• PlayByForum First - Utrecht

    Play By Forum
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    PantherP
    @ubernaut @beelee This forum currently runs with NodeBB 4.10.3. As this version is not compatible with the way PBF is executed, problems using PBF occur. Basically: TripleA can't log you in and post to the forum for you. (A&A .org runs with NodeBB 3.whatever - what is compatible with TripleA.) PBEM works as it does never touch the forum. (See https://github.com/triplea-game/triplea/issues/14440)
  • 5 Votes
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    ubernautU
    @LaFayette very cool
  • Roger's Scenario Thread

    Pinned Maps & Mods
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    SchulzS
    @RogerCooper Aren't v3 41 and 42 unbalanced in favor of the Allies without national objectives?
  • New Maps Status Page - View Indexing Status of maps

    Map Making
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    No one has replied
  • Poll on how Defender Retreat should work

    Development
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    LaFayetteL
    @iratoric which North Africa game? AFAIK some of the variations are mutually exclusive. I think the first task it is to identify which variations should be plausibly supported. Once done, I would like a full spec identified. Following, we can then look at the plan for how that would be encoded into XML. Doing so iteratively and not all-at-once is perfectly fine. Though, I think we should know beforehand which retreat variations we are likely to want (and also in which maps).
  • Jurassic v2.0

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    UPDATED: http://john.gregorek.com/Games/Generic.zip Added caveER_png to help identify territories for removal/addition. Shifted place_txt values to represent top-left corner of unit images. Corrected polygons_txt fragments for defining territories across map borders. Not happy with glyph branding. It's optional. Still have an issue with border fragments that requires your inspection. The reliefTiles hide the map border edge well, but note the dinosaur has been beheaded. [image: 1782669793495-tripleabeheaded.png]
  • Lobby Upgrades, June-25-2026

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    @LaFayette Thanks I think I found it. Nobody's said anything yet though [image: 1782669669703-screenshot-from-2026-06-28-13-00-01.png] Yep that works [image: 1782669812180-screenshot-from-2026-06-28-13-03-06.png]
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Play By Forum
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    ubernautU
    @Nothingtoseehere Combat Hit Differential Summary : Germany regular : -0.33 Japan regular : -0.17 Usa regular : 0.00 go for .tsvg
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Trout Hi Trout Your old saves won't work with a new email address. Triplea or the Dice Server, will look for the emails the game originally started with. If it can't find it, then the above error that Panzer gets is the result. You can either register your old email, if you still have it, or play out the game in local mode
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    @Panzerstahl-Helm-0 Hallo Game History Round: 14 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 6 TotalWar_Tanks, 1 carrier, 1 demo_harbour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 Japan_destroyer moved from 19 Sea Zone to 36 Sea Zone 3 fighters moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 4 armour moved from Kweichow to Yunnan 1 JPNbomber and 1 tactical_bomber moved from Kweichow to Kansu 1 armour moved from Shensi to Kansu 1 mech_infantry moved from Suiyuyan to Kansu 1 armour moved from Sikang to Kansu 1 armour moved from Yakut S.S.R. to Amur 1 armour and 6 mech_infantrys moved from Korea to Amur 2 mech_infantrys moved from Jehol to Amur 6 armour moved from Jehol to Amur 2 infantry moved from Korea to Amur EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Amur Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 Japan_destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Japan_destroyer owned by the Japanese lost in 36 Sea Zone 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 4 armour, 1 fighter and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Yunnan 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for British: 3 infantry Battle in Amur Japanese attack with 1 Japanese_LCV, 8 armour, 1 elite, 3 infantry and 8 mech_infantrys Americans defend with 3 infantry Japanese roll dice for 1 Japanese_LCV, 8 armour, 1 elite, 3 infantry and 8 mech_infantrys in Amur, round 2 : 7/21 hits, 6.17 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits 1 Japanese_LCV owned by the Japanese lost in Amur 3 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 8 armour, 1 elite, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Japanese_LCV Casualties for Americans: 3 infantry Battle in Kansu Japanese attack with 1 JPNbomber, 2 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 JPNbomber, 2 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 JPNbomber, 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 Escort moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 pacific_transport and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 JPNbomber and 1 tactical_bomber moved from Kansu to Kweichow 2 fighters moved from Japan to Kweichow 1 armour moved from Shensi to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Sikang 1 aaGun moved from Buryatia to Amur Place Units - Japanese Units in Kwangsi being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangsi 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 elite placed in Japan 6 TotalWar_Tanks, 3 infantry and 1 mech_infantry placed in Korea Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5,6,3,4,4,3,1,5,2,4,2,5,1,2,2,6,4,3,2 Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 44 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 47 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 48 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 58 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Combat Hit Differential Summary : Chinese regular : -0.67 Americans regular : 0.83 Japanese regular : 1.33 Russians regular : 0.00 EXP Game 10 Straw J 14.tsvg
  • Defenders may retreat after 1 round of combat

    Feature Requests & Ideas
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    @RogerCooper Thanks, I just made a post to poll people's opinions on how it should work in Development, be sure to give any opinions there
  • Everything now auto-deploys on merge to main!

    Development
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    LaFayetteL
    Notable mention, bot hosts are an exception. They need a manual docker pull & restart to pull in changes. This is largely intentional as I would consider them already as legacy. edit: plus, restarting a live game is incredibly disruptive. I wasn't comfortable having the lobby restart without warning until there was the auto-reconnect capability implemented - let alone interrupting a full blown in-progress game.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    Panzerstahl-Helm 0P
    @Trout @Trout said: @alexander @panzerstahl-helm-0 @beelee By the way, you may see me posting some questions on the A&A forum for our Danish leader. That's because when summer started, my son who goes by Mussolini Pizza Emperor on TripleA, decided to want to play his Dad in HRE again. So we have a board game going now which has an interesting twist. Tokyo fell to Allies and next turn Moscow falling to the Nazis. So I need some clarification from him on a few things that are new in this situation Howdy, I indeed saw these post and was searching for that game here to have a look at t he map and front lines. That game sounds a hell of a ride! At which round are you? BR
  • TripleA Server Costs

    News
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    ubernautU
    @LaFayette ouch thats actually abt fair these days. kinda sad google sold off their domains business it was very convent and a great deal
  • Following a Traveller ;)

    Moved News
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    LaFayetteL
    @beelee love the idea of the sock snorkel. IMO bivvy + tarp is the play. We're not likely to get rain out here until September, didn't even bring a rain coat!
  • EXP Game 12 barnee vs Trout

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    @trout Yep I just tried us. You are back in action. You did it all yourself too on a massive update day for the site lol
  • why did we remove the undo all button for movement phases?

    Development
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    ubernautU
    @Cernel wasn’t even aware of all of these existing commands i do use the control click for getting an entire unit type. didnt realize at all that right clicking current deselects units selectively. i dont think it’s a great idea to flip the click tho not sure the current thing is broken just a bit convoluted and not well understood probably
  • Bugs in World War I

    Bug Reports
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    SchulzS
    @RogerCooper The Americans were unable to use the Rome factory in the original version, and I don't think they are supposed to use the other factories, either.
  • Naval Models & Colors ?

    Development
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    @jayc707 Hi JayC The images will be much sharper in game then they appear when posted here as well. The UHD maps use mostly Frostion units also , as well as his Iron War and Age of Tribes. You can add units to your preferred map and customize it. The map making threads have the information on how to do it. Ask there if you are interested in learning how. Donations are always welcome
  • World War I with more territories?

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    SchulzS
    They need at least one more factory in addition to the one in Constantinopolis to reinforce the fronts. I guess they can get away without the Baghdad factory.