• Can I change the map skin while the game is already in progress?

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    @benabbott1 Yes. In the menu, View/Map Skins (as long as that map has any). To add Map Skins for a map (as long as that map has any): In the starting window, Download Maps/Skins/Available
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    PantherP
    @benabbott1 Also check your settings for "Notifications & Sounds" in your Forum Profile Settings. Sometimes email-notification is set there.
  • Having trouble with PBF

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    I got it to work thanks
  • How to play Play by Forum

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    Greg AndersonG
    @beelee Thank you! That information was exactly what I was looking for.
  • my computer shows stuff upisde down now

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    @Hepps the sad thing is dont even have a cat i can blame it on!
  • 3 person maps

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    Thanks for the suggestions!
  • Issues with Classic edition 2 Transports

    transports
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    @Panther got it. Thanks. Was just confused cause the tutorial allowed the combo, didn't realize a difference in rules was at play. Thank you for response.
  • who invented triplea?

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    redrumR
    @SilverBullet That's correct. Sean Bridges is the original creator.
  • No JVM could be found on your system please define exe4j_java_home FIX

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  • Saved Games Folder Not Showing Names

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    @LaFayette Thank you list view it was. You saved me a lot of time. Thanks again Guys
  • Hosting a bot from Ubuntu server?

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    LaFayetteL
    FWIW @Michael-Hoover , this is the script we use to download all maps: https://github.com/triplea-game/triplea/blob/master/infrastructure/ansible/roles/bot/templates/download-all-maps.j2 The stuff in {{ }} are template variables, you'll want to remove/update those as necessary.
  • French translation ?

    french translation
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    LaFayetteL
    FWIW, an HTML version of the rule-book is now available on the user-guides page: https://triplea-game.org/user-guide/ https://triplea-game.org/user-guide/rule-book The formatting is probably quite rough, but at least the content is there in HTML.
  • ERROR: failed while attempting to check for a new version

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    Thanks, RoiEX. I'll whitelist "githubusercontent.com" and it should work.
  • Can't Get the Debug Console to Display

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    @RogerCooper said in Can't Get the Debug Console to Display: @LaFayette Toggling did not help I confirm this problem. Debug/Show_Console does nothing, and this isn't fixing it (I suppose you or somebody should move this to GitHub, then, if not posting there in the first place).
  • new players entering with multiple ghosts

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    @SilverBullet said in new players entering with multiple ghosts: @beelee well i am sure it isnt on purpose, it does appear to happen upon entering the lobby, not as much as entering a room. Yea i doubt it is. I think when I did it (had 3 beelees) lol was when I kept joining the game to be a different player because i didn't know how to do it. it was 10 years ago or so. I can't really remember
  • Help needed with the Game

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    @RoiEX I'm using Windows 10, latest version, which is working perfectly. However, your comment about the font made me remember that I altered the default Windows font with Winaero tweaker some time ago. So I tried to reset to the original font, and voilá, the game launches without any problems and with the correct/legible font. Thank you very much both for your help!
  • Is there a ledger mod?

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    @SilverBullet said in Is there a ledger mod?: @Cernel ... MP (military police), them guys are tough ... P.S. if talking about a Moderator, a cap "m" means a Moderator a small m is a mod for a game. Yea Jack Reacher types
  • Unable to edit topics in the Announcements section

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    Captain CrunchC
    @Hepps wow that almost sounded psycho lol. Anyways dude what thread are you trying to troll me on please because if you read the forum it was a belee troll post in the "Guide lines and feature requests" thread ... where only a few people can post because he's a modded troll (duh why??) and so Cernel then pwnt belee and moved my belee pwning post to "Taking your suggestions for a new UI" thread where we can now ez mock the troll so then we discovered there that we can't edit posts in that thread so thats where the actual topic of "being allowed to edit posts in a thread" was raised and so then Rolex shows up and called the "Guide lines and feature requests" thread as an Announcement thread and a special thread where he's now raising the issue of what things should be allowed in threads like non admin/mod posting allowed or being able to edit posts etc. with all of this resulting in people reading this forum's thread are like lolool look at these anal nerd trolls that think we want to be reading this dolt anal spam but anyways I totally gave some nice answer to Rolex about how he explained not allowing editting posts nicely and even gave him a Like and then he gets defensive roofl making people kind of figure that these constant mad nerds haveto abuse commands and threads and not allow editting only because they keep getting pwnt so ez on their other troll aliases and its really sad but funny to me Hepps its called retention and ya I make aliaser trolls mad ez just read the thread wow care more hehe SO EZ nub aliaser trolls. I tell yous they call me a meme on Star Wars my handle is YKO<!>AW5UM my clan is young knights of old -.-
  • PBEM startup issues

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    PantherP
    @RoiEX That might be.
  • How to play without a computer

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    Captain CrunchC
    @Frostion

Recent Posts

  • @Zealossus Good luck with the mod.

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  • @Zealossus

    To leave the apostrophe in the name, replace it with an underscore in the objectives file. Thus "Fading Light of V'landriel" becomes "Fading_Light_of_V_landriel".

    Also, adding an empty <technology></technology> section will remove the "Technology" tab.

    Cheers...

    read more

  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
    read more

  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

    read more