• World At War needs FIXING!

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    TANKT
    @Cernel Ok thanks.
  • Can't join a game

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    @hans are you waiting for a bit ? It takes it a while to kick in for me once I join
  • Play through forum

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    Moved to Player Help.
  • Q. (Big World 1942 v3) Enemy Destroyers / lone subs and sea zones.

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    @bluelionman yea so v3 rules I assuming, subs don't block ships but DDs block subs. So DD can cruise on by They're probably headed to port for some shore leave.
  • Big World 1942 v3 Quiry

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    @bluelionman yea those are the A&A rules so that's why it does it. You can mod things so they behave differently to a certain extent, although I'm unfortunately having some trouble with that in the current release.
  • Trains? What trains???

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    @TANK you dont have to play, just join an ongoing game and ask.
  • Forum profile update info lost

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    RoiEXR
    I don't know where you were looking but when I go to my Forum Profile, theres a Big Blue "Save Changes" button at the bottom
  • 1 Votes
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    PantherP
    @LaFayette I have created this topic to answer https://forums.triplea-game.org/topic/2142/the-point-of-play-by-forum to not hijack this thread.
  • New version 2.1 - logging in

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    LaFayetteL
    @bluelionman Could you PM me the email and username you are using?
  • Setting Up A Game

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    bluelionmanB
    @beelee said in Setting Up A Game: @bluelionman You shall be rewarded for your work I doubt it I'm losing bad - also can you edit rounds can I somehow just tell it to go to round 17 to start or such?
  • old lobby

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    bluelionmanB
    @beelee said in old lobby: @bluelionman said in old lobby: Sorry what is FWIW? ... For Whatever It's Worth Darn acronyms Thanks I'm still learning even at 46.
  • Download of new 2.0 version buggered me up

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    @bluelionman You don't need to go for different drives. You can just change the name of the main folder (from "TripleA" to something else). Of course, the way you are doing it works too.
  • Add Attackers/Add Defenders in Territory Tab?

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    PantherP
    @Cernel said in Add Attackers/Add Defenders in Territory Tab?: I suggest saying "zone" instead of "territory". Even if the TripleA names are (often) wrong, this doesn't mean we have to follow on (obviously, this whole matter has nothing to do with the zone being a territory or not). Agreed. It is somehow a matter of self-control to not be mislead by wrong or at least imprecise terminology used by the software. @Cernel said in Add Attackers/Add Defenders in Territory Tab?: What I believe you are supposed to do is: ... Ah, thank you for that clarification. @Cernel said in Add Attackers/Add Defenders in Territory Tab?: By the way, this is a very good example of a functionality that itself has a high value, yet whose positive value is reduced likely almost to zero by the fact that likely almost all users will not be able to notice or use it (I wonder if I'm the only one using it, at this point!). Indeed. I really try hard to follow every step of development to catch every feature/enhancement for being able to "transport" it to the users. I am a bit worried why I totally missed this one... and start to wonder what else I might have missed...
  • Versions Not Updating Despite YAML version no. change.

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    PantherP
    @Joe-G You are welcome.
  • List of units in territories?

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    I
    Ah, yes, there it is. I had already looked at most of them, but didn't expect the 'setup charts' to be the one with it.
  • I have registered, and I'm having problems getting my code.

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    PantherP
    @Anders Assuming that you are using the current release and your mail-address you want to use PBEM for is the same that you used to register with this forum you need to correctly fill out this: [image: 1593930454824-pbem.png] Also in your Google account you need to allow "less secure apps", as TripleA here acts like a third-party-email software.
  • Typing in numbers on Purchase Units screen?

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    PantherP
    @ClassicDude Thank you for your info. However it should work the same way in the G1940 map. And I just reassured myself that it does. So you still have problems doing it on this special map? Have you tried with the current release (2.1.20365)?
  • Battle Screen

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  • Bots not working

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    LaFayetteL
    @hans thank you for posting about this issue and @prastle creating the bug report. The problem is identified, I'm in process of deploying a fix to the bots & lobby. Should be done within the next hour. We'll be very interested if anyone sees any further problems.
  • Saved Games Conversion

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    Thank you for your response

Recent Posts

  • @Zealossus Good luck with the mod.

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  • @Zealossus

    To leave the apostrophe in the name, replace it with an underscore in the objectives file. Thus "Fading Light of V'landriel" becomes "Fading_Light_of_V_landriel".

    Also, adding an empty <technology></technology> section will remove the "Technology" tab.

    Cheers...

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  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
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  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

    read more