• Total World War December 1941

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    Moved to Player Help.
  • Older Version Game Saves

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    prastleP
    @bluelionman The rules are agreed upon by the players example = Tech or No Tech, Low Luck or Dice, etc.
  • Forum display picture.

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    RoiEXR
    Hmm in this case it's a question of permissions. "Regular Users" have a rather limited permission set, so this might be something you can discuss with the moderators here
  • Reputation?

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    @bluelionman its based on someone "liking" or "disliking' a post you submitted in the forum. not sure why someone would give you a "thumbs down" vote but i think that is the reason.
  • Cannot Move Units

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    @Benjamin-Parish https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report
  • Map Skins option greyed out/disabled

    map skin option
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    G
    @Cernel Thanks for the reply. I was playing on the New World Order (ver 1.8.7) map, but then tried with The Rising Sun (ver 1.9.3), and obtained the same result. Besides updating the game app, I downloaded new copies of these two maps as well. Meant to have written that in the first place as well, but forgot to.
  • New Player registration for TripleA ladder

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    @prastle Hi prastle please add me to the ladder when you can, you know me also as Elrond and yes i'm back.
  • Air Combat question - Global 1940 Second Edition

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    PantherP
    @R8964234 Indeed the rules in 1942 SE are different. Stay safe, too.
  • Domination 1901 Fast AI

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    E
    I am going to win it, but only by gradually building battleships and taking capitols when the defenses were down. Winning ugly though.
  • TWW 2.8 and 3.0 issues

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    Java 8 252 on my Windows 7 Java 8 152 on my XP Both running the latest stable version 1.9.0.0.13066 All seems fine so far, I haven't had issues with most of the other games as well.
  • UI Java FX issue

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    J
    Thanks so much! That Worked!
  • triplealadder.com cannot register

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    prastleP
    @andrewthree correct it is only by invite through here https://forums.triplea-game.org/topic/1068/invitation-requests-to-the-new-ladder-and-tournament-site/203
  • Tips to make the AI Turns faster?

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    @redrum great thanks.
  • Roll Dice Utility

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    So, substantially, this feature does nothing useful at all, if you are playing real time (hosting or in bots), while it does send verified dice to everyone involved, if you are PBEM or PBF, but there is nothing letting you know, or even hinting, that is the case, until you try it out? I wasn't really thinking about adding the dice rolls in history. More like wondering, when you roll a dice, if all users inside your host would see the results like you do. I'm understanding they don't. So, practically, if you want to roll dice to see who starts bidding, you can do that, if you are PBEM or PBF, while you can never do that, if you are playing live?
  • Username and Password not accepted, PBEM

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    B
    hmm...maybe it doesn't work 4 the anti-christ ? The Lord does work in mysterious ways lol idgaf what your name is panther dial u in
  • New Player, cant connect/join games

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    PantherP
    @Gettysburgx It is TCP. You might need an "allow-rule" for triplea.exe on different ports. I have usually opened port 80,443,587,3300,3304 (587 is needed for PbEM only). Again which specific port is needed might be shown in your firewall log. For a brief test whether your issue is firewall related you could take the "risk" for a short moment and test joining with the firewall being deactivated. Just in case you don't want to dig too deep into it.
  • "Honorable surrender" on WWII v6 1941

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    No one has replied
  • Convoy raiding in Axis and Allies 1940 global

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    PantherP
    @Bailey-Hines In brief: In case at least one warship of a power you are at war with is in a sea zone marked with a Convoy symbol adjacent to one or more of your controlled territories, you are subject to convoy disruption during your Collect Income Phase. This is resolved by special dice rolls per enemy warship and results in IPC-deduction - but is limited by the IPC-values of your adjacent territories. The rulebooks have that explained in detail.
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    @bluelionman When you "opt to play on", you are not deciding to change your victory condition. You are just playing on, while having already won the game, and you cannot win (or lose) a game you already won.
  • I broke TripleA

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    RoiEXR
    @loki17 If you open your task manager, open the details tabs and search for TripleA.exe. Then you should be able to end the process

Recent Posts

  • @Zealossus Good luck with the mod.

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  • @Zealossus

    To leave the apostrophe in the name, replace it with an underscore in the objectives file. Thus "Fading Light of V'landriel" becomes "Fading_Light_of_V_landriel".

    Also, adding an empty <technology></technology> section will remove the "Technology" tab.

    Cheers...

    read more

  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
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  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

    read more