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Recent Posts
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@djggml
Short answer no,.
Please post these files
map.yml
pact_of_steel_233.xml
here.
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@TheDog --- hey thanks for the reply.
Yes
in the map.ymli had this
{game_name: Pact of Steel, file_name: pact_of_steel.xml} {game_name: Pact of Steel 2, file_name: pact_of_steel_2.xml}it is still not working with my modified .xml that i put in
triplea\downloadedMaps\the_pact_of_steel\map\games -here it has Pact_of_steel and Pact_of_steel 2 and my modified xml that I call Pact of_ Steel_ 233
so I and added this in the map.yml file
{game_name: Pact of Steel 233, file_name: pact_of_steel_233.xml}it is now loading my game- but when i try to play it- i get this error message
Failed to find game file: pact_of_steel_233.xml, within directory tree rooted at: C;\Users\djggm\triplea\downloadedMaps\the_pact_of_steel\maps\gamesany other ideas ?
Thanks
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@iratoric Oops, I did miswrite that. Artillery has 1 movement as well.
There will already be 8 historical and permanent sea mine zones. I'm mostly concerned about how to represent the Battle of the Atlantic. One idea is that 6 sea zones could each have a 1/6 chance to spawn a German submarine every round. But playing that kind of whack-a-mole game as the Entente sounds frustrating.
The laziest solution is simply giving the Germans an unhistorically large number of submarines in the Atlantic from the beginning.
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@Schulz I assume that this is attack/defense/movement? It definitely looks like attacking on land will be hard, which gives a good impression of WWI. A few points:
Why does artillery have 2 movement points while light artillery has only 1? I would expect the opposite. I feel like this could do with one more sea unit besides cruiser/battleship. Maybe a torpedo boat or a minelayer sub?