• Have in Game Dice Roller Show in History

    Feature Requests & Ideas
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    ubernautU
    @beelee i must be missing something here which rolls are not shown in the history?
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere only had a little time today gotta make a few adjustments hopefully tomorrow
  • EXP Game 12 barnee vs Trout

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    T
    @beelee I was afraid of that. So if you get three hits, need to kill the Brit carrier and US cruiser. Two - cruiser/DD, one - cruiser. The Brits were supposed to get more than one U-Boat hit last turn, but since that didn’t happen, you might get a nice navy kill here
  • 0 Votes
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    @Panzerstahl-Helm-0 I can only upvote a user 6 times a day lol Same as other site now Edit Holy Bong Water Batman ! They won lol Wasn't expecting that Well I feel a senior moment coming on. Gonna have to take a nap Should have something for you in the morning. Gut Nacht
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Yea so you're supposed to roll one at a time, meaning that after 4 hits you'd still have 2 active NMs. I just roll all at once and then adjust accordingly. Edit All NMs fire regardless of the number of Ships you have. So if I got 6 hits, you'd just ignore the last two that hit and they are still active.
  • warning the new revised ladder is not serious

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    LaFayetteL
    @epinikion would you be okay deleting this post? I understand there was frustration. I mostly don't like how this is largely an unproductive post.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Guten Abend, Il duce is up next. BR Game History Round: 1 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 2 Rails moved from Eastern United States to Mexico 2 Rails and 2 infantry moved from Mexico to Eastern United States 1 USAbomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 Heavy_BB, 1 carrier and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 ArmoredInfantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang 1 fighter moved from Yunnan to Sikang 2 Rails moved from Kansu to Suiyuyan 2 infantry moved from Szechwan to Sikang 2 Rails and 2 infantry moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Shensi Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 2 UK_LCVs, 1 UndrgroundFctry, 1 artillery, 2 demo_harbours, 1 destroyer, 1 elite, 1 infantry, 2 mine_unarmeds and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 110 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 76 Sea Zone 2 infantry and 1 uk_tactical_bomber moved from 76 Sea Zone to Ethiopia Combat - British Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 110 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 GermanUBoats owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Ethiopia British attack with 2 infantry and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 uk_tactical_bomber in Ethiopia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia 1 uk_tactical_bomber owned by the British retreated Italians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_tactical_bomber moved from Ethiopia to 76 Sea Zone 1 artillery and 1 uk_armour moved from Alexandria to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber and 2 uk_fighters moved from 110 Sea Zone to United Kingdom 1 aaGun, 2 infantry and 1 uk_fighter moved from Scotland to United Kingdom 1 uk_fighter moved from Malta to Egypt 1 infantry moved from Egypt to Alexandria 3 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Burma to India 1 aaGun moved from India to Burma 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya Units in Kwangtung being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangtung 1 artillery, 1 infantry and 2 mine_unarmeds placed in India 1 destroyer placed in 106 Sea Zone 2 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6 British collect 49 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs Combat Hit Differential Summary : Chinese regular : 1,67 Italians regular : 1,00 Japanese regular : 0,00 Germans regular : -0,33 British regular : 2,67 3a225291-742e-4b00-93d7-cc987593d9d1-exp-game-4-trout-vs.panzer-US UK1.tsvg
  • MARTI is migrating in triplea v2.7+

    News
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    LaFayetteL
    @Panther The main game was using 'mersenne twister', that is changing to SplitMix64 with the latest revision forward.
  • Curated Best/Top Maps & TripleA Guides

    Player Help thedog
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    TheDogT
    @beelee Thanks that will do nicely.
  • 2.7 Lobby + Bots Available & Early Testing Phase

    News
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    TheDogT
    @lafayette and other Devs Been doing some testing with 2.7.15557 https://github.com/triplea-game/triplea/releases/tag/2.7.15557 Although not the latest, it has been very stable. Anecdotally it appears to be faster than 2.7.15256 my other test version for some time. TripleA memory footprint has shrunk from 4.5GB when playing 1941 Global Command Decision to under 2.3GB, a seriously a massive change, that probably accounts for the perceived speed increase. Also I don't have to modify TripleA.vmoptions to give me extra memory to make play faster, every time I download a newer version of TripleA. Too many smiley faces for one post, so here's a THANKS for all the work !!!
  • G40 Captain Expansion StevenJ vs Johnny

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    S
    @JohnnyCat sorry for the delay. ill get to it soon.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    JohnnyCatJ
    @Alexander ok. enjoy your vacation.
  • Global 40 Expansion UHD Boxes

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    @ All I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work. Here is an example. One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst. This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake. What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4. It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens. There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4. [image: 1778503133911-screenshot-from-2026-05-11-07-24-02.png] place them in Germany Edit Note the Waffen4 consumes a regular Inf same as a Waffen Inf [image: 1778503187761-screenshot-from-2026-05-11-07-39-34.png] then after Place phase, Waffen Inf4 turns into a regular Waffen Inf. [image: 1778503266486-screenshot-from-2026-05-11-07-40-51.png] Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem. I've thought that before though lol Edit Yea looks as if it's gonna be a success story I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb
  • MM1sttestgame

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    No one has replied
  • Roger's Scenario Thread

    Pinned Maps & Mods
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    RogerCooperR
    Name Hearts of Iron: The Rising Sun 1942 Description World War 2 starting in 1942 on the Big World Map with many new unit types https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: 1778431215896-94182cab-1c56-4a0a-82b4-167f972ade63-image.jpeg] Good Points Reasonably balanced Bad Points Most of the new units aren't useful
  • Forum Server Work - Might be some downtime today (May 2, 2026)

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    B
    @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    Panzerstahl-Helm 0P
    @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
  • Latest server parsing results

    Map Making
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    TheDogT
    @rogercooper The newer TripleA versions have a lot of syntax checking, so I would upgrade to the latest version and let it do its stuff. It has found at least two errors in my maps.
  • I need Tank Destroyer images

    Map Making
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    @rogercooper There are some of Joe's here https://forums.triplea-game.org/topic/4048/tank-destroyer-images?_=1778310491975 Edit Here's a few colorized [image: 1778314022313-tankdestroyerfs.png] [image: 1778314034023-usatankdestroyerfs.png] [image: 1778314049220-panzerjagerfs.png]
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    A
    @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!