Subcategories

  • How show non-zipped game

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    General_ZodG
    @Mahks I just delete the -master from the unzipped folder name. You should also just remove or delete the zip file from the triplea/downloademaps folder. Otherwise you will have to rename stuff as @frostion explained. An example of a functional unzipped folder structure is as follows: triplea/downloademaps/big_world_2/map And all the other game folders and files can go into the map folder.
  • Selectable alliances?

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    MahksM
    @general_zod That sounds like it is the answer, thanks! Will investigate...
  • Transport Casualties Restricted only applies to sea units?

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    MahksM
    Ok, Thanks, will add a feature request...
  • is requiresUnits still a valid property?

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    MahksM
    @general_zod Hmmm, faulty search on my part. Found the section "propertyList" as you predicted, Thanks!
  • Block unit placement on contested territory

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    redrumR
    Yeah, Age of Tribes and Civil War are the most popular maps I know that have limited battle rounds. So they are probably the best references.
  • How many max players

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    alkexrA
    @rabbitharrison I created a test map with 36 players, and it appears to be functional. Although I remember getting an error once because there were more than 20 players. I don't know whether it was a bug with the engine or the old map creator. It happened like 6-8 years ago, so anything could have happened since then.
  • 1939 game using Global 1940 setup

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    @seancb sounds good as redrum says, need more info : ) Rock on heppster image
  • changing where excess units display

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    General_ZodG
    @beelee The manual placement picker is very cumbersome to work with. But on bright side your only doing switzerland. Good luck.
  • RulesAttachment vs TriggerAttachment

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    C
    @redrum Only Veqryn could really tell, but, to be clear, I think that objectives are like the simple support options and triggers are like the complete support attachments.
  • Printing high resolution maps

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    General_ZodG
    Only way for you to get a high resolution image is to open the reconstructed baseTiles and reliefTiles in preferably a graphics editing app. I'm looking at NWO and your in luck they left a blank map image (reconstructed baseTiles) named NWOblank.png in the map folder located in new_world_order-master.zip folder. You can paint it and scale it, as you see fit and print it. And or you can add the reliefTiles over it and have one of the available map skins. Note you will still have to paint the blank. If you want info on reconstructing the reliefTiles. You can ask for help here.
  • Funny Error message in new bata release 9220

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    @hepps @General_Zod after further checking I found that it was an installation problem. After I removed another JAVA product, everything started to run fine. Thanks for all your help!! P.S. @Hepps yes the default is 1 when not used. Cheers...
  • Air Transports

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    @general_zod yea clarification in Notes is a good thing. i always try and do that if something seems confusing or is unexpected behavior to me. So will do a Note thingy for the Paras : )
  • Making a map

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    FrostionF
    @alkexr I also used the map making tools, but I would not use them now. I think they make buggy and unusable xmls. But they also helped me a lot
  • New property for units: Number of turns to complete

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    @redrum sounds good then... limiting.... but a good stand alone feature.
  • How to share new maps

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    LaFayetteL
    @BeorntheBold if you can get the map repo: https://github.com/BeornTheBold/another_world, to have all needed files (looking something like: https://github.com/triplea-maps/the_pact_of_steel), then map admins can take it from there. Let us know how it goes @BeorntheBold
  • Cant remove more than player has of resource

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    @redrum That all I do is guess. With the resource bar enhancement, I was just checking one against the other to ensure thing updated as planned. Thanks again for your time. 'If you throw it against the wall and it sticks. Somethings wrong take it down an try again!' Cheers...
  • Different requirements for AI players vs human players

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    redrumR
    @beornthebold You can use a system like Greyhawk wars to have a technology that indicates whether the player is AI or human then use conditions/triggers to turn it on/off: https://raw.githubusercontent.com/triplea-maps/greyhawk_wars/master/map/games/Greyhawk_Wars.xml You can then change either set different production frontiers or even trigger consumeUnits on/off.
  • User Actions

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    alkexrA
    @redrum said in User Actions: Yeah, its on my radar already to allow any resource for user action costs That would be cool to have, I'm planning to use that feature in Fallen Empire @Hepps Greyhawk Wars uses user actions, if I recall correctly.
  • Relationship Upkeep Usage?

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    prastleP
    @hepps Np ill shush
  • attackAAmaxdieSides

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    @general_zod right on. Thanks I usually don't use the calc too much or I use it with a grain or two of salt anyway. I just kinda look at it and go : )

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