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  • Windows Question

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    B
    @prastle right on. Well i finally got it to work with the new release and stable. Added the map but none of the hot keys work. Not even any of the old ones. ctrl s or b . Do I need to activate something somewhere ? Also the zoom is way different. Usually run at 75 had to go to 60 and lower units from 100 to 83. Action bar is wider too. Don't know if this is just a window thing or what, but it'd be nice to have the ctrl w/e buttons work Hmm...must just have needed time to warm up as they're working now. Don't understand it. Oh well there's a lot I don't understand. I'll quit buggin everyone now. Thanks for your help Guess i spoke too soon as it's not working now. Must be on my end somewhere since most use windows. Whatever i'm over it
  • Allowing players to upload their own maps into bots temporarily

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    prastleP
    @prastle I would also like to add that since CG uploaded it and did the map skin I guess you should talk to him eh?
  • Good AI maps

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    MahksM
    @rogercooper Another way to help the AI on maps with alliances is to modify the XML so the opposition has an extra member (2 vs 4) and give my ally a poor AI setting.
  • I Can't load a save Game

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    redrumR
    @kienns After opening the save game, click "start local game" then click "Play" at the bottom.
  • Tournament section gone?

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    bayderB
    @prastle It's back for me. Thanks!
  • Battle Calc Run Count Question

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    B
    @redrum Thanks. Should of thought of that : )
  • 0 Votes
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    PantherP
    Hey @JoshyPooh , can you please provide some more details: What are the specifications of your notebook? Especially the amount of RAM is interesting. What Operating System are your running (Windows, Linux or MacOS)? 32 or 64 bit? Do you have the latest Java 8 installed? Which TripleA-version are you trying? Is only a special map affected - or does it happen with every map? Does this occur everytime you run TripleA and try to go online or does it happen only with a special game? Do you get an error message? Please add as much details as possible. Thank you.
  • downloading ? Total World War: December 1941 (BETA) 2.8.0.3

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    prastleP
    @redrum true
  • Summary Text: Forum responded with error code 500

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    RoiEXR
    @General_Zod Yeah, completely different. Check out https://github.com/triplea-game/triplea/issues/2554 should solve your issue. EDIT: If this doesn't solve your issue just search for other closed issues with the 'certificate' keyword. We're having those issues every once in a while because HTTPS is too good. For example: If your Anti Virus intercepts the connection to check for malicious content and doesn't properly hide it this error message is the result of a intercepted connection.
  • Japanese–Soviet non-aggression pact

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    CrazyGC
    Nope, they can both attack each other freely
  • Optional SZ 16 rule

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    wc_sumptonW
    @suriyan You can look at the xml file with a text editor (notepad will do if you are using windows os). Not to get to detailed, I added a territoryEffect to block SZ16 and a trigger to read the setting of the Map Option and remove the territoryEffect if needed. If you look at the xml you will see a few comments around the changes I made. Hope this helps. Cheers...
  • Automated Host Question

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    General_ZodG
    @hamzeh-hammad Depends on the map and whos playing. But a 4 player of suitable games can be completed in 8hrs if no big delays. However they can go much longer on occasion.
  • Battle Calc Question

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    RoiEXR
    @alkexr You might want to try it though,we're always looking for new developers
  • Bot Question

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    B
    @redrum sweet! never knew that TY
  • Error in hosting a game in TripleA (tutorial window)

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    prastleP
    @bluebeatarezzo I would recommend you just join the lobby and play in a bot. For now.
  • Are there actual draw battles?

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    C
    Regarding attacking infrastructures, the last time I checked the behaviour was that sending an attacking infrastructure in an undefended territory conquers the territory; instead, if a battle is done and both attackers and defenders are destroyer, attacking infrastructures are conquered by the defender. I think this should be harmonized, in that either the attacking infrastructures conquer the territory in both cases or are gifted to the defender in both cases. I think an attacking infrastructure alone should not conquer a territory, but getting conquered, in doing so. I've not tested this behaviour recently.
  • Does the Make Default button in map options work?

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    prastleP
    @beelee works in 9480 or newer they have fixed that
  • World War 2 V3 - Developed Units Icon Change Key

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    redrumR
    @lottaway1 I believe so here are the unit images that should be used when those techs are researched: Bomber: https://github.com/triplea-maps/world_war_ii_v3/blob/master/map/units/Americans/bomber.png Heavy Bomber: https://github.com/triplea-maps/world_war_ii_v3/blob/master/map/units/Americans/bomber_hb.png Fighter: https://github.com/triplea-maps/world_war_ii_v3/blob/master/map/units/Americans/fighter.png Long Range Fighter: https://github.com/triplea-maps/world_war_ii_v3/blob/master/map/units/Americans/fighter_lr.png
  • 'movementLimit' does not take in account 'isAir' abilities

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    General_ZodG
    Yeah would be nice if the air unit validation didn't take this attribute ("movementLimit" for playerAttachments) into consideration until the player tries to click done for CM or NCM. Only then giving a prompt, if the player tries to end the CM or NCM phase while in a territory that is over the stacking limit set by "movementLimit". The message displayed currently is "Units can not go over stacking limit". If air tries to fly over. This is most likely gonna need to be a feature request, unless you wanna break other parts of the logic using triggers.
  • When Triplea First Starts

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    B
    @roiex Nice work roiex ! Is way better : ) @Cernel yea seeing it now is the way it used to be . I think : ) My recall is ...unreliable : )

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