@Zim-Xero Actually, here I wasn't saying give flat instead of percentage, and, actually, I was suggesting to change nothing but how the info is worded. That is still percentage, just that "Giving RomanRepublic 150% income for 10 PUs" definitely reads like the 150% income is total 10 PUs.
Tho probably it would be better reading as:
Giving RomanRepublic +50% income for +10 PUs; end with 30 PUs
Just to be sure, "Set All To" does not influence hidden players at all, right? Of course it should not; I didn't test.
Nice addition the Default, but it is going to be redundant for over 90% of the games, having all default to Human, and this is how TripleA games are supposed normally to work.
I suggest when all the players in the game, but the hidden ones, are of a same Type, then that type is not availabe in "Set All To", but you have "Default (Type)".
For example, in over 90% maps you would not see "Default" and "Human" (doing the same), but a single "Default (Human)" choice.
Not a big deal, but I just don't like to see multiple options doing the same thing, especially when this is going to be the standard.
@butterw Agree as well, but be sure to call it "Combat Round" or "CR", not just "Round". If a map has battles lasting for more than 2 rounds, but less than infinite, it is really annoying to remember or check at which point you are, especially to be sure to retreat 1 round before the last one.
I suggest, for example:
(Combat Round 4/5)
@butterw I believe the EndTurnDelegate is the one that triggers income and can be in theory placed earlier in the order (not sure if there are any maps out there that have done it). @Cernel Would probably know