Subcategories

  • Randomization of starting set up

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  • Excluding a unit from naval battles

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    redrumR
    @thephalanx1453 Nope, the AI generally doesn't handle most triggers. I believe it would still try to use the air units for sea battles.
  • Artillery that fires at Aircraft

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    RogerCooperR
    @Zjelcop I made the objective cities German capitals, which focused the AI on taking and defending them.
  • "bombard" Question

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    B
    Think I finally got it sorted. Misinterpreted pos. Even though i've read it a pile of times, parts of it are still confusing. Anyway, you can delete all this if you want
  • Help with trigger activating a supportAttachment

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    redrumR
    @Frostion Good to hear. My general advice is that you should make sure that all triggers specify "when" otherwise I think you can sometimes get strange behavior and are relying on some magic trigger defaults on when they fire. Also, I'm guessing you are using SupportAttachments for the items instead of just having them increase the base values as there are multiple items that could increase the AA strength for heroes?
  • Units don't attack together.

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Questions about Sea Zones

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Air battles in out of factory territories

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    FrostionF
    I moved this topic to the "Map Making" category since it concerns map making.
  • Air Base Movement

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    B
    @beelee i found it. This is what i was thinking of link text
  • typeAA question

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    B
    @redrum right on thank you
  • attackAA question

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    B
    @redrum Well it's working now. Setting it to "0" was one of the first things I tired. I thought "this should be easy". : ) Anyway I obviously had something else off. At least it made me research the new AA support : ) Thanks again guys
  • Victory Trigger Not Working

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    redrumR
    @RogerCooper The victory value needs to be a key for the notifications.properties file not the actual string you want to display. Here is the POS2 XML: victory values: the string message from notifications.properties to be displayed if the condition is true. victory can be used to play sounds as well. victory will use victory value + "_sounds" as the key in notifications.properties file, and then will use "defeat_" or "victory_" + the notifications.properties value as the new key to look for in the sounds.properties file.
  • Chance in triggers

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    redrumR
    @RogerCooper You have the wrong phase name in the "when" condition. Replace the when condition in all the triggers with this: <option name="when" value="before:americanEndTurn"/>
  • Map colors in map.properties

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    RobbyPantsR
    @Cernel said in Map colors in map.properties: @RobbyPants Another suggestion may be that you search in internet for free fantasy maps, so you can draw it shadowing that, then use that map as the base for the relief thereafter, that can achieve very good results at relatively modest graphical skills. For my, my concern is more the time it would take to make the tiles and being able to make a map that's "good". I'm not so worried about the difficulty of it. The thing I like about the Classic and Revised WWII maps is that they have some natural choke points, and the value of certain territories leads the factions into fighting over them. I kind of like looking at the differences between the two maps because of that. I want to make sure that any map I make would be interesting to play and not come off like a chessboard in the middle of an ocean.
  • 0 Votes
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    B
    @redrum Uggh...thanks for looking at it. I see where I fckd up now. Rookie mistake sorry to waste your time
  • Give and remove trigger added “unitProperty”?

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    FrostionF
    Thank you @redrum for the explanation, and the "-reset-" worked
  • Maps on tripleA web and maps "downloadable" in game

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    H
    Thank you all, you've answered/solved all my problems and allowed me to play happily.
  • Understanding alliancesCanChainTogether

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    RogerCooperR
    @Cernel A common request has been the ability to have countries join alliances. I wonder if the chaining property works that way (except for the display screen).
  • World War II Global - Map fix: Fortress Greenland

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  • Help with a random placement trigger system

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    FrostionF
    @Redrum @Cernel Thanks for the help guys! I have chosen to just use the last set of conditions and triggers made by Redrum. They seem to work as intended. I must admid though that I don’t really grasp the technical process happening in those triggers. Maybe if I studied them for some days, I could realize how they work

Recent Posts

  • @Ramon said:

    -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

    Hi

    The answer is yes but I can't find an example at the moment. Roger, The Dog or the Master wc will clue you in most likely 🙂

    but it has something to do with "rolls" and "chance' if i remember right.

    From POS2

    Screenshot from 2026-09-18 08-49-37.png

    so something like that

    read more

  • found the marine!

    <option name="isMarine" value="true"/>

    sometimes it can be so easy

    read more

  • @wc_sumpton

    Hi WC!

    Thanks a lot for your time and effort!

    If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

    I have 2 more questions:

    -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)
    -for a unit such as a marine can i give it +1 amphibious attack?

    ~Ramon

    read more

  • @Ramon said:

    Is there a mechanic or attachment that allows a 0 attack unit to destroy a 0 defense construction?

    The "trench", a 0 defense construction unit, could give the "conscript", a 0 attack unit, a plus 1 attack using support attachments. The problem with this is that the support should be applied only when the "trench" is defending and only the "conscript" is attacking.

    <attachment name="supportAttachment_Trench" attachTo="trench" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="1"/> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment>

    To do this a plus and minus support attachment would have to be created for every attacking/defending land unit to create a counter to the "trench".

    <attachment name="supportAttachment_InfantryAttack" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="allied"/> <option name="unitType" value="conscript"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="-1"/> <!-- All positive supports are "Trench" --> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryAttackDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="allied"/> <option name="unitType" value="conscript"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <option name="number" value="-1"/> <!-- All negative supports are "Debuf" --> <option name="bonusType" value="Debuf"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryDefend" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="-1"/> <!-- All positive supports are "Trench" --> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryDefendDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <option name="number" value="-1"/> <!-- All negative supports are "Debuf" --> <option name="bonusType" value="Debuf"/> <option name="players" value="$All-Players$"/> </attachment>

    It can get slightly complicated.

    Cheers...

    read more