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    redrumR
    @navymule Can you attach your save game? You can also load it up with all human players and do the same strat bomb as the AI to see if it prompts you in that case. Whether the AI or human player makes the bombing attack shouldn't matter.
  • [Fixed] TWW 2.8.04 Beta question

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    wirkeyW
    @forthebirds fyi, this also works for planes, if you want to avoid AAs
  • [Open] Revised Map Engine Error -- please assist

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    DeltiumD
    Hi Redrum - thanks so much for the fix and swift reply !!
  • [Fixed] Fighters having 5 moves, World War 2 v6 1941

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    PantherP
    @Simon-Håkansson Indeed it is sometimes irritating that the red arrow does not necessarily show the path the unit actually will take/has taken. I would recommend to take a look at the plane's movement counter that indicates the movements taken, then (here: 2/4): [image: 0_1544703821612_count.png]
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    RoiEXR
    Hi, Before being able to help you we need more information about what exactly you're doing. Are you playing online using one of the bots? Which map are you playing? Which version of TripleA are you using?
  • [Maybe Fixed] Typos on Mac download page on web site.

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    RoiEXR
    Will be fixed soon :thumbs_up_medium-light_skin_tone: Thanks for the heads up
  • [Fixed] URGENT: Major Marti dice error occurring with users.

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    DeltiumD
    Devs - thanks to all for solving this issue !! Numerous other users have now indicated that it is working OK. Thanks as well for the very swift responses, which is super helpful at the start of a new tournament !! Cheers, Deltium
  • [Fixed] Error in Purchase Units Phase

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    RogerCooperR
    @ssoloff Thanks for the help
  • [Fixed] Summary Text: Unknown error

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    PantherP
    @mavhunter Just send the savegames by mail until the issue will be fixed.
  • [Open/Need More Info] GUI gamebreaking bug.

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    RoiEXR
    So this is definitely not a bug on our side, we don't deal with graphics that deeply into the system. Because I don't know what exactly resolved the issue for you the last time, I can just guide you into the right direction. TripleA is written in java, so any solution for another java program could potentially work. I googled for "" and found flags like -Dsun.java2d.noddraw=true which seem to resolve some issues for some people. (Source for reference) Once you found your flags, you paste them into the TripleA.vmoptions file, one flag per line, save it and try it out. This file is located inside the folder you installed triplea to.
  • [Fixed] Global 1942 victory condition bug

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    C
    @jonpfl Open your savegame and look at history. If you got it anytime, it should be recorded at that point.
  • [Open] Battle Calc does not account for bombard limits

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    No one has replied
  • [Open] SBR bombers in Global 1940 2nd Ed

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    C
    Moving to Bug Reports (no matter if valid).
  • [Open] Global 1940 Balanced Mod3

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    scousemartS
    Just noticed that the map name in the zip file is ww2global40_balanced2_0, whereas the mod shown in the game as Balanced Mod3. I know it's not that important but I think the xml should have the same names. I thought someone should know. :winking_face:
  • 0 Votes
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    ssoloffS
    @gogmosis Using pre-release 1.9.0.0.12035, I tried to reproduce this issue by running several majority Hard-AI games using the World War II v5 1942 SE TR map. I ran these tests using both Java 9.0.4 and Java 10.0.2. The exception you reported above was never raised, so it's possible that the recent Java 9+ fixes also addressed this symptom. Would appreciate it if you could try 1.9.0.0.12035 on your machine (using the same version of Java you used above). It's possible that the issue still exists, but I simply can't reproduce it on my machine. Thanks!
  • Is this the official place to report bugs?

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    LaFayetteL
    Good news and a bit of a conversation pivot. How bug reports make it into the tracker will soon be a problem for just admin/dev. We're introducing an http server to the mix and that let's us build a few things pretty quickly. The first feature to make use of this is a 'error report' feature for the client that is in progress.: https://github.com/triplea-game/triplea/projects/4 The original idea was to upload stack traces to the server, with a little bit more we can add a text field on to it to get a free-form input so we can submit bug reports directly from in the game. Hence, it'll be up to dev/admin how the reports are processed after they are entered, they will in a DB and we could potentially do things like automatically create bug tracker tickets when new items show up. A logical add-on to this would be to add the capability to capture and upload a save-game while uploading the error-report. The http-server/client components are looking far enough along that we can potentially start thinking about how that process would look.
  • Red Sun Over China - Possible Bugs (RESOLVED)

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    redrumR
    @cernel Fair point. I added the link to the official thread in the first post and I'll lock this now.
  • Mod Works when extracted but not when zipped

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    PantherP
    @rogercooper Never mind. I'm glad it's been resolved.
  • Dice Roller Error

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    ssoloffS
    FYI... As of build 11550, you are now required to enter a username and password when using PBEM with either Gmail or Hotmail. Hopefully, that will prevent this rather mysterious error message from confusing someone in the future.
  • Iron War - parse:jar error

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    FrostionF
    Thanks guys for helping an Iron War player out @peachypie If you have any feedback, suggestions or whatever concerning the map, then please visit the official map thread here: https://forums.triplea-game.org/topic/73/iron-war-official-thread It is very interesting to hear about first time experiences, as it would be a new fresh set of eyes on the map.

Recent Posts

  • @VictoryFirst I replaced all references to "placeNoAir" to "place" and added

    <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    read more

  • @RogerCooper What is the exact change? I lost track of all this. If it does not affect the rest of the game, I'd be OK with making any changes.

    read more

  • @RogerCooper

    Ha... Okay, now I understand. These maps, World War I 1914 Balanced, World War I 1914 Improved and World War I 1914 Tournament Rules belong to @victoryfirst. He will have to decide.

    Cheers...

    read more

  • @wc_sumpton I created a new xml with the suggested changes and it works. Now, should I change the XML for the mod in the repository or upload a new XML so the users can play an "AI" version while retaining the original scenario?

    read more