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    • Black OrderB

      Issues Loading New Map: Avatar

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      redrumR
      @black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.
    • redrumR

      TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)

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      redrumR
      @wirkey GG. Yeah once both Russia and China have lost all their capitals unless the Allies have crippled either Germany or Japan its pretty much over. Given that this is LL unless the Axis would make a major mistake, I think this game is over after the fall of Moscow. Cool game though. If Russia/China could have held out a few more turns then the Allies could have easily won. Italy being crippled really made this one interesting. The Allies really needed to pressure Germany faster to save Russia. Greece while an interesting idea ended up being very slow to put pressure on Germany.
    • R

      I am unable to login

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      @hungry-coyote you mean you can play offline or you can join an existing bot and play, you just cant be the host of a bot?
    • VictoryFirstV

      #1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

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      @VictoryFirst Now that you back, might as well see if Pizza can defend the Old Man's Honor Hey here's a @Black_Elk Star change to the map.properties. just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look. I still like the neon I feel like I already said that somewhere lol map.properties [image: 1744712375115-screenshot-from-2025-04-15-05-19-06.png] you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best Just buggin to remind ya this one still going too hee hee Edit Oh yea you gotta turn it on under "View" in "Show Map Blends" It'll stay on blends all the time until you change it even if you restart game. OK I did my part to resurrect the thread Edit The dudes show up clearer in Italy and DNG. I Could get used to it I guess Edit 2 Last ones Blend off [image: 1744716066181-screenshot-from-2025-04-15-06-20-05.png] Blend on [image: 1744716086170-screenshot-from-2025-04-15-06-19-44.png]
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Oh ? Not in Frankfurt ? Edit Guten Tag You playing paintball with your buddies again Should be getting close to Holiday time with the Familie as well Just going through this now. Why did you remove the LCV from HOL ? Game History Round: 6 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 35 PUs; Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 1 destroyer, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 fighter moved from Romania to Ukraine 1 bomber moved from Northern Italy to Ukraine 1 armour moved from Romania to Ukraine 2 artilleries and 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour and 1 elite Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 0/6 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 elite in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Ukraine, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 elite in Ukraine, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Ukraine 1 armour owned by the Russians lost in Ukraine 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Russians win with 1 elite remaining. Battle score for attacker is -11 Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Casualties for Russians: 1 armour Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber and 1 fighter moved from Ukraine to Romania 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 1 Italian_LCV, 1 aaGun, 1 armour and 1 infantry moved from Tobruk to Alexandria 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria EDIT: 2 italian_paras moved from Southern Italy to Tobruk EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Romania to Bulgaria Place Units - Italians 1 NavalMine3, 1 air_transport, 1 armour, 1 infantry and 1 italian_para placed in Southern Italy 3 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Combat Hit Differential Summary : Italians regular : -3.67 Russians regular : 1.67 EXP Game 10 Straw I 6.tsvg Italia didn't do much on the E Front attack lol Edit lol [image: 1779216486904-screenshot-from-2026-05-19-13-47-04.png]
    • RoiEXR

      Website Improvements

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      Thank You Triplea Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass. Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you Thanks for making triplea cool. It makes a few people happy and they then make more people happy Peace Out Rock On TripleA
    • C

      Map Scenario Categories In Download Windows

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      redrumR
      @LaFayette Ideally, both in the download (more important) and the select map (less important) screens would have various tags such as map category (others could be things like number of players, average duration, average complexity, etc). Main purpose would be providing users a better way of searching for maps they would be interested in playing. I think the best example I can think of is something like https://boardgamegeek.com/boardgame/35052/axis-allies-anniversary-edition. Essentially high level meta data info that could then be used for sorting/filtering maps.
    • redrumR

      Unit Tooltip Improvements & Poll

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      C
      @Frostion Side note, for the tooltips on map, I would find more useful getting the info about the unit value (usually, cost), so I'm really not seeing why we are getting told who is the owner and not what is the value of that unit, from someone that would have neither of them.
    • B

      Game 1 EXP Silas vs beelee

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      B
      @sirsilas Hi silas It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver :astonished_face: Anyway, you still welcome to play on triplea with our small gruppe. Hope you give it a try again
    • redrumR

      Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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      Black_ElkB
      Right on. I'll bang out a turn when I get back later this evening
    • bayderB

      Revised Tournament of Champions (ToC 16)

      Watching Ignoring Scheduled Pinned Locked Moved Revised Tournament Of Champions
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      E
      today epinikions allies won lucky versus bayders axis (+9 full africa bid) in round 1 by decision of dice gods (battles in ukr rus 1 and sz 15 ger1). Thanks to all players in TOC 16 and last not least to bayder, who organized this tournament very well. epi
    • R

      42 G3 Woods vs Wylie

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      @redanto good game.
    • redrumR

      Cold War 1965 - Official Thread

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      D
      @redrum Thread for Cold War 1965 version 2: https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread
    • I

      New Map: World War 1 End of Empires

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      I
      I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.
    • R

      42 G7 Woods vs Wylie

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      @redanto triplea_3739_12ita (1).tsvg
    • LaFayetteL

      Darken Moved Units

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      HeppsH
      @Ondis The reason I redesigned as a square was based on the example @LaFayette had posted... with some infantry units not really centered... the circles looked very off center... where-as using the square I thought it would look more centered as well as the square would work well for some of the larger unit images like the BB or CA
    • Panzerstahl-Helm 0P

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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      JohnnyCatJ
      @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
    • prastleP

      Start of a new v3 anniversary tourney?

      Watching Ignoring Scheduled Pinned Locked Moved V341 - 42 (AA 50 Anniversary)
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      RavilleR
      Congratulations! Well done riverrat! Thanks to all and particularly to Prastle as organizer, Good job friend! Maybe a new tournament soon with more competitors, with limit of time for a game duration and a possibility that everybody game vs all others (as a soccer league, with points to add)…
    • M

      Red Sun Over China - Possible Bugs (RESOLVED)

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      redrumR
      @cernel Fair point. I added the link to the official thread in the first post and I'll lock this now.
    • N

      Simple Trigger Help

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      Captain CrunchC
      @all ok glad you mentioned what mod/map this is for ... we been getting lots of threads and questions for questionable "projects" and had you mentioned at the start your mod/map then I would not have wondered! Plus your title "simple Trigger help" also got me suspicious. Sure call me the forum nerd that likes to keep the trolls in check ... if a guy who was on his student council and quarterbacked his highschool and football teams and played Can-Am baseball 10 years is a nerd
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