• Qualifier for Wiking-Con 2027 - Game No. 2

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    Panzerstahl-Helm 0P
    @beelee said: @Panzerstahl-Helm-0 Guten Morgen Are you able to post on the Tournament thread where Panther moved us ? I am unable to. I am not able neither. very strange! br
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @Trout Hello, so the battle for Africa is real. No scramble sir.
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    @Panzerstahl-Helm-0 Guten Abend Right on. Make sure "Map Blends" is on. I think it is by default but IDK. That provides a lighter look from the original neon vibe he originally went with. [image: 1788292291415-screenshot-from-2026-09-01-14-49-52.png] Yea, I am unable to post at the Tournament thread https://forums.triplea-game.org/topic/4394/exp-global40-tournament-qualifier-for-wiking-con-2027/10 you can see there is no reply option [image: 1788292441374-screenshot-from-2026-09-01-14-53-44.png] So idk how to post the results other than pinging you directly at the game thread. The Tournament save should be posted there too so we all use the same one for Game starts. Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg Game History Round: 3 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Fortification, 2 artilleries, 3 carriers, 3 destroyers, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 ArmoredInfantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from Gibraltar to 91 Sea Zone 1 USAbomber and 3 usa_fighters moved from Gibraltar to Morocco 1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 usa_armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 transport and 1 usa_armour moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 usa_armour moved from 22 Sea Zone to Marianas Combat - Americans Battle in Morocco Americans attack with 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters Italians defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Morocco, round 2 : 5/9 hits, 3.50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 ArmoredInfantry, 1 USAbomber, 1 elite and 3 usa_fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in 16 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in Marianas Changer loiter and taunt; Americans attack with 1 artillery and 1 usa_armour Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Marianas 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 usa_armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States 3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Alaska to Eastern United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 mech_infantry moved from Alaska to Central United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 USAbomber moved from Morocco to United Kingdom 3 usa_fighters moved from Morocco to Gibraltar 1 Rail and 1 elite moved from Eastern United States to Alaska Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 ArmoredInfantry and 1 artillery placed in Central United States 1 artillery placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 Fortification placed in Wake Island Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria 2 uk_fighters and 1 uk_tactical_bomber moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 Japan_destroyer, 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 uk_fighter owned by the British lost in 41 Sea Zone 1 cruiser owned by the Japanese lost in 41 Sea Zone British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer, 1 cruiser and 1 transport Casualties for British: 1 uk_fighter Battle in Alexandria British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 uk_armour moved from Iraq to Egypt 1 artillery moved from Iraq to Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from 41 Sea Zone to India 1 uk_armour moved from India to Eastern Persia 1 uk_fighter moved from Gibraltar to United Kingdom 1 elite moved from United Kingdom to Scotland 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 4 infantry placed in India Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 2 infantry and 2 uk_armours placed in Union of South Africa 1 elite, 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Combat Hit Differential Summary : Chinese regular : 1.33 Americans regular : 2.00 Japanese regular : 1.33 Italians regular : 0.67 British regular : 0.17 exp-game-11-dr.strangelove UK3.tsvg lol forgot JPN had already attacked. Was trying to figure out what was going on [image: 1788298337168-prost.png] Edit Wow I totally missed the 2 Yank Ftrs in NG. I don't even know where they came from lol Musta been PHI I guess. Queensland if it's alright with you
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere managed to squeeze enough time to wrap up nc go for .tsvg Combat Hit Differential Summary : Germany AntiAircraftGun : 0.67 Germany regular : 3.92 Japan regular : -0.33 Germany ArtilleryAntiTank : 1.75 Russia regular : 0.50
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander Good Evening Almost Fall time. Termination dust before you know it I just finished a projected test turn so I'm doing G right now Edit Started out in Local lol at least I caught it after my buy Game History Round: 23 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans buy 1 Escort, 1 King_Tiger, 1 Panzer_Grndrs, 2 SP_Artillerys, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 1 german_para, 3 infantry, 1 transport and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 elite moved from Southern Italy to 97 Sea Zone 1 armour, 1 elite and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 elite moved from 92 Sea Zone to Gibraltar EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 2nd Luftflotten to Southern Italy EDIT: 1 GAirCommander and 1 Me_262 moved from Southern Italy to Normandy Bordeaux EDIT: 1 Me_262 moved from Southern Italy to Normandy Bordeaux EDIT: 1 Me_262 moved from Southern Italy to Holland Belgium EDIT: 1 bomber moved from Romania to Holland Belgium 2 Me_262s moved from Western Germany to Southern France 1 armour and 2 mech_infantrys moved from Western Germany to Southern France 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5 and 1 waffen_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium 2 armour moved from Germany to Holland Belgium EDIT: 1 Waffen_Para moved from Bulgaria to Northwest Persia EDIT: 1 1stLuftflotten moved from Smolensk to 1st Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Smolensk EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Smolensk to Vologda 1 armour moved from Archangel to Smolensk 1 armour moved from Smolensk to Vologda 1 mech_infantry moved from Belarus to Vologda 1 LuftwaffeAce moved from Smolensk to Bryansk 1 LuftwaffeAce moved from Smolensk to Rostov 1 armour moved from Western Ukraine to Rostov 1 infantry moved from Ukraine to Rostov EDIT: 1 ArmyGroupCentre moved from Smolensk to Army Group Centre EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Army Group Centre to Smolensk EDIT: 2 armour moved from Smolensk to Bryansk 1 infantry moved from Tunisia to Algeria Germans take Algeria from Americans Combat - Germans Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Battle in Vologda Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 armour and 1 mech_infantry; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 1 infantry Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 armour and 1 mech_infantry in Vologda, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 1 elite and 1 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Vologda Germans win with 1 GAirCommanderMe_262 and 3 Me_262AFs remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 elite and 1 infantry Battle in Southern France Germans attack with 2 Me_262s, 1 armour and 2 mech_infantrys Americans defend with 1 USA_LCV, 1 elite and 1 harbour Germans roll dice for 2 Me_262s, 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 USA_LCV and 1 elite in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Americans and 1 USA_LCV owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 Me_262s, 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 USA_LCV and 1 elite Battle in Rostov Germans attack with 1 LuftwaffeAce, 1 armour and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 LuftwaffeAce, 1 armour and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 LuftwaffeAce, 1 armour and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce and 2 armour British defend with 1 infantry Germans roll dice for 1 LuftwaffeAce and 2 armour in Bryansk, round 2 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Bryansk 1 infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 LuftwaffeAce and 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys British defend with 1 artillery, 1 commando and 1 elite Germans roll dice for 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 1 artillery, 1 commando and 1 elite in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 1 commando owned by the British, 1 artillery owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 artillery, 1 commando and 1 elite Battle in Normandy Bordeaux Germans attack with 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 1 mech_infantry and 1 waffen_infantry; Changer loiter and taunt Changer defend; Americans defend with 2 infantry, 1 mech_infantry and 1 usa_armour Germans roll dice for 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 1 mech_infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 2 infantry, 1 mech_infantry and 1 usa_armour in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits 1 waffen_infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 usa_armour owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst_5 remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry and 1 waffen_infantry Casualties for Americans: 2 infantry, 1 mech_infantry and 1 usa_armour Battle in Gibraltar Germans attack with 1 armour and 1 elite British defend with 1 airfield and 1 harbour; Americans defend with 1 air_transport and 1 elite Germans roll dice for 1 armour and 1 elite in Gibraltar, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 air_transport and 1 elite in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Gibraltar Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 air_transport and 1 elite in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Americans lost in Gibraltar Germans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 6 : 0/0 hits, 0.00 expected hits 1 air_transport owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 elite Casualties for Americans: 1 air_transport and 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Baltic States Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy, 6 GermanUBoats, 2 Wolfpacks and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 Me_262s moved from Southern France to Southern Italy 1 LuftwaffeAce moved from Germany to Southern Italy 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 King_Tiger moved from Southern Italy to Smolensk 1 LuftwaffeAce moved from Rostov to Smolensk 1 LuftwaffeAce moved from Bryansk to Smolensk EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Vologda to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk EDIT: 1 GAirCommander and 2 Me_262s moved from Normandy Bordeaux to Western Germany EDIT: 1 Me_262 moved from Holland Belgium to Western Germany EDIT: 1 GAirCommander and 3 Me_262s moved from Western Germany to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 bomber moved from Holland Belgium to Western Germany 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone 1 G_air_transport and 1 aaGun moved from Western Germany to Smolensk 1 G_air_transport and 1 infantry moved from Western Germany to Smolensk 3 G_air_transports, 2 armour and 1 elite moved from Germany to Smolensk 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Western Germany 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Germany 1 elite moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Belarus to Smolensk 1 elite moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 G_Rail and 1 armour moved from Germany to Western Ukraine 1 infantry moved from Karelia to Novgorod 1 waffen_infantry moved from Romania to Bulgaria 1 armour moved from Germany to Romania 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States 1 infantry moved from Germany to Poland EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Smolensk to Army Group Centre EDIT: 1 King_Tiger moved from Smolensk to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk EDIT: 1 Waffen_Oberst_5 moved from Normandy Bordeaux to GermanFlow EDIT: 1 Waffen_Oberst moved from 1st Waffen to Normandy Bordeaux Place Units - Germans 1 TotalWar_Tank placed in Western Germany 6 TotalWarMechInfs placed in Germany 1 SP_Artillery, 5 TotalWar_Tanks, 1 aaGun and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 SP_Artillery placed in Southern Italy 1 transport placed in 97 Sea Zone 1 Escort placed in 112 Sea Zone 1 elite, 1 german_para and 1 infantry placed in Germany 1 King_Tiger placed in Western Germany 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4,2,5,5,5,3,6,2,2,5 Germans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 82 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 87 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 92 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 97 Optional[PUs] Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 Optional[PUs]; end with 99 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 102 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 104 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 109 PUs Combat Hit Differential Summary : Americans regular : -0.17 Russians regular : 1.00 Germans regular : -0.67 British regular : -1.67 exp-game-2-multi-apbt-az G 23.tsvg NCM about blew my small cranium to pieces lol Had to keep checking test Edit @trout @panzerstahl-helm-0 @alexander looks as if Late 1950 is as late as I went lol Thought I went to 1955 but it was kind of a pita so we'll just have to cipher it manually from here on out. One thing to be aware of is the Pacific Island Bonuses. I'm not sure how far they go before they quit working. I'm guessing 25 or 30 since they worked last rd. Gotta edit it after that. The more triggers I add the slower it'll perform because it checks them every turn. The Islands ones. Probably a better way to do it but it works and I don't wanna F it up lol Edit Again Actually it looks like I fixed that. I kinda remember doing it, so we should be good to rd 99 lol
  • Qualifier for Wiking-Con 2027 - Game No. 1

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    @Trout Oh boy. That sounds rough. Getting ready to look at it now. Had to take a nap. Only had 3 hours sleep and kept waking up every hour. I know there's nothing I can do about stuff out of my control and stressing about it doesn't help but knowing that and being able to do anything about it are two different things lol Game History Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 elite, 12 mine_unarmeds and 3 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Karelia 5 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Belarus to Novgorod 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 infantry moved from Rostov to Caucasus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd 1 elite and 6 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Rostov Place Units - Russians 1 Soviet_Commisar, 1 elite, 12 mine_unarmeds and 3 russian_paras placed in Russia 1 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : d811cf82-40be-4526-bbd9-0cf1524f8129-tourney-trout-vs-beelee-R2.tsvg
  • barnee vs beelee EXP 2.59

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    lol [image: 1788159987511-screenshot-from-2026-08-31-02-05-56.png] Commies should get it back but it's not a given Lets see new rules I think game keeps going even if they don't. Gotta check
  • Global 40 Expansion UHD Boxes

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    Update to Version 2.61 [image: 1788152255232-screenshot-from-2026-08-30-23-56-21.png] @trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol Guess I better make a new Tourney save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg
  • Roger's Scenario Thread

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    RogerCooperR
    Name Big World-April 1940 Description World War II starting in 1940 using V3 rules https://axisandallies.fandom.com/wiki/Big_World_1940 [image: 1788035127284-9a1573f1-f7f6-457f-9c71-c9e993685254-image.jpeg] Good Points Reasonably balanced Straightforward rules
  • EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

    Moved Tournaments
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    Panzerstahl-Helm 0P
    @panther Please move this topic to the Tournament section. this is the proper place. thanks
  • How Do I Make a New Topic in News

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    @VictoryFirst It's OK it's receding now I thought one could though from looking at past History Thanks Uber I got to see it and was pretty cool. Try and take as many as the last timers in as I can Edit hmm ... not sure if Uber was a good shortening of the name or not ... didn't really think about it but now that I do Sorry if it seemed kinda fckd
  • TripleA Server Costs

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    @Cernel Yea I'm not certain either but like you, I thought we were supposed to have 15. The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none. I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported. Anyway, it seemed noteworthy to mention again
  • EXP Game 12 barnee vs Trout

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    @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
  • Bombing Bonus Not Working

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    @VictoryFirst heh heh exit code 1
  • PBEM how to include multiple emails in CC

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    VictoryFirstV
    @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
  • HHH

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    @Ozymandiaswept Oh i missed ya . I replied to the other thread. Let us know if you still need help. We'll get you sorted [image: 1787637503119-rock-on.png]
  • PBEM Game on Mac

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    @CalculatorAuxo are you on Mac ?
  • Poll on how Defender Retreat should work

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    VictoryFirstV
    Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: 1787472150909-c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 1787472563261-4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
  • World War I with more territories?

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    SchulzS
    @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
  • Bugs in World War I

    Bug Reports
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    wc_sumptonW
    @RogerCooper said: It seems strange to not build anything. I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic. Cheers...