Subcategories

  • TripleA is a free gaming site and survives by the help of our members donations!

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    469 Posts
  • New Release

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    B
    Canada attack with 1 EscortCarrier, 1 destroyerC5 and 1 tactical_bomber; Americans loiter and taunt Americans loiter and taunt lol
  • 2.1 is Released!

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  • 2.0 is now available

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    LaFayetteL
    v2.0.20234 is now available with a few fixes. https://triplea-game.org/release_notes/ I would expect another fix release again in the coming days. I'm locking this thread. Discussion forums are bad at tracking bugs: your bug reports are going to be lost if posted here we're going to confuse ourselves by discussing all bugs all at once in one thread Here is where to report problems: https://github.com/triplea-game/triplea/issues/new?template=problem_report.md
  • TripleA Needs Your Help - Call for 2.0 Beta Testers

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    ubernautU
    @LaFayette thanks for pushing it over the ever-moving finish line.
  • where is the latest prerelease feedback thread at ?

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    B
    @LaFayette OK I can see that. I have a UI comment with the dudes saying place, a saved game one being different and a Battle calc different behavior. I'll do a search at Git for those issues.
  • @ All Moderators

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    prastleP
    @prastle added @beelee as a forum moderator
  • Lobby Upgrade - July 18

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    prastleP
    @beelee Using 1.10.15485 here Different exception and error message. I guess we wait for them to get er fixed
  • Scheduled Maintenance in June

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    B
    @RoiEX No reason to be sorry : ) Be a good test to see if they fire up anyway
  • TripleA's New Ladder and Tournament Site

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  • Small change regarding PBF

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  • Scheduled maintenance in May

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    DayMarD
    @roiex hello , about 3 hours off , feelin bit ill slowly , any ideas how long that can take ? cheers
  • Welcome!

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    C
    @xylefmtg I believe the question is if you (ex "Pughead") and "Pug" are the same user, and I'm guessing you are not. p.s.: Actually, 3 months ago your old WarClub was still there.
  • Need demo video for website

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    HeppsH
    @general_zod You also may want to postpone this idea for a little bit. Since work on the UI is progressing nicely we might want to showcase our wears with all the bells and whistles we are adding.
  • An early TripleA History (from SVN / SourceCode / WebPage?)

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    LaFayetteL
    This text was migrated from website 'http://triplea-game.org/' (YMMV on this link: 'http://triplea-game.org/about/')
  • tripleawarclub.org will be shut down at the end of the year

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    prastleP
    @roiex @LaFayette I guess the dream has occurred
  • The Forum Will Be Down!

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    B
    @roiex good to see nice job
  • PBEM/PBF Players: Please help test new MARTI

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  • Lobby Maintenance on Thursday, the 30th Novermber 2017

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  • This topic is deleted!

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  • Lobby upgrade to v1.9.0.0.6520; 2017-Sep-8

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    PantherP
    I am experiencing some problems with my newly created account: https://github.com/triplea-game/triplea/issues/2347

Recent Posts

  • @Cernel

    Yea I'm not certain either but like you, I thought we were supposed to have 15.

    The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none.

    I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported.

    Anyway, it seemed noteworthy to mention again 🙂

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  • @beelee My understanding is that TripleA has 5 servers on which the bots are located. The servers are all working but currently have 2 bots each instead of the 3 each @lafayette had them having. I've no idea if that is because 3 bots per server are just too much (so it has to be 2 as it currently practically is) or there is a problem or some problems with the bots which @lafayette (or an other developer) may fix eventually (maybe with help from @eyeswideshut).

    Not sure if we should make a problem report in GitHub about this or if we should notify anyone anywhere when we see that some bots are broken.

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  • I'm consistently seeing only 10 triplea bots in the lobby. If triplea is paying for 15, then this is something that should be addressed sooner than later imo

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  • @Cernel OK! So I think I solved the bot crashing problem on my end. It was the script function, and the fix was actually very simple.

    The problem was that I had this command in the Docker startup script -- and it's probably in all the bots:

    --env EXIT_ON_GAME_END=true \

    That tells the bot to exit when the game ends. Since the container was configured with --restart always, I was expecting Docker to bring it back, but this was creating problems with the bot disappearing from the lobby.

    I removed that command from the startup scripts.

    For example, the relevant part went from:

    sudo docker run
    --network host
    --pull always
    --restart always
    --env BOT_PORT_NUMBER=3301
    --env BOT_NAME=Bot_Revised_Ladder
    --env BOT_COMMENT=bit.ly/RevLad2
    --env LOBBY_URI=https://prod.triplea-game.org
    --env EXIT_ON_GAME_END=true
    --env BOT_MAX_MEMORY=256m \

    to:

    sudo docker run
    --network host
    --pull always
    --restart always
    --env BOT_PORT_NUMBER=3301
    --env BOT_NAME=Bot_Revised_Ladder
    --env BOT_COMMENT=bit.ly/RevLad2
    --env LOBBY_URI=https://prod.triplea-game.org
    --env BOT_MAX_MEMORY=256m \

    And I did the same for the second bot on port 3302.

    The two bots are now running normally, so I'm going to see whether they remain in the lobby after their next games. Hopefully that's all it was! check to see if the other bots have this function..

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