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Recent Posts

  • ps. To experiment with the flag display, here is a quick roundel set at 20px.

    russians_small.png japanese_small.png italians_small.png germans_small.png french_small.png chinese_small.png british_small.png anzac_small.png americans_small.png

    Right now flag display small will work for the map display in the corner of the unit canvas, but the stats menus are also keyed for an image with that label by 12px so it may clip in the menu if doing it that way. But basically you can see what I mean. If all units were facing the same direction I suppose it would be less of an issue, but they often face each other in which case it would be nice to have the roundel alternate or flip on the fly. I'm not sure that's possible in the current, but we have graphics at least.

    ps. here are the rest and some alts

    uk_pacific_small.png Neutral_small.png neutral_axis_small.png neutral_allies_small.png mongolians_small.png dutch_small.png russians_small_2.png germans_small_2.png germans_small_3.png canada_small.png americans_small_2.png

    pps. Here is a zip with all those flag roundels together. I moved the others to a subfolder called vertical flags. I think this is more expedient than doing the drawn on roundel thing. I will still comb over the units and check the canvases for sizing but it's just way easier I think to use these for that. It has the substitutions for size small made to the labels...

    flags.zip

    Looks like so...

    Screenshot 2025-04-02 220538.png

    Screenshot 2025-04-02 220920.png

    Soviet Engineer

    ussr_engineer.png

    and Rachel Weisz 😉

    rachel_weizs_2.png rachel_weisz.png

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  • Here's another reason why it would be advantageous to use the Flags on/off, if we could get them to orient dynamically by team/nation

    Because it is possible to tell TripleA to draw the units at set dimensions, the game can transform the graphics to display within a square, even when the graphics provided have a different aspect. This will simply stretch or compress the images. This looks pretty decent generally, but not so much if the graphic includes geometric shapes, as these will compress or go oblong.

    If the additional information of the roundel flag is added in after that transformation, with an offset, it will end up looking much cleaner. As opposed to a drawn on circular roundels becoming an oval, if that makes sense.

    Here's a quick example of what I mean using the set from the post above...

    transport.png submarine.png tactical_bomber.png mech_infantry.png infantry.png fighter.png destroyer.png cruiser.png carrier_hit.png carrier.png bomber.png battleship_hit.png battleship.png artillery.png armour.png aaGun.png

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  • Here's the full set for Italy with all the tech stuff. I did a version of the commanders there at 54px, with like a 5-10% percent sharpening and some tweaks to the chroma. Seemed to hold up alright. Just to show how it would look and what the space would be, doing them for each faction.

    transport.png transport air.png tank destroyer 2.png tank destroyer 1.png tank 3.png tank 2.png tank 1.png tactical_bomber_lr_jp_hb.png tactical_bomber_lr_jp.png tactical_bomber_lr_hb.png tactical_bomber_lr.png tactical_bomber_jp.png tactical_bomber_hb.png tactical_bomber.png submarine_ss.png submarine.png sp artillery.png pt boat.png mech_infantry.png marine.png infantry.png infantry 2.png harbour_r_hit.png harbour_r_disabled.png harbour_r.png harbour_hit.png harbour_disabled.png harbour.png Flag.png fighter_lr_jp.png fighter_lr.png fighter_jp.png fighter.png destroyer.png cruiser.png command 9.png command 8.png command 7.png command 6.png command 5.png command 4.png command 3.png command 2.png command 1.png carrier_hit.png carrier.png bomber_lr_hb.png bomber_lr.png bomber_hb.png bomber.png battleship_hit.png battleship.png artillery.png artillery 2.png armour.png aaGun_r.png aaGun.png

    Italian_Roundel.png

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  • @beelee Yeah that's a P-51. I wanted to use it for their default fighter initially, just cause it's pretty badass with the style points there, but it really doesn't come online until 42/3 for the X prototypes. Similar to the Brit Spit fighter, I chose a design more in profile with the fuel tanks for the LRA types so it would be easy to spot. I use the term 'make' pretty lightly, I think that was like a Revell model. I'm partial to the stuff they had in the 80s the cool boxes like model kit bashing hehe. Similar to some of the extra tanks and such, I think sometimes the later designs are more iconic, but the 40/41 start date recommended something a little earlier. We have that graphic in the GCD, comes online sorta midgame to endgame.

    I used the standard roundel for USA here, since it's more familiar from OOB. Sorta same deal for all the factions favoring the cardboard from the boxes. By 42 the red dot in the center of the Star roundel was removed in favor of a design blue and white, then with the yellow ring towards the end of the year Torch operation. Bars with the red outline were added in 43, then later in that year the red was dropped in favor of blue again for the outline, which is the one I associate most like with the Hollywood movies. The current design still in use is largely similar to that one, it just features a thin red stripe in the middle now, but that's more like postwar or pushing up into Korean era conflict. We also have a P-38 Lightning and a few others. Sometimes I used the method of doing a lighter tint color for tech advances, just to fill in the gaps.

    @TheDog Oh cool! I forgot we had a way to shift the counter number for the stacks. That should help then, cause most units are more like 68-84px wide only the larger/fatter ships really need the 98px max on that.

    I wonder is there a similar property we can set for the large/small flag display offset? Because unlike the puck in deep perspective the standard roundel can just paint into a corner and probably would look largely identical to me adding them into the graphic.

    Flags on/off would be optimal, since that's a view tab setting and because when the units display in the battle view menu or the notes or purchase screen would display just the unit graphic in those UI windows. Also I think it has to be a universal like from top/bottom left or center for both sides, rather than alternating by side or attack/defender orientation. I think flips are similar right now, where I can set a flip in the map props, but then it just applies to everything instead of by nation/team. For me the circular roundel is just more appealing if we're going to see the motif repeated for all units, it's also easier to flip that than a national banner.

    Also a problem I feel with using national banners is that when a flag displays at a unit's feet, to me that looks like it's laying on the ground, or like sinking into the ocean, about to get run over by tank tracks etc. Whereas the circular design is a bit more abstract so I think it just looks a bit cleaner if it's going to present beneath the unit, rather than above the unit, or somewhere at their knees or whatever. Plus just looks more familiar to me from like Iron Blitz for the callback hehe. Sorta always my goal, just to find something a bit more Iron Blitz-y for tripleA hehe
    🙂

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