@cernel 3 days would be from Crete to Alexandria, with a favorable wind.
The movement allowances in ancient games are generally too low. Hannibal went from southern Spain to Northern Italy in 1 year.
@TorpedoA No one was going long distances under oar. Triremes and longships were primarily sailing vessels.
Oared vessels had a bid advantage in combat, because they were not dependent on the wind and could ram. Caesar's campaign against the Veneti showed the vulnerability of pure sailing ships to even small, hastily built oared vessels. It was only with the development of large ships in the late Middles Ages that sailing ships could fight oared ships.
@silverbullet I would suggest the Anniversary Edition. It is reasonably well balanced and it is simpler and faster playing than the Global Game. If you are not experienced with the game, try the 1941 game to learn the system (or just play TripleA)
Regular nwo probably doesn't need a bid. At least it doesn't at high skill levels per the history of ladder games tuning it. It's possible it does at more medium skill levels. It's also possible there's some key move patterns or choices that aren't being utilized which would fix the issue, and that not enough of the good nwo players are still around to copy from.
I don't know about 5-nations at all, as I'm not sure it was ever subject to tight balance tuning.
Of course part of the point of a bid system is that you can use it regardless of others' opinions on the matter, and simply bid to find something that seems fair to both sides.
@cernel I was tempted to create a 'pull' list of maps that should be pulled. It is easier to instead to remove those maps. We do have categories after all though to mark which maps are still works in progress.
@torpedoa Are you sure you want to have a 1v1 game in the first place? This seems a game that, realistically, has to be more than two-sided (and arguably it should be a FFA). It not like there is something like "Roma" and everything else is fighting against it only.
I think i have to explain to myself that the charioteer is just too much additional weight to be able to scramble together with the chariot then. Because the chariot unit is not empty to begin with. lol
I think i can live with that. Sounds reasonable. Dont you think?
@schulz I have distributed the US fleet to where it takes at least 7 turns to land an effective ground force in Europe. Also, CP naval units are still on the board, including Germany, after Berlin is taken. I don't think there will be a Battle of the Atlantic because we are looking at it from a hind sight perspective.