• Buying Tech as Units

    Map Making
    11
    2 Votes
    11 Posts
    476 Views
    TheDogT
    @gregorek Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) - Yes, remove a purchase shuffles the purchases after the remove and an adds to the end. You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant. . Currently there is no function to test a resource. . Personally I would remove the TIMER and see if the game plays well enough without it. Good, Bad, Ugly? I would let the players decide. I will be one of them . As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.
  • AI Development Discussion and Feedback

    Pinned Moved AI
    316
    3 Votes
    316 Posts
    434k Views
    RogerCooperR
    @bluelionman said in AI Development Discussion and Feedback: I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money). [image: 1774323136470-a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png] The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI. Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific. Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.
  • First Game Newenr

    Play By Forum
    154
    1 Votes
    154 Posts
    19k Views
    newenr85N
    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • Hotkey for unit placement

    Feature Requests & Ideas hotkey placement
    1
    0 Votes
    1 Posts
    135 Views
    No one has replied
  • territory group bonus not banking

    Map Making
    5
    1 Votes
    5 Posts
    250 Views
    wc_sumptonW
    @GREGOREK In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section: <technology> </technology> The Technologies Tab/Window can be removed. Cheers...
  • Game Engine Rules (AI Training)

    Development
    21
    5 Votes
    21 Posts
    2k Views
    ubernautU
    @kindwind exciting stuff!
  • TWW game

    Play By Email
    6
    1 Votes
    6 Posts
    355 Views
    M
    Other opponents ?
  • Can an Admin Help Me Register My Email?

    Player Help
    2
    1 Votes
    2 Posts
    155 Views
    PantherP
    @mammothman64 I guess you are talking about registering for lobby-play? Or for the dice server? Sorry, there is nothing I can do to register an email-address for you. The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF). You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously). Try for example proton or gmx. Good luck!
  • Quick connection fix needed in ww2v2

    Bug Reports
    8
    1 Votes
    8 Posts
    369 Views
    PantherP
    @rogercooper Nice, thanks.
  • Problem with foreach

    Map Making
    7
    1 Votes
    7 Posts
    321 Views
    B
    @rogercooper said in Problem with foreach: The variable system was well coded.. yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code. But you probably already knew that
  • The Grand War for 2.7

    Map Making
    6
    2 Votes
    6 Posts
    447 Views
    TheDogT
    Just tried 2.7.15426 it works, its been fixed. all good. Below is the log for 2.7.15393 - fails 611 15:17:53.465 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, version: 2.7.15393 1024 15:17:53.878 [Thread-2] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\RYZEN\triplea\downloadedMaps\the_grand_war\map\games\the_grand_war.xml 7699 15:18:00.553 [Thread-5] ERROR g.s.e.f.s.launcher.LocalLauncher - Failed to start game java.nio.file.InvalidPathException: Illegal char <<> at index 5: misc/<!-- arjerg.png at java.base/sun.nio.fs.WindowsPathParser.normalize(WindowsPathParser.java:204) at java.base/sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:175) at java.base/sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:77) at java.base/sun.nio.fs.WindowsPath.parse(WindowsPath.java:92) at java.base/sun.nio.fs.WindowsFileSystem.getPath(WindowsFileSystem.java:231) at java.base/java.nio.file.Path.of(Path.java:148) at games.strategy.triplea.ResourceLoader.createPathToImageString(ResourceLoader.java:164) at games.strategy.triplea.ResourceLoader.loadBufferedImage(ResourceLoader.java:182) at games.strategy.triplea.ResourceLoader.loadImage(ResourceLoader.java:158) at games.strategy.triplea.ui.mapdata.MapData.lambda$loadDecorations$2(MapData.java:261) at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) at java.base/java.util.Iterator.forEachRemaining(Iterator.java:133) at java.base/java.util.Spliterators$IteratorSpliterator.forEachRemaining(Spliterators.java:1939) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) at games.strategy.triplea.ui.mapdata.MapData.loadDecorations(MapData.java:263) at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:179) at games.strategy.triplea.ui.UiContext.<init>(UiContext.java:139) at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:488) at games.strategy.engine.framework.startup.mc.HeadedLaunchAction.startGame(HeadedLaunchAction.java:87) at games.strategy.triplea.TripleA.startGame(TripleA.java:62) at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:78) at games.strategy.engine.framework.startup.launcher.LocalLauncher.launch(LocalLauncher.java:59) at games.strategy.engine.framework.startup.ui.panels.main.MainPanelBuilder.lambda$launch$3(MainPanelBuilder.java:65) at java.base/java.lang.Thread.run(Thread.java:1583) 7896 15:18:00.750 [Thread-7] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\RYZEN\triplea\downloadedMaps\the_grand_war\map\games\the_grand_war.xml
  • I Cant Get Into Online Play After Downloading 2.7 Version

    Pinned Bug Reports
    7
    2 Votes
    7 Posts
    303 Views
    LaFayetteL
    It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now. On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late. If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.
  • Transferring Unit Control

    Map Making
    19
    0 Votes
    19 Posts
    696 Views
    wc_sumptonW
    @RogerCooper The second method is to take control of another players units. [image: 1772835340458-screenshot-2026-03-06-153311.png] To let Germany take control of the 4 units in Bulgaria and the one unit in Varna. In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>. In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>. In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>. And set <property name="Capture Units On Entering Territory" value="true"/>. Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step. After Germany's noncombat move. [image: 1772836589538-screenshot-2026-03-06-171112.png] The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change. Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this. [image: 1772837664547-screenshot-2026-03-06-154000.png] Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'. Cheers...
  • Total World War (TWW) 2.7.7.2

    Maps & Mods
    96
    0 Votes
    96 Posts
    50k Views
    ubernautU
    @beelee thanks ill check it out!
  • EXP G40 Game 3 Trout vs JCat

    Play By Forum
    576
    0 Votes
    576 Posts
    100k Views
    B
    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

    Play By Forum
    11
    0 Votes
    11 Posts
    394 Views
    B
    @trout [image: 1772416066607-rightarm.png]
  • Password reset

    Player Help
    4
    2 Votes
    4 Posts
    318 Views
    K
    @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.
  • EXP G40 Game 10 Beelee vs. Trout

    Play By Forum
    42
    0 Votes
    42 Posts
    1k Views
    T
    @beelee Done!
  • 1 Votes
    153 Posts
    15k Views
    B
    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • 3 Votes
    14 Posts
    3k Views
    TheDogT
    Latest version v1.15 ready for TripleA download. This only plays in 2.7+ Click Download Maps button In Search: box type set to download Settlers: Fallen Empire Settlers Fallen Empire Manual pdf Settlers_Fallen_Empire_Manual.pdf It has; 11 Asymmetrical factions Growing & shrinking urban centres Resources of Alchemy, Beast & Construct AI auto sells 'spare' resources, player must do it manually Thanks to Ebbe for new unit map and unit colours & flags. Lots of minor changes