• 0 Votes
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    M
    @panther I figured it out, thank you!
  • World War 1914 Larry Harries Does Not Work Plus Question

    Maps & Mods
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    VictoryFirstV
    @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
  • France Goes First 2.5 not working

    Player Help
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    C
    @rogercooper Thank you so much!
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • D-Day version 2 PoC

    Maps & Mods
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    PantherP
    @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
  • EXP G40 Game 4 Trout vs JCat

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    PantherP
    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Linux Mint - Unable to install

    Player Help
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    B
    @thulsadoom42 :astonished_face: That's not good 14962 works for me https://github.com/triplea-game/triplea/releases/tag/2.7.14962 Does it work on your desktop ? or just not on the smart TV ? Fwiw, I can't get it to work on TV either. Probably because my TV is smarter than me Can you go step by step and show us where you get stuck ?
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

    Play By Forum
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    JohnnyCatJ
    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • Restricting unit builds

    Map Making
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    RogerCooperR
    @wc_sumpton said in Restricting unit builds: <property name="Unit Placement Restrictions" value="true" editable="false"> <boolean/> </property> That was it. Thank you for the help.
  • TripleA freezes with movementCostModifier

    Map Making
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    TheDogT
    @VictoryFirst I did some research on this, see here https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier
  • AUTO-SAVE KILLS DRIVES

    Feature Requests & Ideas
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    1 Votes
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    ubernautU
    @gregorek whatever amount there is it is not noticeable versus the other background activities your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you
  • Looking for WAW Opponents

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    O
    @hungry-coyote Sounds good to me you can have allies with the standard of 3 bid. Would you be ok with PBEM during the week and can also setup times to continue live on weekends? I am near Denver so am on MT time. I am setup for the marti dice roller. My email address is Omegaman1972@outlook.com if you want to email me and I will get it started when I get home from work today. LL and standard rules ok?
  • adding/removing techs

    Maps & Mods
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    G
    Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed. FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks. Thanks for all the help.
  • New World Order Pbem

    Play By Email polygons.txt
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    No one has replied
  • AI difficulties

    Bug Reports
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    RogerCooperR
    @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game. The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness. I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues . To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.
  • What Version and Why?

    Map Making
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    @thedog I think it was for all OS but it got fixed
  • Change maxBuiltPerPlayer by a trigger

    Map Making
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    VictoryFirstV
    @rogercooper said in Change maxBuiltPerPlayer by a trigger: @victoryfirst Could this be used to change any value on an unit attachment? Potentially very useful. For example, in Axis & Allies: Pacific, Commonwealth and American units have a defense strength of one on the first turn. They could start 1 and then be upgraded to their regular values at the end of the Japanese turn. Yes, definitely yes. Just tried this in my improved module for Axis and Allies D-Day. The module was already finished for some time but I thought it would be a good idea to add some various game options to help balance the game. The_Good_Captain made a series on A&A D-Day where he recommended some balancing changes. There was one he didn't mention in his video but did consider and that was: "Allied Bombers attack at 4 instead of 3". The game is too pro-German and having this as an optional rule helps out the Allies. <attachment name="BombersAttackAt4" attachTo="USA-UK" javaClass="RulesAttachment" type="player"> <option name="gameProperty" value="Allied Bombers Attack At 4"/> </attachment> <attachment name="triggerAttachmentBombersAttackAt4" attachTo="USA-UK" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="BombersAttackAt4"/> <option name="unitType" value="UKbomber:USAbomber"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="attack" count="4"/> <option name="uses" value="1"/> <option name="when" value="before:ParaSurpriseBattle"/> </attachment> [image: 1774522397821-87fac4a0-a27c-4711-9aa7-d84957427a36-image.png] There you have it! Very useful indeed.
  • Buying Tech as Units

    Map Making
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    TheDogT
    @gregorek Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) - Yes, remove a purchase shuffles the purchases after the remove and an adds to the end. You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant. . Currently there is no function to test a resource. . Personally I would remove the TIMER and see if the game plays well enough without it. Good, Bad, Ugly? I would let the players decide. I will be one of them . As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.
  • AI Development Discussion and Feedback

    Pinned Moved AI
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    RogerCooperR
    @bluelionman said in AI Development Discussion and Feedback: I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money). [image: 1774323136470-a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png] The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI. Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific. Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.
  • First Game Newenr

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    newenr85N
    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D