• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check. It didn't fckn work. I got right in that fckrs face and said this unacceptable. He backtracked immediately. I HATE MOTHERFUCKERS like that. Anyway, still fried. Try and get some turns in
  • PBEM Game on Mac

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    @ubernaut said: did we ever get tot he bottom of this? not that I'm aware of Sailing and the bottom of this just seems kinda not what we want to hear lol I can't remember what was happening. I think it was a mac pbem issue. Mornings seem better. My mind is fried lol Peace Out and Rock On
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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    wtf !!!! This is the wrong place !!! I can't play anymore. What is wrong !!! What has happened to me !!! F this
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    Sorry I don't know how to doit. Ii'll try tomorrow
  • Bugs in World War I

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    wc_sumptonW
    @VictoryFirst said: So if I understand correctly, you can use Place with NoAirCheckPlaceDelegate and this would solve the problem of the AI not purchasing anything and it would prevent fighters that cannot land from being killed by the engine in the placement phase? The problem is not the delegate, NoAirCheckPlaceDelegate, but what the AI is coded for when doing purchasing, that being 'place' or 'endStep'. Because there is no 'place' the AI disregards the purchase. <delegate name="place" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Units"/> Works with <step name="AustroHungariansPlace" delegate="place" player="AustroHungarians"/> And fighters can stay 'isAir'. Cheers...
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Trout oogly moogly !!!! This isnt even our game ! Sorry
  • North Africa - TripleA Module

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    @VictoryFirst yea it'd be cool if theyd just place on the border you want. One can manipulate the order that units place in but when they get removed it changes everything. I tried to have the startup have the Fctrys ABs and NBs in their historical spots. In EXP they will move if they go Undrg or upgraded AB, Scramble 4 F Yea !!! lol
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    Hi Dog thanks for the latest version. The game seems to play a little more challengingly. A few more land/ sea territories would be great. I still keep Russia and Japan allied until the time is right for War between them, AI Russia still seems a little tentative to move the Siberian based units though. I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units.. The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only. Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory? Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically. Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter. Lastly, when any player wants to build an aircraft carrier they have to manually enter the quantity as there is no selector arrow for the box like other units. Took me a while to figure that one out in my first game. Apologies for the ramble and once again the game is playing well.
  • What determines the path that a unit takes

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    @wc_sumpton said: Have you tried switching around the connections. @victoryfirst this makes sense to me, so I'd try it, or look at how they're listed which would be the same thing. Idk though. I'd also try it because that's what wc suggested lol but Infantry usually show first in the purchase window in most games and they are usually listed first in UnitList and Unitattachment so maybe some sort of similiar thing is going on with the connections
  • EXP Game 12 barnee vs Trout

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    @Trout Tornado this morning Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time. Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue. It's one full turn after the fall you check to see if the Victory conditions are met. So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on. Anyway I'll look later tonight. Gotta hit store and start work on those windows
  • Poll on how Defender Retreat should work

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    @iratoric I know that I've been a bit negative in my previous post because I liked your original idea (making it similar to submarine reatreat) better than doing it as per North Africa rules as you eventually decided to (which are also adding complexity like the needed supplies or what they are called, been a while since I read the rules), but at the end I think that either is interesting. Just posting here because I'm wondering if you are still onto this and what are your plans to get this done (sorry, not a developer).
  • Question about trenches domination 1914 no mans land

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    TheDogT
    @wc_sumpton Thanks! I will will experiment.
  • 💀 Settlers: Fallen Empire - Official Thread

    Maps & Mods maps thedog
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    TheDogT
    Latest version v020 ready for download within TripleA. In TripleA Click Download Maps Button Click Installed tab Click ** Settlers: Fallen Empire** Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button............................<= new players start here Find & Click ** Settlers: Fallen Empire** Click Install button Enjoy! Settlers Fallen Empire Manual pdf unchanged Settlers_Fallen_Empire_Manual.pdf v020 Sea Zone PU collection is now working as intended It currently requires the following steps player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc player none=Neutral start of turn 1 is changed to War, see lines 5913-5931 Define All-SZ (Sea Zones) & All-Players required for #4 foreach to work A foreach to convert currentowner = originalowner, this allows PU to be collected, see lines 5899-5911 (#1 & #2 are are a bizzare requirement that should not exist. ) Turn placementAnyTerritory True and False, allows placement of isAI unplaced Factories, makes for a better player experience (thanks to @wc_sumpton) Link to 1st post https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread
  • Domination 1914 No Man's Land - Official Thread

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    SchulzS
    Late fighters are balanced around with other units and techs.
  • Religions and beliefs

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    @TheDog I have a specirfic TripleA version with some specific xml files for games like TWW and I have 2/3 curent games so it is not so easy....
  • Game Engine Rules (AI Training)

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    RogerCooperR
    @Kindwind A neural net certainly makes more sense than a LLM. I didn't see anything obviously illegal in the play, but you didn't document the non-combat moves which caused a problem with your previous model As you noted, your neural net is inferior to your algorithmic WeakAI, which is itself comparable to TripleA's Easy AI. However it does attack and would beat TripleA's Do Nothing AI, which is something. (I have seen a GGP (Ludii) that plays Chess so poorly that it has trouble against random play). However, that it can't beat the training AI seems to point to a fundamental weakness with this sort of neural net. Note that AlphaZero played 44,000,000 games of Chess in its training process (600 years on your computer), and Chess is much simpler game computationally.
  • Roger's Scenario Thread

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    RogerCooperR
    Name World War II Global 1940 Canadian Mod with Combat Move First Description World War II Global 1940 Canadian Mod with Combat Move First https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Canadian_Mod_with_Combat_Move_First [image: 1786049109371-954ad029-74bc-476a-b062-0c30a9360bac-image.jpeg] Good Points *A bunch of minor changes to improve balance & realism Bad Points Separating Canada from Britain can leave them both without the resources to do much, depending on the situation
  • 🏯 Shogun Advanced - Official Thread

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    TheDogT
    @malmessi It is in game in the usual place Help> Game Notes
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    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]