Subcategories
-
8 Topics201 Posts
-
53 Topics421 Posts
-
0 Votes3 Posts646 Views
-
0 Votes1 Posts406 Views
-
0 Votes3 Posts592 Views
-
0 Votes2 Posts510 Views
-
0 Votes10 Posts2k Views
-
0 Votes3 Posts1k Views
-
1 Votes2 Posts509 Views
-
0 Votes11 Posts2k Views
-
0 Votes3 Posts994 Views
-
0 Votes4 Posts1k Views
-
0 Votes12 Posts2k Views
-
1 Votes2 Posts481 Views
-
0 Votes4 Posts679 Views
-
0 Votes2 Posts531 Views
-
0 Votes13 Posts3k Views
-
1 Votes1 Posts425 Views
-
0 Votes2 Posts1k Views
-
0 Votes1 Posts358 Views
-
0 Votes8 Posts2k Views
-
0 Votes1 Posts425 Views
Recent Posts
-
As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?
This is a condition statement and is checking if player owns a sea zone.
Cheers...
-
For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.
I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.
Once the xml is up to date, follow Elk's guide step by step. @thedog probably more up to date on it than I

If need be, we'll bring in reinforcements if you get stuck

-
Hi, @TheDog
I noticed the top line:
<attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
<option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/>
</attachment>As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?
I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!
Another question regarding map creater tool.
I'm editing a map right now (domination 1914 NML).
and following this guide: https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities
Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?
Same goes for sea zones, does that also work different?
Thank you!
-
I think the condition that activates the trigger/condition has to come before the trigger/condition.
Also, other things will still work but depending on where they're listed, will affect how they show up in the purchase window for example.
Support attachments as well but I don't remember the specifics. WC clued me in on it. I need to look it up again.