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Recent Posts
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Update
Draw borders hides the relief while you draw, so you see exactly what you are editing. No more shadows: after Make territories, the relief is rebuilt where you drew. One Undo takes back both. On older maps, run Create relief… once first. Other reliefs stay untouched; a message offers Create relief… instead. Unit places: the unit size shows before you lay them out, and centers can move up to 27 px to fit more places. Overflow arrow on the last unit place; switch the side in the right-click menu. Right-click menu to add or remove unit places and to put markers where you click. Save lists the files it will write and keeps the XML's order and formatting. Places menu sorted and grouped, with "(none)" for empty kinds; capitals are a yellow star, PUs show "6P". The map no longer jumps when a banner or goal appears.
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@RogerCooper
About a week but it is not finished.
I thought a more collaborative work would be better here so if you have suggestions I try to implement them.
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@xxXEddieXxx Nice work. The first useful TripleA-related project I have seen using AI. How long did it take you to do this?
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Lay out unit places
Could do with showing the px size of the unit & its zoom size from the map.properties file, before placmentNeed to show the direction of unit overflow of the last unit in a TT/SZ. The default is to the Right, but depending on where the last unit appears in the TT/SZ the mapmaker might want to the left.
Using a toggle say ctrl+O to switch between Right and Left overflow.
On screen an arrow should indicate the current overflow direction.
In place.txt overflow is seen as
| overflowToLeft=true (overflows to the left)
| overflowToLeft=false (default, no need to show as overflows to the right)The ability to add one more placment in the selected TT/SZ
The ability to remove, highlighted placment.Current mapmakers are used to these, but maybe a right click menu is the way to go? (even for the toggle)

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Wish list questions
As the placement is based off center location it would be great if the app suggested moving the center coordinates to fit in more placments?
What value upto would work, 27px as this is half the maximum height of the unit?
Would the reiterations take to long? If so reduce the maximum pixels to move.
If it made a suggestion then an option to do it. (right click menu option do it).
Save
Before each save in Expert mode, a mapmaker needs to know what is going to be saved.
This is critical if you accidentally change something unintended or forget you have changed something.
A section that you can tick as read only/Dont save for each of the files to be saved.
Especially the. xml as it messes with the order and formatting.
The app should remember these setting from last save.
Units --- Capitals – I prefer a yellow star, not C Centers Comments Decorations Names PUs – should show the PU value as well as P, eg 6P Terrain Effects Victory Cities/Centers --- Blockade Convoy Kamikazi
Places (should be sorted & grouped, here is a suggested order)Places Options
Right Click on TT/SZ for a menu to add/remove the items shown
Left drag to move the selected itemWhen there is no file or nothing to display, against the selection it should say None)
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Earthquake
The map gets shoved down and I lose my train of thought.
There is a space reserved for shoving the map down to display things, like

Can this space be reserved by moving up/compressing the ‘white’ space above the map, so the map does not move, please, pretty please.
Yes this space will be ‘white’ space, but its better than moving the map.