Subcategories

  • RulesAttachment vs TriggerAttachment

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    C
    @redrum Only Veqryn could really tell, but, to be clear, I think that objectives are like the simple support options and triggers are like the complete support attachments.
  • Printing high resolution maps

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    General_ZodG
    Only way for you to get a high resolution image is to open the reconstructed baseTiles and reliefTiles in preferably a graphics editing app. I'm looking at NWO and your in luck they left a blank map image (reconstructed baseTiles) named NWOblank.png in the map folder located in new_world_order-master.zip folder. You can paint it and scale it, as you see fit and print it. And or you can add the reliefTiles over it and have one of the available map skins. Note you will still have to paint the blank. If you want info on reconstructing the reliefTiles. You can ask for help here.
  • Funny Error message in new bata release 9220

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    wc_sumptonW
    @hepps @General_Zod after further checking I found that it was an installation problem. After I removed another JAVA product, everything started to run fine. Thanks for all your help!! P.S. @Hepps yes the default is 1 when not used. Cheers...
  • Air Transports

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    @general_zod yea clarification in Notes is a good thing. i always try and do that if something seems confusing or is unexpected behavior to me. So will do a Note thingy for the Paras : )
  • Making a map

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    FrostionF
    @alkexr I also used the map making tools, but I would not use them now. I think they make buggy and unusable xmls. But they also helped me a lot
  • New property for units: Number of turns to complete

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    H
    @redrum sounds good then... limiting.... but a good stand alone feature.
  • How to share new maps

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    LaFayetteL
    @BeorntheBold if you can get the map repo: https://github.com/BeornTheBold/another_world, to have all needed files (looking something like: https://github.com/triplea-maps/the_pact_of_steel), then map admins can take it from there. Let us know how it goes @BeorntheBold
  • Cant remove more than player has of resource

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    wc_sumptonW
    @redrum That all I do is guess. With the resource bar enhancement, I was just checking one against the other to ensure thing updated as planned. Thanks again for your time. 'If you throw it against the wall and it sticks. Somethings wrong take it down an try again!' Cheers...
  • Different requirements for AI players vs human players

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    redrumR
    @beornthebold You can use a system like Greyhawk wars to have a technology that indicates whether the player is AI or human then use conditions/triggers to turn it on/off: https://raw.githubusercontent.com/triplea-maps/greyhawk_wars/master/map/games/Greyhawk_Wars.xml You can then change either set different production frontiers or even trigger consumeUnits on/off.
  • User Actions

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    alkexrA
    @redrum said in User Actions: Yeah, its on my radar already to allow any resource for user action costs That would be cool to have, I'm planning to use that feature in Fallen Empire @Hepps Greyhawk Wars uses user actions, if I recall correctly.
  • Relationship Upkeep Usage?

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    prastleP
    @hepps Np ill shush
  • attackAAmaxdieSides

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    B
    @general_zod right on. Thanks I usually don't use the calc too much or I use it with a grain or two of salt anyway. I just kinda look at it and go : )
  • This topic is deleted!

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  • Map Making Reference Guide (POS2 XML)

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    redrumR
    Updated POS2 XML description to not refer to SourceForge anymore: https://github.com/triplea-maps/the_pact_of_steel/pull/5
  • IsLandTransport Question

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    HeppsH
    @redrum Yup, that is why I said "currently". My faith in you has never once wavered. I wasn't trying to add any pressure. I knew we had discussed it.... but you have your dirty little fingers in so many dirty little pies.... I figured this was on a "to be considered later" list somewhere.
  • xml error "attachment" must match "(option)+"

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    redrumR
    @general_zod (option)+ stands for the XML constraint that is being broken. It essentially says that you can only have "1 or more option elements inside attachment". Which pretty much means you either have some other invalid element like in this case or misspelled one of them.
  • Graphic Limitations & Specifications

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    General_ZodG
    @stohrm Not sure, but if you really need to know. I suggest you test it out by creating a 48x48 image and set the graphics app to display at 100%(actual size), and then change display resolutions to see what it looks like. From there you can adjust things as you like.
  • Main Map Focus

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    StohrmS
    @zjelcop said in Main Map Focus: @stohrm It only works for the nations you are playing yourselves, not when the AI is playing. So for Germany and Italy the focus should shift to the capital at the beginning of the turn and for me it does. When it's the AI turn it will not do that. Yes, it does focus on the Capital automatically if you're playing that Nation; but I was hoping for a command that could be put into triggers and such. For example: in the Tutorial game you don't start with a capital and it doesn't focus automatically to where your (only) unit is. Granted, that portion of the tutorial teaches you how to focus and such; but it'd be nice to have the ability to direct one's focus via triggers.
  • Need Feedback - Map Maker Documentation - Where to consolidate?

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    LaFayetteL
    In general I agree, pinned posts here is pretty ideal. Looking at the content in question: https://github.com/triplea-game/triplea/tree/master/docs/map_making, posts keep seeming not appropriate. I would not want to be the author of that post and on the hook for tracking update suggestions and making sure things stay updated. Content like that needs a wiki or some way that the full community can edit. A suggestion for it, we could create a forum post called "map making guides" and then include the above link to help people find the documents.
  • Is there other points in a turn to activate triggers?

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    HeppsH
    @redrum Ok. Wasn't sure, but that is what I figured. Thanks.

Recent Posts

  • @BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,

    <step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>

    However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.

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  • Hello.
    I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
    the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
    i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.

    have one of you a idea for that problem?

    A totally beginner

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  • @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.

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  • @VictoryFirst

    Hi victory!

    I agree with you, its unfortunate but it is what it is!

    Thanks a lot for your time!👍

    ~Ramon

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