• World War 2010

    19
    0 Votes
    19 Posts
    3k Views
    RavilleR
    I also like a lot this map, but when trying to game it people said it has many problems and bugs. Could be great if can be fixing as a normal map... Thanks forwardly
  • Oztea 1939 Global

    8
    0 Votes
    8 Posts
    1k Views
    B
    @wc_sumpton right on thanks again. I'll give it a go
  • How do I call new nations in World War 2 v5 SE?

    5
    0 Votes
    5 Posts
    912 Views
    SchulzS
    You need to name it Chinese instead China for the easiest way to bring China. Then copy the XML and give a different name. Then examine the XML. It is not complicated.
  • NWO and NWO 5 nations victory condition

    2
    1 Votes
    2 Posts
    611 Views
    RogerCooperR
    Many scenarios have no victory condition defined.
  • AA50 with Maintenance

    Moved
    2
    5 Votes
    2 Posts
    2k Views
    C
    Moved to Maps & Mods.
  • Spring 1942

    5
    0 Votes
    5 Posts
    2k Views
    zoozocZ
    Oops, I think I spoke in ignorance here. I didn't realize that there are two editions of "Spring 1942". I apparently own the 1st edition. The 2nd edition does indeed appear to be "World War II v5"
  • Can someone make/find a few icons for me?

    1
    0 Votes
    1 Posts
    521 Views
    No one has replied
  • War at War changes

    6
    0 Votes
    6 Posts
    1k Views
    SchulzS
    Upkeep is possible to implement, the important one is finding good upkeep/cost ratio and in my experiences with upkeep, it works best with 5%-10%. For example infantry cost is 2 and 0.1 upkeep (5%) would work perfectly. But armour upkeep should be definitely higher than 5% but still should not be higher than 10%. Yes, draw means nobody wins and nobody lose pretty much same with chess. Because of the cumulative aspects of games, the loser side really cannot turn the tide of the war and the fate of the games always seales in the middle of games and just there should have been draw option that gives a good reason the loser side to continue.
  • Fallen Empire

    92
    2 Votes
    92 Posts
    54k Views
    SchulzS
    @alkexr I was trying to make upkeep as visible source in the purchase screen in my map like that but couldn't find a way because its not a resource. I am using <option name="createsResourcesList" value="-x:PUs"/> tag to represent upkeep. Wondering is turning into supply like this system the onyl way to make is visible?
  • Fixed Scenarios from the Repository

    21
    0 Votes
    21 Posts
    6k Views
    RogerCooperR
    @ff03k64 I don't remember exactly. With the way TripleA runs now, it easy to find which images are missing.
  • Oztea 1942 needs to add "Original Owners" for territories

    4
    0 Votes
    4 Posts
    928 Views
    B
    @JOSEPH-PRINCE border-gore is aptly named lol I think i got em all. Uninstall and reinstall and you should be good to go. I added a notification at game start with version and date as I didn't do a yaml PR. I must of spaced it's own thread so we'll just make this it for the future
  • world at war with red dot units

    3
    0 Votes
    3 Posts
    696 Views
    A
    Thank you very much
  • Which mods have tech trees like age of tribes?

    8
    1 Votes
    8 Posts
    1k Views
    Teddy SelfT
    Thanks for the info, if anyone is interested in this scenario I have altered just tell me where to upload it. You will play as northern starting on turn 2.
  • Need Relief Tiles

    39
    0 Votes
    39 Posts
    10k Views
    MirkoBrunerM
    @Schulz Nice, I have added to shades of "shores" so far but I still don't know exactly what it would be the best approach. Thanks!
  • Churchill's 1939

    11
    0 Votes
    11 Posts
    2k Views
    RogerCooperR
    @JOSEPH-PRINCE Try this http://www.rogercooper.com/churchills_1939.zip There is no point to sending the xml, as I have not changed the xml. To make this work, you will need to create art for antitank and tank_destroyer. I don't know of any scenario that used those unit types. The Benelux flag is from https://en.wikipedia.org/wiki/Flag_of_Benelux.
  • Operation Unthinkable and Operation Dandelion

    31
    1 Votes
    31 Posts
    9k Views
    RogerCooperR
    @Major-Arcana The historical situation was fairly interesting. With many US troops withdrawn from Europe, the British government was estimating the Soviets had a 2.5 to 1 superiority in ground forces, but the Allies were superior in the air. Could the British hold the line until the US redeployed? A good scenario for Europe-only game, especially with more realistic air rules. For a world game, one could add Communist guerillas popping up and the Japanese continuing the Pacific war.
  • new_world_order_lebowski_edition missing image

    5
    0 Votes
    5 Posts
    881 Views
    F
    @LaFayette I could also just leave it white and let Russia have a special one. I don't know how to hue shift.
  • Iron War: Europe - Official Thread

    67
    2 Votes
    67 Posts
    43k Views
    F
    Been playing Europe instead of the whole world. Couple of thoughts. I am playing all of one side against the AI. Seems to favor the axis quite a bit. As the allies it went to turn 15 before i was tipped the scales. As axis, i feel like i am in the winning position on turn 5, just a matter of time. I think part of that is the size of the navies. The rally points from IW could be a good addition to this map. USA had difficulties finding a place to put a new factory. Germany and USA had fairly similar colors. Germany was also similar to one of the Balkan nations, but that isn't as big of a deal, as they are allied. After like 2 turns, iron was not much of a factor for me. I don't know how much you wanted that to be a factor, but the fuel is what really limits things for me. AI seems to use more of its iron though. SS troops seem to need a higher TUV value. They are picked first for casualties.
  • Question about triggers

    4
    0 Votes
    4 Posts
    836 Views
    F
    @Mas-N invert values: true or false. default if missing is false. if true, this attachment's condition will be reversed (does not reverse the effect). line 2922 of POS2. Wouldn't that do what you want? Or am i reading something wrong?
  • Single Player Maps

    5
    0 Votes
    5 Posts
    2k Views
    RogerCooperR
    @AprilForever It is fun to play Australia and to optimize its play. Well-timed attacks and retreats can throw the Japanese off-balance and divert the Japanese enough to give the Allies victory. I general, it is more fun to play one of the Allies with everyone else on AI and try to depend on your AI allies.

Recent Posts

  • America Pacific's tech tree

    image.jpeg

    Unlike America Atlantic, America Pacific is able to research TBF Avenger (improved naval combat for torpedo bombers). Also combat air patrol (carriers get to participate in the interception phase). Also, B-24 Liberator and the Superfortress. Also the VT Proximity Fuze (ships hit by enemy air fire back on a +1).

    America Atlantic's research screen

    image.jpeg

    Techs that America Atlantic has that America Pacific lacks:
    P-47 Thunderbolt. Adds +1 to hitpoints for dive bombers
    HVAR Rockets: improves dive bombers against land
    FIDO: improves torpedo bombers against subs
    M7 Priest: allows you to build M7 Priests
    Fire Direction Center: allows each Priest to support two units (offense only)
    Flying Fortress and Combat Box

    read more

  • Some of the new tech names

    image.jpeg

    Advanced Panzerfaust is supposed to say "Panzerfaust 150" but it got cut off.

    Normally you are limited to one bombardment shot per unit unloaded. Naval gunfire support increases that cap to two bombardment shots per unit unloaded.

    read more

  • The latest iteration of the map.

    image.jpeg

    read more

  • @Cernel said:

    @KurtGodel7 said:

    The new map of Europe

    image.jpeg

    (Current : New)
    East Prussia : East Prussia
    Danzig : Danzig
    West Prussia : West Prussia
    Posen : Wartheland
    Silesia : Lower Silesia
    Pomerania : northern Pomerania
    Neumark : southern Pomerania
    Bohemia : Bohemia - Moravia
    Vienna : Austria
    Bavaria : Bavaria
    Wurttemberg : Baden
    Saxony : Saxony
    Berlin : Berlin
    Hesse : Rhineland
    Ruhr : Westphalia
    Hanover : Hanover
    Hamburg : Hamburg

    Claude's take on this:

    Posen --> Wartheland

    Agree. That’s exactly Reichsgau Wartheland in 1941. It also matches “West Prussia” (Danzig–West Prussia), which already uses the 1941 German name.

    Bohemia --> Bohemia/Moravia

    Agree. It’s the Protectorate.

    Vienna--> Austria

    Already done in draft 100.

    Silesia--> Lower Silesia

    Disagree. German Upper Silesia is in it, so “Lower” would be wrong. Keep Silesia.

    Neumark --> southern Pomerania

    Disagree. Schneidemühl did become Pomeranian in 1938, but Landsberg and Frankfurt an der Oder were Brandenburg. Landsberg was the Neumark’s chief town. If a change is wanted, “Grenzmark” fits the Schneidemühl half better. Pomerania then needs no “northern”.

    Wurttemberg --> Baden

    Disagree. “Baden” would drop Stuttgart. The accurate name, Baden-Württemberg, dates from 1952. Keep Wurttemberg.

    Hesse --> Rhineland

    Disagree, mildly. It’s a mix, but Cologne, the heart of the Rhineland, is in our Ruhr territory. “Rhineland” would mislead, so keep Hesse.

    Ruhr --> Westphalia

    Either works. Ruhr is the name players know, and it covers Cologne. Westphalia is more “provincial” in style but excludes Cologne. I’d keep Ruhr.

    I didn't like the name Bohemia/Moravia. Where possible I'd prefer for a territory to have one name instead of two. I asked Claude what a good one word name would be. It gave me the following.

    A one-word name for Bohemia–Moravia. There’s no perfect one. The real choices:

    Bohemia (my recommendation). It’s the usual English shorthand for the whole Czech lands, and it’s what most WWII games use.
    Czechia. This is one word and covers both halves accurately. But in 1941 English it was rare, and it reads as the modern country’s name.
    Protectorate. It’s historically exact, but it’s not a place name, and it would sit oddly next to Silesia and Austria.

    read more