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  • This topic is deleted!

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  • Map Making Reference Guide (POS2 XML)

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    redrumR
    Updated POS2 XML description to not refer to SourceForge anymore: https://github.com/triplea-maps/the_pact_of_steel/pull/5
  • IsLandTransport Question

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    HeppsH
    @redrum Yup, that is why I said "currently". My faith in you has never once wavered. I wasn't trying to add any pressure. I knew we had discussed it.... but you have your dirty little fingers in so many dirty little pies.... I figured this was on a "to be considered later" list somewhere.
  • xml error "attachment" must match "(option)+"

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    redrumR
    @general_zod (option)+ stands for the XML constraint that is being broken. It essentially says that you can only have "1 or more option elements inside attachment". Which pretty much means you either have some other invalid element like in this case or misspelled one of them.
  • Graphic Limitations & Specifications

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    General_ZodG
    @stohrm Not sure, but if you really need to know. I suggest you test it out by creating a 48x48 image and set the graphics app to display at 100%(actual size), and then change display resolutions to see what it looks like. From there you can adjust things as you like.
  • Main Map Focus

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    StohrmS
    @zjelcop said in Main Map Focus: @stohrm It only works for the nations you are playing yourselves, not when the AI is playing. So for Germany and Italy the focus should shift to the capital at the beginning of the turn and for me it does. When it's the AI turn it will not do that. Yes, it does focus on the Capital automatically if you're playing that Nation; but I was hoping for a command that could be put into triggers and such. For example: in the Tutorial game you don't start with a capital and it doesn't focus automatically to where your (only) unit is. Granted, that portion of the tutorial teaches you how to focus and such; but it'd be nice to have the ability to direct one's focus via triggers.
  • Need Feedback - Map Maker Documentation - Where to consolidate?

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    LaFayetteL
    In general I agree, pinned posts here is pretty ideal. Looking at the content in question: https://github.com/triplea-game/triplea/tree/master/docs/map_making, posts keep seeming not appropriate. I would not want to be the author of that post and on the hook for tracking update suggestions and making sure things stay updated. Content like that needs a wiki or some way that the full community can edit. A suggestion for it, we could create a forum post called "map making guides" and then include the above link to help people find the documents.
  • Is there other points in a turn to activate triggers?

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    HeppsH
    @redrum Ok. Wasn't sure, but that is what I figured. Thanks.
  • Simple clarification needed.

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    HeppsH
    @redrum @alkexr Thanks guys.
  • Customizing a Objectives window

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    HeppsH
    @alkexr All you need to do is to rename the objective tab inside the objectives file. Simply insert this on the fist line in the file... Objectives.Panel.Name=Technologies (Of course you would obviously want a name that would put a smile on Mr. Tolkiens face)
  • AA Question

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    B
    @hepps heh heh : ) well having different dice sides for defense and offense seems to work. It was hitting at 1 out of 6 so i made it 1 out of 12 since it's getting 2 shots. My limited understanding says this should be the same probability of a hit, but I'm not completely sure about that. Anyway...Rock on : ) Edit yea I thought my math was flawed. Here's a couple cool sites that explain and compute it in case anyone is interested: http://www.edcollins.com/backgammon/diceprob.htm http://www.geteasysolution.com/44-is-what-percent-of-144 Still wasn't able to do exactly what I wanted but it came out pretty close. Ended up with two shots at a 1 in 10 on which gives the DD a 19% chance of a hit as opposed to 16.7% with a 1 in 6 and also gives it a 10% chance of a hit when the sub tries to sneak by
  • How to Update a Map YAML on GitHub

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    prastleP
    @beelee kk ty
  • Helpful GitHub Video

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  • Map starting does nothing

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    M
    @redrum thank you very much for your quick response. Everything works fine now. And thanks for the Tip with the pre-release, I'll definetly have a look!
  • Map Making Noob Requesting Help

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    B
    @beelee ok got it sorted out. Must've got a little bleary eyed last night : )
  • Not seeing "notifications.properties" changes

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    StohrmS
    Just did (used the search function), found it, changed it and rezipped the folder. Tahdah, now it's working. Many, many thanks.
  • Solved: Game fails to start: No data of type centers for territory

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    redrumR
    @jim-parker Yeah, the zip, folder, and mapName property all have to line up. Glad you got it working!
  • Unit image creation

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    prastleP
    @hepps hehe digs for a laughing MamMoth
  • Auto spawning units

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    D
    In order to make the subs able to attack, I had to place them after the American non combat move (<option name="when" value="after:americanNonCombatMove"/>). I could not place them attached to americanPlace or americanEndTurn because that created an immobile sub the first turn.
  • Restrict movement of unit

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    redrumR
    @general_zod Good idea. That should make it so you can create a ring of territories with the territoryEffect preventing movement around the 10 or so you want them to be able to move to.

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