@Frostion I think after the AI fixes I made last time around, you should be able to lower young dragon TUV considerably compared to what its at now. I'd say start with about halving it and see how that plays. It shouldn't need to be too precise just enough value that they don't sacrifice them.
I think the sea dragon spawning system is definitely better as you have more control over the location and can specify some what fair locations between good and evil as well as have it spawn with some defenders. Leaving dragon placement to the AI will always be kind of questionable and probably too random given their value.
Well I think Mr @Black_Elk probably was a bit overly dragon crazed this past game 🙂 As when you take poor odds on capturing the dragon then you are not only losing units, you are also usually giving the opponent a better shot at it (this is essentially what happened with the blue dragon).
Dragons are very strong, mostly because of the high HP as well as range/flexibility. It allows you to often fight battles and lose no units while then killing multiple enemy units. It is also very strong in sea battles since you don't have many starting ships so it quickly swings naval superiority. Its mostly the white/blue/red dragons that are really strong as the other ones don't really have enough HP to matter as much. I'd say the red dragon is probably worth something around 100 TUV so about 10 standard units. Given that since you only generate/build like 1-3 units/turn early rounds that is a pretty big swing.
As the game sits now, its not as much about land grab as its still about naval superiority as there is a lot of water on the map and the sea zones are pretty large. You need to get enough land to have income to build some ships but dragons tend to be pretty key. Also the capital blockade sea zones are really strong and you could argue almost better to just sit and blockade then take the enemy capital.