• "Units Cannot Fight" prompt

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    redrumR
    @general_zod Cool, just tested before the change to see the prompt and then after the change I no longer see it. So once that PR is merged you should be able to test it with the latest pre-release.
  • Reimbursement of Unplaced Units

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    Since in some games the rules are actually that you should get the refund and there is an issue opened in GitHub about this matter (link in previous @Panther post), I'm moving this topic to Bug Reports.
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    ElreighE
    @redrum I had "Ignore Sub In Movement" set to "true" and yet ships wouldn't ignore subs unless "Sub Control Sea Zone Restricted" was also set to "true." Then I tested it again and got the opposite result. Maybe it was a glitch on my end, I don't know, but it's all working as intended now. Thanks for your help.
  • Canal Bug

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    General_ZodG
    @cernel Yes I was referring to attachment names. I've noticed that certain features do not even acknowledge the attachment if formatted badly.
  • Bug Or Error During Game Help Question?

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    redrumR
    @tony Can you post the entire error message from that popup? Are you able to reproduce this error?
  • Map Creator- Automatic Placement Finder

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    General_ZodG
    Yeah I had some difficulties recently with auto placement picker as well. It required a zip version of the map files in the end. This and other zipping requirements are really cumbersome for mapmakers. Anyways I'm glad to see the other zip/load deal resolved.
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  • Tutorial: don't understand naval movement

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    GH issue
  • Automatic Placement Finder Doesn't Work

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    @redrum Yeah it's working now. Thanks for replying so quickly and fixing it, really
  • Bombards in Big World v3

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    RavilleR
    Thanks wc_sumpton, is it possible that map could have been fixed as default to all? Thanks
  • Stealth bomber and other weirdness in new version

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    @rookiebatman On the other hand, if you haven't installed anything manually, then this means that in the repository there is a game with the same info name as Classic, that may take precedence over it. If it is so, that mod (likely) should be deleted or renamed otherwise. First place to look would be in the Classic variants.
  • Java issue.

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    General_ZodG
    @j-k Try newest game engine. https://github.com/triplea-game/triplea/releases Also confirm if other maps do same or just one map. If same repost.
  • Weird Behavior

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  • A couple issues with zombieland map

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    General_ZodG
    @zlefin Yeah zombies making repairs seems even stranger than zombies existing.
  • Bug

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    General_ZodG
    @adamf Not sure, but updating game engine to most recent is always a good idea when strange errors pop up. Here's a link to latest version. https://github.com/triplea-game/triplea/releases If that doesn't help, post the save game file too.
  • Map Creator Part 1- Center Picker

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    Awesome! Thank you guys! @redrum @ssoloff
  • Alliances Broken?

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    prastleP
    @redrum yup i tested already works fine again ty
  • battle calc bug with retreat

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    redrumR
    @zlefin this should be fixed in the latest pre-release.
  • Possible Bug with Battlecalc since 0.8304 at least.

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    redrumR
    @zjelcop @Ondis This bug is now fixed with PR: https://github.com/triplea-game/triplea/pull/2970. Please try the latest pre-release and let me know if you still see any issues.
  • Global 1940 mod 3 UK Pacific last NO bugged?

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    @constrainer Hi constrainer : ) You can go to the A&A site ( they have a stickied thread for it ) and recommend they clarify "when at war with Japan" or something on their next update

Recent Posts

  • @VictoryFirst I replaced all references to "placeNoAir" to "place" and added

    <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    read more

  • @RogerCooper What is the exact change? I lost track of all this. If it does not affect the rest of the game, I'd be OK with making any changes.

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  • @RogerCooper

    Ha... Okay, now I understand. These maps, World War I 1914 Balanced, World War I 1914 Improved and World War I 1914 Tournament Rules belong to @victoryfirst. He will have to decide.

    Cheers...

    read more

  • @wc_sumpton I created a new xml with the suggested changes and it works. Now, should I change the XML for the mod in the repository or upload a new XML so the users can play an "AI" version while retaining the original scenario?

    read more