• Game Engine Rules (AI Training)

    Development
    21
    5 Votes
    21 Posts
    2k Views
    ubernautU
    @kindwind exciting stuff!
  • TWW game

    Play By Email
    6
    1 Votes
    6 Posts
    347 Views
    M
    Other opponents ?
  • Can an Admin Help Me Register My Email?

    Player Help
    2
    1 Votes
    2 Posts
    152 Views
    PantherP
    @mammothman64 I guess you are talking about registering for lobby-play? Or for the dice server? Sorry, there is nothing I can do to register an email-address for you. The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF). You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously). Try for example proton or gmx. Good luck!
  • Quick connection fix needed in ww2v2

    Bug Reports
    8
    1 Votes
    8 Posts
    361 Views
    PantherP
    @rogercooper Nice, thanks.
  • Problem with foreach

    Map Making
    7
    1 Votes
    7 Posts
    313 Views
    B
    @rogercooper said in Problem with foreach: The variable system was well coded.. yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code. But you probably already knew that
  • The Grand War for 2.7

    Map Making
    6
    2 Votes
    6 Posts
    441 Views
    TheDogT
    Just tried 2.7.15426 it works, its been fixed. all good. Below is the log for 2.7.15393 - fails 611 15:17:53.465 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, version: 2.7.15393 1024 15:17:53.878 [Thread-2] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\RYZEN\triplea\downloadedMaps\the_grand_war\map\games\the_grand_war.xml 7699 15:18:00.553 [Thread-5] ERROR g.s.e.f.s.launcher.LocalLauncher - Failed to start game java.nio.file.InvalidPathException: Illegal char <<> at index 5: misc/<!-- arjerg.png at java.base/sun.nio.fs.WindowsPathParser.normalize(WindowsPathParser.java:204) at java.base/sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:175) at java.base/sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:77) at java.base/sun.nio.fs.WindowsPath.parse(WindowsPath.java:92) at java.base/sun.nio.fs.WindowsFileSystem.getPath(WindowsFileSystem.java:231) at java.base/java.nio.file.Path.of(Path.java:148) at games.strategy.triplea.ResourceLoader.createPathToImageString(ResourceLoader.java:164) at games.strategy.triplea.ResourceLoader.loadBufferedImage(ResourceLoader.java:182) at games.strategy.triplea.ResourceLoader.loadImage(ResourceLoader.java:158) at games.strategy.triplea.ui.mapdata.MapData.lambda$loadDecorations$2(MapData.java:261) at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) at java.base/java.util.Iterator.forEachRemaining(Iterator.java:133) at java.base/java.util.Spliterators$IteratorSpliterator.forEachRemaining(Spliterators.java:1939) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) at games.strategy.triplea.ui.mapdata.MapData.loadDecorations(MapData.java:263) at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:179) at games.strategy.triplea.ui.UiContext.<init>(UiContext.java:139) at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:488) at games.strategy.engine.framework.startup.mc.HeadedLaunchAction.startGame(HeadedLaunchAction.java:87) at games.strategy.triplea.TripleA.startGame(TripleA.java:62) at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:78) at games.strategy.engine.framework.startup.launcher.LocalLauncher.launch(LocalLauncher.java:59) at games.strategy.engine.framework.startup.ui.panels.main.MainPanelBuilder.lambda$launch$3(MainPanelBuilder.java:65) at java.base/java.lang.Thread.run(Thread.java:1583) 7896 15:18:00.750 [Thread-7] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\RYZEN\triplea\downloadedMaps\the_grand_war\map\games\the_grand_war.xml
  • I Cant Get Into Online Play After Downloading 2.7 Version

    Pinned Bug Reports
    7
    2 Votes
    7 Posts
    281 Views
    LaFayetteL
    It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now. On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late. If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.
  • Transferring Unit Control

    Map Making
    19
    0 Votes
    19 Posts
    665 Views
    wc_sumptonW
    @RogerCooper The second method is to take control of another players units. [image: 1772835340458-screenshot-2026-03-06-153311.png] To let Germany take control of the 4 units in Bulgaria and the one unit in Varna. In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>. In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>. In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>. And set <property name="Capture Units On Entering Territory" value="true"/>. Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step. After Germany's noncombat move. [image: 1772836589538-screenshot-2026-03-06-171112.png] The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change. Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this. [image: 1772837664547-screenshot-2026-03-06-154000.png] Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'. Cheers...
  • Total World War (TWW) 2.7.7.2

    Maps & Mods
    96
    0 Votes
    96 Posts
    50k Views
    ubernautU
    @beelee thanks ill check it out!
  • EXP G40 Game 3 Trout vs JCat

    Play By Forum
    576
    0 Votes
    576 Posts
    96k Views
    B
    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

    Play By Forum
    11
    0 Votes
    11 Posts
    389 Views
    B
    @trout [image: 1772416066607-rightarm.png]
  • Password reset

    Player Help
    4
    2 Votes
    4 Posts
    309 Views
    K
    @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.
  • EXP G40 Game 10 Beelee vs. Trout

    Play By Forum
    42
    0 Votes
    42 Posts
    1k Views
    T
    @beelee Done!
  • 1 Votes
    153 Posts
    15k Views
    B
    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • 💀 Settlers: Fallen Empire - Official Thread

    Maps & Mods maps thedog
    14
    6
    3 Votes
    14 Posts
    3k Views
    TheDogT
    Latest version v1.15 ready for TripleA download. This only plays in 2.7+ Click Download Maps button In Search: box type set to download Settlers: Fallen Empire Settlers Fallen Empire Manual pdf Settlers_Fallen_Empire_Manual.pdf It has; 11 Asymmetrical factions Growing & shrinking urban centres Resources of Alchemy, Beast & Construct AI auto sells 'spare' resources, player must do it manually Thanks to Ebbe for new unit map and unit colours & flags. Lots of minor changes
  • ⭕ Middle Earth 3rd Age - Official Thread

    Maps & Mods thedog
    28
    3
    1 Votes
    28 Posts
    6k Views
    TheDogT
    Latest version 015 ready for download from 1st page 1st post Spider 20pu was 11pu, vastly underpointed (thanks @chowdler) Spider can now enter mountains (thanks chowdler) Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler) Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit) Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above . Link to 1st post that has the download link https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread
  • Game 3 Trout (Allies) vs. Panzer (Axis)

    Play By Forum
    117
    1
    0 Votes
    117 Posts
    10k Views
    T
    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • is 2.5.22294 the latest release?

    Development
    7
    2 Votes
    7 Posts
    330 Views
    P
    @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.
  • 💥 Another World v AI - Official Thread

    Maps & Mods thedog
    27
    1
    4 Votes
    27 Posts
    2k Views
    TheDogT
    @rogercooper Thanks I have reposted the zip in the 1st post.
  • EXP Game 9 barnee vs Trout

    Play By Forum
    169
    1
    0 Votes
    169 Posts
    24k Views
    T
    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.