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Recent Posts
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Lol, I should have specified that when I talk about the rules I exclusively mean the v1-v6 rulesets.
I can't know what the intentions (or intended specific game-(house-) rules behind those "placementWhatever" rules might be, as these are usually used to override those core game-rules, as it seems.
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Why are unplaced construction units being placed only into production territories or adjacent sea zones owned since the start of turn?
Why when using rule "placementCapturedTerritory" are unplaced units still limited to production territories and their adjacent sea zones owned since the start of turn?
Why when using rule "placementAnyTerritory" are unplaced units now allowed to be placed in captured territories. This is also including those sea zones adjacent to captured production territories?
Why when using rule "placementAnySeaZone" along with "placementAnyTerritory" are sea unis still restricted to sea zones adjacent to production territories? And why is this still also including sea zones adjacent to captured production territories?
Why are the rules so different for the AI to place unplaced units?Cheers...
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I will ping @panther for you, as he is a rules heavyweight.
I am happy to assist in case anything rules-related might be unclear.
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Is this what should happen?
Components of this problemrulesAttachment has placementCapturedTerritory" value="true"
This allows for the placement of units in the same turn as they were captured.Order of delegates in xml speak
A&A style Purchase before Combat
Purchase> Combat move>Combat> Non-Combar move> Place> End Turn
or
New style Purchase after Combat
Combat move>Combat> Non-Combat move> Purchase> Place> End TurnFor Purchase before Combat
The AI tries to purchase what it thinks it needs based on its current TT and then Places them.
If PlacementCapturedTerritory=true then it should re-evaluate its Purchases/Place based on its new TT gains, yes? (As the gains might be better, closer to the enemy etc)Purchase after Combat
If PlacementCapturedTerritory=true or false
The logic is simpler, the AI purchases what it can place, yes?In the above mix, if the AI have been given units/factories from isAI/xml it should test for these first and not Purchase them,
Is the above what should happen?