• Poll on how Defender Retreat should work

    Development
    40
    2 Votes
    40 Posts
    9k Views
    VictoryFirstV
    @Vendetta Currently using the XML, you can configure this to work exactly in the way you described, except for "Allies retreating to different territories". Currently all units go to one territory. The Pull Request is almost merge-ready, it just needs a bit of improvements outlined at the GitHub page. @iratoric How are things looking right now? Are you planning to work on the last bits of the PR?
  • Creating a (hopefully) competitive bot using Claude Code.

    AI
    36
    3 Votes
    36 Posts
    183 Views
    TheDogT
    @husky81 So now you have your initial baseline results, Im hoping for now, that you stop using your Tokens verses Hard-AI, Easy-AI and Does Nothing, and just concentrate on using them, against Fast-AI ? What are your plans for testing for improvements to Claude-AI ?
  • Playing war of relics question

    Player Help
    14
    0 Votes
    14 Posts
    122 Views
    C
    I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here: https://github.com/triplea-game/triplea/issues/15013
  • Game Engine Rules (AI Training)

    Development
    42
    5 Votes
    42 Posts
    9k Views
    H
    @RogerCooper said: more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan. I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.) My account is drained of tokens now, so progress is on temporary hiatus.
  • Bugs in World War I

    Bug Reports
    28
    1 Votes
    28 Posts
    3k Views
    RogerCooperR
    @VictoryFirst I replaced all references to "placeNoAir" to "place" and added <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
  • Map Display Errors

    Bug Reports
    8
    2 Votes
    8 Posts
    89 Views
    C
    @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
  • Forum will be down for a bit - upgrades

    News
    12
    2 Votes
    12 Posts
    256 Views
    LaFayetteL
    @beelee not that many times, there have been a number of updates though.
  • 4 Votes
    1k Posts
    2m Views
    TheDogT
    @captain0 said AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s Regarding reduced incomes. I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right? Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.
  • TripleA Mobile!

    Development
    8
    7 Votes
    8 Posts
    150 Views
    X
    Update: new unit scroll option in the settings. (needs to be activated) lets you scroll trough all units with moves left. Units can also be put to sleep fixed issue with the loading of tiles in landscape (horizontal) mode that lead to tiles not rendering correctly. fixed issue where planes that had no movement blocked others that could still move. this was done in 2 ways first tapping on the unit now selects the ones with the most movement first. second the unit selection screen now splits units that have different movement left. (if you didnt know you can open it by double tap or holding on a province) Thank you @ben.h.11 for pointing this one out. the about section now shows the testers, that helped improve the game. if you provided feedback and want to appear you can send me the name you want to have there. newest Release can be Downloaded from Github.
  • Two sites missing their images?

    Player Help
    2
    1 Votes
    2 Posts
    7 Views
    TheDogT
    As if by magic they are back, please ignore.
  • Scraping Event - Brief Forum Outage - 2026-Sep-26

    The War Club
    14
    5 Votes
    14 Posts
    50 Views
    LaFayetteL
    @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
  • Roger's Scenario Thread

    Pinned Maps & Mods
    991
    9 Votes
    991 Posts
    2m Views
    RogerCooperR
    Name Ozteas 1941 Global Setup Description A 1941 scenario for the Global game https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup [image: image.jpeg] Good Points Reasonably balanced 1941 start speeds game and eliminates the messy political rules Bad Points *
  • 2 Votes
    5 Posts
    26 Views
    LaFayetteL
    Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
  • Bot Crash 2026-09-20

    Locked News
    9
    4 Votes
    9 Posts
    164 Views
    LaFayetteL
    Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
  • Global 40 Expansion UHD Boxes

    Maps & Mods
    139
    2 Votes
    139 Posts
    54k Views
    B
    Updated to 2.63 [image: Screenshot from 2026-09-25 20-20-09.png]
  • 5 Votes
    63 Posts
    10k Views
    B
    @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
  • 0 Votes
    8 Posts
    155 Views
    RogerCooperR
    @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
  • Question about trenches domination 1914 no mans land

    Map Making
    65
    0 Votes
    65 Posts
    5k Views
    VictoryFirstV
    @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
  • 2 Votes
    3 Posts
    69 Views
    TheDogT
    @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
  • TripleA Server Costs

    Locked News
    41
    4 Votes
    41 Posts
    6k Views
    LaFayetteL
    @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.