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    • J

      World War II Revised CCSRQ
      Play By Forum • • joshuatravian

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      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Revised, version: 1.4.1

      Game History

      Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from West Russia to Belorussia 1 armour moved from West Russia to Belorussia 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia Combat - Russians Battle in Belorussia Russians attack with 4 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 armour, 1 fighter and 5 infantry Russians roll dice for 4 armour, 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 fighter and 5 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Russians roll dice for 4 armour and 2 fighters in Belorussia, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 5 infantry Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 artilleries and 1 infantry in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Russia 1 fighter moved from Belorussia to Russia Place Units - Russians 4 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs

      Combat Hit Differential Summary :

      Germans : -0.67 Russians : -0.17

      Savegame

    • prastle

      Join the TripleA TEAM!
      News • • prastle

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      @prastle I'm a long-time (on and off) TripleA user and so thankful for everything you all do to keep this community alive. I'd love to get more involved in whatever capacity I can be helpful (moderator, etc.--I'm not a developer).

      One idea I had: TripleA should form a nonprofit and apply for its tax exemption. As a 501(c)(3) public charity, donations to TripleA would be tax deductible, which could open up opportunities for greater fundraising. In addition to the tax deduction available to individuals who donate, there may also be folks who have donation matching programs through their employers. This could really increase the TripleA budget.

      I'm a tax lawyer, and I would be happy to discuss and/or assist with that process.

    • LaFayette

      TripleA Needs Your Help - Call for 2.0 Beta Testers
      News • • LaFayette

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      ubernaut

      @LaFayette thanks for pushing it over the ever-moving finish line. 🙂

    • kwaspek104

      Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7
      Play By Forum • • kwaspek104

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      VictoryFirst

      @kwaspek104

      I thought you won one but I looked up and that was an Allied win lol.

      I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.

    • Frostion

      Age of Tribes - Official Thread
      Maps & Mods • • Frostion

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      Ted Self

      @ted-self Hi, how are you? I was wondering how you made those wooly mammoths able to be captured? I am trying to do a war of the roses scenario and I have some royal units who need to be captured.

    • redrum

      TWW 2.8.0.3 - redrum (Axis) vs wirkey (Allies) #2
      Play By Forum • • redrum

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      redrum

      @wirkey Yeah, those Naval Fighters are sneaky after getting Increased Fighter Range. GG. You wanna switch sides and give it another go?

    • M

      Armington-C-Lounge
      Play By Forum • • Mikitymikemike

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      D

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Revised, version: 1.4.1

      Game History

      Round: 11 Purchase Units - Americans Americans buy 5 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 3 infantry and 3 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from 13 Sea Zone to Western Europe 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 4 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour moved from Western United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Non Combat Move - Americans 1 aaGun moved from Western Canada to Eastern Canada Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Savegame

    • B

      World at War 1940, BA
      Play By Forum • • benabbott1

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      A

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 5 Combat Move - Russians 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Odessa 2 Artillerys and 5 Infantrys moved from Donetsk to Odessa 4 Tanks moved from Kursk to Odessa 1 Infantry moved from Lithuania to East Prussia Russians take East Prussia from Germans 4 Tanks moved from Lithuania to Warsaw 8 Tanks moved from Brest to Warsaw 3 Tanks moved from Kiev to Warsaw 2 Adv.Fighters moved from Minsk to Warsaw 1 Bomber moved from Minsk to Warsaw 1 Bomber moved from Moscow to Warsaw 4 Tanks moved from Donetsk to Krakow Russians take Vinnytsia from Germans Russians take Krakow from Germans 5 Infantrys moved from Vyborg to Oulu 4 Tanks moved from Leningrad to Oulu 5 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Minsk to Brest 8 Infantrys moved from Smolensk to Minsk 6 Infantrys moved from Tula to Kursk 3 Infantrys moved from Rostov to Donetsk 4 Tanks moved from Stalingrad to Donetsk 1 Infantry moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 4 Tanks moved from Moscow to Kursk 4 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Evenkia to Olyokminsk 1 Infantry moved from N.Buryat Mongolia to Chita Russians take Chita from Hisaichi 1 Artillery and 4 Infantrys moved from Ayan to Heilungchiang Russians take Heilungchiang from Hisaichi 3 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 9 Infantrys and 18 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Warsaw Russians attack with 2 Adv.Fighters, 2 Bombers and 15 Tanks Germans defend with 1 AAGun, 1 Factory and 8 HeavyTanks AA fire in Warsaw : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Russians lost in Warsaw Russians roll dice for 1 Adv.Fighter, 2 Bombers and 15 Tanks in Warsaw, round 2 : 10/1 hits, 9.33 expected hits Germans roll dice for 8 HeavyTanks in Warsaw, round 2 : 6/1 hits, 5.33 expected hits 8 HeavyTanks owned by the Germans and 6 Tanks owned by the Russians lost in Warsaw Russians win, taking Warsaw from Germans with 1 Adv.Fighter, 2 Bombers and 9 Tanks remaining. Battle score for attacker is 16 Casualties for Russians: 1 Adv.Fighter and 6 Tanks Casualties for Germans: 8 HeavyTanks Battle in Odessa Russians attack with 2 Artillerys, 7 Infantrys and 4 Tanks Romanians defend with 1 Fighter, 6 Infantrys and 2 Tanks Russians roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Odessa, round 2 : 5/1 hits, 4.17 expected hits Romanians roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Odessa, round 2 : 3/1 hits, 3.50 expected hits 3 Infantrys owned by the Russians and 5 Infantrys owned by the Romanians lost in Odessa Russians roll dice for 2 Artillerys, 4 Infantrys and 4 Tanks in Odessa, round 3 : 3/1 hits, 3.67 expected hits Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Odessa, round 3 : 2/1 hits, 1.83 expected hits 2 Infantrys owned by the Russians, 2 Tanks owned by the Romanians and 1 Infantry owned by the Romanians lost in Odessa Russians roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Odessa, round 4 : 3/1 hits, 3.33 expected hits Romanians roll dice for 1 Fighter in Odessa, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 2 Artillerys, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 20 Casualties for Russians: 5 Infantrys Casualties for Romanians: 1 Fighter, 6 Infantrys and 2 Tanks Battle in Oulu Russians attack with 5 Infantrys and 4 Tanks Finns defend with 5 Infantrys and 1 Tank Russians roll dice for 5 Infantrys and 4 Tanks in Oulu, round 2 : 3/1 hits, 2.83 expected hits Finns roll dice for 5 Infantrys and 1 Tank in Oulu, round 2 : 2/1 hits, 2.17 expected hits 3 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu Russians roll dice for 3 Infantrys and 4 Tanks in Oulu, round 3 : 3/1 hits, 2.50 expected hits Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 3 : 1/1 hits, 1.17 expected hits 2 Infantrys owned by the Finns, 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9 Casualties for Russians: 3 Infantrys Casualties for Finns: 5 Infantrys and 1 Tank Non Combat Move - Russians 1 Adv.Fighter moved from Warsaw to Brest 2 Bombers moved from Warsaw to Brest 2 Adv.Fighters moved from Moscow to Brest Place Units - Russians 4 Tanks placed in Leningrad 1 Infantry and 4 Tanks placed in Stalingrad 6 Tanks placed in Sibirsky 4 Infantrys placed in Arkhangelsk Russians undo move 4. 6 Infantrys and 4 Tanks placed in Moscow 2 Infantrys placed in Arkhangelsk Turn Complete - Russians Russians collect 128 PUs; end with 129 PUs

      Combat Hit Differential Summary :

      Germans : 0.67 Romanians : -0.83 AA fire in Warsaw : : 0.33 Finns : -0.33 Russians : 1.17

      Savegame

    • D

      Moderate luck option?
      Feature Requests & Ideas • • David_VanDyke

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      redrum

      @David_VanDyke I don't believe anyone is currently working on it but I think we have a general consensus on the 2 main ways to implement it from this post: https://forums.triplea-game.org/topic/212/moderate-luck-option/20

      Its hard to say if/when someone will pick it up to work on it but it is on the unprioritized feature list: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

      I'm currently working on: https://forums.triplea-game.org/topic/159/tuv-for-units-that-have-consumesunits-property

      I may eventually make a poll for folks to vote on feature requests they'd like to see prioritized.

    • C

      Europe crazy lynx round 4
      Play By Forum • • crazylynx

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      C

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

      Game History

      Round: 11 Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 76 PUs; Germans buy 4 artilleries, 2 carriers, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans 3 units repaired. 10 artilleries, 4 fighters and 13 infantry moved from France to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 9 armour and 2 mech_infantrys moved from Western Germany to Southern France 5 mech_infantrys moved from Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 6 tactical_bombers moved from Germany to Southern France 2 bombers moved from Poland to Southern France 1 armour moved from Tambov to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Tambov to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Albania Italians take Albania from Americans 2 mech_infantrys moved from Slovakia Hungary to Bulgaria 1 bomber moved from Western Germany to Southern France 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer and 2 submarines moved from 104 Sea Zone to 118 Sea Zone 1 battleship moved from 109 Sea Zone to 108 Sea Zone 1 cruiser moved from 109 Sea Zone to 108 Sea Zone 2 battleships, 2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 7 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 2 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia 3 artilleries moved from Eastern Poland to Slovakia Hungary Combat - Germans Battle in Gibraltar Battle in Morocco Battle in Northern Italy Germans attack with 1 infantry and 5 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 infantry and 5 mech_infantrys in Northern Italy, round 2 : 1/6 hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Gibraltar from Americans, taking Morocco from Americans, taking Northern Italy from Americans with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 9 armour, 10 artilleries, 3 bombers, 4 fighters, 14 infantry, 2 mech_infantrys and 6 tactical_bombers French defend with 1 infantry; Americans defend with 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 3 tactical_bombers AA fire in Southern France : 1/6 hits 1 fighter owned by the Germans lost in Southern France Germans roll dice for 9 armour, 10 artilleries, 3 bombers, 3 fighters, 14 infantry, 2 mech_infantrys and 6 tactical_bombers in Southern France, round 2 : 18/47 hits Americans roll dice for 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 6 fighters, 14 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 17/37 hits 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 14 infantry owned by the Germans, 11 infantry owned by the Americans, 4 bombers owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 9 armour, 9 artilleries, 3 bombers, 3 fighters and 6 tactical_bombers in Southern France, round 3 : 19/30 hits Americans roll dice for 2 armour, 6 artilleries, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern France, round 3 : 10/21 hits 9 artilleries owned by the Germans, 3 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 2 armour owned by the Americans, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 6 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Southern France Germans roll dice for 8 armour, 3 bombers, 3 fighters and 6 tactical_bombers in Southern France, round 4 : 11/20 hits Americans roll dice for 2 fighters in Southern France, round 4 : 2/2 hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 6 armour, 3 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 119 Casualties for Germans: 3 armour, 10 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys Casualties for French: 1 infantry Casualties for Americans: 2 aaGuns, 2 armour, 6 artilleries, 4 bombers, 6 fighters, 13 infantry, 2 mech_infantrys and 3 tactical_bombers Battle in 118 Sea Zone Germans attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits Americans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 118 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in 108 Sea Zone Germans attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer Germans roll dice for 1 battleship and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 armour moved from Novosibirsk to Volgograd 1 aaGun moved from Eastern Poland to Slovakia Hungary 3 fighters moved from Southern France to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 3 bombers moved from Southern France to Western Germany 6 tactical_bombers moved from Southern France to France Place Units - Germans 2 artilleries and 1 infantry placed in United Kingdom 2 artilleries and 3 infantry placed in Western Germany 2 carriers and 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Germans collect 76 PUs (5 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

      Savegame

    • prastle

      Donation Drive For 2020
      Donation Drive 2024 • • prastle

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      prastle

      @prastle Made my yearly donation to the ladder Site paid for another year etc.

    • LaFayette

      Pruning image and sound assets distributed with the game engine
      Map Making • • LaFayette

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      ubernaut

      shouldn't all (as many as possible) heavy (sound/image) game assets be in the domain of maps?

    • G

      TWW 3.0.0.3 Gully (ax) vs Wirkey (al)
      Play By Forum • • Gully

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      wirkey

      @Gully es ist weniger das GefĂŒhl, nicht mehr gewinnen zu können, als der Ärger, dreimal so einen Mist gebaut zu haben, der mich etwas die Lust verlieren lĂ€sst. Aber ich kann auch in ein oder zwei Tagen nochmal drĂŒber nachdenken, wenn der Ärger etwas verraucht ist...

    • ubernaut

      TWW 3.0.8 ubernaut (ax) v NTSH (al)
      Play By Forum • • ubernaut

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      N

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 21:19:03
      Savegame

    • C

      More LoTR Tea party
      Play By Forum • • Cortrillion

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      T

      TripleA Turn Summary: Mordor round 4

      TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.7

      Game History

      Round: 4 Combat Move - Mordor 2 snaga_skirmishers moved from Durthang to Field of Cormallen 2 orc_marauders, 1 snaga_skirmisher and 4 winged_nazguls moved from Minas Morgul to Field of Cormallen 1 orc_marauder moved from Dead Marshes to Field of Cormallen 1 orc_marauder, 1 snaga_skirmisher and 1 uruk_pikeman moved from Nindalf to Field of Cormallen 2 olog_hais moved from Morannon to Field of Cormallen 2 catapults, 1 olog_hai, 1 orc_marauder, 2 spiders, 2 uruk_pikemen and 4 uruk_warriors moved from Henneth AnnĂ»n to Field of Cormallen 2 orc_marauders and 2 snaga_skirmishers moved from Mountains of Shadow to West Ephel DĂșath 1 snaga_skirmisher moved from Mountains of Shadow to Emyn Arnen Mordor take Emyn Arnen from Gondor 1 snaga_skirmisher moved from Mountains of Shadow to Crossroads Mordor take Crossroads from Gondor Purchase Units - Mordor Mordor buy 2 catapults, 1 spider and 1 winged_nazgul; Remaining resources: 0 PUs; Combat - Mordor Battle in West Ephel DĂșath Mordor attack with 2 orc_marauders and 2 snaga_skirmishers Gondor defend with 1 ranger Mordor roll dice for 2 orc_marauders and 2 snaga_skirmishers in West Ephel DĂșath, round 2 : 1/4 hits, 1,67 expected hits Gondor roll dice for 1 ranger in West Ephel DĂșath, round 2 : 1/1 hits, 0,58 expected hits 1 ranger owned by the Gondor and 1 orc_marauder owned by the Mordor lost in West Ephel DĂșath Mordor win, taking West Ephel DĂșath from Gondor with 1 orc_marauder and 2 snaga_skirmishers remaining. Battle score for attacker is 0 Casualties for Mordor: 1 orc_marauder Casualties for Gondor: 1 ranger Battle in Field of Cormallen Mordor attack with 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls Gondor defend with 6 man_at_armss, 4 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets trample fire in Field of Cormallen : 2/3 hits, 1,50 expected hits antiair fire in Field of Cormallen : 3/4 hits, 1,00 expected hits Units damaged: 3 winged_nazguls owned by the Mordor 2 oathbreakers owned by the Gondor lost in Field of Cormallen Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 2 : 11/25 hits, 9,67 expected hits Gondor roll dice for 6 man_at_armss, 2 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets in Field of Cormallen, round 2 : 3/15 hits, 5,08 expected hits Units damaged: 1 olog_hai owned by the Mordor and 2 spiders owned by the Mordor 6 man_at_armss owned by the Gondor, 3 trebuchets owned by the Gondor and 2 oathbreakers owned by the Gondor lost in Field of Cormallen antiair fire in Field of Cormallen : 0/4 hits, 1,00 expected hits Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 3 : 13/25 hits, 10,67 expected hits Gondor roll dice for 4 rangers, 2 spearmen, 3 swan_knights and 5 tower_guards in Field of Cormallen, round 3 : 2/14 hits, 3,83 expected hits Units damaged: 2 olog_hais owned by the Mordor 2 swan_knights owned by the Gondor, 5 tower_guards owned by the Gondor, 4 rangers owned by the Gondor and 2 spearmen owned by the Gondor lost in Field of Cormallen Mordor roll dice for 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls in Field of Cormallen, round 4 : 13/25 hits, 12,17 expected hits Gondor roll dice for 1 swan_knight in Field of Cormallen, round 4 : 1/1 hits, 0,33 expected hits Units damaged: 1 winged_nazgul owned by the Mordor 1 swan_knight owned by the Gondor lost in Field of Cormallen Mordor win, taking Field of Cormallen from Gondor with 2 catapults, 3 olog_hais, 5 orc_marauders, 4 snaga_skirmishers, 2 spiders, 3 uruk_pikemen, 4 uruk_warriors and 4 winged_nazguls remaining. Battle score for attacker is 194 Casualties for Gondor: 6 man_at_armss, 4 oathbreakers, 4 rangers, 2 spearmen, 3 swan_knights, 5 tower_guards and 3 trebuchets Non Combat Move - Mordor 2 olog_hais, 1 spider and 2 uruk_warriors moved from Minas Morgul to Field of Cormallen Place Units - Mordor 1 spider and 1 winged_nazgul placed in Henneth AnnĂ»n 2 catapults placed in Minas Morgul Turn Complete - Mordor Mordor collect 73 PUs; end with 73 PUs 11 units repaired.

      Combat Hit Differential Summary :

      antiair fire in Field of Cormallen : : 1,00 Mordor : 3,83 Gondor : -2,83 trample fire in Field of Cormallen : : 0,50

      Savegame

    • W

      Global 40 Expansion UHD Boxes
      Maps & Mods • • wc_sumpton

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      Ok Denmark gets the little Island. I hope they and the reich don't fight over it lol.

      Screenshot from 2025-05-12 12-16-43.png

      Gonna do 2.41 update now hee hee

      Edit
      It's available on triplea now

    • A

      A&A Revised take three
      Play By Forum • • Akylle

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      A

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 7 Purchase Units - British British buy 2 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 fighter moved from India to Trans-Jordan 1 armour moved from India to Trans-Jordan 1 infantry moved from Anglo Egypt to Libya British take Libya from Germans Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Trans-Jordan British attack with 1 armour and 1 fighter Germans defend with 1 infantry British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to India 1 infantry moved from India to French Indochina 1 armour moved from French Indochina to India 1 bomber moved from Germany to United Kingdom Place Units - British 2 transports placed in 7 Sea Zone 2 armour and 1 fighter placed in India Turn Complete - British British collect 32 PUs; end with 32 PUs

      Combat Hit Differential Summary :

      Germans : -0,33 British : 0,00 AA fire in Germany : : -0,17

      Savegame

    • L

      TSH vs DS game 1
      Play By Forum • • Lefty7537

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      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 7 Purchase Units - Germans Germans buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Baltic States to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 3 armour moved from Karelia S.S.R. to Archangel 2 infantry moved from Finland to Norway 1 armour moved from Finland to Norway 4 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 5 armour moved from Germany to France 5 fighters moved from Germany to 7 Sea Zone 3 bombers moved from Germany to 7 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Poland to East Poland Combat - Germans Battle in Belorussia Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwestern Europe Germans attack with 1 artillery and 5 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Northwestern Europe, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 1 armour and 2 infantry British defend with 2 infantry Germans roll dice for 1 armour and 2 infantry in Norway, round 2 : 3/3 hits, 0.83 expected hits British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Ukraine Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 7 Sea Zone Germans attack with 3 bombers and 5 fighters British defend with 1 battleship, 2 cruisers and 3 transports Germans roll dice for 3 bombers and 5 fighters in 7 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 1 battleship, 2 cruisers and 3 transports in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 cruisers owned by the British, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone 3 transports owned by the British lost in 7 Sea Zone Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 35 Casualties for Germans: 2 fighters Casualties for British: 1 battleship, 2 cruisers and 3 transports Battle in Archangel Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 5 armour and 1 infantry British defend with 1 aaGun and 2 armour; Americans defend with 1 artillery Germans roll dice for 5 armour and 1 infantry in France, round 2 : 5/6 hits, 2.67 expected hits British roll dice for 2 armour and 1 artillery in France, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 2 armour owned by the British lost in France Germans win, taking France from British with 5 armour remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for British: 2 armour Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from 7 Sea Zone to Poland 3 bombers moved from 7 Sea Zone to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs

      Combat Hit Differential Summary :

      Germans : 2.83 British : -1.00 Russians : 0.00

      Savegame

    • VictoryFirst

      North Africa - TripleA Module
      Maps & Mods • • VictoryFirst

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      Prof of concept only, this xml is not game ready.

      Units in this xml have been capitalized, "infantry" is "Infantry", also they have been normalized, "matilda" is "LightArmor". The unit:

      <unitList> <unit name="Infantry"/> <unit name="FrenchInfantry"/> <unit name="Artillery"/> <unit name="AntiTankGun"/> <unit name="AntiAircraftArtillery"/> <unit name="Halftrack"/> <unit name="Scoutcar"/> <unit name="LightArmor"/> <!-- Represents British/Italian/French Armor --> <unit name="Armor"/> <!-- Represents American/British Sherman/German Armor --> <unit name="HeavyArmor"/> <!-- Represents German Tiger Armor --> <unit name="Truck"/> <unit name="Fighter"/> <unit name="Bomber"/> <unit name="Battleship"/> <unit name="Destroyer"/> <unit name="Submarine"/> <unit name="Harbor"/> <unit name="Supply"/> <unit name="5Supply"/> <unit name="Landmine"/> <unit name="Seamine"/> <unit name="ControlMarker"/> <!-- Not used as of now --> <unit name="Convoy"/> <!-- Not used as of now --> <unit name="AdvanceConvoy"/> <!-- Not used as of now --> </unitList>

      There are no required capitals, they are created/removed to put the game board in a location for gameplay. British player starts in the lower right corner, to place units in these three territories. Supplies can be bought in 5-unit stacks, but once placed will convert back to single units.

      There is only a single purchase for each player but there are two placement phases so unplaced units will survive, even between turns.

      All movement is conducted through mine zones, which should cost zero movement.

      RommelScenario.xml

      Again, use with caution.

      Cheers...

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