Subcategories

  • Creating baseTiles from polygons.txt

    basetiles sea areas polygons.txt
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    RogerCooperR
    @Cernel It works perfectly. Thanks for the help.
  • Air battles not working

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    SchulzS
    I had the same problem; Probably need this one; <property name="Damage From Bombing Done To Units Instead Of Territories" value="true" editable="false"> <boolean/> </property>
  • Units Folder Question

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    B
    @hepps Right on thanks again
  • What is command to not show VC images via map.properties?

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    General_ZodG
    @frostion @redrum Ok I got it. Manually editing the vc.txt file worked. But need to have it in the correct format. As shown, rather than name of image and coordinates, need name of territory and coordinates. For some reason, not sure exactly why, the mapmaker was not able to do this (in desired locations). Or maybe I just don't know how to. Germany (1159,383) United Kingdom (869,277) Eastern United States (223,496) Western Europe (979,416) Southern Europe (1088,673) Russia (1719,256) Karelia S.S.R. (1318,258) India (1931,917) Philipine Islands (2531,1001) Western United States (3493,443) Japan (2715,537) Kwantung (2412,805)
  • I need help for to fix the error

    Moved
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    SchulzS
    I've looked most likely there is no way to get error message in the current version. Is there any way to detect mistakes of xml besides getting error messages. Also I have tried to download older version. Neither this nor old version did work when I downloaded the older one. So I did delete the older one.
  • Strategic Bombing Clarification

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    C
    @ssoloff If it was in 1.9.0.0.2772, it should have been documented here: https://github.com/triplea-game/triplea/wiki/Upgrade-Maps-Information I guess you'll have to reupgrade all your maps having this property again @RogerCooper.
  • Have Units With Different AA Values Against SBR's

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    General_ZodG
    @beelee So to have the weaker aaType fire only, you probably have to use conditions and triggers. Otherwise it will use the strongest aa in a given aaType set if being sbr'd. Also keep in mind as @Hepps points out. There is another behavior in play regarding non-sbr aa.
  • Dropping <loader> tag

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    RoiEXR
    Update: This change is out for version 1.9.0.0.11440 and later
  • The Map Maker Project

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    HeppsH
    @general_zod said in The Map Maker Project: @hepps What exactly are you proposing anyways? I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best. I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there. I will expand on my thoughts in more detail over the weekend.
  • Unbelievable Week for TripleA

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    @hepps ( dont ask Ice )
  • Removing my own units (disbanding), starvation and terrain questions

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    C
    @crazyg Yes, I'm doing if for years now, but TripleA is much different now, so I'm starting it almost all over.
  • This topic is deleted!

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    No one has replied
  • Reward for Killing Units

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    CrazyGC
    @alkexr Thank for clarifying
  • Referencing Unit Images

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    RogerCooperR
    @cernel Thanks for the answer. I will just need to copy everything.
  • Factories not destroyed when captured

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    C
    @rogercooper Also: https://forums.triplea-game.org/topic/595/short-attachment-names
  • Issues Loading New Map: Avatar

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    redrumR
    @black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.
  • How to make a AA Tank?

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    C
    Very nice,thanks for help,Im playing Cold War 1965,And I have many ideas of new units.
  • Can AI Players without Capitals Purchase/Place Units?

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    redrumR
    @elreigh You'll want to make sure you have enough memory set and Fast AI should be considerably faster than Hard AI. I'd have to test your map to see what is slowing it down.
  • Ammunition Question

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    O
    @redrum Thank you so much, that's exactly what I needed!
  • name placement graphics not working from within zip file

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    ElreighE
    @Cernel that did the job, thanks!

Recent Posts

  • @Ramon said:

    -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

    Hi

    The answer is yes but I can't find an example at the moment. Roger, The Dog or the Master wc will clue you in most likely 🙂

    but it has something to do with "rolls" and "chance' if i remember right.

    From POS2

    Screenshot from 2026-09-18 08-49-37.png

    so something like that

    read more

  • found the marine!

    <option name="isMarine" value="true"/>

    sometimes it can be so easy

    read more

  • @wc_sumpton

    Hi WC!

    Thanks a lot for your time and effort!

    If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

    I have 2 more questions:

    -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)
    -for a unit such as a marine can i give it +1 amphibious attack?

    ~Ramon

    read more

  • @Ramon said:

    Is there a mechanic or attachment that allows a 0 attack unit to destroy a 0 defense construction?

    The "trench", a 0 defense construction unit, could give the "conscript", a 0 attack unit, a plus 1 attack using support attachments. The problem with this is that the support should be applied only when the "trench" is defending and only the "conscript" is attacking.

    <attachment name="supportAttachment_Trench" attachTo="trench" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="1"/> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment>

    To do this a plus and minus support attachment would have to be created for every attacking/defending land unit to create a counter to the "trench".

    <attachment name="supportAttachment_InfantryAttack" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="allied"/> <option name="unitType" value="conscript"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="-1"/> <!-- All positive supports are "Trench" --> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryAttackDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="allied"/> <option name="unitType" value="conscript"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <option name="number" value="-1"/> <!-- All negative supports are "Debuf" --> <option name="bonusType" value="Debuf"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryDefend" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="-1"/> <!-- All positive supports are "Trench" --> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryDefendDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <option name="number" value="-1"/> <!-- All negative supports are "Debuf" --> <option name="bonusType" value="Debuf"/> <option name="players" value="$All-Players$"/> </attachment>

    It can get slightly complicated.

    Cheers...

    read more