@redrum said in Units Can Load In Hostile Sea Zones:
@Hepps This would actually probably be a good property for TWW as I've actually run into exactly this case in the Pacific in my game vs Wirkey which makes it so I have to keep all my troops loaded on transports which just feels wrong: https://forums.triplea-game.org/topic/533/tww-2-7-7-2-lalapalooza-redrum-allies-vs-wirkey-axis
I actually think it is not that wrong to be wanting to keep stuff loaded, but for a different reason. Really, loading/unloading takes some time, so you would not want to unload on random islands, and then reload, for no good reason, but this should be rather related to the ships using like 1 movement point for loading and/or unloading anything, on the turn. So, for example, a ship can move 3 but if it loads/unloads anything in 1 sea zone can move 2 and if it loads/unloads anything in 2 sea zones can move 1.
Probably, for easy of play, it would be advisable to charge the movement cost only on unloading, not on loading, especially since TA doesn't display loaded stuff well (what is loaded where).
Of course, this is off topic.
Final note, the original Axis&Allies 1981 (the first edition) actually had the loading cost dynamic, in that loading ships would have used 1 movement point for that.
http://axisandallies.wikia.com/wiki/Axis_%26_Allies_(Nova_Games_Edition)
I'm not opening a feature request, as I don't actually have a user case and I think there are more important feature requests around (or I could easily open hundreds of them more), but wanted to point out that the fact that normally in TA you almost never want to keep stuff on board is not necessarily that normal.