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  • First strike units not firing first?

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    C
    @cernel To clarify, in v1 submarines should indeed fire separately from other defending units if there are offending air units but together if there are no offending air units. Anyway, the separate step in which only defending submarines fire should not be called as "first strike" or anything like that. I defer to @Panther for confirmation.
  • Is it possible to run a trigger for each unit found via unitPresence?

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    M
    I looked at the engine code around createsUnitsList and it doesn't look like it will work. The relevant code is in EndTurnDelegate.java. } else if (!uaToCreate.getIsSea() && !uaToCreate.getIsAir() && t.isWater()) { toAddLand.addAll(ut.create(createsUnitsMap.getInt(ut), player)); ... if (!toAddLand.isEmpty()) { final Predicate<Territory> myTerrs = Matches.isTerritoryOwnedBy(player).and(Matches.territoryIsLand()); final Collection<Territory> landNeighbors = data.getMap().getNeighbors(t, myTerrs); if (!landNeighbors.isEmpty()) { final Territory location = getRandomTerritory(data, landNeighbors, bridge); createUnits(location, toAddLand, change, endTurnReport); } } So basically, for any land units that would be created at sea, we instead find a random neighboring land territory owned by the player and create the units there. No considerations for transports are given. I suppose engine changes could be done to support different semantics, but given this whole line of thinking is already trying to workaround a different engine limitation - perhaps that one could be addressed directly, i.e. making unitPresence support each (either as a multiplication on top of each on directPresenceTerritories if both are used, or not allowing multiple each values on different options).
  • Any better way to capture the value of the a die roll?

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    RogerCooperR
    @myrd If you are trying to exactly replicate the boardgame, it is going to be complicated and I don't have anything better for you.
  • How to make allies only give back original territories?

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    Jason Green-LoweJ
    @wc_sumpton Thank you, that's exactly what I needed! You solved my problem.
  • Folder Structure in the Repository

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    TheDogT
    @lafayette Is the Pre-Release link below correct ? https://prerelease.triplea-game.org If so then it does not work. FeignException$InternalServerError: [500 Internal Server Error] during [GET] to [https://prerelease.triplea-game.org/maps/listing] [MapsFeignClient#fetchMapListing(Map)]: [{"code":500,"message":"There was an error processing your request. It has been logged (ID d97cbd373f49b787)."}] I tried to add the above, but I don't think I'm authorised, but I think its already covered by; https://github.com/triplea-game/triplea/projects/25#card-74205079
  • File Name Changing with Download

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  • Production Limits & Production Value

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    RogerCooperR
    @wc_sumpton Works perfectly. I plan to have 10% upkeep cost scenarios for all the boardgame conversions.
  • Polygon Grabber refusing to work

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    Trig MabreyT
    @panther Interesting! I'll check that.
  • 0 Votes
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    U
    @thedog said in What for isAA is better suitable: artillery barrage or another attack / defense type?: You can also use <option name="isFirstStrike" value="true"/> for land battles So the order is AA First Strike Basic Atk / Def So maybe you can do what you want like this AA = AA & Indirect Fire First Strike = Direct Fire Anti Tank & direct HE Basic = Infantry fire & close range fire Dear @TheDog, as I have already mentioned, I use the option «isFirstStrike» and moreover I combine this option with «canNotTarget», «canNotBeTargetedBy», «canEvade», «canAirBattle» and «canScramble» for land units. But still there is a problem that «isFirstStrike» can represent the range difference (or the mobile warfare or the sudden strike etc.) but not another attack / defense type like the option «isAA» with its sub-option «targetsAA». It would be great to have such a sub-option like «targetsFirstStrike» but as we currently don’t have such an option you cannot use by your tank unit «isFirstStrike» to attack anti-tank gun and then basic attack against infantry.
  • Table changes not showing in game notes

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  • How to make a Specific Unit not Move to Certain Territories ?

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    B
    @thedog Thank You
  • How do you Change the Color of a Font ?

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    TheDogT
    As a notification you can call a png and have complete control of everything. See ebbe's Oil and Snow game, 2nd post is an in game notification https://forums.triplea-game.org/topic/2700/ww2-oil-and-snow-1st-ed-new-map-release?page=1
  • 2 factories in 1 Territory

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    B
    @thedog actually i can't remember lol. i don't think so
  • Tutorials

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    RogerCooperR
    @stohrm Try making some small changes and see if they work. If you have trouble achieving the desired effect, post here.
  • Loiter and Taunt

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    PantherP
    @beelee Really? It's quite old - but really nice. I noticed it in sea battles years ago and wondered about it until I realized that it was a somehow funny description about what friendly units "do" when not attacking together with the currently active player.
  • COMBINED ALLIANCE ATTACK...feedback wanted

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    T
    @stohrm splitting the two theaters was a reality, how ever you are in essence creating two new 'countries' by combing the units. I think this would best be served by keeping alliance armies whole and allowing each country to add to it with their separate productions. This way allowing them to also run their own combats apart from the combined army.
  • Transfer of Unit Ownership

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    StohrmS
    @beelee said in Transfer of Unit Ownership: <option name="changeUnitOwners" value="Chinese"/> Thanks, I had everything but the changeUnitOwners value right. It's working now.
  • How to transfer resources from minor to major?

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    RogerCooperR
    @stohrm Why use a transfer of resources at all? You could get the same effect through a national objective or triggered event.
  • Incorrect Terms: Cargo

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    StohrmS
    @lafayette I'm just waiting around for a reply to a query I posted late last night (early this AM); but I have to say that I agree with you (and what follows are my 2 cents). An RC-135 is a Cargo Plane and the Air Force does use it to transport service members and their family members. It's damn cold, but it gets them from point A to B to C, etc. Just saying. PS. I don't recall them ever refitting a B-52 to hull troops and do believe there should be a distinction between bombers and Cargo Planes. On the other hand, Cargo planes have been used to hull Paratroopers...
  • Victory Cities not appearing on Players tab

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    TheDogT
    @rogercooper your line <option name="victoryCity" value="1"/> is outside of the required attachment , it should be inside. <attachment name="territoryAttachment" attachTo="Berlin" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory"> <option name="production" value="12"/> <option name="capital" value="Germans"/> </attachment> <option name="victoryCity" value="1"/>

Recent Posts

  • @BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,

    <step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>

    However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.

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  • Hello.
    I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
    the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
    i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.

    have one of you a idea for that problem?

    A totally beginner

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  • @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.

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  • @VictoryFirst

    Hi victory!

    I agree with you, its unfortunate but it is what it is!

    Thanks a lot for your time!👍

    ~Ramon

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