• Aggression 1914 (release)

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    TheDogT
    @schulz Downloaded, but not everyone can open rar files, consider changing it to zip. Im on 2.6.149 I have been testing 2.6, its running fine, ie. it has not crashed, after 1 round.
  • Aggression 1914

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    SchulzS
    @Hepps I've forgot to colour the lakes in the base map thank you.
  • World War I European Campaigns

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    I
    @schulz Here is a possible unit image for Wassmuss of Persia: [image: wilhelm_wassmuss.png] Similarly to Lawrence of Arabia, he would give a bonus to allied units with him. Whereas Lawrence of Arabia would be in Hejaz fighting the Ottomans, Lawrence of Arabia would be in Persia fighting the British. I would picture them both having a small entourage of troops with them as they rarely operated alone. Also, I do not know how others create maps, but for this latest map I used Photoshop CS2. I cropped a world map to get an image of Europe and an image of America, then placed them closer together. I then traced over them and colored in the water. For detailed territories I looked up regional maps of each area and if the territories were too small I would combine two or more together so that I could fit units in them. One thing you have to be careful with is that the lines must be completely black and there can be no gaps, otherwise TripleA won't register the territories properly. This gets particularly hard to do with large maps. For this game, I have been thinking of doing a 1914 start date and that other countries will gradually join the war. Forts will be a new unit like bunkers in other games. [image: Marne.PNG] I have done some AI games and it looks like if there are forts on the French-German border, the German AI will turn away to avoid them and instead attack through Belgium, which is close to what happened historically.
  • New (& Old) Mods for TripleA

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  • Best Triplea Map to play

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    ubernautU
    @umesh ai i'd say any of the v3 variations, 1914 no mans land, nwo or v3. versus human i'd say TWW
  • Limits of maps

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    LaFayetteL
    FWIW, a very sizeable chunk of the memory footprint and memory pressure comes from rendering the minimap. The minimap is rendered by drawing the entire map at full scale and then shrinking it down. The more detailed the territory images, the more memory that this will consume. Physically larger images can allow for greater detail, but not necessarily. Hence a large map where all the territories are a single color will require less memory than a small map where the territory images have lots of detail.
  • Removing grey edges after resizing base maps

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    ubernautU
    @schulz i think you're gonna have to do a better job with the resizing
  • New Map: World War 1 End of Empires

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    I
    I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.
  • AI Suitability

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    RogerCooperR
    So I am starting to examine AI suitability for some randomly picked scenarios. Great Lakes War All these scenario are fine for AI Great War The only problem for the AI is the odd blockages for the US. This is an old scenario before events were introduced into TripleA. The large numbers of units and sprawaling map also slow the game. The actual units are straight-forward and the game can be played with Fast AI. Combat movement is before purchase.
  • Global 1940 improving the notes

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    ubernautU
    @zlefin just make sure you aren't reusing other people's IP.
  • Best Rules Version

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    Z
    @rogercooper It has some understanding, but not a complete understanding; from what I've been able to tell. It does, at least partly, recognize the movement bonuses units will get in terms of avoiding counterattacks, though I'm not sure it does so fully. In terms of strategic bombing, I'm not sure to what extent it specifically targets harbors/airfields that are relevant right now, vs simply targetting anything in the area that's raidable that it's not already invading. (and of course bombers often have regular combats worth doing as well). It does not seem to preferentially move units on/next to harbors/airfields so as to get the movement bonus. I was trying out Global recently, and some of the moves quite clearly showed the ai not 'getting' the impacts of those bases.
  • 270BC - Official Thread

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    C
    @lafayette said in 270BC Wars - Official Thread: @Cernel why is there a '+' folder in the map? Seemingly it's making the download size quite a bit larger than it needs to be. The "270bc" map has several such useless items too. The main difference is that I group them externally, leaving inside the "map" folder nothing but what is or may be used by the program. Completely useless items of 270bc (I would keep without the "map" folder): https://github.com/triplea-maps/270bc/blob/master/map/misc/Legend.png https://github.com/triplea-maps/270bc/blob/master/map/territoryNames/Saria.png https://github.com/triplea-maps/270bc/blob/master/map/territoryNames/Heraclea.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/RomanRepublic_unit_development.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/archer_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/archer_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/ballista_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/hoplite_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/legionaire_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/warelephant_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/warelephant_hepps_hit.png https://github.com/triplea-maps/270bc/blob/master/map/units/Neutral/longboat.png Other maps have a lot more useless items than this one.
  • Aggression 1941

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    ebbeE
    @schulz Hej Schulz, you asked me to use Soundfiles I made/ adapted for the recently released WW2 Oil & Snow project, which is fine, ( except the intro tune , I prefer to keep that unique ) nice to see another 1941 map and I like your ingredients...
  • World War 2010

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    RavilleR
    I also like a lot this map, but when trying to game it people said it has many problems and bugs. Could be great if can be fixing as a normal map... Thanks forwardly
  • Oztea 1939 Global

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    B
    @wc_sumpton right on thanks again. I'll give it a go
  • How do I call new nations in World War 2 v5 SE?

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    SchulzS
    You need to name it Chinese instead China for the easiest way to bring China. Then copy the XML and give a different name. Then examine the XML. It is not complicated.
  • NWO and NWO 5 nations victory condition

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    RogerCooperR
    Many scenarios have no victory condition defined.
  • AA50 with Maintenance

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    C
    Moved to Maps & Mods.
  • Spring 1942

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    zoozocZ
    Oops, I think I spoke in ignorance here. I didn't realize that there are two editions of "Spring 1942". I apparently own the 1st edition. The 2nd edition does indeed appear to be "World War II v5"
  • Can someone make/find a few icons for me?

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Recent Posts

  • @wc_sumpton

    Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present.

    Artillery also boosts Infantry and a pile of other units +1 on the attack.

    I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present.

    So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise.

    I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf.

    We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines.

    I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support.

    I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways 🙂

    Screenshot from 2026-09-18 11-45-36.png

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  • @wc_sumpton

    heh heh I'll give it a go 🙂

    I thought defense since the defenders should be affected by the attacker the ABomb But will try as I didn't think to 🙂

    Edit
    and wc comes through with the obvious solution lol

    Screenshot from 2026-09-17 23-12-49.png

    The 2 hitters are at 1 now. Just a testing stage but I hate being stupid lol

    Thanks Brother

    rightarm.png

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  • @beelee

    Is the " ABomb" attacking or defending? 'side' is which side the 'attachTo' unit is on. If 'attachTo' is attacking side=offense. Defending side=defense.

    Cheers...

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  • @beelee
    check your javaclass is
    javaClass="UnitSupportAttachment"

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