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    • G

      TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

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      ubernautU
      ignore that sorry
    • ubernautU

      TWW 3.0.9? ubernaut (ax) v NTSH (al)

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      N
      @ubernaut: oops wrong thread
    • redrumR

      TWW 3.0.0.6 Gully (al) vs redrum (ax)

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      G
      @redrum: I wouldn't mind continuing this when you're less busy.
    • T

      EXP Game 1 Trout vs Johnny Cat

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      JohnnyCatJ
      @trout Ok I’ll start a new thread, get Germany turn 1 going and we’ll see how this one goes . How exciting ! Thx a bunch.
    • B

      EXP Game 1 barnee vs Crockett

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      B
      @crockett36 Good Morning Happy retirement Monday ! Although I guess Monday was a day off for you anyway Game History Round: 8 Purchase Units - Italians Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Romania to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Belarus to Western Ukraine Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 1 infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the French lost in Alexandria Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Western Ukraine Italians attack with 2 armour and 1 infantry Russians defend with 1 guard_infantry Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 guard_infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 guard_infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Italians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 Escort moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Tobruk to Gibraltar 2 fighters moved from Tobruk to Gibraltar 1 italian_para moved from Tobruk to Tunisia 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France 1 armour moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone 1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Italians regular : 1.17 Russians regular : 0.50 British regular : 0.00 EXP Game 1 Crockett I 8.tsvg Let me know if you decide to attack the IJN in 54 and I'll give you a OOL
    • G

      TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)

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      N
      @ubernaut already there
    • redrumR

      AI Development Discussion and Feedback

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      RogerCooperR
      @bluelionman said in AI Development Discussion and Feedback: I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money). [image: 1774323136470-a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png] The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI. Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific. Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.
    • FrostionF

      Warcraft: War Heroes - Official Thread

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      B
      Hey Frostion, sorry for the late reply. I don't know why, but I don't get to see the tooltips on many items. I was really surprised to see your picture. For me it looks like this: [image: 1622038278761-shard.jpg] I tried it one the latest stable release and on one of the prereleases: 2.6.22453
    • Panzerstahl-Helm 0P

      Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

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      B
      @panzerstahl-helm-0 Right on Yes an epic battle for sure. Congratualtions I'll write up a report. Safe travels. Enjoy the warm weather
    • N

      Ancient Empires: 222 BC

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      HeppsH
      @Name Just checking in to ensure you're ok.
    • ubernautU

      v3 41 Handsome (ax) v ubernaut (al)

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      ubernautU
      @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. i'll ping you back again once things lighten up.
    • VictoryFirstV

      #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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      B
      @victoryfirst Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd . I would've changed attack though and think I'd still get it. Of course you would've done things different too Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it. Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight. Anyway, I'll dick with it for next update
    • HeppsH

      Power of Politics 1914 : A WWI scenario

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      ubernautU
      @rogercooper thanks i’ll check it out i’m pretty handy with photoshop might be able to modify the existing images haven't rly had a chance to look it yet tho
    • ubernautU

      TWW 3.0.8 ubernaut (ax) v Lich (al)

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      ubernautU
      @netorious cool videos but AI really cant play the map at all
    • T

      EXP Game 2 Panzer vs. Trout

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      T
      @panzerstahl-helm-0 Thanks. I see you have quite a game going on with Alex right now. But whenever you want to start up a Game 3, I am ready. I usually have a bit more time for our hobby during the holidays as I work in an industry that slows down quite a bit at this time with folks taking vacation time.
    • redrumR

      Domination 1914 No Man's Land - Official Thread

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      ice1I
      deleted post
    • LaFayetteL

      2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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      LaFayetteL
      2.6 is now closed. Upgrade to 2.7 https://forums.triplea-game.org/topic/3858/pre-release-version-now-on-2-7/3
    • DanLeeDR01D

      Danny en Laurence Axis en Allies

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      HypNidhogLR01H
      How-to-defeat-britian.tsvg
    • redrumR

      Fuel Enhancements

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      prastleP
      @redrum kk Japan and NewJersy bots run the latest pre and have maps updated
    • B

      EXP Game 4 Trout vs barnee

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      T
      @beelee I will give it a shot seeing if I can finally figure out how to post screenshots. If so, I can complete the game report
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