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    @Panzerstahl-Helm-0 Guten Tag Nope. That's what I would've selected.
  • EXP Game 12 barnee vs Trout

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    @Trout Good Morning Game History Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 airfield_Hvy, 1 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Romania to Rostov Combat - Italians Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 italian_para moved from Southern Italy to Romania 1 armour moved from Yugoslavia to Romania 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Escort placed in 97 Sea Zone 1 armour, 1 infantry and 1 italian_para placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Combat Hit Differential Summary : EXP Game 12 Trout I 5.tsvg
  • GAME 1 MICK vs HUNTER

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  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Game History Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Me_109T, 1 Panzer_General, 1 Panzer_Grndrs, 2 WaffenPioneers, 1 carrier, 1 elite, 1 german_para, 2 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 German_Engineers 2 WaffenPioneers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 90 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Greece Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 6 waffen_infantrys moved from France to Germany 4 armour moved from France to Germany 1 elite moved from Germany to Poland 2 WaffenPioneers moved from Germany to France 2 mech_infantrys moved from France to Germany 1 German_LCV moved from Germany to Western Germany 2 Waffen_Artys moved from France to Germany 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Greece to Alexandria 1 fighter moved from Northern Italy to Alexandria 1 fighter moved from Western Germany to 93 Sea Zone 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Southern France to Western Germany 1 armour moved from Southern France to Greater Southern Germany 1 aaGun moved from Western Germany to Denmark Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 Me_109T placed in 93 Sea Zone 3 GermanUBoats and 1 German_Heavy_BB placed in 112 Sea Zone 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France 1 Panzer_Grndrs placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs 5ec53dca-5dac-4759-b835-53b3d3e33627-exp-game-4-trout-vs.panzer-g2.tsvg
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Morning so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place. I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls. So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat. All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt. Here it is step by step. You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit. A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended. Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then. Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle. Can add a solo Inf or use an existing unit and replace after battle phase. In this case I sent a Mech to Tobruck. [image: 1778839341504-screenshot-from-2026-05-15-04-52-35.png] Now end CM and go to battle. Turn on Edit and roll for all 6 NMs. [image: 1778839477070-screenshot-from-2026-05-15-05-03-53.png] [image: 1778839528530-screenshot-from-2026-05-15-05-05-15.png] and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs. Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too. [image: 1778839820622-screenshot-from-2026-05-15-05-09-26.png] Then turn off edit and fight normally. Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire. [image: 1778840031507-screenshot-from-2026-05-15-05-11-21.png] So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit. If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced. Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work. So this is what 98 should look like [image: 1778840723272-screenshot-from-2026-05-15-05-24-22.png] You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98. Edit Just saw your video [image: 1778871682874-rightarm.png] You were close, almost had it right
  • MM1sttestgame

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    @mickAAMOUSE yea I struggled on my own over the years. Figured it out a couple times only to forget it as I rarely played on forum and was gone from the internet for long stretches of time. Victory finally clued me in Yea so for a scramble, we take a screenshot of the battle and make a save at that point so your opponent can see your entire move as that may affect their response. Then you have to wait. You can also play live on the 2.5 lobby. It'll be changing soon to 2.7 but it's not quite ready yet Edit You should check out BlackElk's Global 40 map. Same game, just different looking units and map. Under experimental in 2.5 or alphabeyical in the prerelease "UHD World War II Global" [image: 1778790659883-screenshot-from-2026-05-14-15-30-45.png]
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere time autosaveBeforeEndTurn.tsvg
  • Switch to "FlatLaf" for Look & Feel (updated skin)

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    @LaFayette I personally prefer the old look but that is mostly because I am used to it. But if the new look is better for long-term development then I would go for that.
  • Global 40 Expansion UHD Boxes

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    @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
  • Have in Game Dice Roller Show in History

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    @Panther oh way cool ! I would have never thought to even check it
  • 2.7 Lobby + Bots Available & Early Testing Phase

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    @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
  • MARTI is migrating in triplea v2.7+

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    PantherP
    @lafayette Nice, thank you!
  • warning the new revised ladder is not serious

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    LaFayetteL
    @epinikion would you be okay deleting this post? I understand there was frustration. I mostly don't like how this is largely an unproductive post.
  • Curated Best/Top Maps & TripleA Guides

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    TheDogT
    @beelee Thanks that will do nicely.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat sorry for the delay. ill get to it soon.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    JohnnyCatJ
    @Alexander ok. enjoy your vacation.
  • Roger's Scenario Thread

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    RogerCooperR
    Name Hearts of Iron: The Rising Sun 1942 Description World War 2 starting in 1942 on the Big World Map with many new unit types https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: 1778431215896-94182cab-1c56-4a0a-82b4-167f972ade63-image.jpeg] Good Points Reasonably balanced Bad Points Most of the new units aren't useful
  • Forum Server Work - Might be some downtime today (May 2, 2026)

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    @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    Panzerstahl-Helm 0P
    @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
  • Latest server parsing results

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    @rogercooper The newer TripleA versions have a lot of syntax checking, so I would upgrade to the latest version and let it do its stuff. It has found at least two errors in my maps.