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    • T

      TGC (Allies) vs VF (German) D-day with Balance
      Play By Forum • • The_Good_Captain

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      @victoryfirst said in TGC (Allies) vs VF (German) D-day with Balance:

      @the_good_captain Thank you so much for your comments. I can fully agree with you about the "feeling a prisoner of what I know". I respect you a lot for your experience and your sheer knowledge on several A&A versions. Usually I think twice before disagreeing with you.

      The last thing I ever want to be is anything close to Andrew. I embrace disagreement from everyone but especially from players with decent resumes like yourself.

      So please don't think twice before disagreeing with me. I don't want to miss any opportunity to improve. As they say, "light comes from heat."

      Andrew is a special case of player that comes off as 'having all the right answers' and needs no improvement - and I just don't have the time for 'one way' conversation. So he is an exception for that reason.

    • Hepps

      Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla/Spy/Diplomat/Munition)
      Feature Requests & Ideas • • Hepps

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      @Cernel There are all kinds of issues one could argue are either right or wrong as they stand.

      I think I would prefer if the mechanics being established did not interfere with existing established rules, but rather worked consistently with them. Then, looking down the road as how to circumvent those (perceived) deficiencies as a matter of an addition to the code as a separate idea.

    • R

      Darrell vs. George Game 3
      Play By Forum • • redanto

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      @redanto Game 3 ends with Axis falling. Allies took 2 out of three.

    • redrum

      Dyeing/Colorizing Unit Images
      Feature Requests & Ideas • • redrum

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      @redrum I suggest the feature as default applying only to the units in main folder, not to any of the ones in the player's folder.

      For example, if a player would have some called units in its own folder and some in main folder and you set units.transform.flip or units.transform.color, only the units in main folder would be flipped or colourized, while no changes would be made on the ones in the player's folder. I think it would make the most sense, this way.

    • E

      Etienne+Jerem1
      Play By Forum • • EtienneGM01

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      TripleA Turn Summary: Japanese round 28

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs

      Combat Hit Differential Summary :

      Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83

      Savegame

    • Frostion

      Iron War: Europe - Official Thread
      Maps & Mods • • Frostion

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      Been playing Europe instead of the whole world. Couple of thoughts.

      I am playing all of one side against the AI.

      Seems to favor the axis quite a bit. As the allies it went to turn 15 before i was tipped the scales. As axis, i feel like i am in the winning position on turn 5, just a matter of time. I think part of that is the size of the navies.

      The rally points from IW could be a good addition to this map. USA had difficulties finding a place to put a new factory.

      Germany and USA had fairly similar colors. Germany was also similar to one of the Balkan nations, but that isn't as big of a deal, as they are allied.

      After like 2 turns, iron was not much of a factor for me. I don't know how much you wanted that to be a factor, but the fuel is what really limits things for me. AI seems to use more of its iron though.

      SS troops seem to need a higher TUV value. They are picked first for casualties.

    • B

      Baron vs Barney "Option Redesign"
      Play By Forum • • beelee

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      TripleA Turn Summary: Changer round 1

      TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

      Game History

      Round: 1 Activate Technology - Changer Trigger RedesignMod: Changer activates Attack0Cost5Bomber_ChangerMustActivate Trigger RedesignMod: Changer activates SubsCanEvadeDestroyers_ChangerMustActivate Trigger RedesignMod: Changer activates AAGunC4_ChangerMustActivate Trigger RedesignMod: Changer activates Escort_Carrier_ChangerMustActivate Trigger RedesignMod: Changer activates FlyingTiger_ChangerMustActivate Trigger RedesignMod: Changer activates FactoryLimited_ChangerMustActivate Trigger RedesignMod: Changer activates AdditionalVictoryCitiesWorthPUs_ChangerMustActivate Trigger RedesignMod: Changer activates NormandyTurnsProAllied_ChangerMustActivate Trigger RedesignMod: Changer activates SphereOfInfluence_ChangerMustActivate Trigger RedesignMod: Changer activates GetCapitalCashOnce_ChangerMustActivate Trigger RedesignMod: Changer activates BM_VichyRule_ChangerMustActivate Trigger RedesignMod: Changer activates GermansInLondon5PU_ChangerMustActivate Combat Move - Changer Note to players Changer: Welcome to Global 40 House Rules This mod allows you to add House Rules to the Global 40 Game by "Activating Technologies". Turn on "Edit Mode" and Select the Tech you'd like to Add. Th.... Note to players Changer: Note You must turn off "Air Attack Sub Restricted" in Map Options if you want to use "SubsCanEvadeDestroyers" Tech You Must do this Before Starting the Game Trigger ChangerSubsUnBlocked2USSR: Setting isAAforCombatOnly to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting offensiveAttackAA to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting maxAAattacks to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting mayOverStackAA to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting targetsAA to submarine for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked: Setting isDestroyer cleared for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isDestroyer to false for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attack to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting defense to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforCombatOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting offensiveAttackAA to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attackAAmaxDieSides to 10 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting maxAAattacks to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting mayOverStackAA to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting targetsAA to submarine for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforFlyOverOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked2: Setting isAAforCombatOnly to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting offensiveAttackAA to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting maxAAattacks to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting mayOverStackAA to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting targetsAA to submarine for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting isAAforCombatOnly to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting offensiveAttackAA to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting maxAAattacks to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting mayOverStackAA to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting targetsAA to submarine for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerRemoveAirfieldsGermans: has removed 1 airfield owned by Germans in Western Germany Trigger ChangerRemoveHarboursUSSR: has removed 1 harbour owned by Russians in Novgorod Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Philippines Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Eastern United States Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Western United States Trigger ChangerRemoveBombers3: has removed 1 bomber owned by British in United Kingdom Trigger ChangerRemoveBombers: has removed 2 bombers owned by Germans in Germany Trigger ChangerRemoveHarboursItaly: has removed 1 harbour owned by Italians in Southern Italy Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Japan Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: has removed 1 airfield owned by French in France Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Scotland Trigger ChangerRemoveAAGunsUK: has removed 4 aaGuns owned by British in United Kingdom Trigger ChangerRemoveAAGunsUK: has removed 3 aaGuns owned by British in India Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Malta Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Northern Italy Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Southern Italy Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in United Kingdom Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Scotland Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Iceland Trigger ChangerRemoveAirfieldsItaly: has removed 1 airfield owned by Italians in Southern Italy Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Americans in Central United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Eastern United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Western United States Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Western Germany Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Germany Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in New Zealand Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in Queensland Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Southern France Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: has removed 2 aaGuns owned by ANZAC in New South Wales Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Japan Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Caroline Islands Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 2 destroyers owned by Japanese in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 1 destroyer owned by Japanese in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: has removed 1 aaGun owned by French in France Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Novgorod Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Sakha Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Novgorod Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Philippines Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Eastern United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Guam Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Midway Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Western United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Wake Island Trigger FlyingTiger: has removed 1 fighter owned by Americans in Philippines Trigger ChangerRemoveSubSZ19: has removed 1 submarine owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsUKPacific: has removed 1 airfield owned by UK_Pacific in India Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 98 Sea Zone Trigger ChangerRemoveBombers1: has removed 2 Japanese_bombers owned by Japanese in Japan Trigger ChangerRemoveCanadaDestroyers: has removed 1 destroyer owned by Canada in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: has removed 1 destroyer owned by ANZAC in 62 Sea Zone Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Italians in Northern Italy Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New Zealand Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New South Wales Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in Queensland Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Kwangtung Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Malaya Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in India Trigger ChangerRemoveHarboursGermans: has removed 1 harbour owned by Germans in Western Germany Trigger ChangerRemoveHarboursCanada: has removed 1 harbour owned by Canada in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Gibraltar Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Union of South Africa Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Egypt Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in United Kingdom Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Manchuria Trigger ChangerRemoveAAGunsJPN: has removed 3 Japanese_aaGuns owned by Japanese in Japan Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Caroline Islands Trigger ChangerAddDDC5SZ19: has removed 1 destroyer owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsGermans: Germans has 1 airfield12 placed in Western Germany Trigger ChangerRemoveHarboursUSSR: Russians has 1 harbour12 placed in Novgorod Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Philippines Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Eastern United States Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Western United States Trigger ChangerRemoveBombers3: British has 1 bomberA0C5 placed in United Kingdom Trigger ChangerRemoveBombers: Germans has 2 bomberA0C5s placed in Germany Trigger ChangerRemoveHarboursItaly: Italians has 1 harbour12 placed in Southern Italy Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Japan Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: French has 1 airfield12 placed in France Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Scotland Trigger ChangerRemoveAAGunsUK: British has 4 aaGunC4s placed in United Kingdom Trigger ChangerRemoveAAGunsUK: British has 3 aaGunC4s placed in India Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Malta Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Northern Italy Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Southern Italy Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in United Kingdom Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Scotland Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Iceland Trigger ChangerRemoveAirfieldsItaly: Italians has 1 airfield12 placed in Southern Italy Trigger ChangerRemoveBombers2: Americans has 1 bomberA0C5 placed in Central United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Eastern United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Western United States Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Western Germany Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Germany Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in New Zealand Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in Queensland Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Southern France Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: ANZAC has 2 aaGunC4s placed in New South Wales Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Japan Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Caroline Islands Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 2 destroyerC5s placed in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 1 destroyerC5 placed in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: French has 1 aaGunC4 placed in France Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Novgorod Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Sakha Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Russia Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Novgorod Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Russia Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Philippines Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Eastern United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Guam Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Midway Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Western United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Wake Island Trigger FlyingTiger: Americans has 1 flying_tiger placed in Philippines Trigger ChangerRemoveSubSZ19: Japanese has 1 submarine placed in 20 Sea Zone Trigger FactoryLimitedPlacementUK: Canada has 1 harbour12 placed in Quebec Trigger ChangerRemoveAirfieldsUKPacific: UK_Pacific has 1 airfield12 placed in India Trigger ChineseAAgunC4Redesign: Chinese has 1 aaGunC4 placed in Szechwan Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 98 Sea Zone Trigger ChangerRemoveBombers1: Japanese has 2 Japanese_bomberA0C5s placed in Japan Trigger ChangerRemoveCanadaDestroyers: Canada has 1 destroyerC5 placed in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: ANZAC has 1 destroyerC5 placed in 62 Sea Zone Trigger ChangerRemoveBombers2: Italians has 1 bomberA0C5 placed in Northern Italy Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New Zealand Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New South Wales Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in Queensland Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Kwangtung Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Malaya Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in India Trigger ChangerRemoveHarboursGermans: Germans has 1 harbour12 placed in Western Germany Trigger ChangerRemoveHarboursCanada: Canada has 1 harbour12 placed in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Gibraltar Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Union of South Africa Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Egypt Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in United Kingdom Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Manchuria Trigger ChangerRemoveAAGunsJPN: Japanese has 3 Japanese_aaGunC4s placed in Japan Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Caroline Islands Trigger ChangerAddAirfield: Japanese has 1 airfield placed in Formosa Trigger ChangerAddDDC5SZ19: Japanese has 1 destroyerC5 placed in 20 Sea Zone Combat - Changer Non Combat Move - Changer Trigger ChangerAddAirfield12Formosa: has removed 1 airfield owned by Japanese in Formosa Trigger ChangerAddAirfield12Formosa: Japanese has 1 airfield12 placed in Formosa Turn Complete - Changer Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to French West Africa Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Szechwan Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Alaska Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Malaya Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Amur Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to New Zealand Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to British Columbia Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to New Britain Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Yakut S.S.R. Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Union of South Africa Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Iceland Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Norway Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Greece Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Romania Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Libya Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Caroline Islands Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Manchuria Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Ukraine Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Iraq Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Archangel Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Tunisia Trigger ChangerRemoveSub: has removed 1 submarine owned by Changer in 66 Sea Zone Changer collect 0 PUs; end with 1 PU

      Combat Hit Differential Summary :

      Savegame

    • redrum

      Improve Hotkeys
      Feature Requests & Ideas • • redrum

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      Captain Crunch

      @Hepps *high five good post

      https://www.brainpickings.org/2017/01/24/dylan-thomas-do-not-go-gentle-into-that-good-night/

    • J

      World War II Revised CCSRQ
      Play By Forum • • joshuatravian

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      R

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Revised, version: 1.4.1

      Game History

      Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from West Russia to Belorussia 1 armour moved from West Russia to Belorussia 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia Combat - Russians Battle in Belorussia Russians attack with 4 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 armour, 1 fighter and 5 infantry Russians roll dice for 4 armour, 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 fighter and 5 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Russians roll dice for 4 armour and 2 fighters in Belorussia, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 5 infantry Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 artilleries and 1 infantry in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Russia 1 fighter moved from Belorussia to Russia Place Units - Russians 4 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs

      Combat Hit Differential Summary :

      Germans : -0.67 Russians : -0.17

      Savegame

    • kwaspek104

      Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7
      Play By Forum • • kwaspek104

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      VictoryFirst

      @kwaspek104

      I thought you won one but I looked up and that was an Allied win lol.

      I take 4 inf Bessarabia. Looks like that bid is the most challenging for the Germans for some reason.

    • LaFayette

      TripleA Needs Your Help - Call for 2.0 Beta Testers
      News • • LaFayette

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      ubernaut

      @LaFayette thanks for pushing it over the ever-moving finish line. 🙂

    • Ted Self

      Age of Tribes World map new official thread
      Maps & Mods • • Ted Self

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      TheDog

      @ted-self
      Im glad you like the map and it has got you all excited 😁 even at your age.

      It was exasperating and fun to design the map.

      If you want another steep learning curve map that will challenge your grey cells then try 1941 Global Command Decision
      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

    • M

      Armington-C-Lounge
      Play By Forum • • Mikitymikemike

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      D

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Revised, version: 1.4.1

      Game History

      Round: 11 Purchase Units - Americans Americans buy 5 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 3 infantry and 3 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from 13 Sea Zone to Western Europe 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 4 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour moved from Western United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Non Combat Move - Americans 1 aaGun moved from Western Canada to Eastern Canada Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Savegame

    • B

      World at War 1940, BA
      Play By Forum • • benabbott1

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      A

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 5 Combat Move - Russians 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Odessa 2 Artillerys and 5 Infantrys moved from Donetsk to Odessa 4 Tanks moved from Kursk to Odessa 1 Infantry moved from Lithuania to East Prussia Russians take East Prussia from Germans 4 Tanks moved from Lithuania to Warsaw 8 Tanks moved from Brest to Warsaw 3 Tanks moved from Kiev to Warsaw 2 Adv.Fighters moved from Minsk to Warsaw 1 Bomber moved from Minsk to Warsaw 1 Bomber moved from Moscow to Warsaw 4 Tanks moved from Donetsk to Krakow Russians take Vinnytsia from Germans Russians take Krakow from Germans 5 Infantrys moved from Vyborg to Oulu 4 Tanks moved from Leningrad to Oulu 5 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Minsk to Brest 8 Infantrys moved from Smolensk to Minsk 6 Infantrys moved from Tula to Kursk 3 Infantrys moved from Rostov to Donetsk 4 Tanks moved from Stalingrad to Donetsk 1 Infantry moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 4 Tanks moved from Moscow to Kursk 4 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Evenkia to Olyokminsk 1 Infantry moved from N.Buryat Mongolia to Chita Russians take Chita from Hisaichi 1 Artillery and 4 Infantrys moved from Ayan to Heilungchiang Russians take Heilungchiang from Hisaichi 3 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 9 Infantrys and 18 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Warsaw Russians attack with 2 Adv.Fighters, 2 Bombers and 15 Tanks Germans defend with 1 AAGun, 1 Factory and 8 HeavyTanks AA fire in Warsaw : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Russians lost in Warsaw Russians roll dice for 1 Adv.Fighter, 2 Bombers and 15 Tanks in Warsaw, round 2 : 10/1 hits, 9.33 expected hits Germans roll dice for 8 HeavyTanks in Warsaw, round 2 : 6/1 hits, 5.33 expected hits 8 HeavyTanks owned by the Germans and 6 Tanks owned by the Russians lost in Warsaw Russians win, taking Warsaw from Germans with 1 Adv.Fighter, 2 Bombers and 9 Tanks remaining. Battle score for attacker is 16 Casualties for Russians: 1 Adv.Fighter and 6 Tanks Casualties for Germans: 8 HeavyTanks Battle in Odessa Russians attack with 2 Artillerys, 7 Infantrys and 4 Tanks Romanians defend with 1 Fighter, 6 Infantrys and 2 Tanks Russians roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Odessa, round 2 : 5/1 hits, 4.17 expected hits Romanians roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Odessa, round 2 : 3/1 hits, 3.50 expected hits 3 Infantrys owned by the Russians and 5 Infantrys owned by the Romanians lost in Odessa Russians roll dice for 2 Artillerys, 4 Infantrys and 4 Tanks in Odessa, round 3 : 3/1 hits, 3.67 expected hits Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Odessa, round 3 : 2/1 hits, 1.83 expected hits 2 Infantrys owned by the Russians, 2 Tanks owned by the Romanians and 1 Infantry owned by the Romanians lost in Odessa Russians roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Odessa, round 4 : 3/1 hits, 3.33 expected hits Romanians roll dice for 1 Fighter in Odessa, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 2 Artillerys, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 20 Casualties for Russians: 5 Infantrys Casualties for Romanians: 1 Fighter, 6 Infantrys and 2 Tanks Battle in Oulu Russians attack with 5 Infantrys and 4 Tanks Finns defend with 5 Infantrys and 1 Tank Russians roll dice for 5 Infantrys and 4 Tanks in Oulu, round 2 : 3/1 hits, 2.83 expected hits Finns roll dice for 5 Infantrys and 1 Tank in Oulu, round 2 : 2/1 hits, 2.17 expected hits 3 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu Russians roll dice for 3 Infantrys and 4 Tanks in Oulu, round 3 : 3/1 hits, 2.50 expected hits Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 3 : 1/1 hits, 1.17 expected hits 2 Infantrys owned by the Finns, 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9 Casualties for Russians: 3 Infantrys Casualties for Finns: 5 Infantrys and 1 Tank Non Combat Move - Russians 1 Adv.Fighter moved from Warsaw to Brest 2 Bombers moved from Warsaw to Brest 2 Adv.Fighters moved from Moscow to Brest Place Units - Russians 4 Tanks placed in Leningrad 1 Infantry and 4 Tanks placed in Stalingrad 6 Tanks placed in Sibirsky 4 Infantrys placed in Arkhangelsk Russians undo move 4. 6 Infantrys and 4 Tanks placed in Moscow 2 Infantrys placed in Arkhangelsk Turn Complete - Russians Russians collect 128 PUs; end with 129 PUs

      Combat Hit Differential Summary :

      Germans : 0.67 Romanians : -0.83 AA fire in Warsaw : : 0.33 Finns : -0.33 Russians : 1.17

      Savegame

    • redrum

      TWW 2.8.0.3 - redrum (Axis) vs wirkey (Allies) #2
      Play By Forum • • redrum

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      redrum

      @wirkey Yeah, those Naval Fighters are sneaky after getting Increased Fighter Range. GG. You wanna switch sides and give it another go?

    • Frostion

      Age of Tribes - Official Thread
      Maps & Mods • • Frostion

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      Ted Self

      @ted-self Hi, how are you? I was wondering how you made those wooly mammoths able to be captured? I am trying to do a war of the roses scenario and I have some royal units who need to be captured.

    • C

      France Goes First Global 1940
      Feature Requests & Ideas • • crockett36

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      C

      @rogercooper thank you so much!

    • D

      Moderate luck option?
      Feature Requests & Ideas • • David_VanDyke

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      redrum

      @David_VanDyke I don't believe anyone is currently working on it but I think we have a general consensus on the 2 main ways to implement it from this post: https://forums.triplea-game.org/topic/212/moderate-luck-option/20

      Its hard to say if/when someone will pick it up to work on it but it is on the unprioritized feature list: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

      I'm currently working on: https://forums.triplea-game.org/topic/159/tuv-for-units-that-have-consumesunits-property

      I may eventually make a poll for folks to vote on feature requests they'd like to see prioritized.

    • ubernaut

      TWW 3.0.8 ubernaut (ax) v NTSH (al)
      Play By Forum • • ubernaut

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      N

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 21:19:03
      Savegame

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