• Best Rules Version

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    Z
    @rogercooper It has some understanding, but not a complete understanding; from what I've been able to tell. It does, at least partly, recognize the movement bonuses units will get in terms of avoiding counterattacks, though I'm not sure it does so fully. In terms of strategic bombing, I'm not sure to what extent it specifically targets harbors/airfields that are relevant right now, vs simply targetting anything in the area that's raidable that it's not already invading. (and of course bombers often have regular combats worth doing as well). It does not seem to preferentially move units on/next to harbors/airfields so as to get the movement bonus. I was trying out Global recently, and some of the moves quite clearly showed the ai not 'getting' the impacts of those bases.
  • 270BC - Official Thread

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    C
    @lafayette said in 270BC Wars - Official Thread: @Cernel why is there a '+' folder in the map? Seemingly it's making the download size quite a bit larger than it needs to be. The "270bc" map has several such useless items too. The main difference is that I group them externally, leaving inside the "map" folder nothing but what is or may be used by the program. Completely useless items of 270bc (I would keep without the "map" folder): https://github.com/triplea-maps/270bc/blob/master/map/misc/Legend.png https://github.com/triplea-maps/270bc/blob/master/map/territoryNames/Saria.png https://github.com/triplea-maps/270bc/blob/master/map/territoryNames/Heraclea.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/RomanRepublic_unit_development.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/archer_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/archer_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/ballista_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/hoplite_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/legionaire_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/warelephant_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/warelephant_hepps_hit.png https://github.com/triplea-maps/270bc/blob/master/map/units/Neutral/longboat.png Other maps have a lot more useless items than this one.
  • Aggression 1941

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    ebbeE
    @schulz Hej Schulz, you asked me to use Soundfiles I made/ adapted for the recently released WW2 Oil & Snow project, which is fine, ( except the intro tune , I prefer to keep that unique ) nice to see another 1941 map and I like your ingredients...
  • World War 2010

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    RavilleR
    I also like a lot this map, but when trying to game it people said it has many problems and bugs. Could be great if can be fixing as a normal map... Thanks forwardly
  • Oztea 1939 Global

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    @wc_sumpton right on thanks again. I'll give it a go
  • How do I call new nations in World War 2 v5 SE?

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    SchulzS
    You need to name it Chinese instead China for the easiest way to bring China. Then copy the XML and give a different name. Then examine the XML. It is not complicated.
  • NWO and NWO 5 nations victory condition

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    RogerCooperR
    Many scenarios have no victory condition defined.
  • AA50 with Maintenance

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    C
    Moved to Maps & Mods.
  • Spring 1942

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    zoozocZ
    Oops, I think I spoke in ignorance here. I didn't realize that there are two editions of "Spring 1942". I apparently own the 1st edition. The 2nd edition does indeed appear to be "World War II v5"
  • Can someone make/find a few icons for me?

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    No one has replied
  • War at War changes

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    SchulzS
    Upkeep is possible to implement, the important one is finding good upkeep/cost ratio and in my experiences with upkeep, it works best with 5%-10%. For example infantry cost is 2 and 0.1 upkeep (5%) would work perfectly. But armour upkeep should be definitely higher than 5% but still should not be higher than 10%. Yes, draw means nobody wins and nobody lose pretty much same with chess. Because of the cumulative aspects of games, the loser side really cannot turn the tide of the war and the fate of the games always seales in the middle of games and just there should have been draw option that gives a good reason the loser side to continue.
  • Fallen Empire

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    SchulzS
    @alkexr I was trying to make upkeep as visible source in the purchase screen in my map like that but couldn't find a way because its not a resource. I am using <option name="createsResourcesList" value="-x:PUs"/> tag to represent upkeep. Wondering is turning into supply like this system the onyl way to make is visible?
  • Fixed Scenarios from the Repository

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    RogerCooperR
    @ff03k64 I don't remember exactly. With the way TripleA runs now, it easy to find which images are missing.
  • Oztea 1942 needs to add "Original Owners" for territories

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    @JOSEPH-PRINCE border-gore is aptly named lol I think i got em all. Uninstall and reinstall and you should be good to go. I added a notification at game start with version and date as I didn't do a yaml PR. I must of spaced it's own thread so we'll just make this it for the future
  • world at war with red dot units

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    A
    Thank you very much
  • Which mods have tech trees like age of tribes?

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    Teddy SelfT
    Thanks for the info, if anyone is interested in this scenario I have altered just tell me where to upload it. You will play as northern starting on turn 2.
  • Need Relief Tiles

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    MirkoBrunerM
    @Schulz Nice, I have added to shades of "shores" so far but I still don't know exactly what it would be the best approach. Thanks!
  • Churchill's 1939

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    RogerCooperR
    @JOSEPH-PRINCE Try this http://www.rogercooper.com/churchills_1939.zip There is no point to sending the xml, as I have not changed the xml. To make this work, you will need to create art for antitank and tank_destroyer. I don't know of any scenario that used those unit types. The Benelux flag is from https://en.wikipedia.org/wiki/Flag_of_Benelux.
  • Operation Unthinkable and Operation Dandelion

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    RogerCooperR
    @Major-Arcana The historical situation was fairly interesting. With many US troops withdrawn from Europe, the British government was estimating the Soviets had a 2.5 to 1 superiority in ground forces, but the Allies were superior in the air. Could the British hold the line until the US redeployed? A good scenario for Europe-only game, especially with more realistic air rules. For a world game, one could add Communist guerillas popping up and the Japanese continuing the Pacific war.
  • new_world_order_lebowski_edition missing image

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    @LaFayette I could also just leave it white and let Russia have a special one. I don't know how to hue shift.

Recent Posts

  • Latest version v255 ready for download in TripleA.

    In TripleA
    Click Download Maps Button
    Click Installed tab
    Click 1941 Global Command Decision
    Click Remove Button
    Click Yes button to remove
    Click Ok button (Successfully removed)
    Click Close (To force the map list to refresh)
    Click Download Maps Button
    Find & Click 1941 Global Command Decision
    Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
    Enjoy!

    .
    v255

    Stacking of Artillery & Anti-Tank, Armor-Lgt & Med 10s, Armor-Inf & Armor-Hvy 5s To summarise stacking Infantry 20s, non-Infantry(& Aircraft & Ships) 10s, except 2 Hit units (Armor-Hvy & Carriers) 5s HQ rings, now have a faction color ring, especially helpful for Fleet-HQ, thanks Oztea on Reddit & Black_Elk

    .
    🔻 Current v255 documentation, last page has winter turn on instructions. 🔻
    1941_Global_Command_Decision_Manual.pdf

    🔻 Suggested minimum stable TripleA version 🔻
    https://github.com/triplea-game/triplea/releases/tag/2.7.15025
    .
    Link to 1st post that has;
    Downloads for new Players
    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

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  • @RogerCooper THANK YOU

    The polygons.txt defines the separate zones to get player-colored (will have a single pixel black border), and the overlay reliefTiles can hide that hard edge border to give the appearance of fully wrapped irregular territories.

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  • @TheDog You can't do it in the xml file. You need to do it in polygons.txt. Here is New Zealand in World War II v3.

    New Zealand < (3234,1789) (3234,1789) (3235,1788) (3235,1787) (3236,1786) (3238,1786) (3239,1787) (3239,1791) (3235,1795) (3235,1799) (3236,1800) (3236,1802) (3237,1803) (3238,1803) (3240,1805) (3240,1806) (3242,1806) (3242,1805) (3243,1804) (3248,1804) (3249,1805) (3249,1806) (3251,1808) (3251,1809) (3249,1811) (3249,1813) (3251,1813) (3252,1814) (3256,1814) (3260,1810) (3261,1810) (3262,1811) (3265,1811) (3266,1812) (3266,1817) (3265,1818) (3265,1819) (3264,1820) (3264,1828) (3263,1829) (3219,1829) (3218,1828) (3218,1825) (3219,1824) (3219,1822) (3222,1819) (3222,1803) (3224,1801) (3224,1798) (3226,1796) (3226,1795) (3227,1794) (3229,1794) (3230,1793) (3230,1792) (3231,1791) (3232,1791) (3232,1790) (3233,1789) > < (3289,1698) (3290,1698) (3290,1693) (3288,1691) (3289,1690) (3292,1690) (3293,1691) (3294,1691) (3297,1694) (3298,1694) (3299,1695) (3299,1704) (3300,1705) (3300,1707) (3301,1708) (3302,1708) (3305,1711) (3306,1711) (3308,1713) (3309,1713) (3310,1712) (3313,1712) (3315,1710) (3328,1710) (3330,1712) (3330,1713) (3331,1714) (3331,1719) (3330,1720) (3330,1721) (3329,1722) (3329,1723) (3326,1726) (3325,1726) (3322,1729) (3322,1730) (3321,1731) (3321,1737) (3319,1739) (3319,1742) (3318,1743) (3318,1744) (3317,1745) (3317,1748) (3316,1749) (3315,1749) (3314,1750) (3313,1750) (3312,1751) (3311,1751) (3310,1752) (3309,1752) (3308,1753) (3308,1754) (3307,1755) (3307,1756) (3305,1758) (3304,1758) (3304,1759) (3302,1761) (3302,1780) (3301,1781) (3301,1791) (3298,1794) (3298,1795) (3297,1796) (3296,1796) (3296,1797) (3295,1798) (3295,1811) (3294,1812) (3294,1817) (3292,1819) (3291,1819) (3290,1820) (3289,1820) (3288,1821) (3284,1821) (3283,1820) (3283,1816) (3282,1815) (3280,1815) (3277,1812) (3277,1810) (3276,1810) (3272,1806) (3272,1801) (3273,1800) (3273,1799) (3275,1797) (3275,1795) (3277,1793) (3277,1792) (3278,1791) (3278,1789) (3274,1785) (3274,1783) (3272,1781) (3271,1781) (3269,1779) (3262,1779) (3261,1778) (3260,1778) (3259,1777) (3256,1777) (3255,1776) (3253,1776) (3252,1775) (3251,1775) (3248,1772) (3248,1767) (3249,1766) (3249,1765) (3251,1763) (3252,1763) (3253,1762) (3254,1762) (3254,1760) (3255,1759) (3256,1759) (3261,1754) (3261,1750) (3262,1749) (3262,1748) (3263,1747) (3263,1745) (3264,1744) (3264,1741) (3266,1739) (3266,1738) (3267,1737) (3267,1714) (3266,1713) (3266,1712) (3264,1710) (3264,1709) (3263,1708) (3263,1698) (3262,1697) (3262,1694) (3261,1693) (3261,1692) (3260,1691) (3260,1690) (3259,1689) (3259,1688) (3258,1687) (3258,1685) (3255,1682) (3255,1674) (3252,1671) (3252,1670) (3251,1670) (3249,1668) (3249,1667) (3245,1663) (3245,1662) (3240,1657) (3240,1649) (3239,1648) (3238,1648) (3237,1647) (3236,1647) (3235,1646) (3235,1645) (3233,1643) (3233,1637) (3235,1635) (3237,1635) (3238,1636) (3239,1636) (3240,1637) (3240,1640) (3242,1642) (3250,1642) (3255,1647) (3255,1648) (3258,1651) (3258,1652) (3259,1652) (3266,1659) (3266,1661) (3267,1662) (3267,1663) (3269,1665) (3269,1666) (3271,1668) (3271,1671) (3273,1673) (3273,1674) (3274,1675) (3274,1677) (3276,1679) (3278,1679) (3279,1680) (3279,1682) (3280,1683) (3280,1694) (3281,1695) (3282,1695) (3283,1696) (3283,1697) (3284,1697) (3285,1698) > < (3172,1599) (3172,1599) (3173,1600) (3174,1600) (3180,1606) (3180,1607) (3181,1608) (3182,1608) (3183,1609) (3183,1610) (3185,1612) (3186,1612) (3187,1613) (3189,1613) (3191,1615) (3191,1619) (3189,1621) (3188,1621) (3187,1620) (3185,1620) (3184,1619) (3182,1619) (3180,1617) (3178,1617) (3177,1616) (3175,1616) (3173,1614) (3172,1614) (3170,1612) (3169,1612) (3168,1611) (3168,1610) (3167,1610) (3166,1609) (3165,1609) (3163,1607) (3163,1604) (3162,1603) (3161,1603) (3159,1601) (3157,1601) (3153,1597) (3153,1596) (3157,1592) (3158,1592) (3159,1593) (3161,1593) (3162,1594) (3163,1594) (3165,1596) (3166,1596) (3167,1597) (3168,1597) (3169,1598) (3171,1598) > < (3219,1581) (3220,1581) (3221,1582) (3224,1582) (3228,1586) (3228,1592) (3229,1593) (3229,1594) (3230,1595) (3230,1597) (3229,1598) (3226,1598) (3224,1596) (3223,1596) (3222,1595) (3221,1595) (3220,1594) (3219,1594) (3218,1593) (3218,1592) (3214,1588) (3213,1588) (3212,1587) (3210,1587) (3209,1586) (3209,1578) (3210,1577) (3211,1577) (3212,1576) (3213,1576) (3216,1579) (3216,1580) (3217,1580) (3218,1581) > < (3219,1566) (3223,1566) (3224,1567) (3227,1567) (3228,1568) (3228,1570) (3224,1574) (3222,1574) (3221,1575) (3218,1575) (3214,1571) (3214,1569) (3215,1568) (3216,1568) (3217,1567) (3218,1567) > < (3224,1555) (3226,1555) (3229,1558) (3229,1562) (3228,1563) (3223,1563) (3220,1560) (3220,1558) (3222,1556) (3223,1556) > < (3230,1538) (3230,1538) (3232,1540) (3232,1546) (3231,1547) (3231,1548) (3230,1549) (3230,1550) (3229,1551) (3228,1551) (3226,1553) (3222,1553) (3221,1552) (3221,1551) (3220,1550) (3220,1547) (3222,1545) (3222,1543) (3224,1541) (3224,1537) (3225,1536) (3228,1536) > < (3288,1573) (3289,1573) (3291,1575) (3291,1578) (3288,1581) (3288,1582) (3287,1583) (3284,1583) (3280,1587) (3277,1587) (3276,1586) (3276,1583) (3282,1577) (3282,1576) (3285,1573) > < (3279,1592) (3279,1592) (3279,1591) (3280,1590) (3285,1590) (3289,1594) (3289,1597) (3285,1601) (3283,1601) (3281,1603) (3280,1603) (3280,1604) (3279,1605) (3273,1605) (3272,1604) (3270,1604) (3266,1600) (3266,1599) (3265,1598) (3265,1592) (3266,1591) (3272,1591) (3274,1593) (3277,1593) (3278,1592) >

    Note the angle brackets define each particular section.

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  • @GREGOREK

    Is there a way to declare two separate territories and then join them so the game treats them as a single territory?

    I don't think that is possible. Its the vertical/horizontal map border lines or no wrapping.
    Maybe someone else can help?

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