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Recent Posts
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@ebbe I tried the game with everyone starting at peace. The AI's quickly started wars, so there is no need to worry about nothing happening in the game. You many want to add scenarios with everyone at peace or starting alliance.
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@Ted-Self The religion of Mazdakism in the game is based upon a real-life religion, https://en.wikipedia.org/wiki/Mazdakism. You may want to base Arkism on https://en.wikipedia.org/wiki/Mithraism. I think the "Ark" means "arch" as the image shows an arch. Given the location and the use of arches in churchs, it is possible that Arkism is a term for Christianity, perhaps an Arian form that puts less emphasis on Jesus.
The Grand War is one of my favorite mods because of an interesting alternate history as well the unique units of each nation.
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Latest version v275 ready for download with in TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install buttonEnjoy!
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v275
Previously the Non Aggession Pact between USSR and Japan starts to fail arounf Turn 15, only because its Turn 15, this is illogical.So to improve on it, this applies to Players & AI
When Japan or allies owns Chungking/Industry-Med there will be skirmishes on the Japan-USSR border When Japan or allies owns Chungking/Industry-Med & Urumchi-Kansu/Industry-Lgt it will declare war on USSR When USSR retakes 3 of its lost territories held before Operation Barbarossa there will be skirmishes on the Japan-USSR border When USSR retakes 5 of its lost territories held before Operation Barbarossa it will declare war on Japan
The USSR and Japan have a Non Aggression Pact that prevents both sides from attacking each other.Gemrnay & Italy will now have a harder time vs USSR, as USSR will be focusing on their attacks and not distracted by Japan to the south.
Japan AI needs help to play better
When Japan or allies owns Chungking/Industry-Med, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser, 1x Convoy When Japan or allies owns Urumchi-Kansu/Industry-Lgt, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser Having achieved some of its primary objectives Japan can divert resources to ships.China Player & AI
As Japan and USSR will not go to war around turn 15 and Japan was conquering China too easily/quickly. China has a small free increase of a Bunker per turn, this simulates its massive population digging in and resisting its invadersUSA AI needs help to play better
Turns 2,4,8,12,16,20,24 AI purchases 2x Fighter, Bomber-Tac, Carrier-Fleet, 2x Cruiser, Battleship and places in 010 B Sea Zone This is a small increase of a Cruiser & Battleship and it makes the USA AI more aggressive when using Fast-AIThis is big, I think I finally understand Sea Zone ownership and PU production
Each Sea Zone generates 1-2pu per turn for the original owner only, just like Convoy Centers. Enemy occupation denies the original owner of the PU income. The current owner has its national flag in the Sea Zone..
v275 documentation, last page has winter turn on instructions. 
1941_Global_Command_Decision_Manual.pdf
Suggested TripleA version 
https://github.com/triplea-game/triplea/releases
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Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
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Hi Ted
You need to edit in some paragraph breaks as your post is too hard to read otherwise
