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    • LaFayette

      Personal Status Update - I was MIA doing hurricane relief work. Less MIA now. (But still MIA!)
      News • • LaFayette

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      @lafayette said in Personal Status Update - I was MIA doing hurricane relief work. Less MIA now. (But still MIA!):

      Not all bad news, but mostly bad news, lol = D

      heh heh Happy Thoughts now 🙂 Plenty of good things happening too 🙂

    • RogerCooper

      A New Year and a New Mod
      Maps & Mods • • RogerCooper

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      RogerCooper

      @beelee said in A New Year and a New Mod:

      @rogercooper said in A New Year and a New Mod:

      East & West has a rule that allows tanks to move out of a territory in non-combat movement.

      You mean after already having been in combat ?

      If so, you could suggest players use edit or make a map option they can turn on at game start boosting the Tank if they don't want to.

      I like the idea of making it a map option. I will default the defense to 3, which most mods use.

    • VictoryFirst

      #1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • VictoryFirst

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      @VictoryFirst

      Now that you back, might as well see if Pizza can defend the Old Man's Honor 🙂

      Hey here's a @Black_Elk Star change to the map.properties.

      just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look.

      I still like the neon 🙂

      I feel like I already said that somewhere lol

      map.properties

      Screenshot from 2025-04-15 05-19-06.png

      you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best

      Just buggin to remind ya this one still going too 🙂 hee hee

      Edit
      Oh yea you gotta turn it on under "View" in "Show Map Blends"

      It'll stay on blends all the time until you change it even if you restart game.

      OK I did my part to resurrect the thread 🙂

      Edit
      The dudes show up clearer in Italy and DNG. I Could get used to it I guess 🙂

      Edit 2
      Last ones 🙂
      Blend off
      Screenshot from 2025-04-15 06-20-05.png

      Blend on
      Screenshot from 2025-04-15 06-19-44.png

    • B

      Game 1 EXP Silas vs beelee
      Play By Forum • • beelee

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      @sirsilas

      Hi silas

      It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver 😲

      Anyway, you still welcome to play on triplea with our small gruppe.

      Hope you give it a try again 🙂

    • board 3659

      New Steampunk Advance Thread
      Maps & Mods • • board 3659

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      board 3659

      I'll probably begin to play both Steampunk Advance and Camerons version to sort of plan out more ideas

    • R

      End of game stats
      Feature Requests & Ideas • • Rickard Liljeberg

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      ubernaut

      @thedog for sure

    • R

      Replay / review previous turns
      Feature Requests & Ideas • • Rickard Liljeberg

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      @panther That is cool I have missed out on that!

      Not the smoothest interface but it's all there!
      I realize the coolest visualization is if you could show all countries that had any kind of battle, click it and see which troops moved in there and from where and be able to look at battle calc and expected outcome vs real outcome.

      But very cool that the data is there!

    • W

      formation in supportAttachment
      Feature Requests & Ideas • • wc_sumpton

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      P.S How does a unit with a +1 bonus support a single unit twice?

      Cheers

    • B

      Things for Brazza
      Feature Requests & Ideas • • beelee

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      Thanks for your suggestions!
      I won't be so active because of the school work, but I will look these up later in the summer break.

    • Panzerstahl-Helm 0

      #1: Panzerstahl-Helm (Axis) vs. Trout (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 Thanks Panzer. Yes, we can start a game whenever you want. I honestly would need a little tutorial in how to get it started. Is it something as simple as I can just post a new topic and then send you my G1 via Play by Email?? If so, then yes I can send you my G1 in next couple of days. As for your victory, I think my downfall started when you knocked out ANZAC. Japan knocking out ANZAC is not a killing blow by itself but since I was completely unprepared for it with your brilliant disguising of your intentions, it happened without me having any plan to counter it 😞 Then you introduced me to the "Gibraltar stack" which was new to me also. In any case, congrats again on kicking my fanny.

    • W

      Testing Global '40 Exp. w/Boxes
      Play By Forum • • wc_sumpton

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      @wc_sumpton

      Boxes seems like AA50 and Mega Global lol

    • B

      Screen Won't Center on Capital at Turn Start with Tech Off
      Map Making • • beelee

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      @wc_sumpton

      Another heads up when using this code, unfortunately, when playing by forum, it will ask if you want to post after the added endTurnNoPU step.

      It will ask twice with the "are you sure" so it seems better to just one click on the mini map where you wanna go. Make for cleaner play and minimize any confusion.

      Works great in local 🙂 Idk if the new pre auto centers now or not. Haven't tried it yet

    • RogerCooper

      Scenario Design on Wiki
      Map Making • • RogerCooper

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      RogerCooper

      @beelee said in Scenario Design on Wiki:

      @rogercooper

      I wonder if the "Axis and Allies" and "TripleA" is problematic.

      When I started the wiki, TripleA was still in its early years and the content was less focused on TripleA. I have never received a complaint from Hasbro, Renegade Studios or anybody else.

    • Black_Elk

      Movement/Selection tab (Map Scroll, Zoom etc. using touchpad)
      Feature Requests & Ideas • • Black_Elk

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    • C

      What "canMoveAirUnitsOverOwnedLand" does and oughts to do
      Map Making • • Cernel

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      @wc_sumpton said in What "canMoveAirUnitsOverOwnedLand" does and oughts to do:

      @cernel

      I'm sorry what I meant was the default setting for archType Neutral "canMoveAirUnitsOverOwnedLand" is governed by the option "Neutral Flyover Allowed". If "Neutral Flyover Allowed" is false then "canMoveAirUnitsOverOwnedLand" is default false, if true then default is true.

      Wow! Sounds like that means that is supposed actually to be about flying over (and not just entering with air units).

      So is the description of this option in PoS2 wrong?

      I need to test this.

    • B

      Invalid link in "Developer w/o Merge Rights" part
      Development • • Brazza

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      I've opened an issue for this problem.

      https://github.com/triplea-game/triplea/issues/13244

    • lukeofhazard

      The Cheese Blitz
      Play By Forum • • lukeofhazard

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    • prastle

      How to PBEM A Visual Guide
      Play By Email • • prastle

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      lukeofhazard

      Following your link to Google to change those settings, looks like PBEM is no longer supported/allowed.

    • Black_Elk

      UHD Revised templet
      Maps & Mods • • Black_Elk

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      Black_Elk

      Hmmm I definitely found a few lines that jumped lol

      For the geometry of the sea zone tiles, the goal would be to find something analogous (where the connections are the same.) Also on a physical table maybe like an extra wide king banquet 36x72 that sorta deal hehe.

      I think v3 probably makes the more sense to key it that way than revised though, since that one is so small, but I also wanted to get the white border thing working which is always sorta tricky, mainly on account of wanting something that can be blended as well.

      If I pass it through a gray instead of white gives different effects, so like to make it more muted, or the sea zone color doing different blues for player preference. Mainly because for revised it's cool to have the dark ocean light sea zone, but other boards like Classic or v3 might look better with the black line, so just trying to get a way to do both from the same sort of templet.

      UHD_v2_example_baseline_paintover.png

    • H

      Looking for WAW Opponents
      Play By Email • • hungry coyote

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