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Recent Posts
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Let's handle the Battle of the Atlantic in the same way as it is handled in Big World 2.
It will be named Handelskrieg instead of Wolfpack. It spawns 1 German submarine each round. It will have a unique submarine appearance (slightly different from regular subs) with 0/4/2 stats and 2 HP. I drew 3 new territories in the South Atlantic just in case the Allies try to kill it, so that "Handelskrieg" will have more space to escape.

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I got exhausted fixing seemingly endless mistakes.
Now, the Ottomans will have a factory in every single territory from Constantinople to Medina to represent the Hejaz Railway. Medina should start with some forts (which cannot be built) to represent that it never fell to the enemy. Previously, Damascus was their southernmost factory and was not sufficient to reinforce the Hejaz.
Yemen never fell either, but here, it looks like a cakewalk for the British or Hejaz to take. I am not sure what to do with it right now.
Cairo and Mecca are now more valuable. Neither will the British have an Egyptian factory, nor will the Russians have a factory in Baku. I would like to prevent either the Caucasus or the Sinai-Palestine front from becoming a no-brainer from the Ottoman perspective.

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@TheDog
Thankyou for reply.
I understand what you/re saying 100%The AI us interesting. In a game that I played the AI Germany did not defend the beaches of the West wall but located large groups in infrastructure areas (move 3) to launch counter attacks.
Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.
Cheers
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@captain0
Apologies I have not replied earlier.Yes it is possible to have new build Bunkers/Forts having Upkeep, yes you would need a different kind of starting Bunker/Fort.
For reference 2HP units like Battleship, Carriers, Tank-Hvy cost 2pu Upkeep. Bunker is the exception and only costs 1pu Upkeep, so long term are good value, but too many and they drain your resources.
Partisans were never in the design of the map, although historically accurate they did sap the strength of the Germans, I thought it was more of a distraction for the player and like in history would be suppressed with reinforcements from the west. I think the German player has a tough time especially if using Winter.
Having said the above if more players want Russian Partisans then say.
It was a design decision not to have resources other than PU as the AI does not understand them, see here.
https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendlyIn game there is enough of a draw to get the oil producing TT and they are also VCs so I think the map simulates it well. On the flip side when testing we did not have to balance the Oil Resource vs use in game.

However we did spend ages playing against the AI, making it better to give the solo player a cracking game 🤯