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    • redrum

      TWW 3.0.0.6 Gully (al) vs redrum (ax)
      Play By Forum • • redrum

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      G

      @redrum: I wouldn't mind continuing this when you're less busy.

    • ubernaut

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
      Play By Forum • • ubernaut

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      N

      @ubernaut No worries. I'm not in a position to throw stones when it comes to taking your sweet time when the move is somewhat non-obvious and you are busy in real life.

    • G

      TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)
      Play By Forum • • Gully

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      N

      @ubernaut already there

    • redrum

      AI Development Discussion and Feedback
      AI • • redrum

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      @myrd said in AI Development Discussion and Feedback:

      Some things have been improved with AI in 2.6, for example there's logic to save up for a fleet now.

      An other good reason for hopefully not waiting some more years to release 2.6.🤞

      Yes, although I won by round 5 this time (thanks to some luck and the fact that I assume the AI does not see the Economic Victory at all), it does seem that 2.6 plays significantly better than 2.5 in this game overall.

      Saved game, played with 2.6.14492:
      2023-9-5-World-War-II-Classic-3rd-Edition(5Win).tsvg

      There has not been a need actually to save income for future shipbuilding.

      By the start of the second Germans turn (Germans having 3 bombers and 4 fighters), the AI had in North Sea Zone a quantity of units which put the Germans at 84% win and +16 TUV swing. This actually means that I would have averagely lost the 4 fighters and saved only the 3 bombers if I would have got the 84% win (and of course had a 16% chance of disaster). That was just enough to convince me not to attack the sea zone. I don't know if the AI actually didn't fail while failing or actually and quite correctly decided that even those bad odds were actually good enough (because in the specific case the Germans TUV is just worth so much more than the Allied one). Since the air was very much needed for the land, I didn't even attack the lonely battleship in West Mediterranean Sea Zone, but that is mostly me being very cautious. However, the AI could have assured better odds while still killing all my Germans ships (the way I described previously), so maybe someone can look into it if there is something to improve or the AI actually (correctly) reasoned that an 84% for the enemy was actually good enough in the particular situation (I doubt it).

      By the start of the third Germans turn (Germans having 4 bombers and 5 fighters), the AI had in North Sea Zone a quantity of units which put the Germans at 53% win and +19 TUV swing. Again, I didn't attack.

      Overall, winning as Axis by round 5 in Classic with no bid is certainly not a good result for the Allies, but I actually think that the AI played maybe decently this time. A bit of this outcome is actually to be credited to luck: on round 5 the Russians attacked East Europe with a 92% and +7 TUV swing which actually ended in retreat and a -18 for them. If that battle had some close to average result, I would most likely not have won so early.

      However, regarding the previous game, I do believe the very bad fail of leaving Russia (Moscow) at 99% Win for Japanese is a serious issue also in 2.6 as I tested the save and went the same way (as I said). I definitely believe something must be working wrongly there if a developer can check that: you can load the previous save (not the one at this post) and see that British just moves the air units away letting Japanese have Russia (Moscow).

    • Frostion

      Warcraft: War Heroes - Official Thread
      Maps & Mods • • Frostion

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      Hey Frostion,

      sorry for the late reply. I don't know why, but I don't get to see the tooltips on many items. I was really surprised to see your picture. For me it looks like this:

      shard.jpg

      I tried it one the latest stable release and on one of the prereleases: 2.6.22453

    • Panzerstahl-Helm 0

      Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0

      Right on

      Yes an epic battle for sure. Congratualtions 🙂 I'll write up a report.

      Safe travels. Enjoy the warm weather 🙂

    • N

      Ancient Empires: 222 BC
      Maps & Mods • • Name

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      Hepps

      @Name Just checking in to ensure you're ok. 😃

    • VictoryFirst

      #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • VictoryFirst

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      @victoryfirst

      Trying to gear up to finish the report and just realized JPN should've activated there Home Defens. Got 2 free dudes D3 1st rd .

      I would've changed attack though and think I'd still get it. Of course you would've done things different too 🙂

      Anyway, just thought I'd mention it. I used to have them auto deploy but changed it, as it's discretionary as when the defender wants to use it.

      Maybe I can make a notification for when enemy units hit the Homeland ? User action ? Could auto place then but I don't think that'd work because shit placed at start of combat will show up but not fight.

      Anyway, I'll dick with it for next update

    • ubernaut

      v3 41 Handsome (ax) v ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. 😛 i'll ping you back again once things lighten up. 😛

    • ubernaut

      TWW 3.0.8 ubernaut (ax) v Lich (al)
      Play By Forum • • ubernaut

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      ubernaut

      @netorious cool videos but AI really cant play the map at all

    • Hepps

      Power of Politics 1914 : A WWI scenario
      Maps & Mods • • Hepps

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      Black_Elk

      I'm afraid if I don't leave this somewhere it will be lost to time forever.

      Here is the Pop_1914 folder which I have. It includes a tweak I must have made at some point, to the under image. Probably while trying to get blends to work under the newer scheme, or who knows, it was like years ago now.

      This map/game is not in a fully completed state, meaning I'm not sure if meets the specs for the pre-release 2.7 is stuff. It won't autounzip, but if I extract the folder and place that downloaded maps it will launch up. I think perhaps just needs a yaml in the right spot, or to match the new structure for that stuff in the latest tripleA way.

      It's missing some elements, unit graphics I believe, as I only had Germany for that from Hepps, and I think the others may need to be worked up. but this is everything I have for it so I didn't want it to be lost. Going like 5 years on my old dropbox links probably will be defunct eventually. Anyhow here it is from the archive on my drive.

      Power of Politics 1914 (Map/Game Folder)

      https://drive.google.com/file/d/16IwfPRBcPzAXTu-F7HN4mYBAobiRq_vU/view?usp=sharing

      That includes everything I was given by Hepps and Redrum at whatever point that was back in like 2020. The way Hepps did his design, the Misc folder was used to include all the decorative elements in tiles (basically like same way as using the map tools tile_breaker in map tools/tile_reconstructor in other optional tools. I believe what I did was to isolate out the convoy lanes, and then put it back in a reduced opacity, and changed the base ocean color to a lighter color for blends. This was just me trying to customize what was already there, hence the backups in case anyone needed to restore. Here is an image with blends on and then another blends off, so you can see what all is there.

      Image (export gameboard image)

      https://drive.google.com/file/d/1TuXZ1ry7nqqyAGiZPphSzo8kmsJ5Yt0S/view?usp=sharing

      pop_1914_small.png

      Image (export gameboard image blends on)

      https://drive.google.com/file/d/1-sEamonkaYpPcztZAwDnhKEaaeC8f--b/view?usp=sharing

      pop_1914_blends_small.png

      Unit purchase (screen)

      Screenshot 2025-03-07 055506.png

      There screen for G1. Right now G is the only faction with graphics, so I think that would need to be the basis, at least for Central Powers. Perhaps the Entante could just be made in the similar style. Graphics for that one all 48px, but might do an upscale if I can find the time. Otherwise I think Hepps stuff all looks pretty badass though, I mean stylistically it's all very visually cohesive with his other tripleA boards, and has the unifying vibes. Not sure what if anything comes of it, I just didn't want to lose all that work that they put in. Map is in a WIP state still. I'm not sure of the ultimate design vision for the politics and such, but wanted to make sure it was saved somewhere at least.

      Best

      Elk

    • redrum

      Domination 1914 No Man's Land - Official Thread
      Maps & Mods • • redrum

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      ice1

      deleted post

    • LaFayette

      2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6
      News • • LaFayette

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      LaFayette

      2.6 is now closed. Upgrade to 2.7

      https://forums.triplea-game.org/topic/3858/pre-release-version-now-on-2-7/3

    • DanLeeDR01

      Danny en Laurence Axis en Allies
      Play By Forum • • DanLeeDR01

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      HypNidhogLR01

      How-to-defeat-britian.tsvg

    • redrum

      Fuel Enhancements
      Feature Requests & Ideas • • redrum

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      prastle

      @redrum kk Japan and NewJersy bots run the latest pre and have maps updated

    • redrum

      Image Icons
      Feature Requests & Ideas • • redrum

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      @beelee might try "TransportC8 D1 (already available) " if subs get out of Line. Seems ok so far though, ( U-Boats just took a beating as I type this ) but
      "Those Boys been in Dry Dock too Long". : )
      With a C5 DD it'd no longer be the Fodder Unit. Also, just noticed, if a DD is fired on in CM while going to another SZ, You cannot move through that zone in NCM due to it have been being in a "Combat Zone".

      Another boost for the DD : )

      Oops ! Sorry just realized probably not the right spot for this : )

    • Deltium

      Revised Tournament of Champions (ToC 15) "Arctic Convoy"
      Revised Tournament Of Champions • • Deltium

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      Thank you @bayder and @prastle for officiating and also @valter for the kind contribution of the prize $$$.

    • LaFayette

      2.6 Testing (Report 2.6 problems here)
      Development • • LaFayette

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      @panther

      then this should be locked

      please

    • Black_Elk

      Screen centering/cycling around map UI idea
      Feature Requests & Ideas • • Black_Elk

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      C

      @LaFayette Well, that was really more on the side of the user, as it would be the one adjusting the right bar wideness, but I've no idea if it is an easy thing to do or not. For example, the optimal size of the buttons is probably not the same if you are on a full hd or on a ultra hd, but of course there are many more items that go the same way, so I guess it's consistent.
      What the mapmaker would gain is the ability of setting a minimap dependent right bar wideness independently.

      Minor note, I would actually distribute the buttons this way, left to right:
      Previous-Next-Skip-Sleep-Alert.

    • ubernaut

      G40 Makalakalane (ax) v ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @Makalakalane thanks for a fun game learned a lot. 🙂

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