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    • Black Order

      Issues Loading New Map: Avatar
      Map Making • • Black Order

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      redrum

      @black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.

    • R

      I am unable to login
      Player Help • • Ryan7Ryan

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      @hungry-coyote you mean you can play offline or you can join an existing bot and play, you just cant be the host of a bot?

    • redrum

      TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)
      Play By Forum • • redrum

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      redrum

      @wirkey GG. Yeah once both Russia and China have lost all their capitals unless the Allies have crippled either Germany or Japan its pretty much over. Given that this is LL unless the Axis would make a major mistake, I think this game is over after the fall of Moscow.

      Cool game though. If Russia/China could have held out a few more turns then the Allies could have easily won. Italy being crippled really made this one interesting. The Allies really needed to pressure Germany faster to save Russia. Greece while an interesting idea ended up being very slow to put pressure on Germany.

    • VictoryFirst

      #1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • VictoryFirst

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      @VictoryFirst

      Now that you back, might as well see if Pizza can defend the Old Man's Honor 🙂

      Hey here's a @Black_Elk Star change to the map.properties.

      just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look.

      I still like the neon 🙂

      I feel like I already said that somewhere lol

      map.properties

      Screenshot from 2025-04-15 05-19-06.png

      you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best

      Just buggin to remind ya this one still going too 🙂 hee hee

      Edit
      Oh yea you gotta turn it on under "View" in "Show Map Blends"

      It'll stay on blends all the time until you change it even if you restart game.

      OK I did my part to resurrect the thread 🙂

      Edit
      The dudes show up clearer in Italy and DNG. I Could get used to it I guess 🙂

      Edit 2
      Last ones 🙂
      Blend off
      Screenshot from 2025-04-15 06-20-05.png

      Blend on
      Screenshot from 2025-04-15 06-19-44.png

    • Hepps

      Total World War (TWW) 2.7.7.2
      Maps & Mods • • Hepps

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      wirkey

      @hepps got a new bug

      In Rnd 1 when Japan attacks UK in SZ 148 both parties carrier have two hitpoints, although you can't see it when choosing casualties. Really weird.

      b844e4c3-a305-49c8-903a-52c6aafb5c52-image.png

      autosaveAfterJapanCombatMove.tsvg

    • C

      Map Scenario Categories In Download Windows
      Feature Requests & Ideas • • Cernel

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      redrum

      @LaFayette Ideally, both in the download (more important) and the select map (less important) screens would have various tags such as map category (others could be things like number of players, average duration, average complexity, etc). Main purpose would be providing users a better way of searching for maps they would be interested in playing. I think the best example I can think of is something like https://boardgamegeek.com/boardgame/35052/axis-allies-anniversary-edition. Essentially high level meta data info that could then be used for sorting/filtering maps.

    • RoiEX

      Website Improvements
      Development • • RoiEX

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      B

      Thank You Triplea

      Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass.

      Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you 🙂

      Thanks for making triplea cool. It makes a few people happy and they then make more people happy 🙂

      Peace Out

      Rock On TripleA

    • B

      Game 1 EXP Silas vs beelee
      Play By Forum • • beelee

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      @sirsilas

      Hi silas

      It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver 😲

      Anyway, you still welcome to play on triplea with our small gruppe.

      Hope you give it a try again 🙂

    • redrum

      Unit Tooltip Improvements & Poll
      Feature Requests & Ideas • • redrum

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      @Frostion Side note, for the tooltips on map, I would find more useful getting the info about the unit value (usually, cost), so I'm really not seeing why we are getting told who is the owner and not what is the value of that unit, from someone that would have neither of them.

    • redrum

      Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)
      Play By Forum • • redrum

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      Black_Elk

      Right on. I'll bang out a turn when I get back later this evening

    • R

      42 G3 Woods vs Wylie
      Play By Forum • • redanto

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      @redanto good game.

    • bayder

      Revised Tournament of Champions (ToC 16)
      Revised Tournament Of Champions • • bayder

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      today epinikions allies won lucky versus bayders axis (+9 full africa bid) in round 1 by decision of dice gods (battles in ukr rus 1 and sz 15 ger1). Thanks to all players in TOC 16 and last not least to bayder, who organized this tournament very well.
      epi

    • R

      42 G7 Woods vs Wylie
      Play By Forum • • redanto

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      @redanto triplea_3739_12ita (1).tsvg

    • I

      New Map: World War 1 End of Empires
      Maps & Mods • • iratoric

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      I

      I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.

    • LaFayette

      Darken Moved Units
      Feature Requests & Ideas • • LaFayette

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      Hepps

      @Ondis The reason I redesigned as a square was based on the example @LaFayette had posted... with some infantry units not really centered... the circles looked very off center... where-as using the square I thought it would look more centered as well as the square would work well for some of the larger unit images like the BB or CA

    • redrum

      Cold War 1965 - Official Thread
      Maps & Mods • • redrum

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      @DaveBall068 said in Cold War 1965 - Official Thread:

      @mattbarnes @Cernel The concept was for both sides to be able to launch nukes in response to each other, thus, ICBMs would need to survive the initial strike in order to retaliate. Think of them being in hardened underground silos.

      Well, good to know and it makes sense (this is what I would say it should happen too if I were the mapmaker). However (as you can test it), this is not what it is happening. A pretty mandatory opening on this map, actually, is to use the USSR ICBM to attack Northeast United States. As long as the AA fire fails to kill the ICBM, this implies killing the two USA ICBM for free! Actually, they will suicide even if the attacking ICBM is destroyed by AA fire (but this is clearly a problem with program)! And this makes the map rather non-serious as playability, since hitting that 1 on the AA fire, when defending against the USSR ICBM, makes a huge difference (a huge lucky shot right at the start of the game) (but at least the bug that makes the USA ICBM suicide anyway tempers this).

      Still, if defending ICBM would not suicide (for nothing) against offending ICBM, but would still defensively suicide against other units, then, as long as you are in range, you would send 1 air unit to cause them to suicide (as they are more costly of any air unit, comprising the movement 10 NuclearBomber).

    • R

      42 G8 Woods vs Wylie
      Play By Forum • • redanto

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      @wylie1070
      Good game. Big Sea lion move by Germany stalls UK from building complex in Middle east. I figured I would try and see. For sure the wrong move. Puts UK focus on defending the capital the first round for sure.

    • G

      Isolation 1942 - Take 2
      Play By Forum • • GeneParmesan

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      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs

      Combat Hit Differential Summary :

      Savegame

    • prastle

      Start of a new v3 anniversary tourney?
      V341 - 42 (AA 50 Anniversary) • • prastle

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      Raville

      Congratulations! Well done riverrat! Thanks to all and particularly to Prastle as organizer, Good job friend! Maybe a new tournament soon with more competitors, with limit of time for a game duration and a possibility that everybody game vs all others (as a soccer league, with points to add)…

    • prastle

      Donation Drive 2024
      Donation Drive 2024 • • prastle

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      prastle

      @airwalker @LaFayette @ ALL We have hit $1356.00 !!! I will update the list this weekend . TY all donators!

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