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    • Hepps

      Revisiting an old project
      Maps & Mods • • Hepps

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      redrum

      So there doesn't appear to be an appetite to rebalance this map based on the territory differences between RTW and 270BC. So I've taken the improved unit images and dice images and merged them into standard 270BC: https://github.com/triplea-maps/270bc/pull/4

      I will also be reviewing the changes in 270BC variants to see if any balances adjustments should be added from those.

      New official map thread: https://forums.triplea-game.org/topic/1448/270bc-official-thread

    • B

      EXP Game 2 Trout vs barnee
      Play By Forum • • beelee

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      @trout

      yea no need to go to big on the report. I always do 🙂 I'd try and use The Captain's as a guide.

      Don't worry too much about pictures. There is a small < > upper right where you can go full screen. Select a certain area you can tune out the History or just bomb the entire screen in.

      I usually zoom out to get a bigger picture. The save game has all the info but most won't want to fire it up unless they're real interested.

      Anyway, be a couple days probably. Need to fix a couple things and update the Notes again.

      Fun game 🙂

    • Panzerstahl-Helm 0

      #1: Panzerstahl-Helm (Axis) vs. Trout (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • Panzerstahl-Helm 0

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      T

      @panzerstahl-helm-0 Thanks Panzer. Yes, we can start a game whenever you want. I honestly would need a little tutorial in how to get it started. Is it something as simple as I can just post a new topic and then send you my G1 via Play by Email?? If so, then yes I can send you my G1 in next couple of days. As for your victory, I think my downfall started when you knocked out ANZAC. Japan knocking out ANZAC is not a killing blow by itself but since I was completely unprepared for it with your brilliant disguising of your intentions, it happened without me having any plan to counter it 😞 Then you introduced me to the "Gibraltar stack" which was new to me also. In any case, congrats again on kicking my fanny.

    • ebbe

      TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT
      Map Making • • ebbe

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      ebbe

      @JOSEPH-PRINCE @Hepps Thanks guys for the images.... I am ending this Thread and will move to a new one with the name:
      GLOBAL WWII OIL & SNOW-Project

      ( https://forums.triplea-game.org/topic/2592/global-wwii-oil-snow-project ) as I am heading for sharing on github soon.... ( and having plans for a side project next month )
      thanks al for sharing , teaching and feedbacking me so far!

    • T

      Winter is Here
      Play By Forum • • tasl922

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      E

      TripleA Manual Gamesave Post: Freefolk round 87

      TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

      Game History

      Round: 87 Combat Move - Freefolk

      Combat Hit Differential Summary :

      Savegame

    • R

      42 G6 Woods vs Wylie
      Play By Forum • • redanto

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      TripleA Turn Summary: Italians round 23

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 23 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 6 armour moved from Southern Italy to Northern Italy 4 fighters moved from Germany to Northern Italy 1 tactical_bomber moved from Germany to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 6 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 9 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 6 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/1 hits, 6.33 expected hits British roll dice for 9 armour and 1 mech_infantry in Northern Italy, round 2 : 5/1 hits, 4.83 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy 1 mech_infantry owned by the British and 6 armour owned by the British lost in Northern Italy Italians roll dice for 5 armour, 4 fighters and 1 tactical_bomber in Northern Italy, round 3 : 5/1 hits, 5.17 expected hits British roll dice for 3 armour in Northern Italy, round 3 : 2/1 hits, 1.50 expected hits 2 armour owned by the Italians lost in Northern Italy 3 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 3 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Italians: 3 armour, 3 infantry and 1 mech_infantry Casualties for British: 9 armour and 1 mech_infantry Non Combat Move - Italians 1 tactical_bomber moved from Northern Italy to Germany 4 fighters moved from Northern Italy to Germany Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 4 PUs (3 lost to blockades); end with 9 PUs

      Combat Hit Differential Summary :

      Italians regular : 0.50 British regular : 0.67

      Savegame

    • Ted Self

      Trying to put age of tribes engine on alexander 350 world map
      Maps & Mods • • Ted Self

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      RogerCooper

      @ted-self Read this https://docs.github.com/en/repositories/working-with-files/using-files/downloading-source-code-archives

    • B

      B vs b
      Play By Forum • • beelee

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      TripleA Turn Summary: Changer round 1

      TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.94

      Game History

      Round: 1 Activate Technology - Changer Trigger RedesignMod: Changer activates Attack0Cost5Bomber_ChangerMustActivate Trigger RedesignMod: Changer activates SubsCanEvadeDestroyers_ChangerMustActivate Trigger RedesignMod: Changer activates AAGunC4_ChangerMustActivate Trigger RedesignMod: Changer activates Escort_Carrier_ChangerMustActivate Trigger RedesignMod: Changer activates FlyingTiger_ChangerMustActivate Trigger RedesignMod: Changer activates FactoryLimited_ChangerMustActivate Trigger RedesignMod: Changer activates AdditionalVictoryCitiesWorthPUs_ChangerMustActivateRD3 Trigger RedesignMod: Changer activates NormandyTurnsProAllied_ChangerMustActivate Trigger RedesignMod: Changer activates SphereOfInfluence_ChangerMustActivate Trigger RedesignMod: Changer activates GetCapitalCashOnce_ChangerMustActivate Trigger RedesignMod: Changer activates BM_VichyRule_ChangerMustActivate Trigger RedesignMod: Changer activates GermansInLondon5PU_ChangerMustActivate Combat Move - Changer Note to players Changer: Welcome to Global 40 House Rules This mod allows you to add House Rules to the Global 40 Game by "Activating Technologies". Turn on "Edit Mode" and Select the Tech you'd like to Add. Th.... Note to players Changer: Note You must turn off "Air Attack Sub Restricted" in Map Options if you want to use "SubsCanEvadeDestroyers" Tech You Must do this Before Starting the Game Trigger ChangerSubsUnBlocked2USSR: Setting isAAforCombatOnly to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting offensiveAttackAA to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting maxAAattacks to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting mayOverStackAA to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting targetsAA to submarine for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked: Setting isDestroyer cleared for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isDestroyer to false for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attack to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting defense to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforCombatOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting offensiveAttackAA to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attackAAmaxDieSides to 10 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting maxAAattacks to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting mayOverStackAA to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting targetsAA to submarine for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforFlyOverOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked2: Setting isAAforCombatOnly to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting offensiveAttackAA to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting maxAAattacks to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting mayOverStackAA to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting targetsAA to submarine for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting isAAforCombatOnly to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting offensiveAttackAA to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting maxAAattacks to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting mayOverStackAA to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting targetsAA to submarine for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerRemoveAirfieldsGermans: has removed 1 airfield owned by Germans in Western Germany Trigger ChangerRemoveHarboursUSSR: has removed 1 harbour owned by Russians in Novgorod Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Philippines Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Eastern United States Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Western United States Trigger ChangerRemoveBombers3: has removed 1 bomber owned by British in United Kingdom Trigger ChangerRemoveBombers: has removed 2 bombers owned by Germans in Germany Trigger ChangerRemoveHarboursItaly: has removed 1 harbour owned by Italians in Southern Italy Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Japan Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: has removed 1 airfield owned by French in France Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Scotland Trigger ChangerRemoveAAGunsUK: has removed 4 aaGuns owned by British in United Kingdom Trigger ChangerRemoveAAGunsUK: has removed 3 aaGuns owned by British in India Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Malta Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Northern Italy Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Southern Italy Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in United Kingdom Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Scotland Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Iceland Trigger ChangerRemoveAirfieldsItaly: has removed 1 airfield owned by Italians in Southern Italy Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Americans in Central United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Eastern United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Western United States Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Western Germany Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Germany Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in New Zealand Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in Queensland Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Southern France Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: has removed 2 aaGuns owned by ANZAC in New South Wales Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Japan Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Caroline Islands Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 2 destroyers owned by Japanese in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 1 destroyer owned by Japanese in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: has removed 1 aaGun owned by French in France Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Novgorod Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Sakha Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Novgorod Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Philippines Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Eastern United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Guam Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Midway Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Western United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Wake Island Trigger FlyingTiger: has removed 1 fighter owned by Americans in Philippines Trigger ChangerRemoveSubSZ19: has removed 1 submarine owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsUKPacific: has removed 1 airfield owned by UK_Pacific in India Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 98 Sea Zone Trigger ChangerRemoveBombers1: has removed 2 Japanese_bombers owned by Japanese in Japan Trigger ChangerRemoveCanadaDestroyers: has removed 1 destroyer owned by Canada in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: has removed 1 destroyer owned by ANZAC in 62 Sea Zone Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Italians in Northern Italy Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New Zealand Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New South Wales Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in Queensland Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Kwangtung Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Malaya Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in India Trigger ChangerRemoveHarboursGermans: has removed 1 harbour owned by Germans in Western Germany Trigger ChangerRemoveHarboursCanada: has removed 1 harbour owned by Canada in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Gibraltar Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Union of South Africa Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Egypt Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in United Kingdom Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Manchuria Trigger ChangerRemoveAAGunsJPN: has removed 3 Japanese_aaGuns owned by Japanese in Japan Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Caroline Islands Trigger ChangerAddDDC5SZ19: has removed 1 destroyer owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsGermans: Germans has 1 airfield12 placed in Western Germany Trigger ChangerRemoveHarboursUSSR: Russians has 1 harbour12 placed in Novgorod Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Philippines Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Eastern United States Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Western United States Trigger ChangerRemoveBombers3: British has 1 bomberA0C5 placed in United Kingdom Trigger ChangerRemoveBombers: Germans has 2 bomberA0C5s placed in Germany Trigger ChangerRemoveHarboursItaly: Italians has 1 harbour12 placed in Southern Italy Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Japan Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: French has 1 airfield12 placed in France Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Scotland Trigger ChangerRemoveAAGunsUK: British has 4 aaGunC4s placed in United Kingdom Trigger ChangerRemoveAAGunsUK: British has 3 aaGunC4s placed in India Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Malta Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Northern Italy Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Southern Italy Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in United Kingdom Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Scotland Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Iceland Trigger ChangerRemoveAirfieldsItaly: Italians has 1 airfield12 placed in Southern Italy Trigger ChangerRemoveBombers2: Americans has 1 bomberA0C5 placed in Central United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Eastern United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Western United States Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Western Germany Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Germany Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in New Zealand Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in Queensland Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Southern France Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: ANZAC has 2 aaGunC4s placed in New South Wales Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Japan Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Caroline Islands Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 2 destroyerC5s placed in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 1 destroyerC5 placed in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: French has 1 aaGunC4 placed in France Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Novgorod Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Sakha Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Russia Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Novgorod Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Russia Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Philippines Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Eastern United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Guam Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Midway Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Western United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Wake Island Trigger FlyingTiger: Americans has 1 flying_tiger placed in Philippines Trigger ChangerRemoveSubSZ19: Japanese has 1 submarine placed in 20 Sea Zone Trigger FactoryLimitedPlacementUK: Canada has 1 harbour12 placed in Quebec Trigger ChangerRemoveAirfieldsUKPacific: UK_Pacific has 1 airfield12 placed in India Trigger ChineseAAgunC4Redesign: Chinese has 1 aaGunC4 placed in Szechwan Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 98 Sea Zone Trigger ChangerRemoveBombers1: Japanese has 2 Japanese_bomberA0C5s placed in Japan Trigger ChangerRemoveCanadaDestroyers: Canada has 1 destroyerC5 placed in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: ANZAC has 1 destroyerC5 placed in 62 Sea Zone Trigger ChangerRemoveBombers2: Italians has 1 bomberA0C5 placed in Northern Italy Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New Zealand Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New South Wales Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in Queensland Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Kwangtung Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Malaya Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in India Trigger ChangerRemoveHarboursGermans: Germans has 1 harbour12 placed in Western Germany Trigger ChangerRemoveHarboursCanada: Canada has 1 harbour12 placed in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Gibraltar Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Union of South Africa Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Egypt Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in United Kingdom Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Manchuria Trigger ChangerRemoveAAGunsJPN: Japanese has 3 Japanese_aaGunC4s placed in Japan Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Caroline Islands Trigger ChangerAddAirfield: Japanese has 1 airfield placed in Formosa Trigger ChangerAddDDC5SZ19: Japanese has 1 destroyerC5 placed in 20 Sea Zone Combat - Changer Non Combat Move - Changer Trigger ChangerAddAirfield12Formosa: has removed 1 airfield owned by Japanese in Formosa Trigger ChangerAddAirfield12Formosa: Japanese has 1 airfield12 placed in Formosa Turn Complete - Changer Trigger ChangerRemoveSub: has removed 1 submarine owned by Changer in 66 Sea Zone Changer collect 0 PUs; end with 1 PU

      Combat Hit Differential Summary :

      Savegame

    • ghostronin

      TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)
      Play By Forum • • ghostronin

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      redrum

      @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

    • R

      Darrell vs George Game 8
      Play By Forum • • redanto

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      R

      TripleA Turn Summary: Italians round 26

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 26 Purchase Units - Italians Italians buy 4 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Iraq to Persia 2 armour moved from Northwest Persia to Persia 1 armour moved from Iraq to Persia 1 artillery and 2 infantry moved from Yugoslavia to Albania 2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 2 armour moved from Northern Italy to Bulgaria 1 armour moved from Northern Italy to Bulgaria 2 infantry moved from Tambov to Russia Combat - Italians Battle in Persia Italians attack with 5 armour British defend with 1 armour Italians roll dice for 5 armour in Persia, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Persia Italians win, taking Persia from British with 4 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Battle in Bulgaria Italians attack with 3 armour Americans defend with 1 infantry Italians roll dice for 3 armour in Bulgaria, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from Americans with 2 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 8 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 4/10 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Albania Italians attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Albania, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Albania Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 3 armour placed in Iraq 1 infantry placed in Rostov 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1 Italians collect 24 PUs (2 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs

      Combat Hit Differential Summary :

      Italians : 1.83 British : 0.50 Americans : 3.00

      Savegame

    • Schulz

      How would you rate countries and territories considering realism in big WWII maps.
      Player Help • • Schulz

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      Schulz

      Its true Germany had an efficiency problem before mid 1943 because they were too late to exert total war economy and failed to efficiently profit from the occupied territories but they overcomed when Speer got in charge of German military production.

      I don't think the Soviets could have outproduced Germany had the Western Allies remained neutral. Trucks, trains, food, aviation fuel, clothes, raw materials, medicine, military vehicles etc... all gave the Soviets to mostly focus on a few production areas whereas Germany was unable to do it because of also dealing with the Western Allies. Plus strategic bombing campaigns.

    • G

      TWW 2.8.0.4 - Wirkey (Allies) vs Gully (Axis)
      Play By Forum • • Gully

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      hab mich schon gefragt, ob du ohne Indien noch weiterspielst. gg

      Hat mir echt Spaß gemacht. Mit Zähnen und Klauen Leningrad verteidigen, Ägypten baut mehrere Schiffe, die Ally-Flotte zieht auf die Phillippinen und nimmt beinahe Japan. Alles Sachen, die ich noch nie gesehen habe.

    • L

      TSH vs ADT game 1
      Play By Forum • • Lefty7537

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      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 9x factory, 2x factory; Remaining resources: 46 PUs; 1 techTokens; Germans buy 5 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from SZ 9 North Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 10 North Sea to SZ 16 North Atlantic 1 submarine moved from SZ 11 West Baltic Sea to SZ 16 North Atlantic 1 submarine moved from SZ 17 English Channel to SZ 16 North Atlantic 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 4 bombers moved from Eastern Germany to SZ 16 North Atlantic 5 fighters moved from France to SZ 16 North Atlantic EDIT: 5 infantry moved from SZ 16 North Atlantic to England EDIT: 1 armour moved from SZ 16 North Atlantic to England 1 armour, 1 artillery and 1 infantry moved from Rhodesia to Southern Africa 1 armour moved from Kenya-Tanganyika to French Equatorial Africa 1 artillery moved from Kenya-Tanganyika to Anglo-Egyptian Sudan 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean Combat - Germans Battle in Southern Africa Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Africa, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Africa Germans win, taking Southern Africa from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in SZ 16 North Atlantic Germans attack with 4 bombers, 5 fighters and 5 submarines British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports Germans roll dice for 5 submarines in SZ 16 North Atlantic, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 2 : 5/11 hits, 5.33 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 3 : 4/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 3 : 2/6 hits, 3.67 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 3 fighters in SZ 16 North Atlantic, round 4 : 4/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in SZ 16 North Atlantic, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans, 2 transports owned by the Americans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England 1 armour owned by the Americans and 1 infantry owned by the Americans lost in England 1 transport owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 97 Casualties for Germans: 4 fighters and 5 submarines Casualties for Americans: 1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry and 3 transports Casualties for British: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Germans 1 fighter moved from SZ 16 North Atlantic to France 4 bombers moved from SZ 16 North Atlantic to Eastern Germany 1 artillery and 3 infantry moved from Western Poland to Hungary-Romania 2 armour, 1 artillery and 1 infantry moved from Baltic States to Western Poland 4 armour moved from Eastern Germany to Hungary-Romania 6 armour moved from Eastern Poland to Hungary-Romania 1 artillery moved from Eastern Poland to Hungary-Romania 1 infantry moved from Eastern Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 2 armour moved from Western Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 4 artilleries and 13 infantry moved from Eastern Poland to Western Poland Place Units - Germans 3 infantry placed in Hungary-Romania 5 armour placed in Eastern Germany 2 submarines placed in SZ 11 West Baltic Sea Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to England: 1 armour and 5 infantry EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Germans : -2.33 British : 0.67 Americans : -1.33 Germans rolls : : 0.00

      Savegame

    • M

      Large Middle Earth queries
      (ARCHIVED) Bug Reports • • mattbarnes

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      @mattbarnes I believe queries should be rather moved to the linked official thread.
      You can also open new specific topics (like Bug Reports), about the same map.
      Locking this as duplicate.

    • L

      AA-fire/casualty selection issues in Revised (and other versions)
      Player Help • • LouisXIVXIV

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      @bayder said in AA-fire/casualty selection issues in Revised (and other versions):

      There is still zero reason for the rules to indicate that AA fire should occur in the Combat Move phase. The rules could easily state that AA fire occurs in Conduct Combat and Noncombat Move phases only. If this had been done, then there would be no questions regarding this rule.

      What I understand is that here you believe that Revised OOB and LHTR work the same way, for flyovers during the Combat Move phase, as there would be no difference between saying that they are resolved at the end of the Combat Move phase or saying that they are resolved during the Conduct Combat phase, but the second formulation being clearer.

      What I understand, instead, is that, by moving the AA fly over resolution from Combat Move to Conduct Combat, LHTR makes a practically relevant behaviour change, as in Revised OOB you would know the results of all Combat Move fly-overs before resolving any battles, as they already happened in a previous phase, while in Revised LHTR you know then only for the units involved in the current battle, and all the already resolved ones.

      For example:
      I have a fighter that flies over an AA gun in a territory "A", then flies over an AA gun in a territory "B", then end movement in a territory "C" (to take part in a battle in there).
      I also have another fighter that flies over an AA gun in a territory "A" (the same territory that the other fighter is flying over too), then flies over an AA gun in a territory "D", then end movement in a territory "E" (to take part in a battle in there).

      In Revised OOB, you would resolve the fly overs for:

      The first fighter in "A" The first fighter in "B" The second fighter in "A" The second fighter in "D"

      In only one of the following only two possible orders, at your discretion:

      1A, 1B, 2A, 2D 2A, 2D, 1A, 1B

      Then, after resolving all fly overs, you would resolve the battles (with all other units involved in the same battle), comprising, at this point, any battle AA fire, if an AA gun is present in the embattled territory, for:

      The first fighter in "C", if surviving the fly overs The second fighter in "E", if surviving the fly overs

      Assuming both fly overs miss, then, during Conduct Combat, either first resolving the "C" battle or first the "E" one, then the other one, at your discretion, no matter if you previously resolved the fly overs for the first fighter (that is now in "C") or the second one (that is now in "E") (of course, if the a fighter is shot down during fly over and was the only attacking unit, then there is no battle, instead).

      Consequently, in case all fly overs miss, considering Combat Move and Conduct Combat together, you would have all and only the following possible resolution sequences, across the two phases:

      1A, 1B, 2A, 2D, C, E 2A, 2D, 1A, 1B, C, E 1A, 1B, 2A, 2D, E, C 2A, 2D, 1A, 1B, E, C

      (where, for example, "1A, 1B, 2A, 2D, C, E" literally means "at the end of combat move, resolving the flyover in A for the first fighter, then resolving the fly over in B for the first fighter, then resolving the fly over in A for the second fighter, then resolving the fly over in D for the second fighter, then, during Conduct Combat, resolving the battle in C, then resolving the battle in E")

      In Revised LHTR, instead, during the Conduct Combat phase, fly-overs are all integrated as part of the specific battles where the flying over units are heading to, so you only decide whether first to make the battle in "C" or first to make the battle in "E", and, in this case, you cannot even decide in what order to resolve the fly overs, for each battle, since having only 1 fighter involved in any, for each one, thus being restricted to resolving all fly overs, by their zones movement sequence for the same unit, before resolving the battle that unit may be part of (if surviving all fly overs).

      Meaning you can only resolve all fly overs and all battles as "1 then 2" or "2 then 1", where 1 and 2 are the following sequences:
      1- Making the battle in "C", you first resolve the fly over for the first fighter in "A", then (if surviving) resolve the fly over for the first fighter in "B", then resolve the rest of the battle in "C", with the first fighter participating, and possibly being hit by an AA gun in the embattled territory, if surviving both fly overs.
      2- Making the battle in "E", you first resolve the fly over for the second fighter in "A", then (if surviving) resolve the fly over for the second fighter in "D", then resolve the rest of the battle in "E", with the first fighter participating, and possibly being hit by an AA gun in the embattled territory, if surviving both fly overs.

      Meaning that you have only the option of resolving them in any one of only the following two sequences:

      1A, 1B, C, 2A, 2D, E 2A, 2D, E, 1A, 1B, C

      (where, for example, "1A, 1B, C, 2A, 2D, E" literally means "resolving the flyover in A for the first fighter, then resolving the fly over in B for the first fighter, then resolving the battle in C, then resolving the fly over in A for the second fighter, then resolving the fly over in D for the second fighter, then resolving the battle in E")

      The substantial difference being that, as said, in Revised OOB you know all fly over results, for Combat Movement, before resolving any battles, but you never know battle outcomes before resolving any fly overs, while in Revised LHTR, you cannot know all fly over results before resolving any battles (unless only one battle has any fly overs and you resolve that battle first, but, even in this case, the flyovers are technically part of the battle itself, not happening before it), but you may have or decide to resolve battles before fly overs, which is going to be actually inevitable if you have more than one battle with fly overs or if the battle with the fly overs is also an amphibious assault from an hostile sea zone, meaning, in the example, that, if you decide first to resolve the battle in "C", you have to do so without knowing the fly over results for the second fighter, until after that battle is over, while, if you decide first to resolve the battle in "E", you have to do so without knowing the fly over results for the first fighter, until after that battle is over.

      However, I have to say I'm not sure of what I'm saying, so please @Panther check this all out, and let me know if my understanding is fully correct.

      Of course, other than what above, if all correct, the only other difference for Revised OOB, over Revised LHTR, is that, in Revised OOB, you practically have the exactly same fly over resolutions for Non Combat Move, as well, to be resolved the exactly same way as the ones happening during Combat Move, except only that you must resolve those of air units coming back from battles before plotting any other, or rather actual, non combat movements, thus any other fly overs, this being factually realized by having the fly overs for air units that participated in battles happening during the Conduct Combat phase (but, in practice, they are all non combat movements too, merely anticipated during the Conduct Combat phase), but only after all battles have been resolved. In practice, the whole system is exactly like having two Non Combat Move phases, after Conduct Combat, that work under exactly the same rules except only that, in the first one, you can only move air units that took part in battles (and must move them, if having any possible landing spots, possibly plotting carrier movements happening in the next phase), while, in the second one, you can move anything else, and having the fly overs resolved at the end of each of these two Non Combat Move phases, under the same dynamics as when resolving them at the end of the Combat Move phase.

    • B

      EXP Game 3 barnee vs Trout
      Play By Forum • • beelee

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      @trout

      I'd be a Yukonner if I was 🙂

      Yep I'm a yank. Living in the Heartland. Actually was born in Cali but only lived there for six years.

      I try to keep that kinda quiet these days lol

    • B

      Achievable improvements to the Triplea User Interface
      Development • • butterw

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      @butterw Can you launch a 2.6 pull request with your improvements?

    • Schulz

      Mixed Questions
      Map Making • • Schulz

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      Schulz

      Is it possible to end games in a certain round with triggers?

      Is it possible having auto-intercept?

    • R

      42 set Game 2 Woods(Allies) vs Wylie(Axis)
      Play By Forum • • redanto

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      @wylie1070

      Good game. I though you had me when you took India so early.

    • C

      crazylynx Europe rematch
      Play By Forum • • crazylynx

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      TripleA Turn Summary: French round 21

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

      Game History

      Round: 21 Combat Move - French Combat - French Turn Complete - French French collect 17 PUs; end with 17 PUs

      Combat Hit Differential Summary :

      Savegame

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