-
3 Votes4 Posts1k Views
-
0 Votes15 Posts4k Views
-
2 Votes18 Posts4k Views
-
1 Votes1 Posts565 Views
-
0 Votes6 Posts2k Views
-
1 Votes4 Posts1k Views
-
0 Votes6 Posts1k Views
-
2 Votes76 Posts34k Views
-
2 Votes49 Posts20k Views
-
1 Votes2 Posts770 Views
-
0 Votes7 Posts1k Views
-
2 Votes32 Posts11k Views
-
4 Votes32 Posts15k Views
-
0 Votes19 Posts3k Views
-
0 Votes8 Posts1k Views
-
0 Votes5 Posts912 Views
-
1 Votes2 Posts611 Views
-
5 Votes2 Posts2k Views
-
0 Votes5 Posts2k Views
-
0 Votes1 Posts521 Views
Recent Posts
-
@TheDog
Thanks Dog. I think the AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game.
I have been playing a few games, against AI and have decreased all incomes to see how it affects the game.
If I am playing against AI AXIS for example I drop all countries by 10-20 % and Allied countries by a further say 10%,
I feel it starts to factor in the drain on manpower that all countries faced in WW2. makes the later game tougher as well
So for example the UK finds it a lot tougher to field large armies in Far East, Italy and Europe towards the latter stages of the game along with maintaining Naval supremacy.I like physically shipping units to Russia and China from other allies as well. So I delete the lend lease depots and it makes some interesting convoy scenarios as the Germans react etc.
-
@captain0
Apologies for the late reply.A few more land/ sea territories would be great.
I agree, but Im no map-maker, I will have to wait for someone to offer.
.
do you think there is an issue with the stacking restrictions on the old 2 hit tanks?
As they are 2HP, there max stack is 5s, So you have to move the ones nearer the objective first, then the rear TT/echelons after the nearer ones. This principle applies to all stacking in the map.
PT boats were considered, but decided against, Bomber-Tac does a similar but has a more versatile role.
.
enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?
Again considered, but for simplicity, kept as is. I was conscious that a lot of complexity was going into the map and that it might be too much for players to take in.
.
Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically.
True they were, but again for simplicity kept simple for both Germany/Russia. The Russians do have a lot of Siberian troops/ Inf-Elite that are 'immune' to the effects of winter, so as a player spam them in the north.
.
Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter.
Tried a variant of that, the Germans kept on losing in the north, it was so hard to balance, so removed for simplicity.
.
they have to manually enter the quantity as there is no selector arrow for the box like other units.
Yes, this is a know problem with the TripleA look & feel, FlatLaf, if it bugs you try this;
Game> Engine settings> UI theme tab> change FlatLaf Dark to Metal or Nimbus
-
Name Ozteas 1941 Global Setup
Description A 1941 scenario for the Global game
https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup

Good Points
Reasonably balanced 1941 start speeds game and eliminates the messy political rulesBad Points
*
-
Updated to 2.63
