• EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

    Play By Forum
    26
    0 Votes
    26 Posts
    284 Views
    T
    @Panzerstahl-Helm-0 Mussolini is pleased to finally see the pyramids. Now he is heading back to Rome but told his army to stay a little while longer. Game History Round: 2 Purchase Units - Italians Italians buy 1 Repair_BB, 1 armour, 2 infantry and 1 italian_para; Remaining resources: 1 PUs; Place Units - Italians 1 Repair_BB placed in 93 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Alexandria to 98 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 battleship moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in Gibraltar Battle in Egypt Italians attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians win, taking Gibraltar from British, taking Egypt from British with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 91 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from 91 Sea Zone to Southern France Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy 1 armour placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Greece: 1 italian_para EDIT: Removing units owned by Italians from Southern Italy: 1 italian_para EDIT: Turning off Edit Mode Turn Complete - Italians Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Italians collect 12 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs dc9cbcd4-c392-4d06-9aef-5f864865fa26-exp-game-4-trout-vs.panzer-i2.tsvg On another subject, I will be going offline mid-morning tomorrow and be back in a few days. Heading to a cabin for the weekend. City boys need to spend a little time in the country sometimes. So my three sons will take a break from video games and fighting in the house and instead go canoeing, build a camp fire, and kill alot of insects for a few days. Will be back on Monday.
  • EXP Game 12 barnee vs Trout

    Play By Forum
    67
    1
    0 Votes
    67 Posts
    935 Views
    T
    @beelee ANZAC going on the attack! Scramble instructions for SZ 33? 14419274-5124-48a1-8244-4a618f2840db-exp-game-12-trout-f6.tsvg
  • EXP Game 1 barnee vs Crockett

    Play By Forum
    329
    0 Votes
    329 Posts
    25k Views
    C
    exp-game-1-crockett-fr 8.tsvg
  • 0 Votes
    83 Posts
    2k Views
    B
    @Panzerstahl-Helm-0 [image: 1779316839577-rightarm.png] [image: 1779316849648-ptost.png]
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Play By Forum
    844
    1
    1 Votes
    844 Posts
    484k Views
    ubernautU
    @Nothingtoseehere [image: 1779310452909-indeed.gif]
  • East & West

    Maps & Mods
    7
    3 Votes
    7 Posts
    285 Views
    RogerCooperR
    This is now available through the in-game downloader.
  • War Plan Red-Orange

    Maps & Mods
    2
    2
    1 Votes
    2 Posts
    28 Views
    RogerCooperR
    @McMoney An interesting idea. If you provide a link I will try it out against the AI.
  • Changing AA Value Against Strategic Bombers

    Map Making
    25
    1
    1 Votes
    25 Posts
    165 Views
    wc_sumptonW
    @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
  • Jurassic v2.0

    Maps & Mods
    10
    1
    3 Votes
    10 Posts
    237 Views
    TheDogT
    @GREGOREK said: How do I define the points in the 'polygons.txt' file? You dont. Also there are no negative coordinates, the map is treated as if no wrap around existed, except for below. The wrap around map edges will share a vertical map line, one to the left one to right. You then need to stitch the wrap around TT/SZ manually together with connections in the xml like so; <connection t1="Chihuahua-Durango" t2="Mexico City"/> <connection t1="Acapulco-Chiapas" t2="Sinaloa-Guadalajara"/> <connection t1="064 Sea Zone" t2="011 Sea Zone"/> <connection t1="064 Sea Zone" t2="028 Sea Zone"/> In map.properties this must be true map.scrollWrapX=true That should work.
  • G40 Captain Expansion StevenJ vs Johnny

    Play By Forum
    38
    1 Votes
    38 Posts
    523 Views
    JohnnyCatJ
    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat UK END _Turn 6.tsvg
  • Anyone Have Joe Pant's Brown Folder ?

    Map Making
    6
    1 Votes
    6 Posts
    40 Views
    B
    @VictoryFirst I think I recovered that one hmm ... well maybe not lol You wanna send that one too Edit Or just send everything you got
  • TestGameHeritageBoys

    Play By Forum
    2
    2 Votes
    2 Posts
    20 Views
    B
    @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
  • MM1sttestgame

    Play By Forum
    14
    2 Votes
    14 Posts
    133 Views
    B
    @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
  • GAME 1 MICK vs HUNTER

    Play By Forum
    2
    0 Votes
    2 Posts
    26 Views
    M
    Game History Round: 1 Purchase Units - Germans Germans buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to France 2 bombers moved from Germany to France 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Western Germany to France 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4,1,1 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1,2 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 4,1 Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 6,5 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 5 Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 6,1 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 2 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 6,3,3 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 4 mech_infantrys and 5 tactical_bombers in France, round 2 : 3,5,2,6,4,4,2,3,6,4,1,6,4,6,6,2,1,4,4,2,4,6 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6,5,1,2,1,2,4,3,3,5,4 Germans roll dice for 3 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in France, round 3 : 5,2,4,6,3,6,5,2,2,2,1,3,3,4,1,5,5,6 French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2,1,6,5 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 armour and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 4,1,4,1 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,3 Germans win, taking Southern France from French with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters moved from France to Western Germany 5 tactical_bombers moved from France to Western Germany 2 bombers moved from France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Norway to Denmark 2 artilleries moved from Greater Southern Germany to Slovakia Hungary 6 infantry moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs df2136ea-afe6-4a44-bf96-68711196ee2d-2026-5-17-World-War-II-Global-1940-2nd-Edition.tsvg
  • Latest server parsing results

    Map Making
    17
    2 Votes
    17 Posts
    236 Views
    TheDogT
    @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.
  • Switch to "FlatLaf" for Look & Feel (updated skin)

    Development
    10
    4
    1 Votes
    10 Posts
    301 Views
    VictoryFirstV
    @LaFayette I personally prefer the old look but that is mostly because I am used to it. But if the new look is better for long-term development then I would go for that.
  • Global 40 Expansion UHD Boxes

    Maps & Mods
    123
    2 Votes
    123 Posts
    33k Views
    B
    @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
  • Have in Game Dice Roller Show in History

    Feature Requests & Ideas
    10
    1 Votes
    10 Posts
    2k Views
    B
    @Panther oh way cool ! I would have never thought to even check it
  • 2.7 Lobby + Bots Available & Early Testing Phase

    News
    56
    3 Votes
    56 Posts
    2k Views
    B
    @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
  • MARTI is migrating in triplea v2.7+

    News
    11
    7 Votes
    11 Posts
    257 Views
    PantherP
    @lafayette Nice, thank you!