• Unable to donate through Paypal

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    prastleP
    @Monster I just tried and it worked for me using the donation button. Do you have anymore info?
  • Forum change?

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    prastleP
    @RoiEX Well done sir
  • Trouble uploading pictures

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    Captain CrunchC
    in my years of forums they've been attacked a bunch of times in many ways and sometimes they use a thread breaker type of script that floods a post kind of thing I hope it wasn't something like that. Internet = trolls my least favorite are spam bots with advertising posts
  • The Future of Triplea

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    B
    @prastle not really...pretty much normal day :grinning_face_with_smiling_eyes:
  • Version 1.9 wont start but 1.8.0.9 does

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    C
    But thank you everyone for your help!
  • Champ the mod is out of control

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    C
    @Betar Please, post any complaints only in: https://forums.triplea-game.org/topic/15/been-banned-complaint-or-problem-post-here?page=1 I'm moving the second post at this thread in there, and locking this thread.
  • 0 Votes
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    Captain CrunchC
    @RogerCooper wow this Shulz guy asks a lot of questions I only know from playing this game using the regular air battle rules for like 20 years at least and I don't see the need for improved air craft or air battles plus it still looks pretty cool so whatever this guy literally wants another dozen things changed. Why doesnt he just start making these mods amiright
  • PBEM won't 'post'

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    M
    @redrum That appears to have worked ! Maybe? Will advise.
  • How do I Delete a PBF Game ?

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    PantherP
    @RoiEX said in How do I Delete a PBF Game ?: @Panther I'm not sure about that, but potentially we could establish a system that allows users to close their own thread in the PbF/PbEM category. If an admin checks the category once a week or something they could go into the ACP, remove all savegames posted in closed threads from the server and then purge the threads afterwards. That is very interesting, indeed. Definitely something we should keep in mind when it comes to the next discussion about storage!
  • Question about this webstie

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    HeppsH
    @CrazyG You can turn that off in your personal settings.
  • TripleA compatible with Google OS?

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    redrumR
    @Bossman Only if you install Java 8 on your Chromebook. So you'd have to follow instructions similar to these: https://www.techjunkie.com/chromebook-install-java/
  • My WASD keys are no longer scrolling my map

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    M
    @redrum o man i really loved the WASD keys. O well thanks for letting me know
  • new to the game - few questions

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    J
    Thanks Roger. I'll read the thread - good stuff. I think one thing I'm interested in is scenarios that don't turn into mega-stack scenarios. For one thing I find it hard to even see what's in a territory once there are too many units and for another I prefer manuevering around smaller armies. Some maps seem to discourage bigger stacks. The Dragon War map seems split up by seas so maybe stacks stay smaller in that one.
  • MOD Guardian

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    HeppsH
    @prastle Thanks Pras... always bank on the Mammoth!
  • What Plugins Are Installed Here?

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    RoiEXR
    Currently we're using the Latest Version 1.10.2 of NodeBB, so nothing unusual here: This is the current list of installed plugins: nodebb-plugin-2factor nodebb-plugin-cards nodebb-plugin-composer-default nodebb-plugin-custom-pages nodebb-plugin-dbsearch nodebb-plugin-desktop-notifications nodebb-plugin-emoji nodebb-plugin-emoji-android nodebb-plugin-emoji-extended nodebb-plugin-emoji-one nodebb-plugin-featured-threads nodebb-plugin-featured-topics-extended nodebb-plugin-github-embed nodebb-plugin-google-analytics nodebb-plugin-gravatar nodebb-plugin-markdown nodebb-plugin-mentions nodebb-plugin-newsletter nodebb-plugin-ns-embed nodebb-plugin-ns-login nodebb-plugin-poll nodebb-plugin-shoutbox nodebb-plugin-soundpack-default nodebb-plugin-spam-be-gone nodebb-plugin-sso-facebook nodebb-plugin-sso-github2 nodebb-plugin-sso-google nodebb-plugin-sso-twitter nodebb-plugin-trophies-updated nodebb-plugin-user-invitations nodebb-plugin-write-api nodebb-rewards-essentials nodebb-theme-persona nodebb-widget-essentials nodebb-widget-ns-stats nodebb-widget-user-subset
  • Trying to find a old post

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    B
    @Hepps Thanks Guess my machine just required me to scroll down a bit lol. been trying for hours : ) Thanks again for that. Was really annoying me. All dialed in now
  • Changing How PBF Posts Are Displayed

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    djensen47D
    @RoiEX said in Changing How PBF Posts Are Displayed: Never tried this feature, mainly because I find it useful in general. I agree that this will probably disable the code blocks for the posts, however you should keep in mind that changing this feature will probably break the whole post turn summary formatting, especially with leading whitespaces that get trimmed down using markdown. Turning off this feature actually doesn't do anything except remove the colors. The code block is still there with the scroll bars. Although I personally like it when such generic statements are in distinct code blocks, so the whole post isn't cluttered with them (seeing this a lot with stacktraces in github), I can see that the horizontal scrollbars can be really annoying without a touchpad on a laptop or a modern mouse that supports this feature natively. Developers like us like this sort of thing, logs, code, it keeps everything where it should be. Most people using TripleA are not developers. So we should take their feedback and do something different. The only alternative I can come up with right now is to maybe modify the ForumPosters to insert markdown formatting symbols before relevant positions I think this is the way to go. The great thing about Markdown is that the raw text is just as readable as the formatted text. The one thing that I ask is not to use level 1 headers because they get translated into H1 tags and multiple H1 tags on a page is generally bad for SEO. This is the example I posted on a&a .org: Round: 1 --------- ### Purchase Units - Chinese - Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open - Chinese buy 3 artilleries; Remaining resources: 0 PUs; ### Combat Move - Chinese ### Non Combat Move - Chinese - 4 infantry moved from Yunnan to Szechwan - 2 infantry moved from Hunan to Yunnan - 1 infantry moved from Shensi to Szechwan - 2 infantry moved from Suiyuyan to Shensi - 1 fighter moved from Szechwan to Burma ### Place Units - Chinese - 3 artilleries placed in Szechwan ### Turn Complete - Chinese - Chinese collect 10 PUs; end with 10 PUs - Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs renders in to this, which is super nice Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
  • PBEM error help

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    ssoloffS
    @scousemart Thanks for confirming the resolution. It's unfortunate that Hotmail doesn't indicate 2FA is enabled in the failure message, as Gmail does. It would have saved some time for your game.
  • Bonus income to AI

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    SchulzS
    I am just currently testing AI in modified version of dom 1914 NML. Only Austria and Russia had needed new factories but none of then did build new factory. AI also does not research tech. Maybe AI would buy new factory with industry tech.
  • Play by Forum without savegame?

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    PantherP
    @RoiEX The regular workflow of course is to add a savegame to the posting. But there are situations where you only want to post the summary, as @redrum mentioned an example for. So a solution that defaults to adding savegames offering a way to disable it would be fine, IMHO.

Recent Posts

  • @Zealossus Good luck with the mod.

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  • @Zealossus

    To leave the apostrophe in the name, replace it with an underscore in the objectives file. Thus "Fading Light of V'landriel" becomes "Fading_Light_of_V_landriel".

    Also, adding an empty <technology></technology> section will remove the "Technology" tab.

    Cheers...

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  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
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  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

    read more