TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • DeltiumD

      Revised Tournament of Champions, Season 12 (ToC 12)

      Watching Ignoring Scheduled Pinned Locked Moved Revised Tournament Of Champions
      180
      0 Votes
      180 Posts
      191k Views
      V
      Congrats Bayder!
    • Panzerstahl-Helm 0P

      EXP Game 9 barnee vs Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      179
      1
      1 Votes
      179 Posts
      45k Views
      B
      @panzerstahl-helm-0 oh if you were able to select all the casualties I think you can hit "enter" to accept. Edit you can also drag the edge of the window to make it bigger to show how many units if needed Edit 2 Yes another epic battle. The early naval defeat was hard to come back from. I'm up for the Report on this one. I just finished the Trout Game 5 report and am working on the multi now. It'll take me a while to get done. See if I can shorten them up I don't think there are any pressing updates, so 2.52 should work going forward. Let me know when you ready to battle again.
    • rng4jR

      areingeeandteejayh

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      178
      0 Votes
      178 Posts
      35k Views
      rng4jR
      TripleA Turn Summary: Germans round 12 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 12 Purchase Units - Germans Germans buy 3 battleships, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - Germans 6 armour moved from Kweichow to Yunnan 10 armour and 7 mech_infantrys moved from Eastern Persia to West India 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 116 Sea Zone 1 mech_infantry moved from 116 Sea Zone to Newfoundland Labrador Combat - Germans Battle in New Brunswick Nova Scotia Battle in Newfoundland Labrador Battle in Yunnan Germans attack with 6 armour Chinese defend with 3 artilleries and 1 infantry Germans roll dice for 6 armour in Yunnan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 armour owned by the Germans, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan Germans win, taking New Brunswick Nova Scotia from British, taking Newfoundland Labrador from British, taking Yunnan from Chinese with 5 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Chinese: 3 artilleries and 1 infantry Battle in West India Germans attack with 10 armour and 7 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 10 armour and 7 mech_infantrys in West India, round 2 : 7/17 hits, 6.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in West India Germans win, taking West India from UK_Pacific with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 battleship moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 121 Sea Zone to 116 Sea Zone 1 transport moved from 121 Sea Zone to 123 Sea Zone 4 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 armour moved from Western Germany to France 7 artilleries and 3 infantry moved from Eastern Poland to Poland 5 armour moved from Novosibirsk to Caucasus Place Units - Germans 2 battleships and 1 transport placed in 109 Sea Zone 1 battleship, 1 carrier and 1 submarine placed in 110 Sea Zone 2 fighters placed in France Turn Complete - Germans Germans collect 84 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs Combat Hit Differential Summary : Germans : 1.83 Chinese : -0.33 UK_Pacific : -0.33 Savegame
    • B

      Game 1 EXP Trout vs beelee

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      175
      1
      1 Votes
      175 Posts
      73k Views
      B
      @Trout hmm I guess we ended this one at F 10 ? I don't see any other saves so Going back in time to add the games to the standings. Still don't know if I'm doing it right but w/e lol
    • DeltiumD

      Revised Tournament of Champions Season 13 (ToC 13)

      Watching Ignoring Scheduled Pinned Locked Moved Revised Tournament Of Champions
      172
      2 Votes
      172 Posts
      160k Views
      B
      @LouisXIVXIV Congratulations. Thanks for the shout out.
    • B

      b vs by

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      170
      0 Votes
      170 Posts
      44k Views
      B
      TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96 Game History Round: 12 Purchase Units - Americans Americans buy 1 aaGunC4, 3 armour, 3 artilleries, 1 bomberA0C5, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits 4 bomberA0C5s moved from United Kingdom to Germany 1 bomberA0C5 moved from United Kingdom to Germany 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Germany 2 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 2 submarines moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Air Battle in Germany Americans attacks with 6 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits AA fire in Germany : 3/4 hits, 0.67 expected hits 3 bomberA0C5s killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: bunker Bombing raid in Germany causes 7 damage total. Damaged units is as follows: factory_major = 5, bunker = 2 Battle in 46 Sea Zone Americans attack with 1 destroyerC5 and 1 fighter Japanese defend with 1 destroyerC5 Americans roll dice for 1 destroyerC5 and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyerC5 in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 46 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyerC5 and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in Western Germany Americans attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield12, 1 factory_minor, 1 harbour12 and 1 mech_infantry Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 1 fighter, 5 submarines and 1 tactical_bomber Japanese defend with 2 destroyerC5s and 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.17 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 destroyerC5s Battle in 23 Sea Zone Americans attack with 1 destroyerC5, 1 fighter and 3 submarines Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyerC5, 1 fighter and 3 submarines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Marianas 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bomberA0C5s moved from Germany to Normandy Bordeaux 4 bomberA0C5s moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Germany to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry and 2 militias moved from Central United States to 101 Sea Zone 1 militia moved from Central United States to 101 Sea Zone 2 artilleries, 1 infantry, 3 militias and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 3 militias moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom Place Units - Americans 3 armour placed in Denmark 1 bomberA0C5 placed in Eastern United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 aaGunC4, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Combat Hit Differential Summary : Germans : -0.33 Defenders Fire, : : -0.33 Destroyer Depth Charge fire in 22 Sea Zone : : -0.77 Destroyer Depth Charge fire in 34 Sea Zone : : -0.20 Americans : 3.17 Destroyer Depth Charge fire in 23 Sea Zone : : -0.20 Attackers Fire, : : -0.17 Japanese : -0.33 AA fire in Germany : : 2.17 Savegame
    • B

      EXP Game 9 barnee vs Trout

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      169
      1
      0 Votes
      169 Posts
      27k Views
      T
      @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.
    • L

      TSH vs DS game 3

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      167
      0 Votes
      167 Posts
      34k Views
      D
      TripleA Turn Summary: Japanese round 8 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 bomber moved from Japan to Stanovoj Chrebet 2 infantry moved from Manchuria to Buryatia S.S.R. 3 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 2 armour moved from Chinghai to Novosibirsk 1 armour moved from Ningxia to Novosibirsk 2 bombers moved from Manchuria to Novosibirsk 1 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Ningxia to Chinghai 2 fighters moved from Kiangsu to Burma 1 submarine moved from 36 Sea Zone to 51 Sea Zone 1 submarine moved from 36 Sea Zone to 48 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour, 2 bombers and 1 infantry British defend with 1 fighter; Russians defend with 2 armour Japanese roll dice for 3 armour, 2 bombers and 1 infantry in Novosibirsk, round 2 : 1/6 hits, 3.00 expected hits Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour and 2 bombers in Novosibirsk, round 3 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 armour Casualties for British: 1 fighter Battle in Stanovoj Chrebet Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iwo Jima Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to Ningxia 1 bomber moved from Stanovoj Chrebet to Suiyuan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 armour, 1 bomber and 2 infantry placed in Japan 1 battleship and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Combat Hit Differential Summary : Americans : 0.33 Russians : -0.17 Japanese : -2.17 Savegame
    • R

      42 G18 Woods(Allies) vs. Wylie(Axis)

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      167
      0 Votes
      167 Posts
      45k Views
      W
      @redanto triplea_4107_22rus.tsvg
    • RogerCooperR

      TripleA development

      Watching Ignoring Scheduled Pinned Locked Moved Development
      165
      1 Votes
      165 Posts
      111k Views
      TheDogT
      @rogercooper said in TripleA development: @thedog said in TripleA development: I find github is not intuitive and not easy to use. I have tried to use it to upload a map and failed and wasted over 3 hours achieving absolutely nothing. I have worked out a system for uploading mods. I will post detailed instructions soon. It is not an intuitive process.. @rogercooper Please could you post detailed instructions for uploading maps?
    • CrazyGC

      CrazyG's Big World War One

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      164
      1
      3 Votes
      164 Posts
      126k Views
      C
      @tinmanta Moved to this topic.
    • T

      EXP G40 Game 11 Barnee vs. Trout

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      162
      0 Votes
      162 Posts
      12k Views
      B
      @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
    • HeppsH

      Revisiting an old project

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      161
      1
      3 Votes
      161 Posts
      145k Views
      redrumR
      So there doesn't appear to be an appetite to rebalance this map based on the territory differences between RTW and 270BC. So I've taken the improved unit images and dice images and merged them into standard 270BC: https://github.com/triplea-maps/270bc/pull/4 I will also be reviewing the changes in 270BC variants to see if any balances adjustments should be added from those. New official map thread: https://forums.triplea-game.org/topic/1448/270bc-official-thread
    • B

      EXP Game 2 Trout vs barnee

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      160
      0 Votes
      160 Posts
      62k Views
      B
      @trout yea no need to go to big on the report. I always do I'd try and use The Captain's as a guide. Don't worry too much about pictures. There is a small < > upper right where you can go full screen. Select a certain area you can tune out the History or just bomb the entire screen in. I usually zoom out to get a bigger picture. The save game has all the info but most won't want to fire it up unless they're real interested. Anyway, be a couple days probably. Need to fix a couple things and update the Notes again. Fun game
    • Panzerstahl-Helm 0P

      #1: Panzerstahl-Helm (Axis) vs. Trout (Allies) | G40 House Rules Expansion by The Captain

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      157
      1
      0 Votes
      157 Posts
      60k Views
      T
      @panzerstahl-helm-0 Thanks Panzer. Yes, we can start a game whenever you want. I honestly would need a little tutorial in how to get it started. Is it something as simple as I can just post a new topic and then send you my G1 via Play by Email?? If so, then yes I can send you my G1 in next couple of days. As for your victory, I think my downfall started when you knocked out ANZAC. Japan knocking out ANZAC is not a killing blow by itself but since I was completely unprepared for it with your brilliant disguising of your intentions, it happened without me having any plan to counter it Then you introduced me to the "Gibraltar stack" which was new to me also. In any case, congrats again on kicking my fanny.
    • ebbeE

      TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      155
      1
      1 Votes
      155 Posts
      88k Views
      ebbeE
      @JOSEPH-PRINCE @Hepps Thanks guys for the images.... I am ending this Thread and will move to a new one with the name: GLOBAL WWII OIL & SNOW-Project ( https://forums.triplea-game.org/topic/2592/global-wwii-oil-snow-project ) as I am heading for sharing on github soon.... ( and having plans for a side project next month ) thanks al for sharing , teaching and feedbacking me so far!
    • B

      First Game Newenr

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      154
      1 Votes
      154 Posts
      22k Views
      newenr85N
      @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
    • T

      Winter is Here

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      153
      1
      0 Votes
      153 Posts
      37k Views
      E
      TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
    • B

      Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      153
      1 Votes
      153 Posts
      17k Views
      B
      @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      151
      0 Votes
      151 Posts
      9k Views
      B
      @Panzerstahl-Helm-0 Always good to see friends. Well, almost always Flash Flood 2am last night. Foot of water in the basement. Had to turn off the gas to the hot water heater. Need to do some sandbagging around the window wells. Usually I can just catch it with a tote and bail but I was getting about 5 gallons every 15 seconds poring in. Couldn't keep up with it. Well w/e. It receeded and I was able to plug the bier fridge back in Woulda had to use a cooler and ice otherwise Shitty American light bier gotta be cold Game History Round: 15 Purchase Units - Japanese Japanese buy 5 Fortifications, 1 Japan_destroyer, 6 TotalWar_Tanks, 1 demo_harbour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Philippines to 35 Sea Zone 1 elite and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 elite moved from 47 Sea Zone to New Britain 1 JPNbomber moved from Kweichow to French Indo China 1 armour moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Philippines to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 armour moved from Korea to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 2 armour, 1 elite, 1 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 armour, 1 elite and 1 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 Japan_destroyer and 8 NavyFighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 2 Japan_destroyers, 1 carrier and 1 fighter moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Strategic bombing raid in French Indo China Americans roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in New Britain Battle in 19 Sea Zone Japanese attack with 1 Japan_destroyer and 8 NavyFighters Americans defend with 1 pacific_submarine Japanese roll dice for 1 Japan_destroyer and 8 NavyFighters in 19 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Americans roll dice for 1 pacific_submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone 1 pacific_submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking New Britain from ANZAC with 8 NavyFighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 pacific_submarine Battle in French Indo China Japanese attack with 2 armour, 1 elite and 1 infantry British defend with 2 aaGuns and 1 uk_tactical_bomber; Americans defend with 1 factory_minor Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 aaGuns and 1 uk_tactical_bomber in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 2 aaGuns owned by the British lost in French Indo China Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 3 : 4/5 hits, 1.50 expected hits Americans roll dice for 1 uk_tactical_bomber in French Indo China, round 3 : 0/1 hits, 0.50 expected hits 1 uk_tactical_bomber owned by the British lost in French Indo China Japanese win, taking French Indo China from Americans with 2 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 20 Casualties for British: 2 aaGuns and 1 uk_tactical_bomber Battle in Kwangsi Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery, 1 commando and 1 uk_armour Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery, 1 commando and 1 uk_armour in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 artillery owned by the British and 1 commando owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 2.83 expected hits Chinese roll dice for 1 uk_armour in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi 1 uk_armour owned by the British lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 1 artillery, 1 commando and 1 uk_armour Battle in Yunnan Japanese attack with 1 armour and 2 fighters ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Shensi 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 infantry moved from Amur to Suiyuyan 1 aaGun moved from Kweichow to Hopei 2 fighters moved from Yunnan to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 1 JPNbomber moved from French Indo China to Anhwe 1 Escort_Convoy moved from 35 Sea Zone to 36 Sea Zone 8 NavyFighters moved from 19 Sea Zone to 6 Sea Zone 3 armour and 1 mech_infantry moved from Korea to Jehol 1 fighter moved from Japan to Amur Place Units - Japanese 6 TotalWar_Tanks, 2 infantry and 1 mech_infantry placed in Korea 1 Japan_destroyer placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan Japanese undo move 3. 1 infantry placed in Korea 1 elite and 2 infantry placed in Japan Units in Philippines being upgraded or consumed: 1 harbour 5 Fortifications and 1 demo_harbour placed in Philippines Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Japanese collect 45 PUs; end with 45 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 42 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 45 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 46 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 54 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 56 Optional[PUs] Combat Hit Differential Summary : Chinese regular : -0.00 Americans regular : -0.17 Japanese regular : 2.33 Americans AA : -0.17 EXP Game 10 Straw J 15.tsvg
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 9
    • 10
    • 4 / 10