@captain0
Apologies for the late reply.
A few more land/ sea territories would be great.
I agree, but Im no map-maker, I will have to wait for someone to offer.
.
do you think there is an issue with the stacking restrictions on the old 2 hit tanks?
As they are 2HP, there max stack is 5s, So you have to move the ones nearer the objective first, then the rear TT/echelons after the nearer ones. This principle applies to all stacking in the map.
PT boats were considered, but decided against, Bomber-Tac does a similar but has a more versatile role.
.
enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?
Again considered, but for simplicity, kept as is. I was conscious that a lot of complexity was going into the map and that it might be too much for players to take in.
.
Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically.
True they were, but again for simplicity kept simple for both Germany/Russia. The Russians do have a lot of Siberian troops/ Inf-Elite that are 'immune' to the effects of winter, so as a player spam them in the north.
.
Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter.
Tried a variant of that, the Germans kept on losing in the north, it was so hard to balance, so removed for simplicity.
.
they have to manually enter the quantity as there is no selector arrow for the box like other units.
Yes, this is a know problem with the TripleA look & feel, FlatLaf, if it bugs you try this;
Game> Engine settings> UI theme tab> change FlatLaf Dark to Metal or Nimbus