• NWO and NWO 5 nations victory condition

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    RogerCooperR
    Many scenarios have no victory condition defined.
  • AA50 with Maintenance

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    C
    Moved to Maps & Mods.
  • Spring 1942

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    zoozocZ
    Oops, I think I spoke in ignorance here. I didn't realize that there are two editions of "Spring 1942". I apparently own the 1st edition. The 2nd edition does indeed appear to be "World War II v5"
  • Can someone make/find a few icons for me?

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    No one has replied
  • War at War changes

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    SchulzS
    Upkeep is possible to implement, the important one is finding good upkeep/cost ratio and in my experiences with upkeep, it works best with 5%-10%. For example infantry cost is 2 and 0.1 upkeep (5%) would work perfectly. But armour upkeep should be definitely higher than 5% but still should not be higher than 10%. Yes, draw means nobody wins and nobody lose pretty much same with chess. Because of the cumulative aspects of games, the loser side really cannot turn the tide of the war and the fate of the games always seales in the middle of games and just there should have been draw option that gives a good reason the loser side to continue.
  • Fallen Empire

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    SchulzS
    @alkexr I was trying to make upkeep as visible source in the purchase screen in my map like that but couldn't find a way because its not a resource. I am using <option name="createsResourcesList" value="-x:PUs"/> tag to represent upkeep. Wondering is turning into supply like this system the onyl way to make is visible?
  • Fixed Scenarios from the Repository

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    RogerCooperR
    @ff03k64 I don't remember exactly. With the way TripleA runs now, it easy to find which images are missing.
  • Oztea 1942 needs to add "Original Owners" for territories

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    B
    @JOSEPH-PRINCE border-gore is aptly named lol I think i got em all. Uninstall and reinstall and you should be good to go. I added a notification at game start with version and date as I didn't do a yaml PR. I must of spaced it's own thread so we'll just make this it for the future
  • world at war with red dot units

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    A
    Thank you very much
  • Which mods have tech trees like age of tribes?

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    Teddy SelfT
    Thanks for the info, if anyone is interested in this scenario I have altered just tell me where to upload it. You will play as northern starting on turn 2.
  • Need Relief Tiles

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    MirkoBrunerM
    @Schulz Nice, I have added to shades of "shores" so far but I still don't know exactly what it would be the best approach. Thanks!
  • Churchill's 1939

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    RogerCooperR
    @JOSEPH-PRINCE Try this http://www.rogercooper.com/churchills_1939.zip There is no point to sending the xml, as I have not changed the xml. To make this work, you will need to create art for antitank and tank_destroyer. I don't know of any scenario that used those unit types. The Benelux flag is from https://en.wikipedia.org/wiki/Flag_of_Benelux.
  • Operation Unthinkable and Operation Dandelion

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    RogerCooperR
    @Major-Arcana The historical situation was fairly interesting. With many US troops withdrawn from Europe, the British government was estimating the Soviets had a 2.5 to 1 superiority in ground forces, but the Allies were superior in the air. Could the British hold the line until the US redeployed? A good scenario for Europe-only game, especially with more realistic air rules. For a world game, one could add Communist guerillas popping up and the Japanese continuing the Pacific war.
  • new_world_order_lebowski_edition missing image

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    F
    @LaFayette I could also just leave it white and let Russia have a special one. I don't know how to hue shift.
  • Iron War: Europe - Official Thread

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    F
    Been playing Europe instead of the whole world. Couple of thoughts. I am playing all of one side against the AI. Seems to favor the axis quite a bit. As the allies it went to turn 15 before i was tipped the scales. As axis, i feel like i am in the winning position on turn 5, just a matter of time. I think part of that is the size of the navies. The rally points from IW could be a good addition to this map. USA had difficulties finding a place to put a new factory. Germany and USA had fairly similar colors. Germany was also similar to one of the Balkan nations, but that isn't as big of a deal, as they are allied. After like 2 turns, iron was not much of a factor for me. I don't know how much you wanted that to be a factor, but the fuel is what really limits things for me. AI seems to use more of its iron though. SS troops seem to need a higher TUV value. They are picked first for casualties.
  • Question about triggers

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    F
    @Mas-N invert values: true or false. default if missing is false. if true, this attachment's condition will be reversed (does not reverse the effect). line 2922 of POS2. Wouldn't that do what you want? Or am i reading something wrong?
  • Single Player Maps

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    RogerCooperR
    @AprilForever It is fun to play Australia and to optimize its play. Well-timed attacks and retreats can throw the Japanese off-balance and divert the Japanese enough to give the Allies victory. I general, it is more fun to play one of the Allies with everyone else on AI and try to depend on your AI allies.
  • World War II v5 1942 Second Edition

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    SchulzS
    I've saw overall negative views for this map campared to revised and anniversary no idea if it because of balance or fun issue. The vanilla one is biased towards Axis. Even inTR set up they still give 6 bid to allies. I think it would be better with Italian presence and reducing armour cost to 5.
  • Air battles question

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    wc_sumptonW
    @ff03k64 In the unitAttachment there is the 'canAirBattle' option. Setting it to 'true' should allow those unit to participate in air battles prior to the normal ground battle. Cheers...
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    T
    @eregister I looked at that save. The USA player doesn't have the buyTank production rule. Looking through the history, it doesn't show a trigger having run after the armour technology was gained. I looked at other turns when technologies were purchased and I don't see any triggers running after the technologies were purchased. I played one round where I used "edit game" to give the armour technology to USA. After the technology activation phase, the history showed the trigger having run. What version are you using? And could you make a save on the turn after you purchase the armour technology?

Recent Posts

  • @rwb4
    Welcome to the forums!

    Well done on making your first map, its a steep learning curve. 🙂

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  • Resolving minor inter-war conflicts.

    Territory Country Probability Outcome
    Afghanistan Afghanistan 60% Third Anglo-Afghan War is inconclusive.
    Afghanistan Impassable 10% Afghan neutrality guaranteed by Britain and Russia.
    Afghanistan Britain 10% British decisively win the Third Ango-Afghan War
    Afghanistan Victim 20% Afghanistan collapses into chaos after British victory in the Third Ango-Afghan War.
    Anglo-Egypt Sudan Britain 80%
    Anglo-Egypt Sudan Egypt 20% Egypt establishes firm control of the Sudan
    Belorussia Belorussia 10% Belorussia gains independence
    Borneo Brunei 20% Brunei preponderant in Borneo
    Borneo Britain 50% Britain preponderant in Borneo
    Borneo Netherlands 30% Dutch preponderant in Borneo
    Buryatia S.S.R. Japan 10% Japanese gain control of Buryatia
    Buryatia S.S.R. Russia 90%
    Caucasus Caucasus 20% Independent state(s) in Caucasus
    Caucasus Russia 80%
    Eire Britain 20% Irish uprising defeated
    Eire Ireland 80%
    Finland Finland 80% Finland gains independence
    Finland Russia 20% Russia retains Finland
    French Indo-China Thailand Vietnam 40% Vietnam dominant in Southeast Asia
    French Indo-China Thailand Siam 30% Siam dominant in Southeast Asia
    French Indo-China Thailand Britain 30% Britain dominant in Southeast Asia
    Himalaya Tibet 20% Tibet dominates the Himalayas
    Himalaya Nepal 10% Nepal dominates the Himalayas
    Himalaya Impassable 70% Snow & ice dominate the Himalayas
    Italian Africa Abyssinia 25% Abyssinia modernizes
    Italian Africa Britain 25% Britain dominant in East Africa
    Italian Africa Italy 50% Italy conquers Abyssinia
    Kazakh S.S.R. Kazakhstan 10% Kazakhstan gains independence
    Kazakh S.S.R. Russia 90%
    Kwangtung Britain 60% Hong Kong dominates South China
    Kwangtung China 40% Canton dominates South China
    Manchuria Japan 70% Japan dominates Korea and Manchuria
    Manchuria Korea 10% Korea regains independence
    Manchuria China 10% China gains full control over Manchuria
    Manchuria Russia 10% Russia dominates Manchuria
    Mongolia Mongolia 70% Mongolia gains independence
    Mongolia Russia 20% Russia controls Mongolia
    Mongolia China 10% China controls Mongolia
    Morocco Algeria France 80% France dominates the Mahgreb
    Morocco Algeria Morocco 20% Morocco dominates the Mahgreb
    New Guinea Netherlands 50% Netherlands dominates New Guinea
    New Guinea Australia 50% Australia dominates New Guinea
    Northwestern Europe Belgium 50% Belgium dominates the Low Countries
    Northwestern Europe Netherlands 50% Netherlands dominates the Low Countries
    Sahara Impassable 90%
    Sahara France 10% France develops the Sahara
    Saudi Arabia Saudi 60% Saudis defeat the Hashemites
    Saudi Arabia Hashemite 40% Hashemites defeat the Saudis
    Spain Spain 80%
    Spain Portugal 20% Portugal dominates Iberian Peninsula
    Trans-Jordan Hashemite 60% Hashemite kings installed in Middle East
    Trans-Jordan Britain 10% Britain dominates the Middle East
    Trans-Jordan France 30% France dominates the Middle East
    West Indies Cuba 25% Cuba dominates West Indies
    West Indies United_States 25% USA dominates West Indies
    West Indies Britain 25% Britain dominates West Indies
    West Indies France 25% France dominates West Indies
    image.jpeg

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  • @Rrrrricky said:

    Hey everyone, im new here.

    Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas?

    TY!

    Why did you want to change the NO's? If you want different NO's, you need to create a new mod.

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  • Hello. I just submitted a new map/game, Fate of Nations: June 1941.

    I only discovered TripleA earlier this year. It is my first attempt at anything like this. I would like to hear any suggestions for improvements or if I got any anything wrong that results in problems.

    I would also like to give a shout out to those that created TripleA and keep it up and running. Also to the creator of the Blackelk map that I used and to all those that submitted maps/games that I could borrow xml or artwork from (especially 1941GCD, TWW, G40). Thanks.

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