Subcategories

  • Error message

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    RoiEXR
    This error message normally means that you don't have a working Internet connection. If this error just happens once, it's probably just a short outage of a server somewhere, otherwhise we might need to check a couple of things.
  • Dice Roller PBEM

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    P
    @scousemart si You can swap in the engine settings now if a wish [image: 0_1527529695052_2018-05-28 scouse.png]
  • How can I prevent resetting of my email server?

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  • AI Dice Assist

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    redrumR
    @darksend All I can say is that the AI uses the same dice roller as the human does. Everyone remembers the bad rolls better than the good. If you are struggling to beat the Hard AI consistently then feel free to post a few save games and I'm sure some of the experienced players here would be glad to give you some tips.
  • Rule of thumb for defender scrambles?

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    General_ZodG
    @willk_1230 I play extremely few non live games. But I presume the defender should always be given the choice if it is not a live game. So that would mean sending a email to the defender asking how many to scramble or sending him the file to scramble it himself and have him resend it to you once completed.
  • PBEM/PBF in TripleA

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    PantherP
    @scousemart Indeed, for the first "attempt" it is irrelevant whether the option "Repost Turn Summary" is checked or not.
  • Map options "Make default" inop

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  • Registering email issue

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    PantherP
    @greatdane67 Which is your email provider? Did you use the email bound to this forum account? In the past there were sometimes problems with certain providers. Create a gmail-account and it should work.
  • Where can I find Map Option Explanations

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    HeppsH
    @willk_1230 There is no official guide to them. (Though it might be a worth-while endeavor down the road) Really a mapmaker should be explaining them in the map notes, but I have never seen it done by anyone. Which are confusing you? Perhaps I can help clear the air.
  • This topic is deleted!

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  • Ladder Rules

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    BlasherkeB
    @prastle Thx Pras
  • AA 1940 Global Map

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    MahksM
    @scousemart If you just need to view the notes outside of TripleA, then the new version of UBr may help. I have added an option to view the notes in version 1.0.4 See this thread for instructions You need to follow the instructions to see the notes clicking the link will not be sufficient. For those who loaded XMLs into UBr prior to version 1.0.4 you will need to reload those to see the notes.
  • Non-Combat

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    P
    @nitrofish383-d no worries
  • Playing old games from old engines?

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    P
    @rogercooper naw read top post. He wants to play an old save on a travelling laptop that never had that engine installed but he took his save with him. (not Hepps). Thus he just needs that engine installed on that laptop. (Did we even have an ai then ? ) hepps link will work for him if that is the case. https://github.com/triplea-game/triplea/releases/tag/1.3.2.3 As long as a new map dl is still compatible? alot of variables...
  • Can't log in to lobby

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    DayMarD
    @roiex thats great again,thank you
  • Emoji where art thou?

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    P
    @beelee nice
  • Windows Question

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    B
    @prastle right on. Well i finally got it to work with the new release and stable. Added the map but none of the hot keys work. Not even any of the old ones. ctrl s or b . Do I need to activate something somewhere ? Also the zoom is way different. Usually run at 75 had to go to 60 and lower units from 100 to 83. Action bar is wider too. Don't know if this is just a window thing or what, but it'd be nice to have the ctrl w/e buttons work Hmm...must just have needed time to warm up as they're working now. Don't understand it. Oh well there's a lot I don't understand. I'll quit buggin everyone now. Thanks for your help Guess i spoke too soon as it's not working now. Must be on my end somewhere since most use windows. Whatever i'm over it
  • Allowing players to upload their own maps into bots temporarily

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    P
    @prastle I would also like to add that since CG uploaded it and did the map skin I guess you should talk to him eh?
  • Good AI maps

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    MahksM
    @rogercooper Another way to help the AI on maps with alliances is to modify the XML so the opposition has an extra member (2 vs 4) and give my ally a poor AI setting.
  • I Can't load a save Game

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    redrumR
    @kienns After opening the save game, click "start local game" then click "Play" at the bottom.

Recent Posts

  • @craigviau

    "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

    <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>

    A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
    Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

    That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

    Cheers...

    read more

  • @craigviau

    Hi Craig

    So if you click on the Bmbr it doesn't ask if you want to load the Para ?

    I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

    Edit
    Try adding

    <option name="isAirTransport" value="true"/>

    to the Bmbr

    oh you already have that.

    Double check that the Para tech activated on the sidebar under Technology.

    Edit 2
    Are you modding an existing map or is this a new map ?

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  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

    read more

  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

    read more