Thanks Dog.
The terrain inclusions are great.
The AI put 30 infantry into pripyet marshes and with the terrain bonuses they will be 'hard as hell' to knock out.
I feel like some territories should be a little more fortified and/ or difficult to take i.e. cities could favour defenders more when they are outnumbered.
The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.
You can edit them on I know,
I don't know if other people would like it but perhaps the fort allowance per territory could be increased and the static fort upkeep be halved?
Another thing that would be great is that transport planes could airlift HQ units to evacuate them from say, Africa when the Italian navy is knocked out.
I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,
On my first game AI Germany took Lenningrad on first turn.
I was a bit surprised at the effectiveness of the AI at that point.
I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..
The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.
Lastly whilst playing the AI some countries are close to maximum upkeep on round one.
So a solution is to edit and remove the forts you don't need and convert the value into units.
All my opinion of course but what do other people think?