• Best Rules Version

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    @rogercooper It has some understanding, but not a complete understanding; from what I've been able to tell. It does, at least partly, recognize the movement bonuses units will get in terms of avoiding counterattacks, though I'm not sure it does so fully. In terms of strategic bombing, I'm not sure to what extent it specifically targets harbors/airfields that are relevant right now, vs simply targetting anything in the area that's raidable that it's not already invading. (and of course bombers often have regular combats worth doing as well). It does not seem to preferentially move units on/next to harbors/airfields so as to get the movement bonus. I was trying out Global recently, and some of the moves quite clearly showed the ai not 'getting' the impacts of those bases.
  • 270BC - Official Thread

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    @lafayette said in 270BC Wars - Official Thread: @Cernel why is there a '+' folder in the map? Seemingly it's making the download size quite a bit larger than it needs to be. The "270bc" map has several such useless items too. The main difference is that I group them externally, leaving inside the "map" folder nothing but what is or may be used by the program. Completely useless items of 270bc (I would keep without the "map" folder): https://github.com/triplea-maps/270bc/blob/master/map/misc/Legend.png https://github.com/triplea-maps/270bc/blob/master/map/territoryNames/Saria.png https://github.com/triplea-maps/270bc/blob/master/map/territoryNames/Heraclea.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/RomanRepublic_unit_development.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/archer_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/archer_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/ballista_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/hoplite_with_marker_at_55pt.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/legionaire_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/warelephant_hepps.png https://github.com/triplea-maps/270bc/blob/master/map/units/alt/warelephant_hepps_hit.png https://github.com/triplea-maps/270bc/blob/master/map/units/Neutral/longboat.png Other maps have a lot more useless items than this one.
  • Aggression 1941

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    ebbeE
    @schulz Hej Schulz, you asked me to use Soundfiles I made/ adapted for the recently released WW2 Oil & Snow project, which is fine, ( except the intro tune , I prefer to keep that unique ) nice to see another 1941 map and I like your ingredients...
  • World War 2010

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    RavilleR
    I also like a lot this map, but when trying to game it people said it has many problems and bugs. Could be great if can be fixing as a normal map... Thanks forwardly
  • Oztea 1939 Global

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    @wc_sumpton right on thanks again. I'll give it a go
  • How do I call new nations in World War 2 v5 SE?

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    SchulzS
    You need to name it Chinese instead China for the easiest way to bring China. Then copy the XML and give a different name. Then examine the XML. It is not complicated.
  • NWO and NWO 5 nations victory condition

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    RogerCooperR
    Many scenarios have no victory condition defined.
  • AA50 with Maintenance

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    Moved to Maps & Mods.
  • Spring 1942

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    zoozocZ
    Oops, I think I spoke in ignorance here. I didn't realize that there are two editions of "Spring 1942". I apparently own the 1st edition. The 2nd edition does indeed appear to be "World War II v5"
  • Can someone make/find a few icons for me?

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  • War at War changes

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    SchulzS
    Upkeep is possible to implement, the important one is finding good upkeep/cost ratio and in my experiences with upkeep, it works best with 5%-10%. For example infantry cost is 2 and 0.1 upkeep (5%) would work perfectly. But armour upkeep should be definitely higher than 5% but still should not be higher than 10%. Yes, draw means nobody wins and nobody lose pretty much same with chess. Because of the cumulative aspects of games, the loser side really cannot turn the tide of the war and the fate of the games always seales in the middle of games and just there should have been draw option that gives a good reason the loser side to continue.
  • Fallen Empire

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    SchulzS
    @alkexr I was trying to make upkeep as visible source in the purchase screen in my map like that but couldn't find a way because its not a resource. I am using <option name="createsResourcesList" value="-x:PUs"/> tag to represent upkeep. Wondering is turning into supply like this system the onyl way to make is visible?
  • Fixed Scenarios from the Repository

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    RogerCooperR
    @ff03k64 I don't remember exactly. With the way TripleA runs now, it easy to find which images are missing.
  • Oztea 1942 needs to add "Original Owners" for territories

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    @JOSEPH-PRINCE border-gore is aptly named lol I think i got em all. Uninstall and reinstall and you should be good to go. I added a notification at game start with version and date as I didn't do a yaml PR. I must of spaced it's own thread so we'll just make this it for the future
  • world at war with red dot units

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    Thank you very much
  • Which mods have tech trees like age of tribes?

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    Teddy SelfT
    Thanks for the info, if anyone is interested in this scenario I have altered just tell me where to upload it. You will play as northern starting on turn 2.
  • Need Relief Tiles

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    MirkoBrunerM
    @Schulz Nice, I have added to shades of "shores" so far but I still don't know exactly what it would be the best approach. Thanks!
  • Churchill's 1939

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    RogerCooperR
    @JOSEPH-PRINCE Try this http://www.rogercooper.com/churchills_1939.zip There is no point to sending the xml, as I have not changed the xml. To make this work, you will need to create art for antitank and tank_destroyer. I don't know of any scenario that used those unit types. The Benelux flag is from https://en.wikipedia.org/wiki/Flag_of_Benelux.
  • Operation Unthinkable and Operation Dandelion

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    RogerCooperR
    @Major-Arcana The historical situation was fairly interesting. With many US troops withdrawn from Europe, the British government was estimating the Soviets had a 2.5 to 1 superiority in ground forces, but the Allies were superior in the air. Could the British hold the line until the US redeployed? A good scenario for Europe-only game, especially with more realistic air rules. For a world game, one could add Communist guerillas popping up and the Japanese continuing the Pacific war.
  • new_world_order_lebowski_edition missing image

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    @LaFayette I could also just leave it white and let Russia have a special one. I don't know how to hue shift.

Recent Posts

  • @GREGOREK said:

    How do I define the points in the 'polygons.txt' file?
    You dont.

    Also there are no negative coordinates, the map is treated as if no wrap around existed, except for below.

    The wrap around map edges will share a vertical map line, one to the left one to right.
    You then need to stitch the wrap around TT/SZ manually together with connections in the xml like so;
    <connection t1="Chihuahua-Durango" t2="Mexico City"/>
    <connection t1="Acapulco-Chiapas" t2="Sinaloa-Guadalajara"/>
    <connection t1="064 Sea Zone" t2="011 Sea Zone"/>
    <connection t1="064 Sea Zone" t2="028 Sea Zone"/>

    In map.properties this must be true
    map.scrollWrapX=true

    That should work.

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  • @GREGOREK If you want territories that wraparound, you could treat them like archipelagos like Kyushu and Honshu on almost any map.

    I am interested in automatic generation software you have.

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  • Version 0.1.2 Image jpg smaller.jpg

    The year is 1911. With the Boxer Rebellion and the rise of the Eight-Nation Alliance being a recent memory, China once again comes into focus. The new nationalist revolution will bring the Great Powers even closer to each other than at the turn of the century, far too close for comfort. This power struggle leaves the Empire of Japan with two options: one, as in our history, is to support the burgeoning revolutionaries against their and Japan’s great rival, the Qing Dynasty. But why must they pretend to support ROC for any reason other than their ability to further destabilize China as a political entity? When will there be a better opportunity for Japan to exert their will throughout Asia? And so emerges a second path forward: the Second Sino-Japanese War. The Nationalists and Imperialists are quick to form a united front to repel the invasion, though tensions remain high and the state weak.

    Seeing this as a desperate attempt for complete control of critical Chinese markets, the United States declares war on Japan in short order. This brings about a state of war between the US and the Anglo-Japanese Alliance. With the Royal Navy occupied in both the Atlantic and the Pacific, Germany makes a similar conclusion to Japan: they will never be given a better chance to rout the British surface fleet and hastily advance into Warsaw and Paris. Austria-Hungary follows suit, and the currently warring empires of Italy and Turkey quickly pick sides. And as the united Chinese front quickly collapses and the European theater draws to a stalemate, all eyes are on the United States; will the combined might of her main naval rivals collapse in on her, or will her swift conquest of Canada fund an expeditionary force capable of ravaging Africa, the Pacific, or Europe?

    Welcome to War Plan Red-Orange, a new alternate history TripleA map that explores the scenario posed by the United States’ War Plan Red-Orange, hypothesizing a war with both Japan and Great Britain. If you love maps like Domination 1914: No Man’s Land, but wished they were more global in scope, this is the map for you. Of course, it’s built from the ground up on the original Domination, so it’s more of a cousin to NML with its own identity than a sister. This means that when we get around to it, there will be a unique tech system and a unique implementation of the Balkan Wars, the Arabian jihad, and the communist uprisings in Russia.

    If you would like to help beta test this project, there's a Discord group I'm making that you can join if you can PM me your username. If you don't have a Discord account or would rather stay here, we will also run some test games through this site if there's demand for it. Before I send out a download link, I'll wait to gather any immediate feedback people have on the map, then I'll make those changes and send that version out. To help with that feedback:

    Entente: Japan, Britain, France, Italy, Russia
    Centrals: China, United States, Germany, Austria, Ottomans
    Turn order: Japan->China->US->Britain->Germany->France->Austria->Italy->Ottomans->Russia
    V1.2 TUV Table.png

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  • NeanderthalMap.png

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