• Game Engine Rules (AI Training)

    Development
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    H
    A next idea that i want to try is having a sort of message board amongst my bot modules, so purchase, combat move, non combat move, ect. they can share requirements or requests with each other. Each module would run recursively on a loop and try to reach a consensus about the shape of the turn before doing anything. There would have to be some type of executive module to harmonize everything to prevent infinite recursion. The bot would therefore formulate a plan for the turn before doing anything. After combat, non combat move and placement would have to run again, going off of the actual battle results and decide where the plan needs changing. I'll ask Claude if he can build something like that the next time I get some more tokens.
  • Map Display Errors

    Bug Reports
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    2 Votes
    8 Posts
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    C
    @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
  • Creating a (hopefully) competitive bot using Claude Code.

    AI
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    3 Votes
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    C
    @husky81 said: @Cernel said: World War II v5 1942 SE TR Sorry, I didn't see this. Yes, my bot plays 'World War II v5 1942 SE TR' For development and testing I play in a Python engine that Claude built for that purpose. In those cases I played without bids. The only major rule difference is no landing on allied carriers, since that's not in the Beamdog game. Claude also built a bridge that allows my bot to play the bots that ship with Triple A. I've not changed the rules in Triple A, just my own engine and my bot's logic, so for the games played through the bridge, the Triple A AI could use allied carriers, but mine never will. Guessing that you have the skills, I guess that, if you push a program update so to have a property to forbid landing on allied carriers (and maybe also loading onto allied transports) and then add that property (false as preset but of course editable via Game Options) to the game in question, everything will be accepted by the developers (I certainly do not speak for them, so CC @lafayette). Done that, you would just be able to put that property as true before starting the game (so to enforce it for all players, human and AI). This seems to me to be a lot better than enforcing it on the AI itself. (I do think that this property would be valuable in itself.) Of course, it's your project (and I have no idea how much work would be to do that): just suggesting, not saying you are doing it wrong.
  • Playing war of relics question

    Player Help
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    C
    Cernel said: should be matter of like a day or a couple days. Underestimated. I guess I still need about two days also because I want to document the fixes and tweaks well enough in a changelog.
  • Forum will be down for a bit - upgrades

    News
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    LaFayetteL
    @beelee not that many times, there have been a number of updates though.
  • 4 Votes
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    2m Views
    TheDogT
    @captain0 said AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s Regarding reduced incomes. I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right? Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.
  • TripleA Mobile!

    Development
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    7 Votes
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    X
    Update: new unit scroll option in the settings. (needs to be activated) lets you scroll trough all units with moves left. Units can also be put to sleep fixed issue with the loading of tiles in landscape (horizontal) mode that lead to tiles not rendering correctly. fixed issue where planes that had no movement blocked others that could still move. this was done in 2 ways first tapping on the unit now selects the ones with the most movement first. second the unit selection screen now splits units that have different movement left. (if you didnt know you can open it by double tap or holding on a province) Thank you @ben.h.11 for pointing this one out. the about section now shows the testers, that helped improve the game. if you provided feedback and want to appear you can send me the name you want to have there. newest Release can be Downloaded from Github.
  • Two sites missing their images?

    Player Help
    2
    1 Votes
    2 Posts
    7 Views
    TheDogT
    As if by magic they are back, please ignore.
  • Scraping Event - Brief Forum Outage - 2026-Sep-26

    The War Club
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    5 Votes
    14 Posts
    50 Views
    LaFayetteL
    @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
  • Roger's Scenario Thread

    Pinned Maps & Mods
    991
    9 Votes
    991 Posts
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    RogerCooperR
    Name Ozteas 1941 Global Setup Description A 1941 scenario for the Global game https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup [image: image.jpeg] Good Points Reasonably balanced 1941 start speeds game and eliminates the messy political rules Bad Points *
  • 2 Votes
    5 Posts
    26 Views
    LaFayetteL
    Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
  • Bot Crash 2026-09-20

    Locked News
    9
    4 Votes
    9 Posts
    163 Views
    LaFayetteL
    Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
  • Global 40 Expansion UHD Boxes

    Maps & Mods
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    2 Votes
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    B
    Updated to 2.63 [image: Screenshot from 2026-09-25 20-20-09.png]
  • 5 Votes
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    B
    @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
  • 0 Votes
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    RogerCooperR
    @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
  • Question about trenches domination 1914 no mans land

    Map Making
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    VictoryFirstV
    @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
  • 2 Votes
    3 Posts
    69 Views
    TheDogT
    @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
  • TripleA Server Costs

    Locked News
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    4 Votes
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    LaFayetteL
    @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
  • War Plan Red-Orange

    Maps & Mods
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    3 Votes
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    M
    @TheDog thanks
  • Paratroops not working need help with XML

    Player Help
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    2 Votes
    9 Posts
    235 Views
    B
    @craigviau Nice you got it working xml work can be frustrating, unless you were born with a large amount of patience I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol PactofSteel2 xml is still the best information source, next to wc