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    • LaFayette

      Main Screen Logo Needed
      Development • • LaFayette

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      ubernaut

      @mirkobruner @Frostion both of these are under the umbrella of rebranding which needs further discussion if any further action would be taken in this direction current consensus here is to replace the current start screen logo with the previous thing (current logo/icon)and discuss any branding changes for future releases.

    • Alexei Svitkine

      Proposal: Always-shown "Purchased Units" panel
      Feature Requests & Ideas • • Alexei Svitkine

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      LaFayette

      Indeed, having the 13066 behavior for the active player was the important part.

    • VictoryFirst

      VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance
      Play By Forum • • VictoryFirst

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      @victoryfirst said in VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance:

      Yes, I am playing so many that I sometimes forget where I need to do my turn.

      Yep. I can relate to this. Thank you for rolling for tech and taking the game this far. Yes, some of your moves shocked me but I can see with a bit warmer dice rolls - things could have gone differently.

      GOOD GAME!

    • board 3659

      New Steampunk Advance Thread
      Maps & Mods • • board 3659

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      board 3659

      I'll probably begin to play both Steampunk Advance and Camerons version to sort of plan out more ideas

    • redrum

      TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)
      Play By Forum • • redrum

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      redrum

      @ghostronin Haha. GG. Well played. VICTORY for AXIS!

    • Hepps

      Terrain Effects for movement
      Feature Requests & Ideas • • Hepps

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      stalinpasha

      I am a little bit confused. Can we use movementCostModifier right now? It defined as Territory Effect in Pact of Steel 2.

    • alkexr

      Fallen Empire
      Maps & Mods • • alkexr

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      Schulz

      @alkexr I was trying to make upkeep as visible source in the purchase screen in my map like that but couldn't find a way because its not a resource. I am using <option name="createsResourcesList" value="-x:PUs"/> tag to represent upkeep.

      Wondering is turning into supply like this system the onyl way to make is visible?

    • wirkey

      TWW 2.8 - redrum (Allies) vs wirkey (Axis) #2
      Play By Forum • • wirkey

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      redrum

      @wirkey Haha. Its a thread that will live in infamy!

    • R

      G42 G21 Woods vs Wylie
      Play By Forum • • redanto

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      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 3 mech_infantrys moved from Poland to Germany 2 mech_infantrys moved from Romania to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 2 fighters moved from Baltic States to Germany 3 fighters moved from Albania to Germany 1 tactical_bomber moved from Albania to Germany 1 fighter moved from Russia to Slovakia Hungary 2 mech_infantrys moved from Volgograd to Tsinghai 2 fighters moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Volgograd to Sikang 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 2 mech_infantrys moved from Russia to Novosibirsk Combat - Russians Battle in Tsinghai Russians attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 2 armour Battle in Germany Russians attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 1 fighter, 2 infantry and 1 mech_infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Germany Russians roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 4/1 hits, 4.17 expected hits Germans roll dice for 2 aaGuns, 2 fighters, 2 infantry and 1 mech_infantry in Germany, round 2 : 2/1 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians lost in Germany 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Germany Russians roll dice for 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Germany, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 2 fighters and 1 mech_infantry in Germany, round 3 : 2/1 hits, 1.67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Germany 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Germany Russians captures 31PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 2 aaGuns, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Italians: 1 fighter Battle in Slovakia Hungary Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 bomber Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Russians 1 fighter moved from Sikang to Volgograd 2 fighters moved from Tsinghai to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns moved from Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Poland 1 tactical_bomber moved from Germany to Poland 2 fighters moved from Germany to Poland 2 fighters moved from Germany to Poland 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Slovakia Hungary to Poland Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 76 PUs Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 86 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 101 PUs

      Combat Hit Differential Summary :

      Japanese regular : -0.17 Germans AA : 0.00 Germans regular : -0.67 Russians regular : -1.67

      Savegame

    • R

      42 G18 Woods(Axis) vs Wylie(Allies)
      Play By Forum • • redanto

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      @redanto triplea_4103_14ita (2).tsvg

    • T

      Game 1 EXP Trout vs Johnny Cat
      Play By Email • • Trout

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      @johnnycat

      No way !!!

      Ask away 🙂

      Start a new game and screenshot the Naval Mines

    • R

      42 G10 Woods vs Wylie
      Play By Forum • • redanto

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      @wylie1070
      Sounds good.

    • F

      Map Making Q&A
      Map Making • • ff03k64

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      @cernel said in Map Making Q&A:

      I guess waiting for @LaFayette to come back?

      Is he back yet @LaFayette ?

    • R

      Darrell vs George Game 2
      Play By Forum • • redanto

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      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 15 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 69 PUs; 4 SuicideAttackTokens; Japanese buy 11 armour; Remaining resources: 3 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 2 armour moved from Hunan to Yunnan 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 5 armour moved from India to Yunnan 1 fighter moved from Burma to 41 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 2 battleships, 6 carriers, 6 fighters and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Kiangsu to Hopei Combat - Japanese Battle in Rhodesia Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 9 armour British defend with 1 infantry; Chinese defend with 4 infantry Japanese roll dice for 9 armour in Yunnan, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 armour Casualties for Chinese: 4 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Kwangtung 3 armour placed in India 2 armour placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,6,1,2,2,1,1,2,1,1,5,6,5,5,6,3,2,5,2,1,3,6,4,3,2,5,2,1,3,3,3,2,5 Japanese collect 35 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

      Combat Hit Differential Summary :

      British : 0.50 ANZAC : -0.67 Chinese : -0.67 Japanese : -1.83

      Savegame

    • ubernaut

      Can we fix TWW?
      Maps & Mods • • ubernaut

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      ubernaut

      @Nothingtoseehere fyi

    • Schulz

      European War
      Maps & Mods • • Schulz

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      @schulz no I got it to work. Just took a long time for my computer to have the map blends show up. Just waiting on the PR to get merged

    • R

      42 G16 Woods vs Wylie
      Play By Forum • • redanto

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      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 9 Combat Move - British 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa Combat - British Battle in Union of South Africa British attack with 1 artillery and 1 infantry Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the British lost in Union of South Africa 1 infantry owned by the Japanese lost in Union of South Africa British roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Union of South Africa Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turn Complete - UK_Pacific

      Combat Hit Differential Summary :

      Japanese regular : 0.67 British regular : 0.00

      Savegame

    • redrum

      Player Bonus Settings Revamp
      Feature Requests & Ideas • • redrum

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      @Zim-Xero Actually, here I wasn't saying give flat instead of percentage, and, actually, I was suggesting to change nothing but how the info is worded. That is still percentage, just that "Giving RomanRepublic 150% income for 10 PUs" definitely reads like the 150% income is total 10 PUs.
      Tho probably it would be better reading as:

      Giving RomanRepublic +50% income for +10 PUs; end with 30 PUs

    • B

      EXP Game 8 Trout vs barnee
      Play By Forum • • beelee

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      @trout

      Hi

      well made it to 3;30 and then finally got up at 12:30 lol. Gained a couple hours in the right direction anyway 🙂

      So the Elites can't use Fortifications. Would you like the Java one in Celebes ?

      Screenshot from 2025-12-19 02-22-51.png

      Game History

      Round: 10 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1944 and the Best American Tank Unit has been Promoted to Elite Status.<br><br><img src="Eliteusa_armour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger USAEliteArmor: buyEliteUSA_Armour added to productionAmericans Americans buy 1 Eliteusa_armour, 3 Escorts, 1 Heavy_Transport, 4 TotalWarFighters, 2 artilleries, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 pacific_transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 marine moved from 37 Sea Zone to Malaya 1 USA_Hvy_Bomber moved from Gibraltar to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 4 usa_fighters moved from 91 Sea Zone to 110 Sea Zone 2 USA_Hvy_Bombers moved from Eastern United States to 110 Sea Zone 1 Escort_Convoy, 1 Heavy_BB and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Gibraltar to 104 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8,3 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 110 Sea Zone Americans attack with 2 USA_Hvy_Bombers, 1 bomber, 1 destroyer, 1 submarine and 4 usa_fighters Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 USA_Hvy_Bombers, 1 bomber, 1 destroyer and 4 usa_fighters in 110 Sea Zone, round 2 : 8/10 hits, 5.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 USA_Hvy_Bombers, 1 bomber, 1 destroyer, 1 submarine and 4 usa_fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 Escort_Convoys, 1 Heavy_BB, 3 destroyers and 4 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 2 Escort_Convoys, 1 Heavy_BB, 3 destroyers and 4 usa_fighters in 104 Sea Zone, round 2 : 3/11 hits, 5.00 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 2 Escort_Convoys, 1 Heavy_BB, 3 destroyers and 4 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Malaya Americans attack with 1 artillery and 1 marine Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 marine in Malaya, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Malaya 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Central United States 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 2 Rails moved from Eastern United States to Alaska 2 Rails and 2 infantry moved from Alaska to Central United States 3 ArmoredInfantrys and 5 SP_ArtilleryUSAs moved from Central United States to 101 Sea Zone 3 ArmoredInfantrys, 1 Heavy_Transport, 5 SP_ArtilleryUSAs and 2 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers moved from 91 Sea Zone to 104 Sea Zone 1 Escort_Convoy moved from 91 Sea Zone to 92 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 1 usa_armour moved from Morocco to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite, 2 transports and 1 usa_armour moved from 91 Sea Zone to 104 Sea Zone 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Gibraltar 2 USA_Hvy_Bombers and 1 bomber moved from 110 Sea Zone to Gibraltar 2 usa_fighters moved from 104 Sea Zone to Gibraltar 4 usa_fighters moved from 110 Sea Zone to 104 Sea Zone 1 FighterAceUSA, 1 carrier, 2 destroyers, 2 transports and 1 usa_fighter moved from 98 Sea Zone to 94 Sea Zone 2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone 1 FighterAceUSA, 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 transports and 1 usa_fighter moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco 1 elite moved from Persia to Iraq 2 ArmoredInfantrys and 1 SP_ArtilleryUSA moved from Trans-Jordan to Iraq 1 ArmoredInfantry moved from Eastern Persia to Persia 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 Escort, 1 Heavy_Transport and 1 transport placed in 101 Sea Zone 1 Eliteusa_armour, 4 TotalWarFighters and 1 elite placed in Eastern United States 2 artilleries placed in Central United States 2 Escorts and 1 destroyer placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 70 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Combat Move - British Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 uk_fighters and 2 uk_tactical_bombers moved from Trans-Jordan to Tunisia 1 Europe_Rail, 2 aaGuns, 1 artillery, 12 infantry, 1 mech_infantry and 3 uk_armours moved from Eastern Persia to Persia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - British

      Combat Hit Differential Summary :

      Americans regular : 0.17 Japanese regular : 0.67 Germans AA : -0.17 Germans regular : -0.50

      Game History

      Round: 10 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 armour, 1 artillery and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 artillery Japanese defend with 1 elite ANZAC roll dice for 1 armour and 1 artillery in Java, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Java 1 elite owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 air_transport moved from Egypt to Morocco 2 infantry moved from Eastern Persia to Persia Place Units - ANZAC 1 Escort, 1 fighter and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French

      Combat Hit Differential Summary :

      Japanese regular : 0.33 ANZAC regular : 0.17

      EXP Game 8 Trout F 10.tsvg

      I moved your Fort to Celebes and I also figured you didn't want to scramble.

      Edit
      So I think either move your SPA out of AG Center or a Panzer to Bess or move the G Inf out of Bess and we'll put the Partisan back in which case I will buy one less Rocket and place another Partisan in Bess.

      Not to be anal about it, but I need every edge I can get at this point lol

      Edit 2
      It's 1945 lol

      Screenshot from 2025-12-19 05-29-46.png

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      LaFayette

      @jackpunt https://discord.gg/T8d2qUSV

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