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Recent Posts

  • B

    @malmessi

    yea I thought about using Hepps train for the image but went with the roundel instead. I think he made those too. I can't remember. I just added the E for the Europe ones.

    Edit
    It also allows you to move more than 1 Unit with 1 Rail. Should be able to fix that but have had limited success so far, so that is PE as well.

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  • M

    @beelee
    ah ok, rail icon is required ! I was missing, in TWW rail allows train movement so you need a train too.
    In my new game there were no rail icons so I was not able

    yes I tried using the rail and TripleA allows me to use it 3 o 4 times, PlEnfRule ok
    thx

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  • B

    @malmessi

    Screenshot from 2026-01-23 03-59-36.png
    Screenshot from 2026-01-23 04-00-06.png

    So we'll use SSR here. In NCM you click on one of the Rail Units and move it to where you wanna go. In this case we'll go to Sakha

    Screenshot from 2026-01-23 04-02-17.png

    We're gonna move a AA Gun. We click on Rail again and the AA Gun and move it to where we want. Caucasus in this example

    Screenshot from 2026-01-23 04-04-34.png

    Screenshot from 2026-01-23 04-12-23.png

    SSR Rail can go to any original Soviet TTy and the E one ( Europe ) in Europe as well as long as you have an unbroken line of communication between the two spots.

    Triplea enforces this correctly. What it doesn't do is prevent using the Rail to move into newly conquered TTys or if those TTys would open up a uninterrupted route.

    It also allows you to use them more than once. So that part is Player Enforced. Triplea usually places them in the Capital but UK is in S Africa and JPN is in China.

    If you have a legal move but triplea is blocking it e.g. you wanna rail some dudes in India but Jordan is Under Axis control, then you have to use edit "Perform Move or Other Action" and it will bypass the block.

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  • M

    @beelee
    Thx

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