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Recent Posts
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@BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,
<step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.
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Hello.
I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.have one of you a idea for that problem?
A totally beginner
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@TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.
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Hi victory!
I agree with you, its unfortunate but it is what it is!
Thanks a lot for your time!

~Ramon