@DaveBall068 said in Cold War 1965 - Official Thread:
@mattbarnes @Cernel The concept was for both sides to be able to launch nukes in response to each other, thus, ICBMs would need to survive the initial strike in order to retaliate. Think of them being in hardened underground silos.
Well, good to know and it makes sense (this is what I would say it should happen too if I were the mapmaker). However (as you can test it), this is not what it is happening. A pretty mandatory opening on this map, actually, is to use the USSR ICBM to attack Northeast United States. As long as the AA fire fails to kill the ICBM, this implies killing the two USA ICBM for free! Actually, they will suicide even if the attacking ICBM is destroyed by AA fire (but this is clearly a problem with program)! And this makes the map rather non-serious as playability, since hitting that 1 on the AA fire, when defending against the USSR ICBM, makes a huge difference (a huge lucky shot right at the start of the game) (but at least the bug that makes the USA ICBM suicide anyway tempers this).
Still, if defending ICBM would not suicide (for nothing) against offending ICBM, but would still defensively suicide against other units, then, as long as you are in range, you would send 1 air unit to cause them to suicide (as they are more costly of any air unit, comprising the movement 10 NuclearBomber).