• Bot Crash 2026-09-20

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    @LaFayette Hi looks as if London Toronto and Cali all down a bot. 10 pm CST 9/25 [image: Screenshot from 2026-09-25 21-58-08.png]
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @alexander-the-great @trout @panzerstahl-helm-0 @ Pizza Updated to 2.63. Use it for new games. [image: Screenshot from 2026-09-25 20-20-09.png] @trout Nippon up
  • Global 40 Expansion UHD Boxes

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    Updated to 2.63 [image: Screenshot from 2026-09-25 20-20-09.png]
  • TripleA Mobile!

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    @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
  • HRE Practice Game for malmessi

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    it double posted. won't let me delete it Edit Just looking through your turn. A heads up on Commandos and Marines. They need to be paired with Artillery, Arty, to reach their potential. Otherwise they are just expensive Infantry. If they attack without an Arty to support them, you have to change to MarineA1 or it will attack at 2. I think they should just attack at 2 by themselves. They cost the same as an Arty and don't boost anything. They are also limited with how many you can buy but the Captain isn't interested in changing anything. Maybe it gives the yanks an early war advantage but you still need the Trprts to get them into battle and usually USA isn't at War till Rd 4 or conducting combat operations. Not always though. Anyway, basically don't want to buy them unless you have Arty to support them. Game History Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour moved from Albania to Yugoslavia Combat - Italians Battle in Gibraltar Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Gibraltar from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Yugoslavia Italians attack with 2 armour, 2 artilleries and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy 1 aaGun and 1 infantry moved from Northern Italy to Southern France 1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 Italian_LCV, 1 italian_para and 3 mine_unarmeds placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 16 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Combat Hit Differential Summary : French regular : -0.17 Italians regular : -0.17 Neutral_Allies regular : -0.33 EXP Practice Game 1 malmessi Italy 1 .tsvg
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    And the turn summary for me: Game History Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan roll 12,2,4,3,5,1,1,9,3 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedSubmarines Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Eastern Evenki to Western Evenki Japan take Western Evenki from Russia 1 japaneseInfantry moved from Eastern Mongolia to Central Mongolia Japan take Central Mongolia from Russia 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shensi to Tsinghai 3 japaneseFighters moved from Hupeh to Kansu 1 japaneseFighter moved from Shensi to Kansu 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Eastern Szechwan to Western Szechwan 1 japaneseFighter and 1 japaneseNavalFighter moved from Burma to Western Szechwan 1 japaneseSubmarine moved from 86 Sea Zone to 84 Sea Zone 1 japaneseSubmarine moved from 88 Sea Zone to 84 Sea Zone 2 japaneseNavalFighters moved from 87 Sea Zone to 84 Sea Zone Combat - Japan Japan creates battle in territory 127 Sea Zone Japan lands units in Tsinghai Japan creates battle in territory Tsinghai Battle in 84 Sea Zone Japan attack with 2 japaneseNavalFighters and 2 japaneseSubmarines Britain defend with 1 britishTransport Japan roll dice for 2 japaneseSubmarines in 84 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 britishTransport owned by the Britain lost in 84 Sea Zone Japan win, taking 127 Sea Zone from Britain, taking Tsinghai from China with 2 japaneseNavalFighters and 2 japaneseSubmarines remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Kansu Japan attack with 4 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 4 japaneseFighters and 2 japaneseInfantrys in Kansu, round 2 : 1/6 hits, 2,00 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu 1 chineseInfantry owned by the China lost in Kansu Japan win, taking Kansu from China with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Western Szechwan Japan attack with 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter in Western Szechwan, round 2 : 2/4 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Western Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Western Szechwan 1 chineseInfantry owned by the China lost in Western Szechwan Japan win, taking Western Szechwan from China with 1 japaneseAlpineInfantry, 1 japaneseFighter and 1 japaneseNavalFighter remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseNavalFighters moved from 84 Sea Zone to 93 Sea Zone 1 japaneseMarine moved from Sumatra to 87 Sea Zone 1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseMarine, 2 japaneseSubmarines and 1 japaneseTransport moved from 87 Sea Zone to 93 Sea Zone 1 japaneseMarine moved from 93 Sea Zone to Brunei 1 Material and 1 japaneseAirTransport moved from Hupeh to Brunei 1 japaneseDestroyer moved from 127 Sea Zone to 129 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseParatrooper moved from Luzon to 96 Sea Zone 2 japaneseBattleships, 5 japaneseCarriers, 1 japaneseCombatEngineer, 2 japaneseCruisers, 9 japaneseDestroyers, 7 japaneseHeavyDestroyers, 2 japaneseInfantrys, 10 japaneseNavalFighters, 1 japaneseParatrooper, 6 japaneseSubmarines and 2 japaneseTransports moved from 96 Sea Zone to 93 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseParatrooper moved from 93 Sea Zone to Brunei 1 japaneseNavalFighter moved from Burma to Brunei 2 japaneseNavalFighters moved from Shanghai to Brunei 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseFighters moved from Kansu to Eastern Manchuria 2 japaneseNavalFighters moved from Northern Manchuria to Korea 1 japaneseFighter and 1 japaneseNavalFighter moved from Western Szechwan to Burma 1 japaneseFighter moved from Kansu to Burma 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseAirTransport moved from Tsinghai to Hupeh 1 japaneseInfantry moved from Far Eastern Republic to Yakut 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Northern Manchuria to Yakut 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic 1 japaneseMarine moved from Burma to Bengal 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Eastern Szechwan to Bengal 1 Train, 1 japaneseCombatEngineer and 1 japaneseMarine moved from Eastern Manchuria to Shantung 2 Trains, 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Shantung to Hupeh 1 Train moved from Hupeh to Manchuria 1 Truck and 1 japaneseArtillery moved from Shensi to Yakut 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Yakut 1 Truck moved from Korea to Eastern Manchuria 1 Truck and 1 japaneseArtillery moved from Eastern Manchuria to Yakut 1 japaneseInfantry moved from Manchuria to Northern Manchuria 4 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseFighter moved from Japan to Hupeh 2 Trucks moved from Burma to Thailand 2 Trucks and 2 japaneseInfantrys moved from Thailand to Bengal 1 japaneseInfantry moved from Thailand to Burma 1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Hupeh to Eastern Szechwan 1 japaneseArtillery moved from Kweichow to Eastern Szechwan 1 japaneseInfantry moved from Hupeh to Kweichow 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 japaneseInfantry moved from Bengal to Rangoon 2 Trucks moved from Bengal to Eastern Szechwan 1 Truck and 1 japaneseCombatEngineer moved from Hunan to Eastern Szechwan 1 japaneseMech.Infantry moved from Hupeh to Shensi 1 Material and 1 japaneseMech.Infantry moved from Shensi to Hupeh 1 Truck moved from Eastern Szechwan to Hupeh 1 japaneseMech.Infantry moved from Korea to 98 Sea Zone 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from 98 Sea Zone to Kyushu Shikoku 4 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Hunan to Hupeh Purchase Units - Japan Japan buy 2 Materials, 1 japaneseAirfield, 2 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseParatrooper and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Brunei being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Brunei 1 japaneseInfantry and 1 japaneseParatrooper placed in Hupeh 2 japaneseInfantrys placed in Shansi 2 japaneseInfantrys placed in Luzon 1 Material and 1 japaneseMech.Infantry placed in Korea 1 Material and 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 98 Sea Zone 3 japaneseSubmarines placed in 96 Sea Zone Activate Technology - Japan Japan activating ImprovedSubmarines Trigger japaneseImpS: Setting attack to 4 for unitAttachment attached to japaneseSubmarine Trigger japaneseImpS: Setting defense to 2 for unitAttachment attached to japaneseSubmarine Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseSubmarine; Remaining resources: 2 PUs; Place Units - Thailand 1 japaneseSubmarine placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Some Units in 91 Sea Zone change ownership: 1 japaneseSubmarine Combat Hit Differential Summary : Japan regular : 0,42 China regular : 1,33
  • Map Display Errors

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  • Playing war of relics question

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    @Interegnum9 Problem reported: https://github.com/triplea-game/triplea/issues/15013 Feel free to reply to that issue if you want to add anything.
  • Design for Rome board game

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  • Qualifier for Wiking-Con 2027 - Game No. 2

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    @panzerstahl-helm-0 You're up
  • Qualifier for Wiking-Con 2027 - Game No. 1

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    @trout Game History Round: 11 Purchase Units - Americans Americans buy 1 AirCommander, 1 Fortification, 1 Heavy_Transport, 4 TotalWarFighters, 1 carrier, 2 destroyers, 1 elite and 1 marine; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 4 usa_fighters moved from 29 Sea Zone to 26 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 SP_ArtilleryUSA and 1 marine moved from Western United States to 10 Sea Zone 1 SP_ArtilleryUSA, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 SP_ArtilleryUSA and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 USA_Hvy_Bomber moved from Eastern United States to 26 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 USA_Hvy_Bomber, 1 transport and 4 usa_fighters Japanese defend with 1 transport Americans roll dice for 1 USA_Hvy_Bomber, 1 transport and 4 usa_fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 USA_Hvy_Bomber, 1 transport and 4 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Hawaiian Islands Changer loiter and taunt; Americans attack with 1 SP_ArtilleryUSA, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber Changer defend; Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 SP_ArtilleryUSA, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber in Hawaiian Islands, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Hawaiian Islands 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 SP_ArtilleryUSA, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 marine Casualties for Japanese: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Timguska Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger JapaneseParaBoost atTimguska: Japanese has 1 japanese_paraBoost placed in Timguska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from 26 Sea Zone to Western United States 1 carrier moved from 29 Sea Zone to 26 Sea Zone 2 Heavy_BBs, 1 battleship and 3 carriers moved from 29 Sea Zone to 11 Sea Zone 4 usa_fighters moved from 26 Sea Zone to 11 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Alaska to Aleutian Islands 1 Escort moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from 10 Sea Zone to Aleutian Islands 1 usa_fighter moved from British Guiana to Gibraltar 1 Eliteusa_armour moved from Eastern United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 Eliteusa_armour, 1 elite, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 Eliteusa_armour and 1 elite moved from 91 Sea Zone to Morocco Place Units - Americans 1 Fortification placed in Aleutian Islands 4 TotalWarFighters placed in Western United States 1 Heavy_Transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 AirCommander and 1 elite placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys EDIT: Adding units owned by Americans to Western United States: 3 mech_infantrys and 1 usa_armour EDIT: Removing units owned by Americans from Alaska: 1 usa_armour EDIT: Turning off Edit Mode Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10: has removed 1 Escort_Convoy owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10: Americans has 1 Escort placed in 10 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 60 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Timguska Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger JapaneseParaBoost atTimguska: Japanese has 1 japanese_paraBoost placed in Timguska Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 aaGun, 1 airfield, 8 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 1 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 artilleries, 19 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 1 mech_infantry and 2 uk_armours moved from Samara to Timguska 5 uk_armours moved from Samara to Tsinghai 1 uk_armour moved from Caucasus to Tsinghai 2 uk_fighters moved from Caucasus to Tsinghai Combat - British Battle in Burma Changer loiter and taunt; British attack with 2 artilleries, 19 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber Changer defend; Japanese defend with 1 armour and 1 infantry British roll dice for 2 artilleries, 19 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 7/35 hits, 11.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the British lost in Burma 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries, 17 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Tsinghai British attack with 6 uk_armours and 2 uk_fighters Japanese defend with 1 infantry British roll dice for 6 uk_armours and 2 uk_fighters in Tsinghai, round 2 : 6/8 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 uk_armour owned by the British lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 5 uk_armours and 2 uk_fighters remaining. Battle score for attacker is -2 Casualties for British: 1 uk_armour Casualties for Japanese: 1 infantry Battle in Timguska British attack with 1 mech_infantry and 2 uk_armours Japanese defend with 1 japanese_para and 1 japanese_paraBoost British roll dice for 1 mech_infantry and 2 uk_armours in Timguska, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Timguska, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Timguska 1 japanese_para owned by the Japanese lost in Timguska 1 japanese_paraBoost owned by the Japanese lost in Timguska British win, taking Timguska from Japanese with 2 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 2 uk_fighters moved from Tsinghai to Caucasus 2 infantry moved from Tambov to Samara 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Trans-Jordan to Iraq 1 uk_armour moved from Iraq to Northwest Persia 1 uk_armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 uk_armour moved from Tobruk to Egypt 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 uk_fighter moved from Bryansk to Caucasus 1 infantry moved from Urals to Evenkiyskiy 2 aaGuns moved from India to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 mech_infantry moved from Egypt to Iraq 1 uk_armour moved from Algeria to Morocco 2 Rails moved from Union of South Africa to Egypt 2 Rails and 2 infantry moved from Egypt to India Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 airfield placed in British Guiana 1 aaGun, 2 infantry, 1 mech_infantry and 1 uk_armour placed in India 3 infantry placed in Egypt 3 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium British collect 42 PUs; end with 42 PUs Trigger British Loses Fiji: British met a national objective for an additional -1 Optional[PUs]; end with 41 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs Combat Hit Differential Summary : Americans regular : -0.33 Japanese regular : 2.50 British regular : -1.17 Game History Round: 11 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 airfield_Hvy and 1 transport; Remaining resources: 2 PUs; Place Units - ANZAC Units in Queensland being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Queensland Combat Move - ANZAC Combat - ANZAC Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 artillery moved from New Guinea to 46 Sea Zone 1 armour, 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 armour and 1 artillery moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 14 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - French Combat Hit Differential Summary : Trout Tourney Game 1 F 11 .tsvg Not looking good for Uncle Sam lol Here comes the rain well I meant for UK but it just started raining here again too lol Edit Forgot to unload the two blokes to GIB Trout Tourney Game 1 F 11edit .tsvg Edit 2 When you nuke London, do it in edit because the Bmbr will attack the land units and they'll shoot back. You can also just fly the Bomb by itself and leave the Bmbr where it's at, which is easiest. You can then fly it in NCM to a legal landing spot. I thought I had placement better for the cloud but I guess it depends on what type of units are already in UK. Still looks pretty cool though Edit 3 @trout @panzerstahl-helm-0 @alexander-the-great @ Pizza Major malfunction. The Undrg Fctrys can't take damage. Even with edit. So have to use Comment Log to document and edit any repairs. I'll do a fix tonight but it won't work for our first rd/current games.
  • Roger's Scenario Thread

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    RogerCooperR
    Name Hearts of Iron: The Rising Sun 1942 Description World War 2 in 1942 on the Big World map with many nations and new & modified unit types. https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: image.jpeg] Good Points Reasonably balanced New unit types are interesting Bad Points Some unit types are not well balanced
  • 0 Votes
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    RogerCooperR
    @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
  • Qualifier for Wiking-Con 2027 - Game No. 4

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    @Panzerstahl-Helm-0 Hello there! Over to Japan Game History Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 3 artilleries and 1 elite; Remaining resources: 12 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia 1 Soviet_Commisar moved from Russia to Western Ukraine 2 armour moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 2 Russian_Rails moved from Russia to Yakut S.S.R. 2 Russian_Rails and 2 infantry moved from Yakut S.S.R. to Western Ukraine 1 R_Europe_Rail moved from Russia to Yakut S.S.R. 1 R_Europe_Rail and 1 infantry moved from Yakut S.S.R. to Western Ukraine 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 submarine moved from 111 Sea Zone to 123 Sea Zone Place Units - Russians 3 artilleries placed in Novgorod 1 Soviet_Commisar, 1 armour and 1 elite placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 49 PUs tourney--panzer-vs-pizza-r2.tsvg
  • Question about trenches domination 1914 no mans land

    Map Making
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    VictoryFirstV
    @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
  • 2 Votes
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    TheDogT
    @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
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    @Panzerstahl-Helm-0 Guten Abend Yea just had the mold bitch and an Electrician here. Almost done with her but still plenty else going on. I'll get the Yanks out here in a bit. Prost [image: Prost.png] Forgot the 119 battle. U-boat rolled last. [image: image.jpeg] Game History Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Trigger AtomicBombLevel1: buyAtomicLevel1 added to productionAmericans Americans buy 1 AtomicLevel1, 1 Escort, 3 Fortifications, 2 NavyFighters, 1 battleship, 1 carrier, 2 destroyers, 1 elite, 1 submarine and 1 transport; Remaining resources: 0 PUs; Place Units - Americans 1 AtomicLevel1 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 elite moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 49 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 49 Sea Zone 1 usa_fighter moved from Queensland to 49 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 submarine owned by the Japanese lost in 16 Sea Zone Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 usa_fighter owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 destroyer and 1 usa_fighter Casualties for Japanese: 1 Japan_destroyer and 1 submarine Battle in 49 Sea Zone Americans attack with 4 usa_fighters Japanese defend with 1 carrier Americans roll dice for 4 usa_fighters in 49 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 usa_fighters in 49 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 usa_fighter owned by the Americans lost in 49 Sea Zone 1 carrier owned by the Japanese lost in 49 Sea Zone Americans win with 3 usa_fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 carrier Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 3 usa_fighters moved from 49 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 ArmoredInfantry moved from Algeria to Morocco 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 usa_fighters moved from Eastern United States to 92 Sea Zone 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 USANC, 1 destroyer, 1 elite, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 ArmoredInfantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 usa_fighter moved from Egypt to 92 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 usa_tac_bomber_lendlease EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 battleship and 1 destroyer placed in 101 Sea Zone 1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 elite placed in Eastern United States 3 Fortifications placed in Aleutian Islands Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 AirLL, 1 Escort, 1 FrenchUK, 6 infantry, 3 mine_unarmeds and 2 uk_armours; Remaining resources: 0 PUs; 2 AirLendLease; 3 NavyLendLease; Place Units - British 1 AirLL and 1 FrenchUK placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Removing units owned by Americans from United Kingdom: 1 USAbomber and 1 usa_tac_bomber_lendlease EDIT: Adding units owned by British to United Kingdom: 1 bomber, 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 uk_armour moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 uk_tactical_bomber moved from Egypt to Iraq 2 uk_armours moved from Belgian Congo to Kenya 1 mech_infantry and 2 uk_armours moved from Egypt to Kenya 1 uk_fighter moved from Egypt to Kenya 1 uk_armour moved from Egypt to Iraq 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 3 infantry, 2 uk_armours and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 infantry, 2 uk_armours and 1 uk_tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Italians lost in Iraq British roll dice for 2 infantry, 2 uk_armours and 1 uk_tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 infantry, 2 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Kenya British attack with 1 mech_infantry, 4 uk_armours and 1 uk_fighter Italians defend with 1 artillery and 3 infantry British roll dice for 1 mech_infantry, 4 uk_armours and 1 uk_fighter in Kenya, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 uk_armour owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British roll dice for 3 uk_armours and 1 uk_fighter in Kenya, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1.00 expected hits 2 uk_armours owned by the British lost in Kenya 2 infantry owned by the Italians lost in Kenya British roll dice for 1 uk_armour and 1 uk_fighter in Kenya, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is -6 Casualties for British: 1 mech_infantry and 3 uk_armours Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter moved from Kenya to Egypt EDIT: 1 Rail moved from Union of South Africa to India EDIT: 1 Rail and 1 uk_armour moved from India to Persia 1 infantry moved from Northwest Persia to Persia 1 uk_tactical_bomber moved from Iraq to Egypt 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 3 infantry moved from Union of South Africa to Rhodesia 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India EDIT: 1 destroyer moved from 109 Sea Zone to 119 Sea Zone EDIT: 1 bomber moved from United Kingdom to 119 Sea Zone EDIT: 3 uk_fighters moved from United Kingdom to 119 Sea Zone EDIT: 1 bomber moved from 119 Sea Zone to United Kingdom EDIT: 3 uk_paras moved from United Kingdom to Norway EDIT: 3 uk_fighters moved from 119 Sea Zone to Norway 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 artillery and 1 uk_armour moved from Brazil to British Guiana Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode 4 infantry, 3 mine_unarmeds and 1 uk_armour placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry and 1 mine_unarmed EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to Egypt: 1 UndergroundMinr EDIT: 2 infantry and 1 uk_armour placed in Egypt EDIT: Turning off Edit Mode 1 Escort placed in 110 Sea Zone Turn Complete - British Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Combat Hit Differential Summary :Game 11 Strangelove UK 5.tsvg Americans regular : 0.33 Italians regular : 1.67 Japanese regular : 1.17 British regular : -4.33 Forgot I wanted to move that Fctry undrg. So dusted a dude and a LM in India. You kickin my ass so bad right now can't afford not to Edit JFC forgot to move a dude to Jordan uggh ! Game 11 Strangelove UK 5edit.tsvg
  • TripleA Server Costs

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    LaFayetteL
    @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
  • EXP Game 1 barnee vs Crockett

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    @crockett36 said: Not exactly like riding a bike. No it is not