Subcategories

  • Chain a notification off of a User Action

    3
    1 Votes
    3 Posts
    1k Views
    Michael HooverM
    @Cernel Along that line of thought, perhaps a better way of phrasing what I was trying to say is this: Rather than the outcome of the user action being notified of itself, could we substitute (or just reference) something from the notifications file? I'm confident I can do this because the userActionAttachment has the activateTrigger option and the triggerAttachment has the notification option. This method will work, I was just hoping for a shortcut
  • I have lots of new unit models for both WW1 and WW2

    4
    0 Votes
    4 Posts
    1k Views
    LaFayetteL
    Re: 1) really depends on the copyright that Slitherine Corp is using. They very likely have a commercial copyright. TripleA is GPLv3. Simply attributing the images is not enough. Re: 2) Uploaders generally assume any copyright risks. Copyright infringement is bad news "The law provides a range from $200 to $150,000 for each work infringed." Best case you're given a cease and desist, worst case you are sued for copyright infringement. Unless you have written permission that the images are in public domain, I don't think you can nor should use them.
  • Any way to add national morale?

    8
    0 Votes
    8 Posts
    2k Views
    C
    @RogerCooper Right, but the point here was that, in a somewhat realistic game, by the time you reach the point in which Germany "collapses", the player playing that side would have already surrendered, thus you would virtually never actually reach the point.
  • Where do I change map "version" so that "update" option is available

    8
    0 Votes
    8 Posts
    1k Views
    PantherP
    @Cernel said in Where do I change map "version" so that "update" option is available: I realize this is off topic. Agreed.
  • CannotTarget not working

    15
    0 Votes
    15 Posts
    2k Views
    B
    @redrum @Cernel Hi, I'm just a newbie into all this. Do you know if there is any development about being able to use these special Sub abilities? If I want to restrict Subs in First Strike phase to only hit surface warships, excluding aircraft (of course) and submarine (also), do you believe this small step can be more easily implemented? It will not add another screen, or other phase at all. Just make aircraft and Subs not available as valid target.
  • Determine Unit Damage

    3
    0 Votes
    3 Posts
    940 Views
    Michael HooverM
    Thanks @Cernel, I was really hoping I was overlooking something simple, but at least it is possible as you suggested.
  • Some units not showing up properly

    3
    2
    0 Votes
    3 Posts
    566 Views
    jkprinceJ
    Thanks for the help! it works now. [image: =D.PNG] [image: =).PNG]
  • How to change unit appearance?

    13
    1
    0 Votes
    13 Posts
    2k Views
    jkprinceJ
    Thanks for the help you two! It looks great now and I think I got the hang of it! [image: yay2.PNG]
  • Adding triggers to a Map that doesn't have them

    6
    0 Votes
    6 Posts
    721 Views
    B
    @Cernel GD it you sure got the eye. "Also be sure the phase is exactly called "russiansPurchase" (not validated)." It's "russianPurchase" Had me chasing my tail for half a day. Big thanks
  • Please Help with Github upload

    6
    0 Votes
    6 Posts
    1k Views
    Joe GJ
    @LaFayette no. redrum helped me out. thanks lafayette.
  • Kamikazi's Still Not Working

    2
    0 Votes
    2 Posts
    559 Views
    Joe GJ
    I figured it out! You have to designate Japan as the initial territoryowner for each of the Kamikaze sea zones! YAAAAAAAAAH
  • Scramble from a Carrier? Is it possible?

    13
    0 Votes
    13 Posts
    2k Views
    Joe GJ
    thanks man.
  • Can the value for createResourcesList be 0?

    5
    0 Votes
    5 Posts
    923 Views
    Michael HooverM
    Right on! Thanks for the info
  • Changing Mongolia to Russian when Japan Declares war on Russia

    10
    0 Votes
    10 Posts
    1k Views
    Joe GJ
    I figured it out thanks to Hepp's help in private chat. Here was the solution: changeOwnership only seems to work if the players changing ownership are at WAR with each other. So the trigger now has 3 steps. First it changes relationship to WAR. then another trigger does the change in ownership. And then a third trigger changes the relationship back to Allied.
  • EnemyPresence Trigger not working

    14
    0 Votes
    14 Posts
    2k Views
    RogerCooperR
    @Cernel Here is the panel [image: 844c0c9d-d5a3-4dcb-b165-45d2ad417fa2-image.png] The trick is that A&B start at war and the real players randomly ally with A or B. A & B are nominal players with no territories or units.
  • 0 Votes
    3 Posts
    665 Views
    Joe GJ
    Yah. that was it. And another typo. thanks man
  • White Squares around units

    5
    0 Votes
    5 Posts
    902 Views
    G
    @Hepps Thanks for your help, but I just researched it and found out how to remove the background.
  • Objectives Panel issue

    7
    0 Votes
    7 Posts
    1k Views
    Joe GJ
    @Cernel well damn. now its working. that so weird. cuz all the other Objectives.Properties files i've checked 'appear" to have linebreaks there. But hey, it worked, so i'm happy. THanks man. When u gonna be back on to continue our game
  • No Such Element Exception

    14
    0 Votes
    14 Posts
    2k Views
    RogerCooperR
    @danelyoung The scenario is still not working in pre-release, but works in the stable version.
  • java error

    Moved
    6
    0 Votes
    6 Posts
    2k Views
    D
    A StackOverflowError is simply signals that there is no more memory available. It is to the stack what an OutOfMemoryError is to the heap: it simply signals that there is no more memory available. JVM has a given memory allocated for each stack of each thread, and if an attempt to call a method happens to fill this memory, JVM throws an error. Just like it would do if you were trying to write at index N of an array of length N. No memory corruption can happen. The stack can not write into the heap. The common cause for a stackoverflow is a bad recursive call. Typically, this is caused when your recursive functions doesn't have the correct termination condition, so it ends up calling itself forever. Or when the termination condition is fine, it can be caused by requiring too many recursive calls before fulfilling it. Here's an example: public class Overflow { public static final void main(String[] args) { main(args); } } That function calls itself repeatedly with no termination condition. Consequently, the stack fills up because each call has to push a return address on the stack, but the return addresses are never popped off the stack because the function never returns, it just keeps calling itself. If the stack is full you can't push, if you do you'll get stack overflow error. StackOverflowError is avoidable if recursive calls are bounded to prevent the aggregate total of incomplete in-memory calls (in bytes) from exceeding the stack size (in bytes).

Recent Posts

  • @Ramon said:

    -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

    <property name="Low Luck for Technology" value="true" editable="true"> <boolean/> </property>

    Give the player the number of dice equal to "diceSides".

    @Ramon said:

    <option name="isMarine" value="true"/>

    "isMarine" takes a number value. "isMarine"=true is converter to "isMarine"=1. "isMarine" can also be set to negative values.

    @Ramon said:

    If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

    Yea.. but upon further testing, because both units are 0, the buff was not applied, so I'm still working on this.

    wc_sumpton said:

    It can get slightly complicated.

    Cheers...

    read more

  • @Ramon said:

    -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

    Hi

    The answer is yes but I can't find an example at the moment. Roger, The Dog or the Master wc will clue you in most likely 🙂

    but it has something to do with "rolls" and "chance' if i remember right.

    From POS2

    Screenshot from 2026-09-18 08-49-37.png

    so something like that

    read more

  • found the marine!

    <option name="isMarine" value="true"/>

    sometimes it can be so easy

    read more

  • @wc_sumpton

    Hi WC!

    Thanks a lot for your time and effort!

    If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

    I have 2 more questions:

    -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)
    -for a unit such as a marine can i give it +1 amphibious attack?

    ~Ramon

    read more