Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • I

      New Map: World War 1 End of Empires
      Maps & Mods • • iratoric

      76
      2
      Votes
      76
      Posts
      21043
      Views

      I

      I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.

    • redrum

      Cold War 1965 - Official Thread
      Maps & Mods • • redrum

      76
      1
      Votes
      76
      Posts
      26453
      Views

      D

      @redrum Thread for Cold War 1965 version 2:

      https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread

    • R

      42 G7 Woods vs Wylie
      Play By Forum • • redanto

      76
      0
      Votes
      76
      Posts
      15029
      Views

      W

      @redanto triplea_3739_12ita (1).tsvg

    • LaFayette

      Darken Moved Units
      Feature Requests & Ideas • • LaFayette

      75
      1
      Votes
      75
      Posts
      18039
      Views

      Hepps

      @Ondis The reason I redesigned as a square was based on the example @LaFayette had posted... with some infantry units not really centered... the circles looked very off center... where-as using the square I thought it would look more centered as well as the square would work well for some of the larger unit images like the BB or CA

    • R

      42 G8 Woods vs Wylie
      Play By Forum • • redanto

      74
      0
      Votes
      74
      Posts
      15259
      Views

      R

      @wylie1070
      Good game. Big Sea lion move by Germany stalls UK from building complex in Middle east. I figured I would try and see. For sure the wrong move. Puts UK focus on defending the capital the first round for sure.

    • G

      Isolation 1942 - Take 2
      Play By Forum • • GeneParmesan

      74
      0
      Votes
      74
      Posts
      6590
      Views

      G

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs

      Combat Hit Differential Summary :

      Savegame

    • M

      Axlerose (ax) vs Makalakalane (al)
      Play By Forum • • Makalakalane

      74
      0
      Votes
      74
      Posts
      9369
      Views

      M

      @axlerose1942 no. Thanks for the game. Ridiculous to lose like that, not seing something so obvious. Fucking hell. Anyway, gg. See ya

    • prastle

      Start of a new v3 anniversary tourney?
      V341 - 42 (AA 50 Anniversary) • • prastle

      74
      0
      Votes
      74
      Posts
      57177
      Views

      Raville

      Congratulations! Well done riverrat! Thanks to all and particularly to Prastle as organizer, Good job friend! Maybe a new tournament soon with more competitors, with limit of time for a game duration and a possibility that everybody game vs all others (as a soccer league, with points to add)…

    • prastle

      Donation Drive 2024
      Donation Drive 2025/26 • • prastle

      74
      5
      Votes
      74
      Posts
      40997
      Views

      prastle

      @airwalker @LaFayette @ ALL We have hit $1356.00 !!! I will update the list this weekend . TY all donators!

    • N

      Simple Trigger Help
      Map Making • • Name

      74
      0
      Votes
      74
      Posts
      20696
      Views

      Captain Crunch

      @all ok glad you mentioned what mod/map this is for ... we been getting lots of threads and questions for questionable "projects" and had you mentioned at the start your mod/map then I would not have wondered!

      Plus your title "simple Trigger help" also got me suspicious.

      Sure call me the forum nerd that likes to keep the trolls in check ... if a guy who was on his student council and quarterbacked his highschool and football teams and played Can-Am baseball 10 years is a nerd 😜

    • M

      Red Sun Over China - Possible Bugs (RESOLVED)
      (ARCHIVED) Bug Reports • • mattbarnes

      74
      0
      Votes
      74
      Posts
      28304
      Views

      redrum

      @cernel Fair point. I added the link to the official thread in the first post and I'll lock this now.

    • L

      New AA50 game
      Play By Forum • • leemorrison

      73
      0
      Votes
      73
      Posts
      10644
      Views

      VictoryFirst

      https://forums.triplea-game.org/topic/4072/2-vf-vs-lee-11-anniversary-1942

      Here is the new thread.

    • VictoryFirst

      Continuation of Trout - VF
      Play By Forum • • VictoryFirst

      73
      1
      Votes
      73
      Posts
      9812
      Views

      B

      @victoryfirst

      Right Arm

      I need to get back to my report too 🙂

    • R

      Darrell vs George Game 7
      Play By Forum • • redanto

      73
      0
      Votes
      73
      Posts
      6149
      Views

      R

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Italians collect 3 PUs; end with 3 PUs

      Combat Hit Differential Summary :

      Savegame

    • CrazyG

      TWW 2.8.0.3 CrazyG (Allies) vs oigroig78 (Axis)
      Play By Forum • • CrazyG

      73
      0
      Votes
      73
      Posts
      17048
      Views

      O

      TripleA Turn Summary: Thailand round 6

      TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.3

      Game History

      Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseBattleship moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseCruiser moved from 128 Sea Zone to 92 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 94 Sea Zone 3 japaneseCarriers and 6 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone 6 japaneseNavalFighters moved from 94 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 94 Sea Zone 1 japaneseMarine moved from 94 Sea Zone to Brunei 1 japaneseSubmarine moved from 115 Sea Zone to 120 Sea Zone 1 japaneseNavalFighter moved from Japan to Iwo Jima 1 japaneseFighter moved from Japan to French Indochina 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseInfantry moved from Chahar to Suiyuan 1 japaneseMech.Infantry moved from Shanghai to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseMech.Infantry moved from Anhwei to Hunan 1 japaneseTank moved from Anhwei to Hunan 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseStrategicBomber moved from French Indochina to Chungking 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from French Indochina to Thailand 1 japaneseFighter moved from Southern Thailand to Thailand Combat - Japan Usa scrambles 4 units out of Sumatra to defend against the attack in 92 Sea Zone Strategic bombing raid in Chungking AntiAircraftGun fire in Chungking : 0/1 hits, 0,08 expected hits Bombing raid in Chungking rolls: 3,0 and causes: 3 damage to unit: chineseBarracks Bombing raid in Chungking causes 3 damage total. Battle in Brunei Battle in 92 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters Usa defend with 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters and 2 americanTransports; Britain defend with 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship, 2 japaneseCruisers and 6 japaneseNavalFighters in 92 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters, 2 americanTransports, 1 britishBattleship-damaged, 2 britishFighters, 2 britishNavalFighters and 2 britishTransports in 92 Sea Zone, round 2 : 5/1 hits, 4,92 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 americanDestroyer owned by the Usa, 2 japaneseCruisers owned by the Japan, 2 japaneseNavalFighters owned by the Japan, 2 americanTransports owned by the Usa and 2 britishTransports owned by the Britain lost in 92 Sea Zone 1 japaneseBattleship owned by the Japan lost in 92 Sea Zone 1 japaneseBattleship-damaged owned by the Japan added in 92 Sea Zone CruiserAntiAircraftGun fire in 92 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship-damaged and 4 japaneseNavalFighters in 92 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits Usa roll dice for 1 americanCarrier, 1 americanCruiser, 1 americanDestroyer, 2 americanNavalFighters, 1 britishBattleship-damaged, 2 britishFighters and 2 britishNavalFighters in 92 Sea Zone, round 3 : 5/1 hits, 4,33 expected hits 1 americanDestroyer owned by the Usa, 1 britishBattleship-damaged owned by the Britain, 4 japaneseNavalFighters owned by the Japan, 1 japaneseBattleship-damaged owned by the Japan and 1 americanCarrier owned by the Usa lost in 92 Sea Zone Usa win, taking Brunei from Britain with 1 americanCruiser, 2 americanNavalFighters, 2 britishFighters and 2 britishNavalFighters remaining. Battle score for attacker is -48 Casualties for Japan: 1 japaneseBattleship, 1 japaneseBattleship-damaged, 2 japaneseCruisers and 6 japaneseNavalFighters Casualties for Britain: 1 britishBattleship-damaged and 2 britishTransports Casualties for Usa: 1 americanCarrier, 2 americanDestroyers and 2 americanTransports Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra Moving scrambled unit from 92 Sea Zone back to originating territory: Sumatra 2 americanNavalFighters owned by the Usa forced to land in Sumatra Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 japaneseStrategicBomber moved from Chungking to Thailand 1 japaneseStrategicBomber moved from Chungking to Thailand Purchase Units - Japan Japan buy 1 japaneseCruiser, 5 japaneseInfantrys, 3 japaneseMech.Infantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseMech.Infantrys placed in Shanghai 2 japaneseInfantrys placed in Shantung 2 japaneseInfantrys placed in Hong Kong 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry placed in Kyushu Shikoku Activate Technology - Japan Japan activating AdvancedSpecialWarfare Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseHeavyArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMech.Infantry Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseTank Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMobileArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAntiTankGun Trigger japaneseASW1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese2 Turn Complete - Japan Japan collect 53 PUs; end with 53 PUs Units generate 3 techTokens; Japan end with 3 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 5 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys

      Combat Hit Differential Summary :

      Usa : 0,75 Japan rolls : : 1,00 CruiserAntiAircraftGun fire in 92 Sea Zone : : -0,33 AntiAircraftGun fire in Chungking : : -0,08 Japan : 0,67

      Savegame

    • Deltium

      Revised Tournament of Champions 11 (ToC 11)
      Revised Tournament Of Champions • • Deltium

      72
      0
      Votes
      72
      Posts
      39895
      Views

      Deltium

      Congratulations Stroid on winning ToC11, and thank you Polarole as well. You are both excellent players, and I am sure that you are keen for a re-match in ToC12, which I plan to start in February.

      Well done to both of you, and thank you Stroid for the very generous offer, but I do insist in sending both you and Polarole the donated prizes, for such great effort and skill.

      Warm Regards, Deltium

    • W

      Global 40 Expansion UHD Boxes
      Maps & Mods • • wc_sumpton

      71
      1
      Votes
      71
      Posts
      22094
      Views

      B

      Update

      Screenshot from 2025-12-01 02-56-16.png

      You will need to download manually unless using latest prerelease.

      Manual instructions https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea

    • R

      42 G16 Woods vs Wylie
      Play By Forum • • redanto

      71
      0
      Votes
      71
      Posts
      8315
      Views

      R

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 armour moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

      Combat Hit Differential Summary :

      Savegame

    • LaFayette

      Volunteers Needed - Early Release Testing Group
      The War Club • • LaFayette

      70
      1
      Votes
      70
      Posts
      35036
      Views

      prastle

      @prastle all bot servers are now running 1.9.0.0.8941

      the direct link is here

      https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.8941

    • C

      Europe crazylynx round 3
      Play By Forum • • crazylynx

      70
      0
      Votes
      70
      Posts
      11303
      Views

      C

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

      Game History

      Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 fighters and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans Place Units - Americans 4 armour, 3 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,1,1,1 Americans collect 19 PUs (6 lost to blockades); end with 21 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs

      Combat Hit Differential Summary :

      Savegame

    • 1
    • 2
    • 6
    • 7
    • 8
    • 9
    • 10
    • 9 / 10