Subcategories

  • How to make a naval unit that can produce units?

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    HeppsH
    @CrazyG You could make a trigger for the ship that has the ability to make mines then have those ships automatically produce 1 invisible unit at the end of the NCM turn phase. Then you could make the purchasable mine unit consume the invisible unit. Then simply have all the (unused) invisible units removed from the map at the end of the current players turn. I think you could even deal with the invisible unit generation be handled by the unit attachment of "canProduceXUnits" instead of a trigger. But this is all just a suggestion. I have not tested any of this. So I am not sure what complications might arise.
  • Trying to fix some typos

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    V
    Does the "capitols.txt" file have any function? I moved the capitol for one of the factions in the XML file, but not in the "capitols.txt" file. No errors happen, and the new capitol seems to function correctly.
  • Creating baseTiles from polygons.txt

    basetiles sea areas polygons.txt
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    RogerCooperR
    @Cernel It works perfectly. Thanks for the help.
  • Air battles not working

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    SchulzS
    I had the same problem; Probably need this one; <property name="Damage From Bombing Done To Units Instead Of Territories" value="true" editable="false"> <boolean/> </property>
  • Units Folder Question

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    B
    @hepps Right on thanks again
  • What is command to not show VC images via map.properties?

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    General_ZodG
    @frostion @redrum Ok I got it. Manually editing the vc.txt file worked. But need to have it in the correct format. As shown, rather than name of image and coordinates, need name of territory and coordinates. For some reason, not sure exactly why, the mapmaker was not able to do this (in desired locations). Or maybe I just don't know how to. Germany (1159,383) United Kingdom (869,277) Eastern United States (223,496) Western Europe (979,416) Southern Europe (1088,673) Russia (1719,256) Karelia S.S.R. (1318,258) India (1931,917) Philipine Islands (2531,1001) Western United States (3493,443) Japan (2715,537) Kwantung (2412,805)
  • I need help for to fix the error

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    SchulzS
    I've looked most likely there is no way to get error message in the current version. Is there any way to detect mistakes of xml besides getting error messages. Also I have tried to download older version. Neither this nor old version did work when I downloaded the older one. So I did delete the older one.
  • Strategic Bombing Clarification

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    C
    @ssoloff If it was in 1.9.0.0.2772, it should have been documented here: https://github.com/triplea-game/triplea/wiki/Upgrade-Maps-Information I guess you'll have to reupgrade all your maps having this property again @RogerCooper.
  • Have Units With Different AA Values Against SBR's

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    General_ZodG
    @beelee So to have the weaker aaType fire only, you probably have to use conditions and triggers. Otherwise it will use the strongest aa in a given aaType set if being sbr'd. Also keep in mind as @Hepps points out. There is another behavior in play regarding non-sbr aa.
  • Dropping <loader> tag

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    RoiEXR
    Update: This change is out for version 1.9.0.0.11440 and later
  • The Map Maker Project

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    HeppsH
    @general_zod said in The Map Maker Project: @hepps What exactly are you proposing anyways? I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best. I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there. I will expand on my thoughts in more detail over the weekend.
  • Unbelievable Week for TripleA

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    prastleP
    @hepps ( dont ask Ice )
  • Removing my own units (disbanding), starvation and terrain questions

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    C
    @crazyg Yes, I'm doing if for years now, but TripleA is much different now, so I'm starting it almost all over.
  • This topic is deleted!

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  • Reward for Killing Units

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    CrazyGC
    @alkexr Thank for clarifying
  • Referencing Unit Images

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    RogerCooperR
    @cernel Thanks for the answer. I will just need to copy everything.
  • Factories not destroyed when captured

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    C
    @rogercooper Also: https://forums.triplea-game.org/topic/595/short-attachment-names
  • Issues Loading New Map: Avatar

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    redrumR
    @black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.
  • How to make a AA Tank?

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    C
    Very nice,thanks for help,Im playing Cold War 1965,And I have many ideas of new units.
  • Can AI Players without Capitals Purchase/Place Units?

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    redrumR
    @elreigh You'll want to make sure you have enough memory set and Fast AI should be considerably faster than Hard AI. I'd have to test your map to see what is slowing it down.

Recent Posts

  • @BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,

    <step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>

    However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.

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  • Hello.
    I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
    the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
    i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.

    have one of you a idea for that problem?

    A totally beginner

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  • @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.

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  • @VictoryFirst

    Hi victory!

    I agree with you, its unfortunate but it is what it is!

    Thanks a lot for your time!👍

    ~Ramon

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