FWIW, a very sizeable chunk of the memory footprint and memory pressure comes from rendering the minimap. The minimap is rendered by drawing the entire map at full scale and then shrinking it down. The more detailed the territory images, the more memory that this will consume. Physically larger images can allow for greater detail, but not necessarily. Hence a large map where all the territories are a single color will require less memory than a small map where the territory images have lots of detail.
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