• Creating a (hopefully) competitive bot using Claude Code.

    AI
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    @Cernel said: World War II v5 1942 SE TR Sorry, I didn't see this. Yes, my bot plays 'World War II v5 1942 SE TR' For development and testing I play in a Python engine that Claude built for that purpose. In those cases I played without bids. The only major rule difference is no landing on allied carriers, since that's not in the Beamdog game. Claude also built a bridge that allows my bot to play the bots that ship with Triple A. I've not changed the rules in Triple A, just my own engine and my bot's logic, so for the games played through the bridge, the Triple A AI could use allied carriers, but mine never will. The results above are from a tournament I simulated between an early version of my bot and Triple A's Bots. For that tournament I used a bid of Russia +45!!, because based on simulations, that's what is required to equalize the Axis and the Allies on that map when played by the standard Triple A bots.
  • TripleA Mobile!

    Development
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    7 Votes
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    X
    Update: new unit scroll option in the settings. (needs to be activated) lets you scroll trough all units with moves left. Units can also be put to sleep fixed issue with the loading of tiles in landscape (horizontal) mode that lead to tiles not rendering correctly. fixed issue where planes that had no movement blocked others that could still move. this was done in 2 ways first tapping on the unit now selects the ones with the most movement first. second the unit selection screen now splits units that have different movement left. (if you didnt know you can open it by double tap or holding on a province) Thank you @ben.h.11 for pointing this one out. the about section now shows the testers, that helped improve the game. if you provided feedback and want to appear you can send me the name you want to have there. newest Release can be Downloaded from Github.
  • Two sites missing their images?

    Player Help
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    TheDogT
    As if by magic they are back, please ignore.
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    @TheDog Thanks Dog. I think the AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. I have been playing a few games, against AI and have decreased all incomes to see how it affects the game. If I am playing against AI AXIS for example I drop all countries by 10-20 % and Allied countries by a further say 10%, I feel it starts to factor in the drain on manpower that all countries faced in WW2. makes the later game tougher as well So for example the UK finds it a lot tougher to field large armies in Far East, Italy and Europe towards the latter stages of the game along with maintaining Naval supremacy. I like physically shipping units to Russia and China from other allies as well. So I delete the lend lease depots and it makes some interesting convoy scenarios as the Germans react etc.
  • Playing war of relics question

    Player Help
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    C
    So he was probably busy today no game, but, anyway, I've played it with myself and found some minor other problems. I'd rather fix everything I found before releasing but should be matter of like a day or a couple days. At this point I'll just get back in here when I'm actually finished, but if anyone wants to play-test (in lobby) sometimes just let me know by private forum messaging (here upper-right corner). If this is based on some real boardgame, I wonder if the participants are supposed to bid for being Blue or starting first. Here Blue always starts first, and it seems that makes the game quite unbalanced it its favour (talking with little experience). In TripleA, you cannot choose players randomly (without some serious work-arounds with triggers), so it would be like making 2 games switching sides or giving a bid to Red, I guess.
  • Map Display Errors

    Bug Reports
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    @Cernel The torus environment eliminates 'back wall' defenses and allows more kingdom interactions. The map in this way is infinitely scroll-able. The torus is also an observer point of view that the inhabitants cannot see. Try dragging the map. It's just a continuous land mass with each kingdom at its center.
  • Scraping Event - Brief Forum Outage - 2026-Sep-26

    The War Club
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    LaFayetteL
    @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
  • Roger's Scenario Thread

    Pinned Maps & Mods
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    RogerCooperR
    Name Ozteas 1941 Global Setup Description A 1941 scenario for the Global game https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup [image: image.jpeg] Good Points Reasonably balanced 1941 start speeds game and eliminates the messy political rules Bad Points *
  • 2 Votes
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    LaFayetteL
    Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
  • Bot Crash 2026-09-20

    Locked News
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    4 Votes
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    LaFayetteL
    Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
  • Global 40 Expansion UHD Boxes

    Maps & Mods
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    Updated to 2.63 [image: Screenshot from 2026-09-25 20-20-09.png]
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    @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
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    RogerCooperR
    @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
  • Question about trenches domination 1914 no mans land

    Map Making
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    VictoryFirstV
    @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
  • 2 Votes
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    TheDogT
    @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
  • TripleA Server Costs

    Locked News
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    LaFayetteL
    @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
  • War Plan Red-Orange

    Maps & Mods
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    @TheDog thanks
  • Paratroops not working need help with XML

    Player Help
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    @craigviau Nice you got it working xml work can be frustrating, unless you were born with a large amount of patience I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol PactofSteel2 xml is still the best information source, next to wc
  • HOWTO: Change Cost of Unit with Trigger

    Map Making
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    wc_sumptonW
    @GREGOREK said: Is a Frontier change the only way to change the cost of a unit? Define the unit multiple times with different names per cost, then use trigger to change the frontier or productionRule. Yes. Cheers...
  • MARTI dice service website issues?

    Player Help
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    @Petiantone the server has already been switched. your link goes to a page that says it can't be reached [image: Screenshot from 2026-09-13 11-17-44.png] Are you AI