Subcategories

  • Map Making Error

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    R
    you should use notepad++
  • Can Air Transport be removed from land combat? +other paratrooper Qs.

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    C
    Also pointing out that, in a game like TripleA, where 1 round may be several months, but you can perform 1 single movement with each air unit, that movement is representing a number of going back and forth from the two territories you are landing on (that may be the same if you land where you started), as many as the implied real time would allow, at least in my mind. So, say, if you have 1 infantry and 1 transport, and the transport can transport 1 infantry per turn, that infantry should be the amount that you can transport over the course of the implied real time represented by the round (assuming you have 1 turn per round). Similarly, for example, in a game where "Germany" is a single territory, and you bomb it from "United Kingdom", landing in there too, I see that like those bombers doing that same operation for many times over, in game being simplified by you doing it only once.
  • Unit Placement Question(s)

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    HeppsH
    @Stohrm What exactly is it you are trying to achieve?
  • Receiveing (Gameplay) Sequence errors / issues

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    @Stohrm Right on. I've made many a blurry eyed mistake myself
  • Map/game making for newbies

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    RogerCooperR
    @Stohrm Engines like Unity & Unreal are basically physics engines which allow game-play. If you don't need physics, you are better off with an engine that does not have the overhead of a physics engine.
  • Having Trouble Writing an Objective

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    No one has replied
  • requiresUnits and consumesUnits - AND / OR possibilities

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    C
    I've detailed my perplexities about the current behaviour of the "requiresUnits" option in here: https://forums.triplea-game.org/topic/1633/rework-requiresunits
  • How to Delete maps From "triplea-maps" on Git

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    @LaFayette
  • Can you make Canals use conditions ?

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    B
    @redrum well not any simple solutions it appears. I see it's closed now as well. If one were to start from scratch, could you then make the canal thingy like a game property or something to that effect ? Then the old maps would still work as long as the new canal thing wasn't activated ? Or would there be conflicts between the two that wouldn't allow it ? I'm guessing starting from scratch would be labor intensive from a time standpoint as well ? At any rate, thanks for the link and reply. My fantasy of actually trying to learn how to do stuff like that has run into the reality of my small cranium
  • Setting sub-properties false when their general property is true

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    @redrum One way or another, if this can be confirmed, I would push an update to officialise it in pos2, unless a developer wants to do it himself. Logical or not, at least let it be known. If then, anything gets reworked, pos2 would be updated anyways.
  • Activate support attachment by trigger?

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    FrostionF
    Problem fixed (before I have seen @Cernels post) I removed the line with option name="players" completely from supportAttachment, and then it works fine. I guess it is not needed anyway as only humans have Arthur unit. Thx @Cernel and @wc_sumpton
  • polygon generator

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    @RogerCooper Here you can see in pure red all the pixels that were not pure black or white in your image. If you modified anything with the aim to have the utilities working, I suggest you go back and make purely black-and-white the original image (or post it here) (I use GIMP): [image: 1570619051767-guadacanal-cernel002.png]
  • How to add political relations to your own map?

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    Denisco DionD
    @redrum thank you very much, now more or less figured it out and managed to integrate the relationship into my game.:grinning_cat_face:
  • How to make a unit that does not require a factory to be built/placed.

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    @SLW2000 Please, take a look at the descriptions. "Maps & Mods" says: "Talk about and work on specific Maps and Mods". Moving this thread to Mapmaking. When you will have your specific map or mod, feel free to open a thread about that in "Maps & Mods" (though I still suggest opening threads in Mapmaking for the technicalities, to keep your thread cleaner for general feedback).
  • need help with error while loading my map

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    Next error message Sep 29, 2019 4:44:29 PM games.strategy.engine.data.GameParser parseMapProperties SEVERE: SAXParseException: game: XCOM, line: 3155, column: 8, error: An element with the identifier "XCOM" must appear in the document. Edit: Nevermind, found it!
  • Error in loading centers.txt

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    @RogerCooper Since we have clarified that there is no issue here (except maybe the mapmaking tools being not very intuitive), I'm moving this to Mapmaking (and editing the title back @Lafayette).
  • Pruning image and sound assets distributed with the game engine

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    ubernautU
    shouldn't all (as many as possible) heavy (sound/image) game assets be in the domain of maps?
  • are there any good tutorials on making my own map/game

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    HeppsH
    @Windrunner21 Here is where all your currently downloaded maps should be located... [image: 1567724208247-directory.png] From there what you want to do is copy any of the maps you want to examine and paste them somewhere else on your computer. I personally just made a folder on my desktop called Triple A related. Once you have all the maps in the new folder you should unzip them so that it is easier to access all the sub folders inside each one. Once you have a map folder unzipped it will look like this... [image: 1567724659981-map-folder2.png] The XML is inside the Games folder. (Note if the map has more than one game variants you will see mulptile XMLs inside). As far as opening the XML you want to use Notepad or some other reader program. I personally use Notepad++ that I downloaded free.
  • map making questions

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    @RogerCooper @Cernel @Hepps As my ideas for this mod have morphed, those two are probably the closest ones yet. Thanks! I will probably still end up wanting to change them eventually, but I can definitely make some tweaks like impassible or 0 PU territories to make them work for now. Thanks again!!
  • Unit Flags - Are there any maps that would like to default it to on?

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    LaFayetteL
    @LaFayette said in Unit Flags - Are there any maps that would like to default it to on?: players who always turn on flags for specific maps. In those cases it seems there is evidence flags should be on. Then again, I suspect most people did not realize the flags feature was there or how to turn it on. I'd guess we won't know the answer to "for which maps do users turn flags on?" without adding feature usage tracking code. (Perhaps I'm wrong though and there are some maps that are clear candidates.)

Recent Posts

  • @Ramon said:

    As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

    This is a condition statement and is checking if player owns a sea zone.

    Cheers...

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  • @Ramon

    For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.

    I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.

    Once the xml is up to date, follow Elk's guide step by step. @thedog probably more up to date on it than I 🙂

    If need be, we'll bring in reinforcements if you get stuck 🙂

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  • Hi, @TheDog

    I noticed the top line:

    <attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
    <option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/>
    </attachment>

    As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

    I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!

    Another question regarding map creater tool.

    I'm editing a map right now (domination 1914 NML).

    and following this guide: https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities

    Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?

    Same goes for sea zones, does that also work different?

    Thank you!

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  • @ramon

    I think the condition that activates the trigger/condition has to come before the trigger/condition.

    Also, other things will still work but depending on where they're listed, will affect how they show up in the purchase window for example.

    Support attachments as well but I don't remember the specifics. WC clued me in on it. I need to look it up again.

    read more