 108 Sea Zone 2 battleships, 2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 7 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 2 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia 3 artilleries moved from Eastern Poland to Slovakia Hungary Combat - Germans Battle in Gibraltar Battle in Morocco Battle in Northern Italy Germans attack with 1 infantry and 5 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 infantry and 5 mech_infantrys in Northern Italy, round 2 : 1/6 hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Gibraltar from Americans, taking Morocco from Americans, taking Northern Italy from Americans with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 9 armour, 10 artilleries, 3 bombers, 4 fighters, 14 infantry, 2 mech_infantrys and 6 tactical_bombers French defend with 1 infantry; Americans defend with 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 3 tactical_bombers AA fire in Southern France : 1/6 hits 1 fighter owned by the Germans lost in Southern France Germans roll dice for 9 armour, 10 artilleries, 3 bombers, 3 fighters, 14 infantry, 2 mech_infantrys and 6 tactical_bombers in Southern France, round 2 : 18/47 hits Americans roll dice for 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 6 fighters, 14 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 17/37 hits 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 14 infantry owned by the Germans, 11 infantry owned by the Americans, 4 bombers owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 9 armour, 9 artilleries, 3 bombers, 3 fighters and 6 tactical_bombers in Southern France, round 3 : 19/30 hits Americans roll dice for 2 armour, 6 artilleries, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 3 : 10/21 hits 9 artilleries owned by the Germans, 3 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 2 armour owned by the Americans, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 6 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Southern France Germans roll dice for 8 armour, 3 bombers, 3 fighters and 6 tactical_bombers in Southern France, round 4 : 11/20 hits Americans roll dice for 2 fighters in Southern France, round 4 : 2/2 hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 6 armour, 3 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 119 Casualties for Germans: 3 armour, 10 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys Casualties for French: 1 infantry Casualties for Americans: 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 6 fighters, 13 infantry, 2 mech_infantrys and 3 tactical_bombers Battle in 118 Sea Zone Germans attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits Americans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 118 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in 108 Sea Zone Germans attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer Germans roll dice for 1 battleship and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 armour moved from Novosibirsk to Volgograd 1 aaGun moved from Eastern Poland to Slovakia Hungary 3 fighters moved from Southern France to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 3 bombers moved from Southern France to Western Germany 6 tactical_bombers moved from Southern France to France Place Units - Germans 2 artilleries and 1 infantry placed in United Kingdom 2 artilleries and 3 infantry placed in Western Germany 2 carriers and 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Germans collect 76 PUs (5 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs Savegame
  • Europe crazylynx round 3

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    TripleA Turn Summary: Americans round 13 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans Place Units - Americans 4 armour, 3 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,1,1,1 Americans collect 19 PUs (6 lost to blockades); end with 21 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs Combat Hit Differential Summary : Savegame
  • TWW 2.8.0.3 CrazyG (Allies) vs oigroig78 (Axis)

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    TripleA Turn Summary: Thailand round 6 TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.3 Game History Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseBattleship moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 94 Sea Zone 3 japaneseCarriers and 6 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone 6 japaneseNavalFighters moved from 94 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 94 Sea Zone 1 japaneseMarine moved from 94 Sea Zone to Brunei 1 japaneseSubmarine moved from 115 Sea Zone to 120 Sea Zone 1 japaneseNavalFighter moved from Japan to Iwo Jima 1 japaneseFighter moved from Japan to French Indochina 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseInfantry moved from Chahar to Suiyuan 1 japaneseMech.Infantry moved from Shanghai to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseMech.Infantry moved from Anhwei to Hunan 1 japaneseTank moved from Anhwei to Hunan 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from Southern Thailand to Thailand Combat - Japan Usa scrambles 4 units out of Sumatra to defend against the attack in 92 Sea Zone Strategic bombing raid in Chungking AntiAircraftGun fire in Chungking : 0/1 hits, 0,08 expected hits Bombing raid in Chungking rolls: 3,0 and causes: 3 damage to unit: chineseBarracks Bombing raid in Chungking causes 3 damage total. Battle in Brunei Battle in 92 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters Usa defend with 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters and 2 americanTransports; Britain defend with 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters in 92 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters, 2 americanTransports, 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports in 92 Sea Zone, round 2 : 5/1 hits, 4,92 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 americanDestroyer owned by the Usa, 2 japaneseCruisers owned by the Japan, 2 japaneseNavalFighters owned by the Japan, 2 americanTransports owned by the Usa and 2 britishTransports owned by the Britain lost in 92 Sea Zone 1 japaneseBattleship owned by the Japan lost in 92 Sea Zone 1 japaneseBattleship-damaged owned by the Japan added in 92 Sea Zone CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship-damaged and 4 japaneseNavalFighters in 92 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 1 americanDestroyer, 2 americanNavalFighters, 1 britishBattleship-damaged, 2 britishFighters and 2 britishNavalFighters in 92 Sea Zone, round 3 : 5/1 hits, 4,33 expected hits 1 americanDestroyer owned by the Usa, 1 britishBattleship-damaged owned by the Britain, 4 japaneseNavalFighters owned by the Japan, 1 japaneseBattleship-damaged owned by the Japan and 1 americanCarrier owned by the Usa lost in 92 Sea Zone Usa win, taking Brunei from Britain with 1 americanCruiser, 2 americanNavalFighters, 2 britishFighters and 2 britishNavalFighters remaining. Battle score for attacker is -48 Casualties for Japan: 1 japaneseBattleship, 1 japaneseBattleship-damaged, 2 japaneseCruisers and 6 japaneseNavalFighters Casualties for Britain: 1 britishBattleship-damaged and 2 britishTransports Casualties for Usa: 1 americanCarrier, 2 americanDestroyers and 2 americanTransports Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra 2 americanNavalFighters owned by the Usa forced to land in Sumatra Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 japaneseStrategicBomber moved from Chungking to Thailand 1 japaneseStrategicBomber moved from Chungking to Thailand Purchase Units - Japan Japan buy 1 japaneseCruiser, 5 japaneseInfantrys, 3 japaneseMech.Infantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseMech.Infantrys placed in Shanghai 2 japaneseInfantrys placed in Shantung 2 japaneseInfantrys placed in Hong Kong 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry placed in Kyushu Shikoku Activate Technology - Japan Japan activating AdvancedSpecialWarfare Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseHeavyArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMech.Infantry Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseTank Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMobileArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAntiTankGun Trigger japaneseASW1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese2 Turn Complete - Japan Japan collect 53 PUs; end with 53 PUs Units generate 3 techTokens; Japan end with 3 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 5 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys Combat Hit Differential Summary : Usa : 0,75 Japan rolls : : 1,00 CruiserAntiAircraftGun fire in 92 Sea Zone : : -0,33 AntiAircraftGun fire in Chungking : : -0,08 Japan : 0,67 Savegame
  • TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    redrumR
    @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

Recent Posts

  • @Panzerstahl-Helm-0

    I totally forgot that

    Nuke.png

    Yea I think they'll probably be 5 of us as Pizza is gonna play too and I would think Alex will.

    Idk if any of the Danish guys are gonna try and give triplea a go.

    I really wouldn't want anyone who hasn't played the mod yet in it. It's not the place for a teaching game.

    If they are familiar with the mod and not triplea, I suppose that might work.

    Anyway he
    s gonna post it next week at the other site and see what type of response he gets.

    It'd be nice if we could all play each other once. I figured 2 months a game for an average and since this a Tourney, no need to fight to the bitter end when the writing is on the wall.

    Although it most likely uses the extended Victory conditions.

    We've got a year to get it done. I guess if we get some more players we could do a random draw and set up 2 divisions/groups or something to that effect.

    I was thinking to try and do it like the soccer thing kinda but whatever you come up with will be fine 🙂

    I'll bust out the commies here directly

    Prost.png

    Game History

    Round: 1 Purchase Units - Russians Russians buy 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Vyborg to Karelia 1 aaGun and 1 artillery moved from Novgorod to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 aaGuns and 1 infantry moved from Russia to Bryansk 1 R_Europe_Rail and 1 armour moved from Russia to Caucasus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 2 Russian_Rails moved from Russia to Sakha 2 Russian_Rails, 1 aaGun and 1 infantry moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Buryatia Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    exp-game-11-dr.strangelove-R1.tsvg

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  • @beelee @alexander @panzerstahl-helm-0 Hey everybody! I am back now. Got back on Tuesday but still dealing with jet lag and trying to catch up with life and work since I got two weeks behind with the family vacay. I took a look at this game but need some rules clarification with engineers before I determine what I do in Southeast Asia. For now, I can say that the US/UK moves on the last turn are successful in keeping me away from any thoughts of capturing India.

    Thanks for everyone's patience while I have been away

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  • @beelee

    Good afternoon,

    I agree to stick to the whole menu. 🙂
    In addition we will all be the same level for our qualifier tournament, which we will play with the tournament rule set. Lets wait for Alex to reply so we have the total number of participants. Meanwhile I will look for a proper system. Maybe a single league system with 2 legs or some osrt of knock-out tournament.

    Heard in the radio today, that the drop of the A-bomb on Hiroshima was just today 81 years ago. What a coincident!

    Game History

    Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger Volkssturm: buyVolkssturm added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 GermanUBoats, 2 German_Engineers, 1 Waffen_Arty, 1 elite and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery and 3 infantry 1 Waffen_Arty and 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery and 3 infantry moved from Western Germany to France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 2 armour moved from Greater Southern Germany to France 2 mech_infantrys moved from Western Germany to France 1 Waffen_Arty and 3 waffen_infantrys moved from Germany to France 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 fighter moved from 110 Sea Zone to 111 Sea Zone 5 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 2 fighters and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 1 Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 1,3,6,6 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter in 111 Sea Zone, round 2 : 6,4,4,5 Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 3 : 1 Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 2,5,6,1 British roll dice for 1 battleship in 111 Sea Zone, round 3 : 3 Germans win with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Casualties for Germans: 1 GermanUBoat Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4,5,3,6,4,2,6,2,5,2 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 6,3,6,1,5 Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5,6,5,6,1,4,4,6,2 Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 4,6,2,3 Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Yugoslavia, round 4 : 2,2,3,6,1,1,1,3 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1,1,2 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 5,5,2,6 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3,5 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3,2,2,6 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1 Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in France Germans attack with 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 2 : 4,4,6,5,1,6,5,2,6,3,1,4,1,1,5,5,6 French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 6,1,2,4,3,5,6,4,5,3,3 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 3 : 2,6,4,4,5,3,1,1,6,3,1,4,2,3,6 French roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 uk_armour in France, round 3 : 4,4,6,5,6,4,2 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 4 : 3,4,6,5,3,3,6,5,2,5,1,3,3 French roll dice for 1 armour, 1 fighter and 1 uk_armour in France, round 4 : 6,4,1 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 Waffen_Arty, 4 armour, 2 artilleries, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 3,1 Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2,5,2,1,4,6,5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 5,1,1 Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 GermanUBoats Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3,1,1,2 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1,4 Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2,6 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 6,1 Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 2 bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Denmark 1 tactical_bomber moved from Denmark to Western Germany 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Holland Belgium 1 armour moved from Poland to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Slovakia Hungary to Romania 3 aaGuns, 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Denmark 1 fighter moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Denmark 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 1 infantry moved from Denmark to Western Germany 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 G_Rail and 1 infantry moved from Germany to Holland Belgium Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 2 German_Engineers and 1 elite placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Germans collect 42 PUs (2 lost to blockades); end with 61 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 73 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    exp-game-11-Dr. Strangelove-G1.tsvg

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  • @Nothingtoseehere gotcha 🫡

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