Subcategories

  • Ammunition Question

    6
    0 Votes
    6 Posts
    2k Views
    O
    @redrum Thank you so much, that's exactly what I needed!
  • name placement graphics not working from within zip file

    3
    0 Votes
    3 Posts
    1k Views
    ElreighE
    @Cernel that did the job, thanks!
  • Non-Combat Movement

    3
    1 Votes
    3 Posts
    2k Views
    N
    Excellent, I'll try that out. Thank you!
  • Music during gameplay

    Moved
    1
    1 Votes
    1 Posts
    1k Views
    No one has replied
  • Short Attachment Names

    19
    4 Votes
    19 Posts
    7k Views
    C
    @roiex Ok, then I've closed my pull example in here: https://github.com/triplea-maps/classic_variations/pull/3
  • 0 Votes
    15 Posts
    5k Views
    General_ZodG
    @redrum I think updating the pos2 makes sense for now since @Mahks says he will be the caretaker of XOB. He can copy them over to XOB until others can do it. The only issue would be he has to find the changes in the xml. Hmm, are you keeping an update log updated for POS2?
  • 0 Votes
    2 Posts
    1k Views
    HeppsH
    @elreigh Yes, without seeing the actual XML this is just a guess... but by what you described.... the game is trying to create and then subsequently render the image for an "Allied" Arcadia Motor Pool. The game is attempting to change the "Arcadia Motor Pool" into a unit of the Ally, but since the unit is designed as a national specific unit... it is trying to capture the unit as it is defined. This is not really a bug. I think it is just how you have designed the units. I have come across the same thing while designing. The other thing that is causing the conflict is that as Allies the game does not view the changing of the territory when the Capital is liberated as a "Capture" strictly speaking. Would really have to see your XML to figure it out.
  • Improving AI without improving AI code

    2
    0 Votes
    2 Posts
    1k Views
    redrumR
    @mahks Here is a pretty good list of things it doesn't handle now: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback The further from traditional A&A features you use generally the AI will perform more poorly as most of them it doesn't understand.
  • flag image file ext

    15
    0 Votes
    15 Posts
    3k Views
    FrostionF
    In regards to a new UI and videos, it might also be nice to be able to embed YouTube video into the notes or notifications. Perhaps this could be useful for examples, tutorials, map intros and stuff
  • capturing munitions from an enemy

    8
    0 Votes
    8 Posts
    2k Views
    redrumR
    @elreigh Yeah. I'd recommend checking out Total World War XML as it already does some similar things for making air transports isInfra true then false.
  • "createsUnitsList" Placement Logic

    12
    1 Votes
    12 Posts
    3k Views
    redrumR
    @theredbaron Yep, that's the general approach I like to take as otherwise I end up spending time making changes that might never get used But it should be relatively easy to replace the existing logic with something a bit less random.
  • Trigger not triggering?

    4
    0 Votes
    4 Posts
    2k Views
    wc_sumptonW
    @elreigh Best guess 'Sea Zone' ownership. Water territories do not have ownership, give 'SZ Sea of Japan' an 'originalOwner' option in its 'territoryAttachment' and use 'alliedPresenceTerritories' in the trigger. Also check the property: <property name="Use Triggers" value="true" editable="false"> <boolean/> </property> Hope this helps Cheers...
  • How show non-zipped game

    Moved
    3
    0 Votes
    3 Posts
    1k Views
    General_ZodG
    @Mahks I just delete the -master from the unzipped folder name. You should also just remove or delete the zip file from the triplea/downloademaps folder. Otherwise you will have to rename stuff as @frostion explained. An example of a functional unzipped folder structure is as follows: triplea/downloademaps/big_world_2/map And all the other game folders and files can go into the map folder.
  • Selectable alliances?

    15
    0 Votes
    15 Posts
    4k Views
    MahksM
    @general_zod That sounds like it is the answer, thanks! Will investigate...
  • Transport Casualties Restricted only applies to sea units?

    5
    0 Votes
    5 Posts
    2k Views
    MahksM
    Ok, Thanks, will add a feature request...
  • is requiresUnits still a valid property?

    Moved
    12
    0 Votes
    12 Posts
    4k Views
    MahksM
    @general_zod Hmmm, faulty search on my part. Found the section "propertyList" as you predicted, Thanks!
  • Block unit placement on contested territory

    6
    0 Votes
    6 Posts
    2k Views
    redrumR
    Yeah, Age of Tribes and Civil War are the most popular maps I know that have limited battle rounds. So they are probably the best references.
  • How many max players

    Moved
    6
    0 Votes
    6 Posts
    2k Views
    alkexrA
    @rabbitharrison I created a test map with 36 players, and it appears to be functional. Although I remember getting an error once because there were more than 20 players. I don't know whether it was a bug with the engine or the old map creator. It happened like 6-8 years ago, so anything could have happened since then.
  • 1939 game using Global 1940 setup

    3
    1 Votes
    3 Posts
    2k Views
    B
    @seancb sounds good as redrum says, need more info : ) Rock on heppster image
  • changing where excess units display

    11
    1
    0 Votes
    11 Posts
    4k Views
    General_ZodG
    @beelee The manual placement picker is very cumbersome to work with. But on bright side your only doing switzerland. Good luck.

Recent Posts

  • @BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,

    <step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>

    However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.

    read more

  • Hello.
    I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
    the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
    i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.

    have one of you a idea for that problem?

    A totally beginner

    read more

  • @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.

    read more

  • @VictoryFirst

    Hi victory!

    I agree with you, its unfortunate but it is what it is!

    Thanks a lot for your time!👍

    ~Ramon

    read more