If this gets made, I'll see if I can get and remake (free) sounds for "armour" and "halftrack" (same for both) and "artillery" and "aaGun" (same for both) and "submarine" (so total 3 new sounds), in the basic "TripleA/assets/sounds/ww2", so to give a good immediate justification to this feature, that would apply to the default assets part of the main installation (thus to over 90% played maps).
This is dependent from me finding good free sounds to start with, but I guess it shouldn't be hard.
@LaFayette Ideally, both in the download (more important) and the select map (less important) screens would have various tags such as map category (others could be things like number of players, average duration, average complexity, etc). Main purpose would be providing users a better way of searching for maps they would be interested in playing. I think the best example I can think of is something like https://boardgamegeek.com/boardgame/35052/axis-allies-anniversary-edition. Essentially high level meta data info that could then be used for sorting/filtering maps.
@Zim-Xero Actually, here I wasn't saying give flat instead of percentage, and, actually, I was suggesting to change nothing but how the info is worded. That is still percentage, just that "Giving RomanRepublic 150% income for 10 PUs" definitely reads like the 150% income is total 10 PUs.
Tho probably it would be better reading as:
Giving RomanRepublic +50% income for +10 PUs; end with 30 PUs
Just to be sure, "Set All To" does not influence hidden players at all, right? Of course it should not; I didn't test.
Nice addition the Default, but it is going to be redundant for over 90% of the games, having all default to Human, and this is how TripleA games are supposed normally to work.
I suggest when all the players in the game, but the hidden ones, are of a same Type, then that type is not availabe in "Set All To", but you have "Default (Type)".
For example, in over 90% maps you would not see "Default" and "Human" (doing the same), but a single "Default (Human)" choice.
Not a big deal, but I just don't like to see multiple options doing the same thing, especially when this is going to be the standard.
@butterw Agree as well, but be sure to call it "Combat Round" or "CR", not just "Round". If a map has battles lasting for more than 2 rounds, but less than infinite, it is really annoying to remember or check at which point you are, especially to be sure to retreat 1 round before the last one.
I suggest, for example:
(Combat Round 4/5)