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    • R

      42 G11 Woods v. Wylie
      Play By Forum • • redanto

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      R

      TripleA Turn Summary: Chinese round 18

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Savegame

    • L

      TSH vs Ds game 2
      Play By Forum • • Lefty7537

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      L

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 9 Research Technology - Americans Americans spend 30 on tech rolls Americans roll 6,3,3,6,6,6 and gets 4 hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 bomber; Remaining resources: 7 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 armour and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 carriers, 3 cruisers, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 2 armour and 3 infantry moved from 5 Sea Zone to Germany 4 fighters moved from 7 Sea Zone to Germany 7 bombers moved from United Kingdom to Germany 4 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in Germany Americans attack with 2 armour, 7 bombers, 4 fighters and 3 infantry Germans defend with 2 aaGuns, 1 armour, 3 artilleries, 7 bombers, 1 factory, 2 fighters and 11 infantry; Italians defend with 1 armour AA fire in Germany : 5/11 hits, 1.83 expected hits 1 fighter owned by the Americans and 4 bombers owned by the Americans lost in Germany Americans roll dice for 3 cruisers in Germany, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 armour, 3 bombers, 3 fighters and 3 infantry in Germany, round 2 : 7/14 hits, 6.00 expected hits Germans roll dice for 2 armour, 3 artilleries, 7 bombers, 2 fighters and 11 infantry in Germany, round 2 : 7/32 hits, 9.33 expected hits 8 infantry owned by the Germans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 3 infantry owned by the Americans lost in Germany Americans roll dice for 3 bombers and 1 fighter in Germany, round 3 : 4/7 hits, 3.17 expected hits Germans roll dice for 2 armour, 3 artilleries, 7 bombers, 2 fighters and 3 infantry in Germany, round 3 : 7/24 hits, 6.67 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in Germany Germans win with 2 armour, 2 artilleries, 7 bombers and 2 fighters remaining. Battle score for attacker is -106 Casualties for Americans: 2 armour, 7 bombers, 4 fighters and 3 infantry Casualties for Germans: 1 artillery and 11 infantry Non Combat Move - Americans Place Units - Americans 1 bomber placed in Eastern United States Place Units - Chinese 3 infantry placed in Fukien Turn Complete - Americans Americans collect 37 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      Germans : -2.00 Americans : 1.33 AA fire in Germany : : 3.17

      Savegame

    • R

      42 G14 Woods vs Wylie
      Play By Forum • • redanto

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      W

      @redanto triplea_4083_17ita.tsvg

    • R

      42 G12 Woods vs Wylie
      Play By Forum • • redanto

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      R

      TripleA Turn Summary: Germans round 18

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00

      Savegame

    • TheDog

      Map Tags for release 2.6
      Development • thedog • • TheDog

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      TheDog

      @All @lafayette @Cernel @RogerCooper
      Hopefully Last call
      Tags will look like this, some with a prefix of 3 characters, to force the order to be displayed on the download screen.

      where =and after is just a guide

      ***** =Best/Showcase maps (maybe one from each of the eras/genres below, so could be 5-12 maps) **** =Excellent *** =Good ** =Experimental * =Abandoned or unplayable (could be archived in the future) 10-Ancient-Medieval =(pre 1450) 20-Early Modern =(1451-1764) 30-Revolutionary =(1765-1869) 40-WW1 =(1870-1930) 50-WW2-Global =(1931-1945) 52-WW2-Europe =(1931-1945) 54-WW2-Pacific =(1931-1945) 56-WW2-Alternate =(1931-1945) WW2 theme that does not fit into the other 3 WW2 60-Nuclear =(1946-2100) includes near future 70-Future =(2100+) Star Trek, Star Wars, Sci-Fi 80-Fantasy = theme Magic, Mythical Creatures like Dragons 90-Abstract-Alternate = a catch all that does not fit the above list, like Steampunk, War of the Relics

      .
      Tag tabs will look like this on screen, ideally with the prefix removed

      ***** **** *** ** * Ancient-Medieval Early Modern Revolutionary WW1 WW2-Global WW2-Europe WW2-Pacific WW2-Alternate Nuclear Future Fantasy Abstract

      .
      @LaFayette I have a Lobby sign in TheDog, so when your ready I will start experimenting/entering the tags.

    • Davor Pavlić

      How to modify borders on an existing map
      Map Making • • Davor Pavlić

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      Davor Pavlić

      @thedog

      It worked!

    • G

      first blood
      Play By Forum • • gijoe

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      J

      really thanks for sharing the codes im really curious about it now keep it up thanks guys..

    • VictoryFirst

      #1: VF vs. Lee | Classic - Tournament Rules
      Play By Forum • • VictoryFirst

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      VictoryFirst

      @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules:

      120 entries.

      That's a lot!!

    • bergenwolf

      World War II v3 1942
      Play By Forum • • bergenwolf

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      Alexofaik

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0

      Game History

      Round: 14 Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to Baltic States 2 infantry moved from Russia to Novosibirsk 1 bomber moved from Eastern Ukraine to Novosibirsk 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Caucasus to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Baltic States 10 armour, 1 artillery and 10 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland 3 armour moved from Trans-Jordan to India 1 armour moved from Buryatia S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in East Poland Russians attack with 11 armour, 1 artillery and 10 infantry Germans defend with 1 infantry Russians roll dice for 11 armour, 1 artillery and 10 infantry in East Poland, round 2 : 8/1 hits, 7,67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 11 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Novosibirsk Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Russians attack with 3 armour Japanese defend with 1 armour and 1 infantry Russians roll dice for 3 armour in India, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in India Russians roll dice for 2 armour in India, round 3 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in India Russians win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour Casualties for Japanese: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 2/1 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to East Poland 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Baltic States to Russia 1 bomber moved from Novosibirsk to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs

      Combat Hit Differential Summary :

      Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 0,50

      Production/PUs Summary :

      Japanese : 21 / 33 Russians : 28 / 33 Germans : 25 / 39 British : 33 / 50 Italians : 18 / 18 Chinese : 12 / 0 Americans : 41 / 56

      Savegame

    • B

      EXP Game 8 Trout vs barnee
      Play By Forum • • beelee

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      B

      @trout

      right arm. I figured we'd play the round out but since you don't get to go again I'll probably just capitulate.

      New one will be more fun at this point. I wasn't sure if you had bloodlust going on and wanted to kill a buncha more dudes or not 🙂

      Yea, I think Ghengis was an alien lol I mean over 70% of Mongols have his dna 😆

      Edit
      Right on Congratulations on a good win. No point in continuing this one anymore.

      Stalin did have to be forcibly restrained but they gave him a bottle of vodka and said it was only a armistice and that he could just keep killing his own people.

    • Frostion

      Dragon War - Official Thread
      Maps & Mods • • Frostion

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      Frostion

      @Michael-Hoover Very well spotted! (🦅👁) This is now fixed if you remove and redownload the map. There were actually 3 dragon notification mix-ups that I had to fix. 😛

    • W

      Darrell vs George game 5
      Play By Forum • • wylie292

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      W

      TripleA Turn Summary: Italians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 35 PUs; Italians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 armour moved from Iraq to Egypt 26 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 2 bombers moved from Southern Italy to Egypt 3 fighters moved from Southern Italy to Egypt 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 3 artilleries moved from 98 Sea Zone to Egypt 3 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 29 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 mech_infantry British defend with 5 armour, 3 artilleries, 1 factory_minor, 13 fighters, 1 harbour, 8 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 bomber, 2 fighters and 2 infantry Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 20/42 hits, 19.67 expected hits British roll dice for 5 armour, 3 artilleries, 1 bomber, 15 fighters, 11 infantry and 1 mech_infantry in Egypt, round 2 : 21/36 hits, 17.67 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the ANZAC, 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 infantry owned by the French, 3 artilleries owned by the British, 3 artilleries owned by the Italians, 8 infantry owned by the British, 4 infantry owned by the Italians, 4 armour owned by the British and 13 armour owned by the Italians lost in Egypt Italians roll dice for 16 armour, 2 bombers and 3 fighters in Egypt, round 3 : 10/21 hits, 10.83 expected hits British roll dice for 1 armour and 15 fighters in Egypt, round 3 : 10/16 hits, 10.50 expected hits 9 fighters owned by the British, 1 armour owned by the British and 10 armour owned by the Italians lost in Egypt Italians roll dice for 6 armour, 2 bombers and 3 fighters in Egypt, round 4 : 5/11 hits, 5.83 expected hits British roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits 2 fighters owned by the ANZAC, 3 fighters owned by the British and 3 armour owned by the Italians lost in Egypt Italians roll dice for 3 armour, 2 bombers and 3 fighters in Egypt, round 5 : 6/8 hits, 4.33 expected hits British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Italians win, taking Egypt from British with 3 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 57 Casualties for Italians: 26 armour, 3 artilleries, 4 infantry and 1 mech_infantry Casualties for ANZAC: 1 bomber, 2 fighters and 2 infantry Casualties for British: 5 armour, 3 artilleries, 13 fighters, 8 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Egypt to Trans-Jordan 2 bombers moved from Egypt to Iraq 1 artillery moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia Place Units - Italians 3 armour placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Italians collect 29 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs

      Combat Hit Differential Summary :

      Italians : -0.33 British : 1.17

      Savegame

    • RogerCooper

      Conversions to Version 1.9
      Maps & Mods • • RogerCooper

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      RogerCooper

      @rogercooper Everything I have has been converted. I will leave it to others to put these in the repository.

    • wirkey

      TWW 2.7.7.2 - lalapalooza & redrum (Allies) vs wirkey (Axis)
      Play By Forum • • wirkey

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      redrum

      @wirkey Nah, it was a GG. Did you want to start up a new game? I think @Hepps is releasing TWW 2.8.0.2 shortly so we can give that a spin or I'm open to playing a Civil War game as well.

    • ebbe

      GLOBAL WWII OIL & SNOW -Project
      Map Making • • ebbe

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      ebbe

      hilltype2y.png

      Okej, managed to adapt the hills relief; personally I think better than the previous one, but still not completely satisfied..... anyway, back to coding; this is acceptable in the mean while....

    • Deltium

      Tournament of Champions (Season 5) for AA 50 Anniversary '41 version
      V341 - 42 (AA 50 Anniversary) • • Deltium

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      C

      @Wasp The NO definitely unbalance the game in favour of Axis. I think that without NO the game doesn't require a bid, and also bombing rush strategy with Americans on Germans is very effective, since the max damage cap is relatively bigger (having less income).

    • R

      42 G4 Woods vs Wylie
      Play By Forum • • redanto

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      R

      TripleA Turn Summary: Chinese round 15

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Manchuria Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs

      Combat Hit Differential Summary :

      Savegame

    • Schulz

      Realistic WWII Scenario
      Maps & Mods • • Schulz

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      Anil Yuksel

      @cernel Actually Stalingrad can display up to 4 units if its placement spots are selected manually.

      Units are 48 pixels with %100 zoom.

      I am aware there are not plenty of placement spots in the Eastern Front. But increasing the dimensions of map would be problematic which would make tracking air units way harder.

      Actually using 87.5% zoom for automatic placement finder significantly reduces overflows.

      1942.png

    • R

      Global 1942 Woods Vs Wylie G1
      Play By Forum • • redanto

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      W

      TripleA Turn Summary: Russians round 15

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 15 Purchase Units - Russians Russians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry moved from Urals to Evenkiyskiy 1 artillery moved from Timguska to Olgiy Russians take Olgiy from Japanese 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Kansu to Tsagaan Olom Russians take Tsagaan Olom from Japanese 1 artillery moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 3 armour moved from Ukraine to Romania 2 armour moved from Western Ukraine to Romania 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Archangel to Belarus 3 armour moved from Novgorod to Poland 1 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Samara to Kazakhstan 1 fighter moved from Samara to Kazakhstan Combat - Russians Battle in Romania Russians attack with 5 armour, 1 artillery and 1 infantry Italians defend with 1 artillery Russians roll dice for 5 armour, 1 artillery and 1 infantry in Romania, round 2 : 1/7 hits, 3.17 expected hits Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Romania Russians win, taking Romania from Germans with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians Place Units - Russians 3 armour placed in Ukraine 2 armour placed in Novgorod Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

      Combat Hit Differential Summary :

      Germans regular : -0.33 Russians regular : -2.17

      Savegame

    • prastle

      Donation Drive For 2019
      Donation Drive 2025/26 • • prastle

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      prastle

      @Hepps it really depends on lafay and red and you guys testing servers etc ladder etc

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