Subcategories

  • flag image file ext

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    FrostionF
    In regards to a new UI and videos, it might also be nice to be able to embed YouTube video into the notes or notifications. Perhaps this could be useful for examples, tutorials, map intros and stuff
  • capturing munitions from an enemy

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    redrumR
    @elreigh Yeah. I'd recommend checking out Total World War XML as it already does some similar things for making air transports isInfra true then false.
  • "createsUnitsList" Placement Logic

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    redrumR
    @theredbaron Yep, that's the general approach I like to take as otherwise I end up spending time making changes that might never get used But it should be relatively easy to replace the existing logic with something a bit less random.
  • Trigger not triggering?

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    wc_sumptonW
    @elreigh Best guess 'Sea Zone' ownership. Water territories do not have ownership, give 'SZ Sea of Japan' an 'originalOwner' option in its 'territoryAttachment' and use 'alliedPresenceTerritories' in the trigger. Also check the property: <property name="Use Triggers" value="true" editable="false"> <boolean/> </property> Hope this helps Cheers...
  • How show non-zipped game

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    General_ZodG
    @Mahks I just delete the -master from the unzipped folder name. You should also just remove or delete the zip file from the triplea/downloademaps folder. Otherwise you will have to rename stuff as @frostion explained. An example of a functional unzipped folder structure is as follows: triplea/downloademaps/big_world_2/map And all the other game folders and files can go into the map folder.
  • Selectable alliances?

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    MahksM
    @general_zod That sounds like it is the answer, thanks! Will investigate...
  • Transport Casualties Restricted only applies to sea units?

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    MahksM
    Ok, Thanks, will add a feature request...
  • is requiresUnits still a valid property?

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    MahksM
    @general_zod Hmmm, faulty search on my part. Found the section "propertyList" as you predicted, Thanks!
  • Block unit placement on contested territory

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    redrumR
    Yeah, Age of Tribes and Civil War are the most popular maps I know that have limited battle rounds. So they are probably the best references.
  • How many max players

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    alkexrA
    @rabbitharrison I created a test map with 36 players, and it appears to be functional. Although I remember getting an error once because there were more than 20 players. I don't know whether it was a bug with the engine or the old map creator. It happened like 6-8 years ago, so anything could have happened since then.
  • 1939 game using Global 1940 setup

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    B
    @seancb sounds good as redrum says, need more info : ) Rock on heppster image
  • changing where excess units display

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    General_ZodG
    @beelee The manual placement picker is very cumbersome to work with. But on bright side your only doing switzerland. Good luck.
  • RulesAttachment vs TriggerAttachment

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    C
    @redrum Only Veqryn could really tell, but, to be clear, I think that objectives are like the simple support options and triggers are like the complete support attachments.
  • Printing high resolution maps

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    General_ZodG
    Only way for you to get a high resolution image is to open the reconstructed baseTiles and reliefTiles in preferably a graphics editing app. I'm looking at NWO and your in luck they left a blank map image (reconstructed baseTiles) named NWOblank.png in the map folder located in new_world_order-master.zip folder. You can paint it and scale it, as you see fit and print it. And or you can add the reliefTiles over it and have one of the available map skins. Note you will still have to paint the blank. If you want info on reconstructing the reliefTiles. You can ask for help here.
  • Funny Error message in new bata release 9220

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    wc_sumptonW
    @hepps @General_Zod after further checking I found that it was an installation problem. After I removed another JAVA product, everything started to run fine. Thanks for all your help!! P.S. @Hepps yes the default is 1 when not used. Cheers...
  • Air Transports

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    B
    @general_zod yea clarification in Notes is a good thing. i always try and do that if something seems confusing or is unexpected behavior to me. So will do a Note thingy for the Paras : )
  • Making a map

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    FrostionF
    @alkexr I also used the map making tools, but I would not use them now. I think they make buggy and unusable xmls. But they also helped me a lot
  • New property for units: Number of turns to complete

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    H
    @redrum sounds good then... limiting.... but a good stand alone feature.
  • How to share new maps

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    LaFayetteL
    @BeorntheBold if you can get the map repo: https://github.com/BeornTheBold/another_world, to have all needed files (looking something like: https://github.com/triplea-maps/the_pact_of_steel), then map admins can take it from there. Let us know how it goes @BeorntheBold
  • Cant remove more than player has of resource

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    wc_sumptonW
    @redrum That all I do is guess. With the resource bar enhancement, I was just checking one against the other to ensure thing updated as planned. Thanks again for your time. 'If you throw it against the wall and it sticks. Somethings wrong take it down an try again!' Cheers...

Recent Posts

  • @Ramon said:

    As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

    This is a condition statement and is checking if player owns a sea zone.

    Cheers...

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  • @Ramon

    For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.

    I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.

    Once the xml is up to date, follow Elk's guide step by step. @thedog probably more up to date on it than I 🙂

    If need be, we'll bring in reinforcements if you get stuck 🙂

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  • Hi, @TheDog

    I noticed the top line:

    <attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
    <option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/>
    </attachment>

    As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?

    I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!

    Another question regarding map creater tool.

    I'm editing a map right now (domination 1914 NML).

    and following this guide: https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities

    Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?

    Same goes for sea zones, does that also work different?

    Thank you!

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  • @ramon

    I think the condition that activates the trigger/condition has to come before the trigger/condition.

    Also, other things will still work but depending on where they're listed, will affect how they show up in the purchase window for example.

    Support attachments as well but I don't remember the specifics. WC clued me in on it. I need to look it up again.

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