• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere sorry only had little bit of time again today getting close though
  • EXP Game 12 barnee vs Trout

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    @beelee Well, glad your U-Boats didn't shoot the lights out. Soviets being pressed hard. Let's see if they can hold on until Eisenhower or Nimitz figure out something to help. Game History Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 2 AirLLs and 26 Army_Conscripts; Remaining resources: 1 PUs; 1 AirLendLease; 3 TankLendLease; Place Units - Russians 2 AirLLs placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 2 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Buryatia to Amur 1 bomber moved from Buryatia to Amur 1 infantry moved from Archangel to Novgorod 2 fighters moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod Combat - Russians Battle in Amur Russians attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Russians win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 russian_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 infantry moved from Caucasus to Rostov 1 russian_para moved from Caucasus to Iraq 1 mech_infantry moved from Rostov to Northwest Persia 1 infantry moved from Sikang to Tsinghai 1 1stCorps moved from Sikang to Tsinghai 1 elite moved from Bryansk to Rostov 4 aaGuns moved from Bryansk to Tambov EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group EDIT: 1 Soviet_Commisar_3 moved from Rostov to Overflow EDIT: 2 armour moved from Rostov to 2nd Corps EDIT: 1 guard_infantry moved from Russia to 2nd Corps EDIT: 2 artilleries moved from Bryansk to 1st Army Group EDIT: 4 infantry moved from Bryansk to 1st Army Group EDIT: 1 guard_infantry moved from Russia to 1st Army Group EDIT: 3 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Rostov EDIT: 2 russian_paras moved from Bryansk to Rostov EDIT: 2 guard_infantrys moved from Russia to Rostov EDIT: Russians undo move 8. EDIT: 4 aaGuns moved from Bryansk to Rostov EDIT: 2 infantry moved from Bryansk to Rostov EDIT: 1 tactical_bomber moved from Novgorod to Smolensk EDIT: Russians undo move 22. EDIT: Russians undo move 21. EDIT: Russians undo move 20. EDIT: Russians undo move 19. EDIT: Russians undo move 18. 1 bomber moved from Amur to Yenisey 2 russian_paras moved from Bryansk to Rostov 4 aaGuns moved from Bryansk to Rostov 3 guard_infantrys moved from Russia to Rostov 7 infantry moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 armour moved from Urals to Smolensk 1 guard_infantry moved from Russia to Smolensk 1 Soviet_Commisar moved from Russia to Smolensk 1 armour moved from Urals to Russia EDIT: 1 russian_minor moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 guard_infantry moved from Russia to Rostov 1 Russian_Rail moved from Russia to Smolensk 1 Russian_Rail and 1 infantry moved from Smolensk to Rostov 1 infantry moved from Caucasus to Rostov 2 fighters moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Caucasus to Rostov EDIT: 1 uk_tactical_bomber moved from Caucasus to Rostov EDIT: 1 uk_fighter moved from Caucasus to Rostov Place Units - Russians 20 Army_Conscripts placed in Russia 1 Army_Conscript placed in Vologda 5 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Russians collect 27 PUs; end with 28 PUs 30bc45c4-7bd6-4b07-b803-348243371169-exp-game-12-trout-r5.tsvg
  • MM1sttestgame

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    @VictoryFirst a week ago or close to two now, crockett had a issue with the direct post. So we just do it the way you taught me. Copy the summary and make a save game and then post both directly to the thread. It's known about. I don't use it, so haven't been following but yea part of some of the new updates. Not sure if it was nodeBB or a engine release
  • Switch to "FlatLaf" for Look & Feel (updated skin)

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    VictoryFirstV
    @LaFayette I personally prefer the old look but that is mostly because I am used to it. But if the new look is better for long-term development then I would go for that.
  • Global 40 Expansion UHD Boxes

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    @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
  • Have in Game Dice Roller Show in History

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    @Panther oh way cool ! I would have never thought to even check it
  • 2.7 Lobby + Bots Available & Early Testing Phase

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    @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
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    @Panzerstahl-Helm-0 Guten Tag Scramble 109 ? [image: 1778673815355-screenshot-from-2026-05-13-07-02-52.png] EXP Game 10 Straw G 6 Scramble.tsvg I activated the US NC in 106 for you.
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Good morning! Italy needed time to meditate before this turn since you consistently keep me guessing as to what your strategic plan is! Over to ANZAC and the mighty French. Game History Round: 1 Purchase Units - Italians Italians buy 1 italian_para and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Northern Italy to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Trans-Jordan Battle in 93 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the Italians Italians win, taking Trans-Jordan from British, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for French: 1 cruiser and 1 destroyer Battle in Alexandria Italians attack with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians win, taking Alexandria from British with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France Place Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport placed in 95 Sea Zone 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs d368071f-00e2-4eb8-9873-81928c9c285d-exp-game-4-trout-vs.panzer-i1.tsvg
  • MARTI is migrating in triplea v2.7+

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    PantherP
    @lafayette Nice, thank you!
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Yea so you're supposed to roll one at a time, meaning that after 4 hits you'd still have 2 active NMs. I just roll all at once and then adjust accordingly. Edit All NMs fire regardless of the number of Ships you have. So if I got 6 hits, you'd just ignore the last two that hit and they are still active.
  • warning the new revised ladder is not serious

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    LaFayetteL
    @epinikion would you be okay deleting this post? I understand there was frustration. I mostly don't like how this is largely an unproductive post.
  • Curated Best/Top Maps & TripleA Guides

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    TheDogT
    @beelee Thanks that will do nicely.
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat sorry for the delay. ill get to it soon.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    JohnnyCatJ
    @Alexander ok. enjoy your vacation.
  • Roger's Scenario Thread

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    RogerCooperR
    Name Hearts of Iron: The Rising Sun 1942 Description World War 2 starting in 1942 on the Big World Map with many new unit types https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: 1778431215896-94182cab-1c56-4a0a-82b4-167f972ade63-image.jpeg] Good Points Reasonably balanced Bad Points Most of the new units aren't useful
  • Forum Server Work - Might be some downtime today (May 2, 2026)

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    @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    Panzerstahl-Helm 0P
    @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
  • Latest server parsing results

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    @rogercooper The newer TripleA versions have a lot of syntax checking, so I would upgrade to the latest version and let it do its stuff. It has found at least two errors in my maps.
  • I need Tank Destroyer images

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    @rogercooper There are some of Joe's here https://forums.triplea-game.org/topic/4048/tank-destroyer-images?_=1778310491975 Edit Here's a few colorized [image: 1778314022313-tankdestroyerfs.png] [image: 1778314034023-usatankdestroyerfs.png] [image: 1778314049220-panzerjagerfs.png]