Subcategories

  • Inflict damage on a unit outside of combat

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    alkexrA
    When a unit checks for repair facilities, it always selects the one where it can get the highest amount of repair, which is technically 0, in this case.
  • Error message

    Moved
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    C
    Assuming you are making or modifying a map, moved to Map Making. If not: https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report
  • Chain a notification off of a User Action

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    Michael HooverM
    @Cernel Along that line of thought, perhaps a better way of phrasing what I was trying to say is this: Rather than the outcome of the user action being notified of itself, could we substitute (or just reference) something from the notifications file? I'm confident I can do this because the userActionAttachment has the activateTrigger option and the triggerAttachment has the notification option. This method will work, I was just hoping for a shortcut
  • I have lots of new unit models for both WW1 and WW2

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    LaFayetteL
    Re: 1) really depends on the copyright that Slitherine Corp is using. They very likely have a commercial copyright. TripleA is GPLv3. Simply attributing the images is not enough. Re: 2) Uploaders generally assume any copyright risks. Copyright infringement is bad news "The law provides a range from $200 to $150,000 for each work infringed." Best case you're given a cease and desist, worst case you are sued for copyright infringement. Unless you have written permission that the images are in public domain, I don't think you can nor should use them.
  • Any way to add national morale?

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    C
    @RogerCooper Right, but the point here was that, in a somewhat realistic game, by the time you reach the point in which Germany "collapses", the player playing that side would have already surrendered, thus you would virtually never actually reach the point.
  • Where do I change map "version" so that "update" option is available

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    PantherP
    @Cernel said in Where do I change map "version" so that "update" option is available: I realize this is off topic. Agreed.
  • CannotTarget not working

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    B
    @redrum @Cernel Hi, I'm just a newbie into all this. Do you know if there is any development about being able to use these special Sub abilities? If I want to restrict Subs in First Strike phase to only hit surface warships, excluding aircraft (of course) and submarine (also), do you believe this small step can be more easily implemented? It will not add another screen, or other phase at all. Just make aircraft and Subs not available as valid target.
  • Determine Unit Damage

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    Michael HooverM
    Thanks @Cernel, I was really hoping I was overlooking something simple, but at least it is possible as you suggested.
  • Some units not showing up properly

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    jkprinceJ
    Thanks for the help! it works now. [image: =D.PNG] [image: =).PNG]
  • How to change unit appearance?

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    jkprinceJ
    Thanks for the help you two! It looks great now and I think I got the hang of it! [image: yay2.PNG]
  • Adding triggers to a Map that doesn't have them

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    B
    @Cernel GD it you sure got the eye. "Also be sure the phase is exactly called "russiansPurchase" (not validated)." It's "russianPurchase" Had me chasing my tail for half a day. Big thanks
  • Please Help with Github upload

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    Joe GJ
    @LaFayette no. redrum helped me out. thanks lafayette.
  • Kamikazi's Still Not Working

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    Joe GJ
    I figured it out! You have to designate Japan as the initial territoryowner for each of the Kamikaze sea zones! YAAAAAAAAAH
  • Scramble from a Carrier? Is it possible?

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    Joe GJ
    thanks man.
  • Can the value for createResourcesList be 0?

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    Michael HooverM
    Right on! Thanks for the info
  • Changing Mongolia to Russian when Japan Declares war on Russia

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    Joe GJ
    I figured it out thanks to Hepp's help in private chat. Here was the solution: changeOwnership only seems to work if the players changing ownership are at WAR with each other. So the trigger now has 3 steps. First it changes relationship to WAR. then another trigger does the change in ownership. And then a third trigger changes the relationship back to Allied.
  • EnemyPresence Trigger not working

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    RogerCooperR
    @Cernel Here is the panel [image: 844c0c9d-d5a3-4dcb-b165-45d2ad417fa2-image.png] The trick is that A&B start at war and the real players randomly ally with A or B. A & B are nominal players with no territories or units.
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    Joe GJ
    Yah. that was it. And another typo. thanks man
  • White Squares around units

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    G
    @Hepps Thanks for your help, but I just researched it and found out how to remove the background.
  • Objectives Panel issue

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    Joe GJ
    @Cernel well damn. now its working. that so weird. cuz all the other Objectives.Properties files i've checked 'appear" to have linebreaks there. But hey, it worked, so i'm happy. THanks man. When u gonna be back on to continue our game

Recent Posts

  • @BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,

    <step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>

    However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.

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  • Hello.
    I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
    the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
    i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.

    have one of you a idea for that problem?

    A totally beginner

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  • @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.

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  • @VictoryFirst

    Hi victory!

    I agree with you, its unfortunate but it is what it is!

    Thanks a lot for your time!👍

    ~Ramon

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