• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Play By Forum
    857
    1
    1 Votes
    857 Posts
    488k Views
    ubernautU
    @Nothingtoseehere forum posting might be working again fyi
  • Jurassic v2.0

    Maps & Mods
    20
    1
    3 Votes
    20 Posts
    329 Views
    G
    reliefTiles are now displaying. I have once again brought shame to my family. still have the two territories not displaying all their parts as posted above.
  • G40 Captain Expansion StevenJ vs Johnny

    Play By Forum
    50
    1 Votes
    50 Posts
    635 Views
    S
    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat J8 End.tsvg
  • EXP Game 12 barnee vs Trout

    Play By Forum
    71
    1
    0 Votes
    71 Posts
    1k Views
    T
    @beelee Am back! Thanks for the advice on registering! I told Pizza your thoughts and we both agreed that COA is best. He's a lover not a fighter in his personality but if he has to jack somebody up in self-defense, best to not be registered. I think it's your G turn to continue causing trouble on your Eastern Front.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

    Play By Forum
    28
    0 Votes
    28 Posts
    383 Views
    T
    @Panzerstahl-Helm-0 Am back now! Thanks and yes, was some good time. Hiked to a mountain top and a cave on one day and tubing/kayaking down a river the next day. We were with some friends who themselves have three boys so we do outdoorsy stuff together about once a year. I married a girly girl so before we had kids, we had a routine of watching Sex and City, then going to a hot tub afterwards. So yes, been there with the TV choices girls make! Hope you enjoy your time off as well brother. Scramble SZ 110? If you can't access the file when seeing this, I have one Strat B, three Tac B's and two fighters in addition to one U-Boat attacking your DD there. You have one French fighter and four RAF Spitfires available to scramble if you wish to do so. My only other attack is Normandy with two infantry, one Strat B and one Tac B against your paratrooper there. Peace continues with the Commies this turn. fd0692f4-f5d3-4b3c-8944-4a7337cbee52-exp-game-4-trout-vs.panzer-g3.tsvg
  • EXP Game 1 barnee vs Crockett

    Play By Forum
    331
    0 Votes
    331 Posts
    26k Views
    C
    Can you give me a unit count in the AG and tell me whether the AG can attack Moscow next turn? Movement 2?
  • 0 Votes
    94 Posts
    2k Views
    Panzerstahl-Helm 0P
    @beelee Good morning. Full scramble in 110 please
  • PBF Test

    Play By Forum
    1
    1 Votes
    1 Posts
    14 Views
    No one has replied
  • Generic anthem anyone?

    Development
    8
    2 Votes
    8 Posts
    90 Views
    B
    @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
  • 4 Votes
    1k Posts
    2m Views
    TheDogT
    Latest version v255 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v255 Stacking of Artillery & Anti-Tank, Armor-Lgt & Med 10s, Armor-Inf & Armor-Hvy 5s To summarise stacking Infantry 20s, non-Infantry(& Aircraft & Ships) 10s, except 2 Hit units (Armor-Hvy & Carriers) 5s HQ rings, now have a faction color ring, especially helpful for Fleet-HQ, thanks Oztea on Reddit & Black_Elk . Current v255 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Missing images in maps

    Player Help
    1
    2 Votes
    1 Posts
    29 Views
    No one has replied
  • Kson-vs-Ason-01

    Play By Forum
    1
    1 Votes
    1 Posts
    14 Views
    No one has replied
  • War Plan Red-Orange

    Maps & Mods
    3
    2
    1 Votes
    3 Posts
    65 Views
    M
    @RogerCooper Here's a link to where you can download the map folder: https://drive.google.com/drive/folders/1OdfVWRsM6A-cSpxCrp_AwmBxt8eICnV2?usp=sharing Just place that C:/Users/(your username)/triplea/downloadedMaps. You also might have to go to the map.properties folder in it and do the following: Open map.properties in Notepad Hit "save as" Change the file type to "all file types" Delete and rewrite the ".properties" suffix Save the file
  • East & West

    Maps & Mods
    7
    3 Votes
    7 Posts
    297 Views
    RogerCooperR
    This is now available through the in-game downloader.
  • Changing AA Value Against Strategic Bombers

    Map Making
    25
    1
    1 Votes
    25 Posts
    295 Views
    wc_sumptonW
    @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
  • Anyone Have Joe Pant's Brown Folder ?

    Map Making
    6
    1 Votes
    6 Posts
    56 Views
    B
    @VictoryFirst I think I recovered that one hmm ... well maybe not lol You wanna send that one too Edit Or just send everything you got
  • TestGameHeritageBoys

    Play By Forum
    2
    2 Votes
    2 Posts
    31 Views
    B
    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

    Play By Forum
    14
    2 Votes
    14 Posts
    156 Views
    B
    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

    Play By Forum
    2
    0 Votes
    2 Posts
    34 Views
    M
    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • Latest server parsing results

    Map Making
    17
    2 Votes
    17 Posts
    257 Views
    TheDogT
    @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.