Subcategories
-
8 Topics201 Posts
-
54 Topics423 Posts
-
0 Votes5 Posts986 Views
-
0 Votes6 Posts1k Views
-
0 Votes7 Posts1k Views
-
0 Votes11 Posts3k Views
-
4 Votes60 Posts20k Views
-
0 Votes25 Posts6k Views
-
0 Votes34 Posts11k Views
-
0 Votes11 Posts2k Views
-
0 Votes3 Posts570 Views
-
0 Votes28 Posts13k Views
-
0 Votes3 Posts1k Views
-
0 Votes13 Posts2k Views
-
0 Votes8 Posts1k Views
-
0 Votes3 Posts780 Views
-
0 Votes1 Posts505 Views
-
0 Votes6 Posts1k Views
-
1 Votes7 Posts2k Views
-
0 Votes55 Posts18k Views
-
0 Votes10 Posts2k Views
-
2 Votes6 Posts1k Views
Recent Posts
-
@BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,
<step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.
-
Hello.
I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.have one of you a idea for that problem?
A totally beginner
-
@TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.
-
Hi victory!
I agree with you, its unfortunate but it is what it is!
Thanks a lot for your time!

~Ramon