• TripleA Design

    Development
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    ubernautU
    @xxXEddieXxx said: Human Multiplayer i don’t think i’m following this bit
  • Determining Unit Cost

    Maps & Mods
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    No one has replied
  • My map editor for TripleA

    Map Making
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    31 Posts
    42 Views
    C
    @xxXEddieXxx said: @Vendetta it will disable itself automatically with a message to the user(you are on a big map there is no undo bla bla) Ah allright. I missed this post. I see there is not actually a limit: just the undo gets automatically disabled. That is good.
  • Flames and Steel (official thread)

    Maps & Mods
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    5 Votes
    318 Posts
    729 Views
    K
    @Vendetta said: @KurtGodel7 Nice! Were you using Claude for the unit images too? Autocannoni is the plutral form, a singular unit is an Autocannnone. In that case, I should probably say that I have given the Autocannone an improvement to its stats. It now defends on a 2 instead of on a 1. In answer to your question, some of my unit art came from existing maps, and some was created by Claude.
  • Global 40 Expansion UHD Boxes

    Maps & Mods
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    B
    @trout @panzerstahl-helm-0 @alexander-the-great @ Pizza @ All I'm considering adding Naval Task Force Boxes to the South Pacific and Atlantic in 66 and 67 SZs. 1 Kriegsmarine and 1 USN in 67 and 2 each for IJN and USN in 66. One wouldn't have to use them obviously but I don't see a downside to it, so I most likely will. Saved Games won't be compatible, so there will be a little back and forth between Game Versions until the old ones are completed. Anyway, probably won't be happening anytime too soon but one never knows. Have to remember how to do it first lol I guess I'd need a couple OverFlow Boxes too. Well, there aren't that many Units involved, so should still be plenty of room Edit I see Undrgs don't have repair option. I think I know why. I'll try and get a fix out before anymore games start as it'll be an xml change.
  • vs AI - Game Write-ups

    Pinned AI
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    4 Votes
    7 Posts
    47 Views
    TheDogT
    @Schulz This is a known problem with look and feel, change to Nimbus or Metal to make it go away. [image: image.jpeg]
  • Improved Pro AI, please give it a try and post feedback

    AI
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    6 Votes
    53 Posts
    224 Views
    SchulzS
    @LaFayette bw_v3.tsvg The German sub can't move back to SZ 6 in the non-combat phase, even though it has 1 point of movement remaining.
  • TripleA Mobile!

    Development
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    xxXEddieXxxX
    Update: release: Edit mode: switch it on from the game menu during your own turn. A red EDIT MODE bar and a tool strip will appear. savegame management: long-press a save to select several and delete them together, with "Select all" develop: Hey Guys, a bigger Play by Forum update for the Mobile app: Edit mode works in forum games too No more save game flood: each forum game keeps only its newest save "Join" in a thread now opens the newest save so you can play right away Dice server: "Add player" for games with more than two people Stop following a game: tap the bell in its thread when a game is over or you're out. It leaves My games and sends no more notifications (the "Stopped" filter brings it back) Several nations in a row: the turn review lists all nations the post covers and tells you when the next nation is an ally, so you can keep playing and send one post Your message comes first: in posts your comment now stands right under the title, set apart from the game info, and the app highlights it in the thread view (for desktop posts too) New game in an existing thread: search for it, the threads you opened last come first Faster "Your turn" notifications: every 15 minutes (the shortest Android allows) and as soon as you open the app. It is still experimental, so please report anything that breaks or feels odd, ideally with a screenshot. Thanks![image: WhatsApp Image 2026-11-09 at 19.34.05.jpeg]
  • 11 Rings of Power - Official Thread

    Maps & Mods
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    TheDogT
    Latest version v020 ready for download with in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 11 Rings of Power Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click *11 Rings of Power Click Install button Enjoy! . v020 Improved sounds Improved unit in place.txt & PUs pu_place.txt more sounds in notifications.properties file . v005 unchanged 11 Rings of Power Manual here; 11_Rings_of_Power_Manual.pdf Suggested latestTripleA version https://github.com/triplea-game/triplea/releases . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/4444/11-rings-of-power-official-thread
  • Download Maps has map Tags

    Player Help
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    6 Votes
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    153 Views
    C
    Regarding maps with multiple games, I think the Gameplay Quality vote should be based on the best one of the games (meaning that, if I add a bad variant as a game inside a map already having one or more games, that should not decrease the Gameplay Quality of the map).
  • New/Updated Maps added for TripleA download

    Player Help
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    4 Votes
    5 Posts
    55 Views
    TheDogT
    classic_league - update - This is a modification to the original Classic module ("World War II Classic"). This module checks for violation of stack limits and also has a rework of the optional rules in the game options. This module can also be used for non-League games. 11_rings_of_power - Update - 8 Fantasy races FFA on a small volcanic island, lots of Fate items to find
  • Color issue with Politics Panel aka Politics Screen

    Player Help
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    2 Votes
    23 Posts
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    xxXEddieXxxX
    @Cernel You can check stuff like this on this page: https://coolors.co/contrast-checker/ffffff-796e0b If the proposed feature gets merged, you can set the color to anything you want. But I think the default colors will stay the way they are. I'm also not a fan of dragging this discussion out any further. At this point, I've made it clear why the default colors are the way they are. The game has lived with the worst color palette on this screen for ages. At this point, I would rather talk about new ideas than repeat myself about why I think yellow is not a good color for neutrality.
  • Easter Eggs in actions Tab

    Map Making
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    B
    @rogercooper That's exactly what I've already tried. But it only showed anything in the lower right corner and in the AI turns. However, I would like to display the text in the actions tab. Here is my code: <!-- Greeces Game Sequence --> <step name="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful) Politics" delegate="politics" player="Greeces" display="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful)"/> <step name="My hovercraft is full of eels. Tech" delegate="tech" player="Greeces" display="My hovercraft is full of eels."/> <step name="My hovercraft is still full of eels. and now also of whales. TechActivation" delegate="tech_activation" player="Greeces" display="My hovercraft is still full of eels. and now also of whales."/> <step name="I will not buy this record - it is scratched Purchase" delegate="purchase" player="Greeces" display="I will not buy this record - it is scratched"/> <step name="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) CombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) Combat Move"/> <step name="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)Battle" delegate="battle" player="Greeces" display="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)"/> <step name="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...) NonCombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...)"/> <step name="No em prenguis el cervell (translation: don't take my brain) Place" delegate="place" player="Greeces" display="No em prenguis el cervell (translation: don't take my brain)"/> <step name="см. выше (translation: cut! this is the false text!) EndTurn" delegate="endTurn" player="Greeces" display="см. выше (translation: cut! this is the false text!)"/> ... And it's a bit more absurd than i said. And that the Easter Egg in Greek Combat Move is in Finnish, is the absurd thing that i wanted. (Note: i let me inspiring by monty python, as be seen in the code)
  • New Map Browser

    Development
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    22 Views
    RogerCooperR
    @xxXEddieXxx As long as it has a list view. I try to keep all mods on my computer.
  • Roger's Scenario Thread

    Pinned Maps & Mods
    996
    9 Votes
    996 Posts
    2m Views
    RogerCooperR
    Name World War II v4 Terminus Edition v3 Description World War II V4 with different territory values, unit costs and some new unit types https://axisandallies.fandom.com/wiki/World_War_II_v4_Terminus_Edition_v3 [image: image.jpeg] Good Points Interesting variations on units and territories Bad Points Strongly favors the Axis New unit types not explained in the notes
  • Lobby Upgrades, June-25-2026

    News
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    1 Votes
    33 Posts
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    B
    @LaFayette Right Arm Plenty available now. Just a info data point thing for their usage
  • Axis Ascension

    Maps & Mods
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    SchulzS
  • Question about trenches domination 1914 no mans land

    Map Making
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    VictoryFirstV
    @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.
  • Maps Need Categories

    Development
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    3 Votes
    10 Posts
    48 Views
    TheDogT
    Hi All check this out. As if by magic! https://forums.triplea-game.org/topic/4458/download-maps-has-map-tags
  • Paratroops not working need help with XML

    Player Help
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    2 Votes
    20 Posts
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    wc_sumptonW
    @craigviau said: I don't know what you mean by airborne verses paratroopers to me its the same? The airborne is a "techAbilityAttachment" which allows a unit to travel as air without a transporting unit, paratroopers require a transporting unit. @craigviau said: Also on the last 3 two are false so i don't think i need anything and on the other what is the code to set up the attachment? Look for gameProperty with a value set to the property. If there are no attachments with these options, then these properties have been disabled. Since I have no idea what they were designed for there would be no way for me to say they are for. @craigviau said: Sorry i don't pop in here often, No problems take your time. Cheers...