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    • ubernaut

      G40 Makalakalane (ax) v ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @Makalakalane thanks for a fun game learned a lot. šŸ™‚

    • T

      EXP Game 2 Panzer vs. Trout
      Play By Forum • • Trout

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      Panzerstahl-Helm 0

      @Trout

      Hiho,

      nothing much this turn.
      Allies are trying to consolidate and looking for the spot for the lucky punch.
      Anzac basically chillin and drinking.

      BR

      Game History

      Round: 15 Purchase Units - Americans Americans buy 3 Escorts, 1 USA_Hvy_Bomber, 1 artillery, 1 battleship, 1 carrier and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery, 8 infantry, 1 marine and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 4 NavyFighters moved from 8 Sea Zone to 15 Sea Zone 1 cruiser moved from 8 Sea Zone to 15 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 4 usa_fighters and 4 usa_tactical_bombers moved from 8 Sea Zone to 31 Sea Zone 2 NavyFighters moved from 8 Sea Zone to 25 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 8 Sea Zone to 31 Sea Zone 2 usa_fighters moved from 8 Sea Zone to 15 Sea Zone 2 usa_fighters moved from 8 Sea Zone to 25 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 1 aaGun, 2 artilleries, 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 9 infantry, 1 marine, 1 mech_infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports moved from 8 Sea Zone to 26 Sea Zone 1 artillery, 8 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in 31 Sea Zone Americans attack with 5 usa_fighters and 5 usa_tactical_bombers Japanese defend with 1 Escort, 2 fighters and 1 pacific_carrier Americans roll dice for 5 usa_fighters and 5 usa_tactical_bombers in 31 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits Japanese roll dice for 1 Escort, 2 fighters and 1 pacific_carrier in 31 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 2 usa_fighters owned by the Americans lost in 31 Sea Zone 2 fighters owned by the Japanese, 1 pacific_carrier owned by the Japanese and 1 Escort owned by the Japanese lost in 31 Sea Zone Americans win with 3 usa_fighters and 5 usa_tactical_bombers remaining. Battle score for attacker is 18 Casualties for Americans: 2 usa_fighters Casualties for Japanese: 1 Escort, 2 fighters and 1 pacific_carrier Battle in 26 Sea Zone British loiter and taunt with 1 artillery and 1 infantry; Americans attack with 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 1 aaGun, 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 pacific_carrier owned by the Americans 1 Japan_destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Hawaiian Islands Changer loiter and taunt; Americans attack with 1 artillery, 8 infantry, 1 marine and 1 mech_infantry Changer defend; Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 8 infantry, 1 marine and 1 mech_infantry in Hawaiian Islands, round 2 : 0/11 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 artillery, 7 infantry, 1 marine and 1 mech_infantry in Hawaiian Islands, round 3 : 0/10 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 7 infantry, 1 marine and 1 mech_infantry in Hawaiian Islands, round 4 : 2/10 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 7 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 15 Sea Zone Americans attack with 4 NavyFighters, 1 cruiser and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 4 NavyFighters, 1 cruiser and 2 usa_fighters in 15 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits Japanese roll dice for 1 Escort in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 15 Sea Zone Americans win with 4 NavyFighters, 1 cruiser and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 25 Sea Zone Americans attack with 2 NavyFighters, 1 submarine and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 2 NavyFighters, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Normandy Bordeaux 1 Escort moved from 14 Sea Zone to 25 Sea Zone 4 NavyFighters moved from 15 Sea Zone to 26 Sea Zone 1 Escort, 2 NavyFighters and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone 3 usa_fighters and 5 usa_tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 15 Sea Zone to 26 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 Escort, 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Western United States 1 USA_Hvy_Bomber moved from Eastern United States to Gibraltar 2 ArmoredInfantrys, 1 USATankDestroyerFS and 7 artilleries moved from Southeast Mexico to 89 Sea Zone 2 ArmoredInfantrys, 1 Heavy_Transport, 1 USATankDestroyerFS, 7 artilleries and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 USATankDestroyerFS and 7 artilleries moved from 91 Sea Zone to Gibraltar 4 air_transports, 3 artilleries and 1 elite moved from Eastern United States to Gibraltar 2 Rails moved from Eastern United States to Southeast Mexico 2 Rails and 2 artilleries moved from Southeast Mexico to Alaska 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Alaska Place Units - Americans 1 USA_Hvy_Bomber placed in Eastern United States 1 artillery placed in Western United States 3 Escorts, 1 battleship, 1 carrier and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 63 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 UK_Hvy_Bomber, 1 elite, 3 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 uk_paras moved from United Kingdom to Southern France EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Holland Belgium EDIT: 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Southern France 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese Combat - British Battle in Holland Belgium British attack with 1 UK_LCV, 1 artillery, 1 elite and 3 uk_fighters Germans defend with 2 infantry British roll dice for 1 UK_LCV, 1 artillery, 1 elite and 3 uk_fighters in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 UK_LCV, 1 artillery, 1 elite and 3 uk_fighters in Holland Belgium, round 3 : 0/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 UK_LCV, 1 artillery, 1 elite and 3 uk_fighters in Holland Belgium, round 4 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 1 elite and 3 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 UK_LCV Battle in Southern France British attack with 1 UK_Hvy_Bomber and 3 uk_paras Germans defend with 1 UndergroundMinr, 1 elite and 1 harbour British roll dice for 1 UK_Hvy_Bomber and 3 uk_paras in Southern France, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 elite in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 uk_para owned by the British lost in Southern France 1 elite owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 UK_Hvy_Bomber and 2 uk_paras remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia 1 UK_Hvy_Bomber moved from Southern France to United Kingdom 3 uk_fighters moved from Holland Belgium to United Kingdom 3 uk_armours moved from Iraq to Persia 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to Persia Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 UK_Hvy_Bomber, 1 elite and 2 uk_paras placed in United Kingdom 2 uk_armours placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 British collect 40 PUs; end with 40 PUs Trigger British Loses Fiji: British met a national objective for an additional -1 PUs; end with 39 PUs Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 38 PUs Trigger British Loses GilbertIslands: British met a national objective for an additional -2 PUs; end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

      Combat Hit Differential Summary :

      Americans regular : 0,33 Japanese regular : 0,00 Germans regular : 0,00 British regular : -4,33

      Game History

      Round: 15 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 battleship, 3 carriers, 4 fighters and 1 tactical_bomber moved from 8 Sea Zone to 26 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 ANZAC collect 6 PUs (2 lost to blockades); end with 16 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French

      Combat Hit Differential Summary :

      65b0db12-c7c8-4647-aa32-3f444c832ab0-exp-game-2-trout-vs.panzer-US UK15 .tsvg

    • prastle

      Tournament of Champions (Season 4) for AA 50 Anniversary '41 version
      V341 - 42 (AA 50 Anniversary) • • prastle

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      Deltium

      **** FINAL RESULT ****

      Just received notification that Icelander defeated Wasp in the Finals.
      Congratulations to Icelander for his victory.
      It is worth noting that BOTH Wasp and Icelander kindly donated their prize money to TripleA development.
      Thanks to both of you for your generosity and good sportsmanship.

      Warm Regards, Deltium

    • redrum

      Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
      Play By Forum • • redrum

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      redrum

      @Black_Elk GG then! Score 1 for the Axis!

      Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

    • ebbe

      WW2 Oil and Snow (1st ed.) NEW MAP RELEASE
      Maps & Mods • • ebbe

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      ebbe

      @g40newb

      Hej there, nice that you are playing Oil and Snow...

      first of al: it is the game mechanics: I decided that it would be not realistic for a foreign power to produce new units in the enemies conquered factories... so they remain disabled by this...
      the conquere receives the terr's extra PU's and more emphasize is put on transporting units newly constructed units to the frontline...
      creating logistical challenges once reaching far in conquest as is reality.

      Keep sending all feedback and issues... as I am halfway and good update of this project, ( as it was years ago made and my first one )
      and I can adapt all issues coming out of your player experience, greetings

    • G

      TWW 3.0.0.4 Gully (ax) vs redrum (al)
      Play By Forum • • Gully

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      redrum

      @Gully Yeah, sorry forgot about this. I'll look to start this up this week.

    • B

      EXP Game 5 barnee vs Trout
      Play By Forum • • beelee

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      B

      @trout said in EXP Game 5 barnee vs Trout:

      We will instead go to Hawaii which is his reward for getting his Black Belt in Tae Kwon Do later this year. He wants to go surfing.

      I have a good Alaska buddy on the Big Island. If you gonna be there, let me know. He's way cool and has a badass boat. Take you fishing if you like to do that.

      He was born there. Knows the place well šŸ™‚

    • Guderian1

      Gazza Vs Generaloberst guderian g40 bid14
      Play By Forum • • Guderian1

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      G

      @guderian1 yes you played a fantastic game i did send you a message with my complements after the Anzac turn congratulation on a very powerful performance.

    • Deltium

      Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!
      Revised Tournament Of Champions • • Deltium

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      prastle

      @Cernel After the 4 days of emails and chats I think we can leave it locked and all move on...

    • djabwana

      Over the Top test 1
      Play By Forum • • djabwana

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      GenerationKILL

      @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!

    • M

      Bobsyouruncle
      Play By Forum • • moltke2

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      T

      TripleA Turn Summary: British round 39

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 39 Turn Complete - British

      Combat Hit Differential Summary :

      Savegame

    • RoiEX

      Taking your suggestions for a new UI
      Development • • RoiEX

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      R

      @stohrm A sphere would be very helpful for any scenario that takes the north pole into serious consideration, i.e. any global scenario past WWII IMHO. I agree with you about the tabs. I believe any data details should be in tabe, including diplomacy, game stats, and the battle calculator. Those are currently in popups to be opened from the context menu or by hotkey. Iā€˜d like to unify those UI concepts, i.e. you can popup a tab if you like. And yes, I can imagine more data detail views.

    • Black_Elk

      Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
      Play By Forum • • Black_Elk

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      Black_Elk

      Haha right on! I got all keyed and fell asleep watching the talking lamp, so maybe tomorrow is best. That way we can give Frostion a proper run here. I'll cue up the Conan soundtrack, Battle of the Mounds style and try not to die too quickly šŸ™‚

    • B

      EXP Game 8 barnee vs Panzer
      Play By Forum • • beelee

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      B

      @panzerstahl-helm-0

      Guten Morgen

      Rolling for Ftrs aginst Flak

      Screenshot from 2025-06-10 02-13-43.png

      The 5 LMs

      Screenshot from 2025-06-10 02-15-34.png

      Flak didn't roll at Tac AF. Two more rolls needed.

      Screenshot from 2025-06-10 02-18-50.png

      wtf 2 more hits

      Screenshot from 2025-06-10 02-20-25.png

      I'll adjust in combat.

      TD missed

      Screenshot from 2025-06-10 02-21-58.png

      Screenshot from 2025-06-10 02-23-39.png

      Screenshot from 2025-06-10 02-29-15.png

      Screenshot from 2025-06-10 02-30-21.png

      Not too good for the commies šŸ™‚

      Edit cont

      Screenshot from 2025-06-10 02-33-50.png

      Moscow falls

      Screenshot from 2025-06-10 02-34-53.png

      Screenshot from 2025-06-10 02-37-02.png

      Screenshot from 2025-06-10 02-37-39.png

      Fwiw you did better in the test šŸ™‚

      Here's save right before and after

      EXP Game 8 Panzer Combat G 17.tsvg

      EXP Game 8 Panzer Combat Over G 17.tsvg

      Screenshot from 2025-06-10 02-41-04.png

      Edit
      Another Fun game Panzer. I didn't know if the J 2 would work or not. I used to do it in solo games and had some success. I tried it once against Victory but forgot some dudes to the PHI attack and then rolled poorly and didn't take it, so not a real good test of it.

      Do you wanna do the Game Report for this one ? Maybe you can have your AI buddy help šŸ™‚ I know you have a young Familie and work, so I can if you just don't have the time. I think it's good to alternate though šŸ™‚

      I have some more work to do now for the next update. Should be ready to roll again in a week or so. I'm sure you will want a crack at revenge šŸ™‚ so we can battle again when you're ready šŸ™‚

      Edit
      Here's a new place for the Air Boxes if you want. It didn't make the last update. I guess a Ftr Ace will still cause overflow but that's ok šŸ™‚

      I think it'll be most efficient to have both Ftr and Tac ACs in the same Box. Then just move which one is needed instead of edit back and forth

      place.txt

    • Deltium

      Revised Tournament of Champions, Season 12 (ToC 12)
      Revised Tournament Of Champions • • Deltium

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      V

      Congrats Bayder!

    • rng4j

      areingeeandteejayh
      Play By Forum • • rng4j

      178
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      rng4j

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12 Purchase Units - Germans Germans buy 3 battleships, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - Germans 6 armour moved from Kweichow to Yunnan 10 armour and 7 mech_infantrys moved from Eastern Persia to West India 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 116 Sea Zone 1 mech_infantry moved from 116 Sea Zone to Newfoundland Labrador Combat - Germans Battle in New Brunswick Nova Scotia Battle in Newfoundland Labrador Battle in Yunnan Germans attack with 6 armour Chinese defend with 3 artilleries and 1 infantry Germans roll dice for 6 armour in Yunnan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 armour owned by the Germans, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan Germans win, taking New Brunswick Nova Scotia from British, taking Newfoundland Labrador from British, taking Yunnan from Chinese with 5 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Chinese: 3 artilleries and 1 infantry Battle in West India Germans attack with 10 armour and 7 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 10 armour and 7 mech_infantrys in West India, round 2 : 7/17 hits, 6.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in West India Germans win, taking West India from UK_Pacific with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 battleship moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 121 Sea Zone to 116 Sea Zone 1 transport moved from 121 Sea Zone to 123 Sea Zone 4 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 armour moved from Western Germany to France 7 artilleries and 3 infantry moved from Eastern Poland to Poland 5 armour moved from Novosibirsk to Caucasus Place Units - Germans 2 battleships and 1 transport placed in 109 Sea Zone 1 battleship, 1 carrier and 1 submarine placed in 110 Sea Zone 2 fighters placed in France Turn Complete - Germans Germans collect 84 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs

      Combat Hit Differential Summary :

      Germans : 1.83 Chinese : -0.33 UK_Pacific : -0.33

      Savegame

    • B

      Game 1 EXP Trout vs beelee
      Play By Forum • • beelee

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      B

      @trout

      Ok you know best. šŸ™‚

      Edit
      Best way to learn is to play šŸ™‚

    • Deltium

      Revised Tournament of Champions Season 13 (ToC 13)
      Revised Tournament Of Champions • • Deltium

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      @LouisXIVXIV Congratulations. Thanks for the shout out.

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      b vs by
      Play By Forum • • beelee

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      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

      Game History

      Round: 12 Purchase Units - Americans Americans buy 1 aaGunC4, 3 armour, 3 artilleries, 1 bomberA0C5, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits 4 bomberA0C5s moved from United Kingdom to Germany 1 bomberA0C5 moved from United Kingdom to Germany 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Germany 2 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 2 submarines moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Air Battle in Germany Americans attacks with 6 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits AA fire in Germany : 3/4 hits, 0.67 expected hits 3 bomberA0C5s killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: bunker Bombing raid in Germany causes 7 damage total. Damaged units is as follows: factory_major = 5, bunker = 2 Battle in 46 Sea Zone Americans attack with 1 destroyerC5 and 1 fighter Japanese defend with 1 destroyerC5 Americans roll dice for 1 destroyerC5 and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyerC5 in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 46 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyerC5 and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in Western Germany Americans attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield12, 1 factory_minor, 1 harbour12 and 1 mech_infantry Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 1 fighter, 5 submarines and 1 tactical_bomber Japanese defend with 2 destroyerC5s and 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.17 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 destroyerC5s Battle in 23 Sea Zone Americans attack with 1 destroyerC5, 1 fighter and 3 submarines Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyerC5, 1 fighter and 3 submarines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Marianas 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bomberA0C5s moved from Germany to Normandy Bordeaux 4 bomberA0C5s moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Germany to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry and 2 militias moved from Central United States to 101 Sea Zone 1 militia moved from Central United States to 101 Sea Zone 2 artilleries, 1 infantry, 3 militias and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 3 militias moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom Place Units - Americans 3 armour placed in Denmark 1 bomberA0C5 placed in Eastern United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 aaGunC4, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs

      Combat Hit Differential Summary :

      Germans : -0.33 Defenders Fire, : : -0.33 Destroyer Depth Charge fire in 22 Sea Zone : : -0.77 Destroyer Depth Charge fire in 34 Sea Zone : : -0.20 Americans : 3.17 Destroyer Depth Charge fire in 23 Sea Zone : : -0.20 Attackers Fire, : : -0.17 Japanese : -0.33 AA fire in Germany : : 2.17

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      TSH vs DS game 3
      Play By Forum • • Lefty7537

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      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 bomber moved from Japan to Stanovoj Chrebet 2 infantry moved from Manchuria to Buryatia S.S.R. 3 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 2 armour moved from Chinghai to Novosibirsk 1 armour moved from Ningxia to Novosibirsk 2 bombers moved from Manchuria to Novosibirsk 1 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Ningxia to Chinghai 2 fighters moved from Kiangsu to Burma 1 submarine moved from 36 Sea Zone to 51 Sea Zone 1 submarine moved from 36 Sea Zone to 48 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour, 2 bombers and 1 infantry British defend with 1 fighter; Russians defend with 2 armour Japanese roll dice for 3 armour, 2 bombers and 1 infantry in Novosibirsk, round 2 : 1/6 hits, 3.00 expected hits Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour and 2 bombers in Novosibirsk, round 3 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 armour Casualties for British: 1 fighter Battle in Stanovoj Chrebet Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iwo Jima Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to Ningxia 1 bomber moved from Stanovoj Chrebet to Suiyuan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 armour, 1 bomber and 2 infantry placed in Japan 1 battleship and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

      Combat Hit Differential Summary :

      Americans : 0.33 Russians : -0.17 Japanese : -2.17

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