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    • P

      Donation Drive For 2021

      Watching Ignoring Scheduled Pinned Locked Moved Donation Drive 2025/26
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      ubernautU
      @prastle if u have time we should discuss the ladder site it's basically done
    • redrumR

      Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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      redrumR
      @Frostion I think after the AI fixes I made last time around, you should be able to lower young dragon TUV considerably compared to what its at now. I'd say start with about halving it and see how that plays. It shouldn't need to be too precise just enough value that they don't sacrifice them. I think the sea dragon spawning system is definitely better as you have more control over the location and can specify some what fair locations between good and evil as well as have it spawn with some defenders. Leaving dragon placement to the AI will always be kind of questionable and probably too random given their value. Well I think Mr @Black_Elk probably was a bit overly dragon crazed this past game As when you take poor odds on capturing the dragon then you are not only losing units, you are also usually giving the opponent a better shot at it (this is essentially what happened with the blue dragon). Dragons are very strong, mostly because of the high HP as well as range/flexibility. It allows you to often fight battles and lose no units while then killing multiple enemy units. It is also very strong in sea battles since you don't have many starting ships so it quickly swings naval superiority. Its mostly the white/blue/red dragons that are really strong as the other ones don't really have enough HP to matter as much. I'd say the red dragon is probably worth something around 100 TUV so about 10 standard units. Given that since you only generate/build like 1-3 units/turn early rounds that is a pretty big swing. As the game sits now, its not as much about land grab as its still about naval superiority as there is a lot of water on the map and the sea zones are pretty large. You need to get enough land to have income to build some ships but dragons tend to be pretty key. Also the capital blockade sea zones are really strong and you could argue almost better to just sit and blockade then take the enemy capital.
    • N

      new production unit - barracks

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      B
      @Numetalfan Sweet !
    • B

      Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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      B
      For sure, its definitely a cool map. The learning curve is a little steep, since its sufficiently different from other maps I've played that I can't really do like a ready substitution from previous experience, but I dig it. Just loaded that last save with the map details off, and its interesting to see the difference. I think I should have also mulled over the notes a bit more, but it was fun diving in. Yeah I think you're right about using the spawns as the basic building blocks. Especially since the other cheap ground units often have one resource that is really expensive driving the cap.
    • HeppsH

      Unit Option When Damaged Change Into Different Unit (Weakened Battleships)

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas
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      RogerCooperR
      @waxfingers said in Unit Option When Damaged Change Into Different Unit (Weakened Battleships): Hi @rogercooper OK I will check that out. I am not sure if it does exactly what I am proposing though. Would removing IPCs mean a single bombing run takes away so much IPCs for that turn only? Or does the damage and consequence persist if not repaired? My idea is more of a continuous drain if not dealt with and repaired. Also, I wanted the major territories to be a little bit resistant to it (would need like 3+ planes or separate bombing runs to do enough damage to have an effect). That is why the math was territory value less bombing value is the amount of IPCs lost. So if territory is 5 and bombing was only 3 then nothing happens to IPCs. It would not be persistent. If you want persistent damage, just make damage to factory capacity unrepairable.
    • Black OrderB

      Issues Loading New Map: Avatar

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      redrumR
      @black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.
    • VictoryFirstV

      #1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

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      B
      @VictoryFirst Now that you back, might as well see if Pizza can defend the Old Man's Honor Hey here's a @Black_Elk Star change to the map.properties. just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look. I still like the neon I feel like I already said that somewhere lol map.properties [image: Screenshot from 2025-04-15 05-19-06.png] you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best Just buggin to remind ya this one still going too hee hee Edit Oh yea you gotta turn it on under "View" in "Show Map Blends" It'll stay on blends all the time until you change it even if you restart game. OK I did my part to resurrect the thread Edit The dudes show up clearer in Italy and DNG. I Could get used to it I guess Edit 2 Last ones Blend off [image: Screenshot from 2025-04-15 06-20-05.png] Blend on [image: Screenshot from 2025-04-15 06-19-44.png]
    • R

      I am unable to login

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      S
      @hungry-coyote you mean you can play offline or you can join an existing bot and play, you just cant be the host of a bot?
    • redrumR

      TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)

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      redrumR
      @wirkey GG. Yeah once both Russia and China have lost all their capitals unless the Allies have crippled either Germany or Japan its pretty much over. Given that this is LL unless the Axis would make a major mistake, I think this game is over after the fall of Moscow. Cool game though. If Russia/China could have held out a few more turns then the Allies could have easily won. Italy being crippled really made this one interesting. The Allies really needed to pressure Germany faster to save Russia. Greece while an interesting idea ended up being very slow to put pressure on Germany.
    • B

      Game 1 EXP Silas vs beelee

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      B
      @sirsilas Hi silas It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver :astonished_face: Anyway, you still welcome to play on triplea with our small gruppe. Hope you give it a try again
    • C

      Map Scenario Categories In Download Windows

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas
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      redrumR
      @LaFayette Ideally, both in the download (more important) and the select map (less important) screens would have various tags such as map category (others could be things like number of players, average duration, average complexity, etc). Main purpose would be providing users a better way of searching for maps they would be interested in playing. I think the best example I can think of is something like https://boardgamegeek.com/boardgame/35052/axis-allies-anniversary-edition. Essentially high level meta data info that could then be used for sorting/filtering maps.
    • RoiEXR

      Website Improvements

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      B
      Thank You Triplea Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass. Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you Thanks for making triplea cool. It makes a few people happy and they then make more people happy Peace Out Rock On TripleA
    • redrumR

      Unit Tooltip Improvements & Poll

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas
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      C
      @Frostion Side note, for the tooltips on map, I would find more useful getting the info about the unit value (usually, cost), so I'm really not seeing why we are getting told who is the owner and not what is the value of that unit, from someone that would have neither of them.
    • redrumR

      Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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      B
      Right on. I'll bang out a turn when I get back later this evening
    • R

      42 G3 Woods vs Wylie

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      W
      @redanto good game.
    • bayderB

      Revised Tournament of Champions (ToC 16)

      Watching Ignoring Scheduled Pinned Locked Moved Revised Tournament Of Champions
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      E
      today epinikions allies won lucky versus bayders axis (+9 full africa bid) in round 1 by decision of dice gods (battles in ukr rus 1 and sz 15 ger1). Thanks to all players in TOC 16 and last not least to bayder, who organized this tournament very well. epi
    • I

      New Map: World War 1 End of Empires

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      I
      I am changing battleships to be unbuildable and 1-hit. I thought that this would lead to a lot of battleships being destroyed too quickly, but after a few playthroughs with the AI it seems like I was wrong.
    • redrumR

      Cold War 1965 - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      D
      @redrum Thread for Cold War 1965 version 2: https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread
    • R

      42 G7 Woods vs Wylie

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      W
      @redanto triplea_3739_12ita (1).tsvg
    • Panzerstahl-Helm 0P

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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      JohnnyCatJ
      @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
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