@victoryfirst
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 ArmoredInfantrys, 1 Escort, 2 NavyFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 elite moved from Gibraltar to 91 Sea Zone
1 Heavy_Transport, 3 artilleries, 1 elite, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 1 elite and 1 infantry moved from 112 Sea Zone to Denmark
3 usa_fighters and 1 usa_tactical_bomber moved from 112 Sea Zone to Denmark
2 usa_fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 ArmoredInfantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 ArmoredInfantry, 1 artillery and 1 transport moved from 46 Sea Zone to 43 Sea Zone
1 ArmoredInfantry and 1 artillery moved from 43 Sea Zone to Borneo
1 Escort and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 USA_Hvy_Bomber moved from Soviet Far East to Amur
1 USA_Hvy_Bomber moved from New Guinea to Wake Island
1 USA_Hvy_Bomber moved from Eastern United States to 25 Sea Zone
1 NavyFighter and 1 usa_fighter moved from 26 Sea Zone to 31 Sea Zone
1 usa_fighter moved from 46 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 Escort_Convoy, 1 NavyFighter, 1 transport and 2 usa_fighters
Japanese defend with 1 Japan_destroyer and 1 transport
Americans roll dice for 1 Escort_Convoy, 1 NavyFighter, 1 transport and 2 usa_fighters in 31 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 Japan_destroyer and 1 transport in 31 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 Escort_Convoy, 1 NavyFighter, 1 transport and 2 usa_fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 Japan_destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 Escort, 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter
Japanese defend with 1 Escort_Convoy and 2 transports
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Escort, 1 USA_Hvy_Bomber and 1 usa_fighter in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 Escort_Convoy and 2 transports in 25 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
1 transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 Escort, 1 USA_Hvy_Bomber and 1 usa_fighter in 25 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 transport in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 Escort, 1 USA_Hvy_Bomber and 1 usa_fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Escort_Convoy and 2 transports
Battle in Wake Island
Changer loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 USA_Hvy_Bomber, 1 artillery and 1 infantry in Wake Island, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Wake Island
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 USA_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 infantry
Battle in Denmark
Americans attack with 3 artilleries, 1 elite, 1 infantry, 3 usa_fighters and 1 usa_tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 1 elite, 1 infantry, 3 usa_fighters and 1 usa_tactical_bomber in Denmark, round 2 : 6/10 hits, 4.17 expected hits
Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Denmark
3 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 artilleries, 1 elite, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Amur
Americans attack with 1 USA_Hvy_Bomber, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 USA_Hvy_Bomber, 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Amur
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 USA_Hvy_Bomber, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Borneo
Americans attack with 1 ArmoredInfantry and 1 artillery
Japanese defend with 1 artillery
Americans roll dice for 1 ArmoredInfantry and 1 artillery in Borneo, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 ArmoredInfantry and 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Smolensk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
Non Combat Move - Americans
Trigger ParaBoost atSmolensk: Germans has 1 german_paraBoost placed in Smolensk
Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Alaska
1 NavyFighter moved from 31 Sea Zone to 26 Sea Zone
1 usa_fighter moved from 31 Sea Zone to 46 Sea Zone
1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
1 USA_Hvy_Bomber moved from Wake Island to Hawaiian Islands
1 USA_Hvy_Bomber moved from 25 Sea Zone to Hawaiian Islands
1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands
1 USA_Hvy_Bomber moved from Amur to New Guinea
1 infantry moved from Soviet Far East to Siberia
3 transports moved from 3 Sea Zone to 2 Sea Zone
3 ArmoredInfantrys and 3 artilleries moved from Alaska to 2 Sea Zone
3 ArmoredInfantrys, 3 artilleries and 3 transports moved from 2 Sea Zone to 3 Sea Zone
3 artilleries moved from 3 Sea Zone to Soviet Far East
3 ArmoredInfantrys moved from 3 Sea Zone to Soviet Far East
1 pacific_transport moved from 3 Sea Zone to 2 Sea Zone
3 ArmoredInfantrys moved from Western United States to Alaska
3 Rails moved from Eastern United States to Central United States
3 Rails and 3 usa_armours moved from Central United States to Alaska
1 Rail and 1 infantry moved from Eastern United States to Alaska
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 Escort moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 usa_fighters moved from Denmark to United Kingdom
1 usa_fighter and 1 usa_tactical_bomber moved from Denmark to 112 Sea Zone
2 usa_armours moved from Central United States to 101 Sea Zone
1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
1 elite, 1 infantry, 1 submarine, 2 transports and 2 usa_armours moved from 101 Sea Zone to 91 Sea Zone
1 elite, 1 infantry and 2 usa_armours moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 FighterAceUSA moved from Eastern United States to Gibraltar
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 usa_armour moved from Central United States to Alaska
Place Units - Americans
1 transport placed in 101 Sea Zone
1 Escort, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
2 ArmoredInfantrys, 2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ46: has removed 1 Escort_Convoy owned by Americans in 46 Sea Zone
Trigger Americans RemoveUSAConvoySZ110Invert: has removed 1 Escort owned by Americans in 110 Sea Zone
Trigger Americans RemoveUSAConvoySZ46: Americans has 1 Escort placed in 46 Sea Zone
Trigger Americans RemoveUSAConvoySZ110Invert: Americans has 1 Escort_Convoy placed in 110 Sea Zone
Americans collect 57 PUs; end with 57 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs
Trigger Americans Liberates DNG: Americans met a national objective for an additional 2 PUs; end with 70 PUs
Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 67 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Smolensk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
Non Combat Move - Chinese
Trigger ParaBoost atSmolensk: Germans has 1 german_paraBoost placed in Smolensk
Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 UK_LCV, 1 airfield, 1 elite, 6 infantry, 1 mech_infantry and 2 uk_armours; Remaining resources: 0 PUs; 1 AirLendLease; 2 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
2 infantry and 2 uk_fighters moved from India to Burma
2 uk_armours moved from Iraq to Caucasus
2 infantry moved from Turkmenistan to Kazakhstan
1 uk_fighter moved from Turkmenistan to Kazakhstan
1 uk_armour moved from Turkmenistan to Kazakhstan
2 bombers moved from United Kingdom to Normandy Bordeaux
2 uk_fighters moved from 112 Sea Zone to Normandy Bordeaux
EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Normandy Bordeaux
Combat - British
EDIT: Battle in Normandy Bordeaux
EDIT: British attack with 1 UK_LCV, 1 artillery, 2 bombers, 1 elite and 2 uk_fighters
EDIT: Germans defend with 1 factory_minor, 1 harbour and 3 infantry
EDIT: 4/7 hits, 3.33 expected hits
EDIT: 0/3 hits, 1.00 expected hits
EDIT: 3 infantry owned by the Germans lost in Normandy Bordeaux
EDIT: British takes Normandy Bordeaux from Germans
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: Turning off Edit Mode
Battle in Caucasus
British attack with 2 uk_armours
Germans defend with 1 German_Engineer
British roll dice for 2 uk_armours in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 German_Engineer in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 German_Engineer owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 uk_armours remaining. Battle score for attacker is 5
Casualties for Germans: 1 German_Engineer
Battle in Kazakhstan
British attack with 2 infantry, 1 uk_armour and 1 uk_fighter
Germans defend with 1 infantry
British roll dice for 2 infantry, 1 uk_armour and 1 uk_fighter in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 infantry and 2 uk_fighters
Japanese defend with 1 infantry
British roll dice for 2 infantry and 2 uk_fighters in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Smolensk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
2 uk_fighters moved from Burma to India
1 uk_fighter moved from Kazakhstan to Russia
1 uk_armour moved from Turkmenistan to Samara
3 infantry moved from Iraq to Northwest Persia
1 uk_armour moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
2 Rails and 2 infantry moved from Union of South Africa to India
1 transport moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 uk_fighters moved from Normandy Bordeaux to 112 Sea Zone
Place Units - British
Trigger ParaBoost atSmolensk: Germans has 1 german_paraBoost placed in Smolensk
Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
1 airfield placed in Gibraltar
5 infantry and 1 uk_armour placed in India
1 UK_LCV and 1 elite placed in United Kingdom
1 infantry, 1 mech_infantry and 1 uk_armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
British collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : -0.50
Germans regular : 0.33
EDIT: : -0.33
British regular : 0.33
EXP Game 6 Victory UK 11.tsvg
Edit
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Smolensk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
Non Combat Move - ANZAC
Trigger ParaBoost atSmolensk: Germans has 1 german_paraBoost placed in Smolensk
Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
1 air_transport and 1 infantry moved from Queensland to Java
1 air_transport moved from Java to Queensland
1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 Escort and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Combat - French
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Smolensk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
Non Combat Move - French
Trigger ParaBoost atSmolensk: Germans has 1 german_paraBoost placed in Smolensk
Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
EXP Game 6 Victory F11.tsvg
Dam just noticed the upgrade in UKR. It was a original though, so by rule, is legal.
Probably making drones lol
Edit
Forgot to move ANZC Ftr to Moscow 😊
EXP Game 6 Victory F11edit.tsvg
Edit 2
I see the Minor Hvy Ind isn't placing for the reich. I have it on the list to fix.
I will probably just make it for Berlin and W GER. Can edit it in out that way and not overachive with non original bought ones
Edit 3
Forgot to switch soviet aaGun EXP Game 6 Victory F11edit2.tsvg